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Davison A. — Killer Game Programming in Java
Davison A. — Killer Game Programming in Java



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Название: Killer Game Programming in Java

Автор: Davison A.

Аннотация:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 1008

Добавлена в каталог: 01.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Shooter3D, FireBeam thread      
Shooter3D, globals in repeated calculations      
Shooter3D, gun, controlling      
Shooter3D, laser beam      
Shooter3D, laser beam, shooting      
Shooter3D, picking with mouse click      
Shooter3D, picking with mouse click, intersections, finding      
Shooter3D, picking with mouse click, picked object      
Shooter3D, scene creation      
Shooter3D, scene objects, picking      
Shooter3D, scene objects, picking, what to pick      
Shooter3D, shooting behavior      
Shooter3D, shooting behavior, cone rotation      
Shooter3D, shooting behavior, explosion facing the viewer      
Shooter3D, shooting behavior, picking debugging      
Shooter3D, sounds      
Shooter3D, sounds, problems with      
ShootingBehaviour class      2nd
ShortMessage class      
ShowImage class      
showMsg( ) bug      
SimpleUniverse class      
Skeleton class      
SkinnedMesh class      
sleep( ) call      
sleep( ) call, accuracy of      
sleep( ) call, inaccuracy, handling of      
SleepAcc class      
Socket class      
SocketChannel class      
Sound      
sound effects      
sound effects, examples, location of      
sound synthesis      
sound synthesis, libraries      
sound synthesis, sampled audio      
sound synthesis, sampled audio, note names      
sound synthesis, sampled audio, NotesSynth, extending      
sound synthesis, sampled audio, playing notes      
sound synthesis, sampled audio, synthesizing notes      
sound, APIs      
sound, Applet playing      
sound, audio effects      
sound, AudioClip class      
sound, background music      
sound, callbacks      
sound, ClipsLoader formats      
sound, copyrights of      
sound, J2SE 5.0 short sound bug      
sound, Java Sound API      
sound, Java Sound API, resources      
sound, Java Sound API, versus JMF, JOAL      
sound, loading and playing      
sound, preloading      
sound, resources      
sound, SoundPlayer application      
sound, WAV bug      
SoundsPanel class      
SoundsPanel constructor      
SoundsWatcher interface      
SourceDataLine class      
Sphere class      
spheres, floating      
spheres, floating, coloring      
spheres, floating, positioning      
Spotlight class      
Sprite class      
Sprite3D class      
sprites      
sprites, 3D animated      
sprites, 3D animated, common approaches      
sprites, 3D animated, keyframe animation      2nd
sprites, animation framework      
sprites, animation framework, animation loop      
sprites, animation framework, finishing the game      
sprites, animation framework, user interaction      
sprites, ball statechart      
sprites, ball statechart, specification      
sprites, ball statechart, translating      
sprites, ball textual specification      
sprites, bat statechart      
sprites, bat statechart, specification      
sprites, bat statechart, translating      
sprites, bat textual specification      
sprites, BugRunner      
sprites, BugRunner, class diagrams      
sprites, coding      
sprites, coding, bounding box      
sprites, coding, constructor      
sprites, coding, drawing      
sprites, coding, image      
sprites, coding, updating      
sprites, statechart for      
sprites, statechart for, translating to code      
StopWatch class      
StopWatchSource class      
strip file images, loading      
Stripifier class      
Sun Game Server      
SurfaceOfRevolution class      
Swing timer      
SwingUtilities class      
synthesizer receiver port, MIDI messages to      
SysexMessage class      
Terra3D      
Terra3D, class diagrams      
Terra3D, code for      
Terra3D, ground cover      
Terra3D, ground cover, ground shape      
Terra3D, ground cover, moving over      
Terra3D, ground cover, what added      
Terra3D, ground cover, where am I?      
Terra3D, landscapes      
Terra3D, landscapes, building      
Terra3D, landscapes, walls      
Terra3D, scenery      
Terra3D, scenery, 3D      
Terra3D, scenery, creation      2nd
Terra3D, surface height      
Terra3D, surface height, HeightFinder picking      
Terra3D, terrain      
Terra3D, terrain, DEM      
Terra3D, terrain, following, accelerating      
Terra3D, terrain, generation      
Terra3D, terrain, Java 3D, other projects      
Terra3D, terrain, mesh decomposition      
Terra3D, terrain, ROAM      
Terra3D, terrain, threads      
Terragen landscaping tool      
Terragen landscaping tool, extracting textures from      
TexCoordGeneration class      
Text2D class      
TexturedFloor class      
TexturedPlane class      2nd
Thread class      
threaded animation      
threaded animation, double buffered drawing      
threaded animation, game termination      
threaded animation, local memory variables, preventing with volatile      
threaded animation, sleep necessity      
threaded animation, stopping threads      
threaded animation, synchronization concerns      
ThreadedChatServerHandler class      
ThreadedScoreHandler class      2nd
Tic-Tac-Toe      
tic-tac-toe, elements, main      
tic-tac-toe, networked game      
tic-tac-toe, networked game, canvas, writing on      
tic-tac-toe, networked game, class comparison to standalone      
tic-tac-toe, networked game, client game initialization      2nd
tic-tac-toe, networked game, client game play      
tic-tac-toe, networked game, client game termination      
tic-tac-toe, networked game, code for      
tic-tac-toe, networked game, player handlers      2nd
tic-tac-toe, networked game, playing      
tic-tac-toe, networked game, top-level server      
tic-tac-toe, networked game, two-person protocols      
tic-tac-toe, standalone game      
tic-tac-toe, standalone game, class comparison to networked      
tic-tac-toe, standalone game, code for      
tic-tac-toe, standalone game, marker creation      
tic-tac-toe, standalone game, origins of      
tic-tac-toe, standalone game, picking and dragging      
tic-tac-toe, standalone game, representing the game      
tic-tac-toe, standalone game, scene creation      
TiledImage class      
TiledSprite class      
TilesList class      
TilesPriQueue class      
tiling software      
TimeBehavior class      
Timer class      
timer resolution (granularity)      
TimerRes class      
timers      
timers, J2SE      
timers, Java 3D bug alert      
timers, non-J2SE      
timers, resolution of      
TimerTask class      
TimeUnit class      
Tour3D      
Tour3D, behaviors in Java 3D      
Tour3D, class diagrams      
Tour3D, code for      
Tour3D, scene creation      
Tour3D, scene creation, background image      
Tour3D, scene creation, full-screen display      
Tour3D, scene creation, obstacle creation      
Tour3D, scene creation, scenery and obstacles, adding      
Tour3D, sprites      
Tour3D, sprites, alien      2nd
Tour3D, sprites, basic 3D      
Tour3D, sprites, user's touring      2nd
TourGroup class      
TouristControls class      
TouristInfo class      
TourServer class      
TourServerHandler class      2nd
TourSprite class      
TourWatcher class      2nd
TransformGroup class      
TransparencyAttributes class      
TreeLimb class      2nd
Trees3D      
Trees3D, class diagrams      
Trees3D, code for      
Trees3D, L-systems comparison      
Trees3D, L-systems comparison, Java 3D and      
Trees3D, L-systems comparison, what to use      
Trees3D, leaves, displaying      
Trees3D, limbs      
Trees3D, limbs, color change      
Trees3D, limbs, leaves      
Trees3D, limbs, scaling      
Trees3D, limbs, sorting information on      
Trees3D, limbs, subgraph creation      
Trees3D, rule execution      
Trees3D, scene creation      
Trees3D, scene creation, growth      
Trees3D, scene creation, leaves      
Trees3D, scene creation, transparency depth-sorting      
TriangleArray class      
TriangleStripArray class      
TurnStile class      
UninstallAction class      
UPS (updates per second)      
utility timer      
Viewer class      
ViewerAvatar class      
Viewers      
viewers, movement      
viewers, positioning      
ViewingPlatform class      
ViewPlatformBehavior class      
volatile, preventing local memory variables      
VolatileImage class      
VolChanger class      
VRAM      
VRAM, information on      
VRAM, VolatileImage objects in      
WakeupCondition class      
WakeupOnAWTEvent class      
WakeupOnElapsedFrames class      
WakeupOnElapsedTime class      
WAV bug      
WormChase (AFS) class      
WormChase (FSEM) class      
WormChase (UFS) class      
WormChase class      
WormChase game      
WormChase game, full-screen      
WormChase game, full-screen, 80-85 FPS OS timings      
WormChase game, full-screen, AFS      
WormChase game, full-screen, approaches      
WormChase game, full-screen, code for      
WormChase game, full-screen, FSEM worm      
WormChase game, full-screen, UFS worm      
WormChase game, window and applet      
WormChase game, window and applet, applet      
WormChase game, window and applet, application information      
WormChase game, window and applet, application timing, OS      
WormChase game, window and applet, class diagrams      
WormChase game, window and applet, class reuse      
WormChase game, window and applet, code for      
WormChase game, window and applet, considerations      
WormChase game, window and applet, game panel      
WormChase game, window and applet, J2SE 5.0 compilation      
WormChase game, window and applet, obstacles      
WormChase game, window and applet, speed testing      
WormChase game, window and applet, timer choice      
WormChase game, window and applet, worm information, storing      
WormChaseApplet class      
WormPanel class      
WrapAnimTour3D class      
WrapCheckers3D class      
WrapCheckers3D JPanel      
WrapFlocking3D class      
WrapFourByFour class      2nd
WrapFractalLand3D class      
WrapLoader3D class      
WrapLoaderInfo3D class      
WrapMaze3D class      
WrapMover3D class      
WrapNetFBF class      
WrapNetTour3D class      
WrapShooter3D class      
WrapTour3D class      
WrapTrees3D class      
Xith3D screen graph API      
`o' images, visual effects      
`o' images, visual effects, painting      
`o' images, visual effects, processing, AWT image model      
`o' images, visual effects, sequence display      
`o' images, visual effects, sequence display, implementation details      
`o' images, visual effects, transparency (BITMASK, TRANSULENT, OPAQUE)      
`o' images, visual effects, updating      
`o' images, visual effects, VolatileImage class, creating and managing with      
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