Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
Davison A. — Killer Game Programming in Java
Davison A. — Killer Game Programming in Java



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: Killer Game Programming in Java

Автор: Davison A.

Аннотация:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 1008

Добавлена в каталог: 01.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
classes, MorphingMesh      
classes, MouseRotate      
classes, MouseTranslate      
classes, MouseZoom      
classes, MoveableEllipticLimb      2nd
classes, MoveableLimb      2nd
classes, MultiChat      
classes, MultiTimeClient      
classes, MultiTimeServer      
classes, MyTimerTask      
classes, NameServer      
classes, NetFourByFour      
classes, NormalGenerator      
classes, ObjectFile      
classes, Obstacles      
classes, OrbitBehavior      
classes, OrientedShape3D      
classes, OverlayCanvas      
classes, PanChanger      
classes, PanMidi      
classes, Perf      
classes, PickCanvas      
classes, PickDragBehavior      
classes, PickHighlightBehavior      
classes, PickMouseBehavior      2nd
classes, PickRay      
classes, PickRotateBehavior      
classes, PickTool      
classes, PickTranslateBehavior      
classes, PickZoomBehavior      
classes, PixelGrabber      
classes, PlayClip      
classes, PlayerSprite      
classes, PlayMidi      
classes, PlaySound      
classes, Point2D.Double      
classes, PointLight      
classes, PointParticles      
classes, PointSound      
classes, PointsUpdater      
classes, Port      
classes, Positions      
classes, PredatorBehavior      
classes, PredatorBoid      
classes, PreyBehavior      
classes, PreyBoid      
classes, Primitive      
classes, QuadArray      2nd
classes, QuadParticles      
classes, RescaleOp      
classes, RGBImageFilter      
classes, RhodoneaShape3D      
classes, Ribbon      
classes, SceneGraphObject      
classes, ScoreClient      
classes, ScoreServer      
classes, SecondViewPanel      
classes, Selector      
classes, Sequencer      
classes, ServerSocket      2nd
classes, Shape3D      
classes, SharedGroup      
classes, ShootingBehaviour      2nd
classes, ShortMessage      
classes, ShowImage      
classes, SimpleUniverse      
classes, Skeleton      
classes, SkinnedMesh      
classes, SleepAcc      
classes, Socket      
classes, SocketChannel      
classes, SoundsPanel      
classes, SourceDataLine      
classes, Sphere      
classes, Spotlight      
classes, Sprite      
classes, Sprite3D      
classes, StopWatch      
classes, StopWatchSource      
classes, Stripifier      
classes, SurfaceOfRevolution      
classes, SwingUtilities      
classes, SysexMessage      
classes, TexCoordGeneration      
classes, Text2D      
classes, TexturedFloor      
classes, TexturedPlane      2nd
classes, Thread      
classes, ThreadedChatServerHandler      
classes, ThreadedScoreHandler      2nd
classes, TiledImage      
classes, TiledSprite      
classes, TilesList      
classes, TilesPriQueue      
classes, TimeBehavior      
classes, Timer      
classes, TimerRes      
classes, TimerTask      
classes, TimeUnit      
classes, TourGroup      
classes, TouristControls      
classes, TouristInfo      
classes, TourServer      
classes, TourServerHandler      2nd
classes, TourSprite      
classes, TourWatcher      2nd
classes, TransformGroup      
classes, TransparencyAttributes      
classes, TreeLimb      2nd
classes, TriangleArray      
classes, TriangleStripArray      
classes, TurnStile      
classes, UninstallAction      
classes, Viewer      
classes, ViewerAvatar      
classes, ViewingPlatform      
classes, ViewPlatformBehavior      
classes, VolatileImage      
classes, VolChanger      
classes, WakeupCondition      
classes, WakeupOnAWTEvent      
classes, WakeupOnElapsedFrames      
classes, WakeupOnElapsedTime      
classes, WormChase      
classes, WormChase (AFS)      
classes, WormChase (FSEM)      
classes, WormChase (UFS)      
classes, WormChaseApplet      
classes, WormPanel      
classes, WrapAnimTour3D      
classes, WrapCheckers3D      
classes, WrapFlocking3D      
classes, WrapFourByFour      2nd
classes, WrapFractalLand3D      
classes, WrapLoader3D      
classes, WrapLoaderInfo3D      
classes, WrapMaze3D      
classes, WrapMover3D      
classes, WrapNetFBF      
classes, WrapNetTour3D      
classes, WrapShooter3D      
classes, WrapTour3D      
classes, WrapTrees3D      
Clip class      
ClipsInfo class      
ClipsInfo class, storing clip information      
ClipsLoader class      
ClipsLoader class, constructor      
ClipsLoader class, constructor, playing clips      
ClipsLoader formats      
ColorConvertOp class      
ColorCube class      
ColouredTiles class      
CompoundControl class      
ConeSound class      
Control class      
convolution processing      
ConvolveOp class      2nd
Cookie class      
copyrights, sound      
CropImageFilter class      
DatagramPacket class      
DEM (Digital Elevation Model)      
DistTourSprite class      2nd
DLLUninstallAction class      2nd
EllipseShape3D class      
EllipticLimb class      
Emergence      
endLimbTG class      
EnumControl class      
ExplosionsClip class      
FadeMidi class      
fault fractal      
FBFWatcher class      
FBM (Fractal Brownian Motion) fractal      
Figure class      
FileFilter class      
filters, chaining      
FloatControl class      
FlockBehavior class      
flocking boids      
Flocking3D      2nd
Flocking3D, ancestor of      
Flocking3D, boid behavior in      
Flocking3D, boids, grouping      
Flocking3D, class diagram      
Flocking3D, code for      
Flocking3D, features illustrated in      
Flocking3D, flock behavior      
Flocking3D, flock behavior, boid animation      
Flocking3D, flock behavior, eat prey      
Flocking3D, flock behavior, other flocks and velocity rules      
Flocking3D, flock behavior, predator behavior      
Flocking3D, flock behavior, prey behavior      
Flocking3D, flock behavior, velocity rules      
Flocking3D, obstacles      
Flocking3D, obstacles, boid shape      
Flocking3D, obstacles, boid types      
Flocking3D, scene creation      
floor tiles      
floor tiles, axis labels      
floor tiles, colored      
FourByFour class      
fps (frames per second)      2nd
FPS, execution speed control      
FPS, good game value      
FPShooter3D (first-person)      
FPShooter3D, ammunition management      
FPShooter3D, ammunition management, shooting the gun      
FPShooter3D, class diagrams      
FPShooter3D, code for      
FPShooter3D, images in the viewpoint      
FPShooter3D, images in the viewpoint, using GIFs      
FPShooter3D, laser beam management      
FPShooter3D, laser beam management, firing beam      
FPShooter3D, target setup      
FPShooter3D, user's viewpoint      
FPShooter3D, user's viewpoint, initializing      
FPShooter3D, user's viewpoint, moving      
FPShooter3D, user's viewpoint, positioning and moving      
Fractal Brownian Motion (FBM) fractal      
FractalLand3D      
FractalLand3D class      
FractalLand3D, class diagrams      
FractalLand3D, class diagrams, flatness      
FractalLand3D, code for      
FractalLand3D, collision avoidance      
FractalLand3D, fractal land      
FractalLand3D, fractal land, linear fog      
FractalLand3D, fractal land, user controls      
FractalLand3D, ground      
FractalLand3D, ground, stripification      
FractalLand3D, ground, texture minification      
FractalLand3D, ground, textures, multiple      
FractalLand3D, key presses      
FractalLand3D, landscapes      
FractalLand3D, landscapes, floors      
FractalLand3D, landscapes, generating      
FractalLand3D, landscapes, heights, picking      
FractalLand3D, landscapes, other fractal examples      
FractalLand3D, landscapes, terrain representation      
FractalLand3D, landscapes, walls      
FractalLand3D, scene objects      
FractalLand3D, terrain following      
FractalMesh class      
freeware/shareware games      
FSEM (Full-Screen Exclusive Mode)      
game programmer, nonsupport of Java      
GamePanel (JPanel subclass), elements introduced      
Games      
games, consoles, nonsupport of Java      2nd
games, FPS, good value for      
games, freeware/shareware      
games, pausing and resuming      
games, programming      
games, programming, core technology (animation algorithm)      
games, Sun Game Server      
GeneralPath class      
GeometryArray class      2nd
GeometryInfo class      
GeometryUpdater class      
GetWebPage class      
GIF (Graphics Interchange Format)      
GL4Java      
GLCanvas class      
granularity (timer resolution)      
Graphics2D class      
GroundCover class      
GroundShape class      
GrowthBehavior class      2nd
GunTurret class      2nd
heads-up display (HUD)      
HeightFinder class      
HUD (heads-up display)      
Image class, converting to BufferedImage      
ImageConsumer class      
ImageFilter class      
ImageIcon class      
ImageIO class      
Images      
images, 'o' images, visual effects      
images, 'o' images, visual effects, operation categories      
images, buffering      
images, buffering, BufferedImage class internals      
images, buffering, BufferedImageOp interface      
images, buffering, converting Image to BufferedImage      
images, effects, applying      
images, effects, applying, ImagesTests      
images, graphic formats      
images, graphic formats, GIF      
images, graphic formats, JPEG      
images, graphic formats, PNG      
images, initializing      
images, loading      
images, loading formats (o, n, s, g)      
images, loading, configuration file example      
images, loading, getting an image      
images, loading, image-loading method      
images, loading, ImagesLoader      
images, loading, implementation details      
1 2 3 4 5
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2024
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте