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Àâòîðèçàöèÿ |
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Ïîèñê ïî óêàçàòåëÿì |
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Averbach B., Chein O. — Problem solving through recreational mathematics |
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Ïðåäìåòíûé óêàçàòåëü |
70 95
320
102
95
1 156
Additivity 343
Age problems see Problems age
Algebra 70—84
Algebraic techniques 321—331
Alphametic 157
Analyzing a game, frontal assault 233—234
Analyzing a game, frontal assault, limiting factors 234—239 241
Analyzing a game, working backward 230—232 246—247
Ancient problems see Problems ancient
Andersson, G. 263
Antecedent 44
Appel, K. 198
Argument 38 55—60 377
Argument, form of 38 56 57 58 59
Argument, valid 56—57 58 59—60
Aristotle 38
assumptions 9 12—13 15—17
Assumptions, secondary 14
Axiom 137
Bachet, de Mziriac 1 151
Bachet, de Mziriac, weight problem 146 151—153
Ball, W. W. R. 276
Base 125 146 148—156 165—168 172
Base, addition and multiplication 153—155
Base, conversion 148—150
Base, ten see Decimal notation
Base, two see Binary system
Bergholt, E. 288
Biconditional statement 45 44—46 48
Binary system 151—152 165—166 246 247-249
Binomial coefficient 350
Binomial theorem 350 350—351
Bipartite graph 177 402 403
Birdcage 372
Bishop, reflecting 252
Bishop’s move 203—204 207
Blackjack 370
Boole, G. 38
Boss Puzzle see Fifteen Puzzle
Bouton, C. L. 247
Boxing Tournament Problem 2 4
Branch 17 19 176
Branch point 17
Bridg-it 224 262 269
calendar 144
Cancellation law 128
Cardano 337
Carroll, L. 37 38 317
Case analysis 16—17
Casting out nines 125—127
Chance 215—216 218
Checkerboard games 214 215 263—265 266 269—270
Chess 213 217 221 251 252
Chevalier de Mere 337
Chinese Rings 414
Chuckluck 372
Chuquet, N. 95 96
Circuit 178
Circuit, Eulerian 178 182—184 186 190 192—193 203-205
Circuit, Hamiltonian 192—193 194 205—208 401
Clavius, C. 95 96
Coefficient 350
Colored cubes 275 299—304 311—312
Colored cubes, Instant Insanity 299
Coloring 282—284 285 286—287 298—299 312 404 416
Coloring, of graphs 200
Coloring, of maps see Map coloring
Combination 348 348—349
Common divisor 116
Complement of a graph 402 403
Complement of an event 340
Complete bipartite graph 177 403
Complete graph 177 403
Composite number 106
Conclusion 55—56 417 418
Conditional probability 352—353 370—371
Conditional statement 44 46 48
Congruence 121 120—131 132 134—137
Conjecture 198 202
Conjecture, Fermat’s 100—101 104n. 202
Conjecture, Four Color 198
Conjunction 42—43 48
Connected graph see Graph connected
Connectives 41
Connectives, biconditional 45 44—46 48
Connectives, binary 41
Connectives, conditional 44 44—46 48
Connectives, conjunction 42—43 48
Connectives, negation 41 42 48
Connectives, unary 41
Consequent 44
Contradiction 9 12 13 48
Contrapositive 54
Conway, J. H. 265
Counting 343—349 366—370
Cram 263—264
Craps 338 354—355 362—363 370
Cross-cram 263
Crossing problems see Problems crossing
Cryptarithmetic 156—162 169—172
Dj vu 241 252
De Morgan, A. 38
Decanting 117—118
Decimal notation 125—126 146 163—165
Decimation 313—315
Deficient number 100
Definition 137
Degree of a vertex 180 186 199
Degree of a vertex, even 180 199
Degree of a vertex, in-degree 190
Degree of a vertex, odd 180—186
Degree of a vertex, out-degree 190
Dependent events 352
Dependent experiments 351
Dice 337 338 353 356 361
Dicircuit 190
Dicircuit, Eulerian 190
Dicube 308
digit 147
Digital root 125—127
Digraph see Graph directed
Dimensional consistency 80
Diophantine equations 103—104 115 117
Diophantine equations, linear 115 117 119 131—137
Diophantus 70 95 96 103 104
Dipath 191
Dipath, Eulerian 191
Directed graph 190
Disjoint events 343 344
Disjunction 43—44 48
Dissection Problems 279—282 306—307
Dividend 120 160
Divisibility 104—105
Divisibility, properties of 105
Divisibility, tests for 351—352 395
Divisibility, transitivity of 105
Division algorithm 120
Divisor 104 111—113 116 120 160
Divisor, greatest common 116 128
Divisor, number of 112
Dominating set (of vertices) 211 404
Dominoes 205 274 281 282—283 308
Dots 261—262 268—269
Drawing strategy see Strategy drawing
Dual map 199
| Dudeney, H. E. 102
Dwarfs and Giant 267
EDGE 176
Edge-disjoint path 187—189
Elimination, method of 77—78 326—327
End position problems 253 268—272
Entertainment value 365
Entrapment, games of 266—268
Equally likely outcomes 339 342
Eratosthenes 107
Euclid 100 106 119
Euclidean algorithm 119
Euler diagrams 417—418
Euler, L. 173 175
Eulerian circuit see Circuit Eulerian
Eulerian dicircuit 190
Eulerian dipath 191
Eulerian path see Path Eulerian
Even vertex see Vertex even
Event 339
Eves, H. 70
Expectation 362 361—364 372—373
expected payoff 361
Expected value 362 372—373
Experiment 338
Extraneous solution 83
Factor 105
Factorial 139 334 346
Factoring, integers 83
Factoring, quadratic polynomials 325
Fair coin 340 363
Fair game 363
Fair odds 362
Favorable game 363
Favorable outcomes 338
Fermat, P. 100 101 104n. 337
Fermat, “Last Theorem” 100 104n. 202
Fibonacci sequence 418
Fifteen puzzle 274—275 288—299
Fifteen Puzzle, sliding block puzzles 311
Finiteness (of a game) 216 218
Five color theorem 199
Four color conjecture 198
Four color theorem 198 199 200 202
Fox and Geese 266—267
Fox and Hounds 266 270
Frege, F. L. G. 38
Fundamental Theorem of Arithmetic 109—110
Gale, D. 262
Gale, game of 262
Games, analysis of see Analyzing a game
Games, bounded 217
Games, chance-free 215—216 218
Games, checkerboard see Checkerboard games
Games, entrapment 266—268
Games, finite 216—217 218
Games, join of 405
Games, length of 217 218—221 413
Games, matchstick see Matchstick games
Games, misre form 252 254 255
Games, of perfect information 216 218
Games, regular form 254 255
Games, state of 224—225 228
Games, two-person 213 218
Games, variations of 251—252
Gardner, M. 1 213 253 264 320
Gauss, C. F. 122
Golomb, S. 281 308
Graph 176 175—212 303—304
Graph, bipartite 177 402 403
Graph, coloring 200
Graph, complement of 402 403
Graph, complete 177 403
Graph, complete bipartite 177 403
Graph, connected 179 182 185 187 190 193
Graph, directed 190
Graph, nonplanar 177
Graph, planar 177
Graph, traceable 178
Grasshopper 252
Greatest common divisor 116 128 130 131—132
Grundy’s Game 256
Guthrie, F. 198
Haken, W. 198
Hamilton, W. R. 192
Hamiltonian circuit see Circuit Hamiltonian
Hamiltonian path see Path Hamiltonian
Hein, P. 223 260 262 285
HEX 223 222—224 262 269
Hexapawn 264 269 270
Hexominoes 308
Hi Q see Peg Solitaire
Highway inspector’s problem 187—189
Hip 264—265
Honest die 340
Hunter, J. A. 157
Impossible event 340
incidence 180
Independence 351 352 353 370—371
Independent events 352 353
Independent experiments 351
Independent vertices 212 404
Inductive reasoning 332
Inference problems see Problems inference
Instant Insanity see Colored cubes
Integers, positive 100 104
Intersection 344
inversion 291 292
Join of games 405
Josephus problem 313
Knigsberg bridge problem 173—174 175 181—182 186—187 201-202
Kalah 312
Kayles 255
Khowarizmi, al 70
Knight’s move 194
Knight’s tour 194—195 207
Knight’s tour, reentrant 194 195 207 312
Labyrinth 4—5
Leibnitz, G. W. 38
Length of a game 217
Length of a game, example of 218—221 413
Linear equations 322 325—330
Linear equations, dependence of 326n. 327n.
Linear equations, inconsistent 326n. 327n.
Linear equations, systems of 325—329
Linear inequality 323
Listing order 290—291 294
Logic 37
Logic problems see Problems inference
Logical equivalence 54
Logical implication 54
Loop 176
Lottery 373
Loyd, S. 288 289 294
Luck see Chance
MacMahon, P. A. 311
Mahvra 95 96
Mancala 312
Map, coloring 198—201 335 418 20
Map, dual 199
Map, planar 198 199
Matching problems see Problems matching
Matchstick games, more than one pile 214—215 246—249 255
Matchstick games, one pile 3 20—22 214 218—221 227—228 230—232 254 256
Mathematical induction 152 153 218—220 278 332—335 418-420
Metrodorus 1 70 95
Misre form (of a game) 252 254 255
Modulus (modulo) 120 121 128
Monochromatic triangle 403
Moore’s Nim 255
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