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Авторизация |
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Поиск по указателям |
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Berlekamp E., Wolfe D. — Mathematical Go: Chilling Gets the Last Point |
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Предметный указатель |
102 193
102 193
193
50
50
70
19 50 193
96
47
, , 79
9 13 52 193 217
52 214
47
22—25 50
, 23 58
, , approximation of 68
and 45
47
50 193
193
18 50 193
47
(K) 70
* 16—18 50
+ 22—25 50
+, 23 58
0 (zero game) 48 193
9-dan 88
9-dan stumping problem 88
< 47
= 47
> 47
Active ko 119
Adjournments 123
Adjustments, one-point 142
Aesthetic goals of rules 118
Alive see "Life"
Alternating sum 110
Ancient rules 115 116 123—125 128 131 207
Ancient rules, American 139
Ancient rules, Chinese 139
Anti-seki, official Japanese 165
Approximations 105
Approximations of 68
Approximations, exploding error 106
artificial intelligence 2
Associate and sever phase 94
Atari 129 207
Atomic weight (uppitiness) 69 90 203 207
b or (blocked corridor values) 26 81
b-value 208
Bar: | 18 45
Bar: |, , |||, ... 23 46
Basic shapes, traditional 152
Baum, Eric xiii
Belle Black 3 57 208
Bent four in a corner 158—163
Bent four in a corner, maxim 160
Berlekamp, Elwyn xi 33 45 48 50—52 52 102 115 127 150 208 213 214
Bichromatic, cyclic 136
Bichromatic, linear 136
Bichromatic, linear seki 135
Bidding phase 101
Big eye 115 129 156 157 208
Big eye, big eye-like 159
Big eye, central point 155
Big eye, invasion 155
Big opening move 108
black 57
Black, first move 117 138 141
Blockbusting xii 52
Blocked corridor 9—13 26 65 81 197
Blocked corridor, general 196
Board size 117
bounds 105
Bounds on subgames 106
Bounds, exploding approximation error 106
Bouton, Charles xi
Bozulich, Richard xiii 124 164 165 207
Bulls 132
C programming language 7
Canonical form 7 40 43 47 49 54 106 128 193 208
Canonical incentives 51
Canonical players 166
Canonical resignation 141
Cantor, Georg 49
Capacity 100
Captives, removal 148
Captives, used to fill territory 148
Capturing rule 117 130 131 208
Catalog of rooms 70 202
Central point of big eye 155
Chen, Raymond xiii 7 169
Chess 2 122
Chilled corridor 13
Chilled incentive 99
Chilled ko: (k) 70
Chilled marked value 71
Chilled value 13
Chilled, playing the chilled game 14 17 58
Chilling: xii 13 57 193 208
Chilling: , inverts warming 54
Chilling: , tax 13
Chinese komi 151
Chinese rules 115 116
Chinese territory 121
Cho Chikun 9-dan 162
Clipping 17 58
Cold game 50 208
Colors reversed 38
Combinatorial game theory 45 128
Combinatorial game theory, definitions 45
Combinatorial game theory, history xi
Comparing games, four outcome classes 40 47
Competent player 152 208
Competitor 101
Complex kos 107
Complex scoring rules 124 125
Computer Go 3
Computer programs 7 33 45 105 169
Computer science 1—3
Condensed topological graph 135
Conditions of play 122
Configuration 135
Confirmation phase 123 150 208
Confirmation phase, Japanese 152
Consistency check 97
Consumer 100
Conway, Conway ko rule 149
Conway, Conway loops 150
Conway, John H. xi 18 22 33 45 47 48 49 50—52 102 115 127 150 208 213
Conway, surreal numbers 49
Cooling: 13 50 55 57 209
Cooling: , properties 51
Corner involvement 88
Corridor 9—12 65—68
Corridor, blocked 9—13 26 65 81 197
Corridor, blocked, general 196
Corridor, mated 94
Corridor, others 19 67
Corridor, sums of 68
Corridor, table of incentives 24 194
Corridor, unblocked 12 66
Corridor, unblocked, general 198
Corridor, unblocked, shortest 26 81
Cost 100
Count (of score) xii
Dame 55 209
Dame in seki 119
Dan (Go ranking) 209
| Dashed boundary lines 58
Davies, James xiii
dead 115 146
Dead group 197
Dead stones 129 209
Dead stones along corridor 108
Dead stones in ancient territory 146—149
Dead stones, removal 148
Dead, Japanese 150
Dead, Japanese, official 164
Decomposition into configurations 135
Dedekind, Richard 49
Defective monochromatic configuration 156
Defective shape 154 209
Definitions, glossary 207—217
Definitions, summary of games 193
Difference game 2 7 38—40
Difference game, four outcome classes 40 47
Distribution contracts 100
Dominant move 209
Dominated option 40 47 209
Dominating purported incentives 79
Domineering xii 52
Dots (markings) 10 65
Dots and Boxes xi
Double-up-star: 193
Double-up: 18 50 193
Down: 19 50 193
draw 122
Dyadic rational 48 210
Earlier in the game 105
Earned immortality 149
Economist's view 100
Edge of board rooms 109
Effective independence 64
Elementary position 52 52—55 210
Encore 146 151 210
Equality of games 79 210
Erbach, David 3
Eternal life 120
Even position 52 210
Exploding approximation error 106
EXPTIME-complete 109
eye 115 129
Eye, big 129 156 157
Eye, big eye-like 159
Eye, false 129
Eye, fractional 107
Eye, living space 156
Eye, pair of 156
Eye, point 210
Eye, single 153 155
Fairbairn, John 117 132
False eye 129 153 210
False eye in seki 119
First move 117 138 141
Follower 46 210
Formal incentives 51
Foundations 128
Four in a corner 158—163
Four in a corner, maxim 160
Four in a line 156
Fractional eyes 107
Fractions 9—12
Freeze 51
Fujisawa, Kazunari xiii
Full graph 133
G + H (sum) 46
Game 45 128 210
Game, combinatorial game theory 45
Game, game tree 23 210
Game, summary of definitions 193
Gardner, Martin 52
General blocked corridor 196
General unblocked corridor 198
Getting the last move 5
Glossary 207—217
Go playing programs 1—3 105
Gote 1—2 6 14 67 210
Gote, x point gote 67
Graph, condensed topological 135
Graph, full 133
Graveyard play 140
Greater-equals 210
Greedy 125 129 210
Greedy, ancient rules 124 125 128 129 132
Greedy, pass restriction 132
Grid of numbers 70
Group 129 211
Group of stones 133 135
Group, independently alive 118 129
Group, invading many corridors 80—84
Group, mathematical group 1 47
Group, unconnected 80
Grundy, Patrick xi
Guru 128 152 166 211
Guy, Richard xi 33 45 48 50—52 102 115 127 150 208 213
h-value 100
Hackenbush xii
Half-integer komi 145
Handicap 117 211
Hane-seki 158
Hanner, Olaf xi
Hardness results 109
Harmless (dead) 146
Haruyama Isamu 9-dan 122
Heating 211
High, Rob xiii
History of combinatorial game theory xi
History of Go 115
Honimbo Dosaku 7
Hoshi points 57
Hot game 50 211
Hot game, chilled rooms 204
Hot game, rooms 204
Hung outcome 121 150 211
IDLE 101
Ikeda, Toshio 116 163 164
Immortality 57 63 211
Immortality, bulls 132
Immortality, earned 149
Immortality, promotion to 149
Immortality, Tibetan initial conditions 132
Impartial games xi
Implicit problem goal 150
Incentive 19—20 51 212
Incentive, canonical 51
Incentive, chilled 99
Incentive, formal 51
Incentive, left 51
Incentive, partial order of 69
Incentive, purported: and 79 214
Incentive, right 51
Incentive, table of 24 194
Incomparable 18 19 20 212
Independent life 115 118 129 137 156 212
Independent regions 19 61—64
Infinitesimal 14—26 49 68 88 108
Infinitesimal, 96
Infinitesimal, chilled rooms 203
Infinitesimal, generalizing up-second 102—104
Infinitesimal, playing sums of 24—25 26 68 194
Ing Chang-Ki, Ing cup 115
Ing Chang-Ki, Ing Foundation 114
Ing Chang-Ki, Ing rules 115 116 124
Initial conditions 117 131 139
Initialize phase 101
Integer game 48 193
Integer-valued score 128
Intrusions into rooms/territories 70 202
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