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Davison A. — Killer Game Programming in Java
Davison A. — Killer Game Programming in Java



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Название: Killer Game Programming in Java

Автор: Davison A.

Аннотация:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 1008

Добавлена в каталог: 01.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
active rendering, converting to      
AffineTransformOp class      
Algorithms      
algorithms, A* pathfinding      2nd
algorithms, approximate and probabilistic      
algorithms, boid      
algorithms, bounding box      
algorithms, CLOD      
algorithms, collision      
algorithms, cone rotation      
algorithms, dead reckoning      
algorithms, Euler's integration      
algorithms, explosion facing the viewer      
algorithms, flatness fractal      
algorithms, flocking and Artificial Life      
algorithms, nearest neighbor for scaling      
algorithms, nearness testing      
algorithms, optimized view frustum      
algorithms, traversing a scene graph      
AlienAStarSprite class      
AlienQuadSprite class      
AlphaComposite class      
AmmoManager class      
animation algorithms      
animation algorithms, active rendering, converting to      
animation algorithms, alternative approaches      
animation algorithms, alternative approaches, swing timer      
animation algorithms, alternative approaches, utility timer      
animation algorithms, animation loop (update, rendering, sleep)      
animation algorithms, example programs for      
animation algorithms, execution speed control      
animation algorithms, FPS      
animation algorithms, FPS, separating updates from rendering      
animation algorithms, FPS, UPS      
animation algorithms, pausing and resuming      
animation algorithms, sleep( ) call accuracy      
animation algorithms, sleep( ) call inaccuracy handling      
animation algorithms, threaded canvas as      
animation algorithms, threaded canvas as, double buffered drawing      
animation algorithms, threaded canvas as, game termination      
animation algorithms, threaded canvas as, local memory variables, preventing with volatile      
animation algorithms, threaded canvas as, sleep necessity      
animation algorithms, threaded canvas as, stopping threads      
animation algorithms, threaded canvas as, synchronization concerns      
animation algorithms, timer resolution (granularity)      
animation algorithms, timers      
animation algorithms, timers, J2SE      
animation algorithms, timers, Java 3D bug alert      
animation algorithms, timers, non J2SE      
animation algorithms, timers, resolution of      
animation algorithms, user interaction, adding      
AnimSprite3D class      
AnimTour3D      
AnimTour3D, animated 3D sprite      
AnimTour3D, animated 3D sprite, activity      
AnimTour3D, animated 3D sprite, animating      
AnimTour3D, animated 3D sprite, controlling      
AnimTour3D, animated 3D sprite, floor boundary detection      
AnimTour3D, animated 3D sprite, Poser      
AnimTour3D, animated 3D sprite, poses      
AnimTour3D, class diagrams      
AnimTour3D, code for      
AnimTour3D, scene creation      
AnimTourFS      
AnimTourFS, display mode, changing      
AnimTourFS, full-screen failure fallback      
AnimTourFS, full-screen scene, creating      
AnimTourFS, Java FSEM tutorial      
Apis      
APIs, DirectX      
APIs, J2ME's M3G      
APIs, JAI      
APIs, Java 3D (Java's scene graph API)      
APIs, Java MuticastSocket      
APIs, Java Sound      
APIs, Java Sound, caparisons to JMF, JOAL      
APIs, Java Sound, low-level access      
APIs, Java Sound, MIDI support      
APIs, Java Sound, resources      
APIs, JMF      
APIs, JNLP      
APIs, JTA      
APIs, OpenGL's audio      
APIs, particle system      
APIs, scene graph      
APIs, Xith3D      
applications      
applications, AnimTourFS      
applications, Lathe3D      
applications, Loader3D      
applications, LoaderInfo3D      
applications, LoadersTests      
applications, Mover3D      
applications, packaging as JAR files      2nd
applications, PlayerPiano      
applications, SoundPlayer      
applications, Tour3D      
AudioClip class      
Auriga3D game engine binding      
Aviatrix3D screen graph API      
AWT (Abstract Windowing Toolkit) imaging model      
AWT (Abstract Windowing Toolkit) imaging model, filters, chaining      
AWT (Abstract Windowing Toolkit) imaging model, ImageIcon class      
AWT (Abstract Windowing Toolkit) imaging model, images, processing      
AWT (Abstract Windowing Toolkit) imaging model, MediaTracker class      
AxisAngle4d class      
BackgroundSound class      
BallSprite class      
BandCombineOp class      
BandCombineOp processing      
Base64Converter class      
BASE64Encoder      
BatSprite class      2nd
Behavior class      
BirdsEye class      
Board class      
Boid class      
boids, flocking      
BoidShape class      
BoidsList class      
BooleanControl class      
BoundingSphere class      
BranchGroup class      
Brick class      
BricksManager class      
buffered sample, playing      
BufferedImage class      
BufferedImage class, advantages      
BufferedImage class, internals      
BufferedImageOp class      
BufferedImageOp interface      
BugPanel class      
BugRunner class      
Bugs      
bugs, J2SE 5.0 short sound bug      
bugs, Java 3D timer bug alert      
bugs, MIDI volume      
bugs, showMsg( )      
bugs, WAV file bug      
Canvas3D class      
Chat      
chat, clients with servlet server      
chat, clients with servlet server, chat group information, storing      
chat, clients with servlet server, chat servlet      
chat, clients with servlet server, Chatter class      
chat, clients with servlet server, clients, URL-based      
chat, clients with servlet server, polling for chat messages      2nd
chat, threaded TCP clients and server      
chat, threaded TCP clients and server, Chatter class      
chat, threaded TCP clients and server, client      2nd
chat, threaded TCP clients and server, message and threads, showing      
chat, threaded TCP clients and server, messages, waiting for      
chat, threaded TCP clients and server, server      
chat, threaded TCP clients and server, threaded chat handler      
chat, UDP multicasting clients and name server      
chat, UDP multicasting clients and name server, client login and logout, improving      
chat, UDP multicasting clients and name server, invisible messages      
chat, UDP multicasting clients and name server, multicast chatting      
chat, UDP multicasting clients and name server, name server      
chat, UDP multicasting clients and name server, who implementation      
ChatClient class      
ChatGroup class      
Chatter class      
ChatWatcher class      
CheckerFloor class      
Checkers3D      
Checkers3D class      
Checkers3D, class diagrams for      
Checkers3D, code for      
Checkers3D, floor tiles      
Checkers3D, floor tiles, axis labels      
Checkers3D, floor tiles, colored      
Checkers3D, Java 3D and Swing integration      
Checkers3D, scene graphs      
Checkers3D, scene graphs, background      
Checkers3D, scene graphs, creating      
Checkers3D, scene graphs, lighting      
Checkers3D, scene graphs, viewing      
Checkers3D, spheres, floating      
Checkers3D, spheres, floating, coloring      
Checkers3D, spheres, floating, positioning      
Checkers3D, viewers      
Checkers3D, viewers, movement      
Checkers3D, viewers, positioning      
Classes      
classes, AffineTransformOp      
classes, AlienAStarSprite      
classes, AlienQuadSprite      
classes, AlphaComposite      
classes, AmmoManager      
classes, AnimSprite3D      
classes, AudioClip      
classes, AxisAngle4d      
classes, BackgroundSound      
classes, BallSprite      
classes, BandCombineOp      
classes, Base64Converter      
classes, BASE64Encoder      
classes, BatSprite      
classes, Behavior      
classes, BirdsEye      
classes, Board      
classes, Boid      
classes, BoidShape      
classes, BoidsList      
classes, BooleanControl      
classes, BoundingSphere      
classes, BranchGroup      
classes, Brick      
classes, BricksManager      
classes, BufferedImage      
classes, BufferedImageOp      
classes, BugPanel      
classes, BugRunner      
classes, Canvas3D      
classes, ChatClient      
classes, ChatGroup      
classes, Chatter      
classes, ChatWatcher      
classes, CheckerFloor      
classes, Checkers3D      
classes, Clip      
classes, ClipsInfo      
classes, ClipsLoader      
classes, ColorConvertOp      
classes, ColorCube      
classes, ColouredTiles      
classes, CompoundControl      
classes, ConeSound      
classes, Control      
classes, ConvolveOp      2nd
classes, Cookie      
classes, CropImageFilter      
classes, DatagramPacket      
classes, DistTourSprite      2nd
classes, DLLUninstallAction      2nd
classes, EllipseShape3D      
classes, EllipticLimb      
classes, EnumControl      
classes, ExplosionsClip      
classes, FadeMidi      
classes, FBFWatcher      
classes, Figure      
classes, FileFilter      
classes, FloatControl      
classes, FlockBehavior      
classes, FourByFour      
classes, FractalLand3D      
classes, FractalMesh      
classes, GamePanel      
classes, GeneralPath      
classes, GeometryArray      2nd
classes, GeometryInfo      
classes, GeometryUpdater      
classes, GetWebPage      
classes, GLCanvas      
classes, Graphics2D      
classes, GroundCover      
classes, GroundShape      
classes, GrowthBehavior      2nd
classes, GunTurret      2nd
classes, HeightFinder      
classes, ImageConsumer      
classes, ImageFilter      
classes, ImageIcon      
classes, ImageIO      
classes, ImagesCsSeries      
classes, ImagesLoader      
classes, ImagesPlayer      
classes, ImagesSeries      
classes, IndexedGeometry      
classes, InetAddress      
classes, J3DTimer      
classes, JackPanel      
classes, JOALMixer      
classes, JumperSprite      
classes, KeyAdapter      
classes, KeyBehavior      
classes, KeyEvent      
classes, KeyNavigatorBehavior      
classes, Landscape      
classes, LaserBeam      
classes, LatheShape3D      
classes, Leaf      
classes, Limb      
classes, Line      
classes, LineParticles      
classes, LoaderBase      
classes, LocationBeh      
classes, LookupOp      
classes, Lw3dLoader      
classes, MazeManager      
classes, MediaTracker      
classes, MemoryImageSource      
classes, MetaMessage      
classes, MidiChannel      
classes, MidiMessage      
classes, MidisInfo      
classes, MidisLoader      
classes, Mixer      
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