Ãëàâíàÿ    Ex Libris    Êíèãè    Æóðíàëû    Ñòàòüè    Ñåðèè    Êàòàëîã    Wanted    Çàãðóçêà    ÕóäËèò    Ñïðàâêà    Ïîèñê ïî èíäåêñàì    Ïîèñê    Ôîðóì   
Ìåõìàòÿíàì
square Ïåðâûé êóðñ

square Âòîðîé êóðñ

square Òðåòèé êóðñ

square ×åòâåðòûé êóðñ

square Ïÿòûé êóðñ
blank
Àâòîðèçàöèÿ

       
blank
Ïîèñê ïî óêàçàòåëÿì

blank
Êðàñîòà
blank
blank
Ðåçóëüòàò ïîèñêà

Ïîèñê êíèã, ñîäåðæàùèõ: Chess



ÊíèãàÑòðàíèöû äëÿ ïîèñêà
Kedlaya K.S., Poonen B., Vakil R. — The William Lowell Putnam Mathematical Competition 1985–2000: Problems, Solutions, and Commentary158
Ray J., Ray W. — Mac OS X Tiger Unleashed
Langer M. — Visual QuickStart Guide: Mac OS X 10.4 Tiger2nd
Pogue D. — Mac OS X: The Missing Manual2nd 3rd
Burke E.K., Kendall G. — Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques247, 343
Allouche J.-P., Shallit J. — Automatic Sequences: Theory, Applications, Generalizations26
Smith L.A. — Chaos: A Very Short Introduction22—23
Pickover C.A. — Mobius Strip: Dr. August Mobius's Marvelous Band in Mathematics, Games, Literature, Art, Technology, and Cosmology150—153
Forsyth R., Naylor Ch. — The Hitch-Hicker's Guide to Artificial Intelligence178, 180, 181, 183, 186, 194
Siegfried T. — A Beautiful Math John Nash, Game Theory, and the Modern Quest for a Code of Nature32—33, 68
Berlekamp E.R., Conway J.H., Guy R.K. — Winning Ways for Your Mathematical Plays, Vol. 114, 18, 224, 226
Finch S.R. — Mathematical constants334, 342, 407
Packel E. — The Mathematics of Games and Gambling3, 30, 51, 109, 111
Sleeman D., Brown J.S. — Intelligent tutoring systems82, 92, 289
von Neumann John, Morgenstern Oscar — Theory of games and economic behavior49, 52, 58, 59, 113, 124, 125, 164
Feller W. — Introduction to probability theory and its applications (volume 1)111
Luger G.F., Stubblefield W.A. — Artificial Intelligence: Structures and Strategies for Complex Problem Solving18, 42—44, 164—170
Kasner E., Newman J. — Mathematics and the Imagination32—33, 68, 115, 173, 222
Strang G. — Linear Algebra and Its Applications438, 441
Bellman R.E. — Introduction to the mathematical theory of control processes (Volume I: Linear Equations and Quadratic Criteria)136
Krantz S.G. — Techniques of Problem Solving260
Bellman R. — Introduction to the mathematical theory of control processes (Volume II: Nonlinear Processes)243
Beckenbach E.F. (editor), Polya G., Lehmer D.H. and others — Applied combinatorial mathematics233
Schank R.C. — Computer models of thought and language3
Callaghan P. — Principles of Nuclear Magnetic Resonance Microscopy141, 283, 287
Thomas L.C. — Games, Theory and Applications45
Grimmett G., Stirzaker D. — Probability and Random Processes242
Bertsekas D.P. — Dynamic programming and optimal control (Vol. 1)9, 13, 27, 272
Hoffman B. — Strange Story of the Quantum130—132
Bellman R. — Algorithms, graphs, and computers, Volume 62 (Mathematics in Science and Engineering)232, 233, 234
Binmore K. — Fun and Games: A Text on Game Theory41
Knuth D.E. — The art of computer programming (vol. 1 Fundàmental algorithms)6, 194, 272
Ore O., Wilson R.J. — Graphs and Their Uses35
Zhang Y. — Visual Information Representation, Communication and Image Processing431
Sutton R.S., Barto A.G. — Reinforcement Learning6—7, 21, 56, 80, 84, 156, 226
Bentley J. — Programming pearls102
Bertsekas D.P. — Dynamic programming and optimal control (Vol. 2)102, 117
N. Vilenkin, George Yankovsky (translator) — Combinatorial mathematics for recreation70ff
Stibitz G.R., Larrivee J.A. — Mathematics and Computers43, 206
Ashby W.R. — An introduction to cybernetics12, 241
Kasner E., Newman J. — Mathematics and the imagination32—33, 68, 115, 173, 222
Averbach B., Chein O. — Problem solving through recreational mathematics213, 217, 221, 251, 252
Rosenhouse J. — The Monty Hall Problem: The Remarkable Story of Math's Most Contentious Brain Teaser128
Beckenbach E.F. (ed.) — Applied Combinatorial Mathematics233
Tutte W.T. — Graph Theory as I Have Known It12
Rabin S. — AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))3, 7
Grimaldi R.P., Rothman D.J. — Discrete and Combinatorial Mathematics: An Applied Introduction404
Rapoport A. — N-person game theory: Concepts and Applications47, 61, 64—65
Ifrah G., Bellos D. — The Universal History of Numbers: From Prehistory to the Invention of the Computer323—324
Kraitchik M. — Mathematical Recreations280
Berlekamp E., Wolfe D. — Mathematical Go: Chilling Gets the Last Point2, 122
Eves H.W. — Mathematical circles revisited26
Deitel H., Deitel P.J. — C. How to Program252
Bell E.T. — Mathematics: Queen and Servant of Science23
Berlekamp E., Conway J., Guy R. — Winning Ways for your mathematical plays.Volume 2.14, 18, 224, 226
Berlekamp E.R., Conway J.H., Guy R.K. — Winning Ways for your mathematical plays14, 18, 224, 226
Bentley J. — Programming Pearls102
Jacky J. — The Way of Z: Practical Programming with Formal Methods174—179, 323—324
BertsekasD., Tsitsiklis J. — Neuro-Dynamic Programming (Optimization and Neural Computation Series, 3)4
Grimaldi R.P. — Student Solutions Manual for Discrete and Combinatorial Mathematics404
Odifreddi P., Sangalli A., Dyson F. — The Mathematical Century: The 30 Greatest Problems of the Last 100 Years149—151
Nievergelt J., Farrar J.C., Reingold E.M. — Computer approaches to mathematical problems98, 117—118, 132, 136
Eves H. — Mathematical Circles Revisited: A Second Collection of Mathematical Stories and Anecdotes26
Eves H. — Mathematical Circles Adieu159
Wells D. G. — You are a mathematician: a wise and witty introduction to the joy of numbers82, 230—231, 237, 247
blank
HR
@Mail.ru
© Ýëåêòðîííàÿ áèáëèîòåêà ïîïå÷èòåëüñêîãî ñîâåòà ìåõìàòà ÌÃÓ, 2004-2024
Ýëåêòðîííàÿ áèáëèîòåêà ìåõìàòà ÌÃÓ | Valid HTML 4.01!| Valid CSS! Î ïðîåêòå