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Поиск книг, содержащих: Tic-Tac-Toe
| Книга | Страницы для поиска | | Frey B. — Statistics Hacks | | | Davison A. — Killer Game Programming in Java | | | Deitel H.M. — Visual C# How to Program | | | Blanchette J., Summerfield M. — C++ GUI Programming with Qt 3 | | | Blanchette J., Summerfield M. — C++ GUI Programming with Qt 4 | | | Berlekamp E.R., Conway J.H., Guy R.K. — Winning Ways for Your Mathematical Plays, Vol. 1 | 14, 94 | | Graham R.L., Rothschild B.L., Spencer J.H. — Ramsey Theory | 41 | | Pearl J. — Heuristics | 117 | | Tanimoto S.L. — The elements of artificial intelligence. An introduction using LISP | 168 | | Molloy M.S., Reed B. — Graph Colouring and the Probabilistic Method | 289 | | Luger G.F., Stubblefield W.A. — Artificial Intelligence: Structures and Strategies for Complex Problem Solving | 42, 88—89, 107, 124—127, 149—152 | | Touretzky D.S. — Common LISP: a gentle introduction to symbolic computation | 315, 328 | | Scott M.L. — Programming Language Pragmatics | 632 | | Schneider D.I. — Computer programming concepts and visual basic | 318, 381 | | Powell W.B. — Approximate dynamic programming: Solving the curses of dimensionality | 242 | | Rapoport A. — N-person game theory: Concepts and Applications | 57, 61 | | Rice J. — Matrix computations and mathematical software | 76 | | Berlekamp E., Conway J., Guy R. — Winning Ways for your mathematical plays.Volume 2. | 14, 94 | | Berlekamp E.R., Conway J.H., Guy R.K. — Winning Ways for your mathematical plays | 14, 94 | | Tipler F.J. — The Physics of Immortality | 252, 254 | | Clocksin W.F., Mellish C.S. — Programming in Prolog, using the ISO standard | 93 | | Nievergelt J., Farrar J.C., Reingold E.M. — Computer approaches to mathematical problems | 140 |
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