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Davison A. — Killer Game Programming in Java
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Название: Killer Game Programming in Java
Автор: Davison A.
Аннотация: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Язык:
Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2005
Количество страниц: 1008
Добавлена в каталог: 01.11.2006
Операции: Положить на полку |
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Предметный указатель
classes, MorphingMesh
classes, MouseRotate
classes, MouseTranslate
classes, MouseZoom
classes, MoveableEllipticLimb 2nd
classes, MoveableLimb 2nd
classes, MultiChat
classes, MultiTimeClient
classes, MultiTimeServer
classes, MyTimerTask
classes, NameServer
classes, NetFourByFour
classes, NormalGenerator
classes, ObjectFile
classes, Obstacles
classes, OrbitBehavior
classes, OrientedShape3D
classes, OverlayCanvas
classes, PanChanger
classes, PanMidi
classes, Perf
classes, PickCanvas
classes, PickDragBehavior
classes, PickHighlightBehavior
classes, PickMouseBehavior 2nd
classes, PickRay
classes, PickRotateBehavior
classes, PickTool
classes, PickTranslateBehavior
classes, PickZoomBehavior
classes, PixelGrabber
classes, PlayClip
classes, PlayerSprite
classes, PlayMidi
classes, PlaySound
classes, Point2D.Double
classes, PointLight
classes, PointParticles
classes, PointSound
classes, PointsUpdater
classes, Port
classes, Positions
classes, PredatorBehavior
classes, PredatorBoid
classes, PreyBehavior
classes, PreyBoid
classes, Primitive
classes, QuadArray 2nd
classes, QuadParticles
classes, RescaleOp
classes, RGBImageFilter
classes, RhodoneaShape3D
classes, Ribbon
classes, SceneGraphObject
classes, ScoreClient
classes, ScoreServer
classes, SecondViewPanel
classes, Selector
classes, Sequencer
classes, ServerSocket 2nd
classes, Shape3D
classes, SharedGroup
classes, ShootingBehaviour 2nd
classes, ShortMessage
classes, ShowImage
classes, SimpleUniverse
classes, Skeleton
classes, SkinnedMesh
classes, SleepAcc
classes, Socket
classes, SocketChannel
classes, SoundsPanel
classes, SourceDataLine
classes, Sphere
classes, Spotlight
classes, Sprite
classes, Sprite3D
classes, StopWatch
classes, StopWatchSource
classes, Stripifier
classes, SurfaceOfRevolution
classes, SwingUtilities
classes, SysexMessage
classes, TexCoordGeneration
classes, Text2D
classes, TexturedFloor
classes, TexturedPlane 2nd
classes, Thread
classes, ThreadedChatServerHandler
classes, ThreadedScoreHandler 2nd
classes, TiledImage
classes, TiledSprite
classes, TilesList
classes, TilesPriQueue
classes, TimeBehavior
classes, Timer
classes, TimerRes
classes, TimerTask
classes, TimeUnit
classes, TourGroup
classes, TouristControls
classes, TouristInfo
classes, TourServer
classes, TourServerHandler 2nd
classes, TourSprite
classes, TourWatcher 2nd
classes, TransformGroup
classes, TransparencyAttributes
classes, TreeLimb 2nd
classes, TriangleArray
classes, TriangleStripArray
classes, TurnStile
classes, UninstallAction
classes, Viewer
classes, ViewerAvatar
classes, ViewingPlatform
classes, ViewPlatformBehavior
classes, VolatileImage
classes, VolChanger
classes, WakeupCondition
classes, WakeupOnAWTEvent
classes, WakeupOnElapsedFrames
classes, WakeupOnElapsedTime
classes, WormChase
classes, WormChase (AFS)
classes, WormChase (FSEM)
classes, WormChase (UFS)
classes, WormChaseApplet
classes, WormPanel
classes, WrapAnimTour3D
classes, WrapCheckers3D
classes, WrapFlocking3D
classes, WrapFourByFour 2nd
classes, WrapFractalLand3D
classes, WrapLoader3D
classes, WrapLoaderInfo3D
classes, WrapMaze3D
classes, WrapMover3D
classes, WrapNetFBF
classes, WrapNetTour3D
classes, WrapShooter3D
classes, WrapTour3D
classes, WrapTrees3D
Clip class
ClipsInfo class
ClipsInfo class, storing clip information
ClipsLoader class
ClipsLoader class, constructor
ClipsLoader class, constructor, playing clips
ClipsLoader formats
ColorConvertOp class
ColorCube class
ColouredTiles class
CompoundControl class
ConeSound class
Control class
convolution processing
ConvolveOp class 2nd
Cookie class
copyrights, sound
CropImageFilter class
DatagramPacket class
DEM (Digital Elevation Model)
DistTourSprite class 2nd
DLLUninstallAction class 2nd
EllipseShape3D class
EllipticLimb class
Emergence
endLimbTG class
EnumControl class
ExplosionsClip class
FadeMidi class
fault fractal
FBFWatcher class
FBM (Fractal Brownian Motion) fractal
Figure class
FileFilter class
filters, chaining
FloatControl class
FlockBehavior class
flocking boids
Flocking3D 2nd
Flocking3D, ancestor of
Flocking3D, boid behavior in
Flocking3D, boids, grouping
Flocking3D, class diagram
Flocking3D, code for
Flocking3D, features illustrated in
Flocking3D, flock behavior
Flocking3D, flock behavior, boid animation
Flocking3D, flock behavior, eat prey
Flocking3D, flock behavior, other flocks and velocity rules
Flocking3D, flock behavior, predator behavior
Flocking3D, flock behavior, prey behavior
Flocking3D, flock behavior, velocity rules
Flocking3D, obstacles
Flocking3D, obstacles, boid shape
Flocking3D, obstacles, boid types
Flocking3D, scene creation
floor tiles
floor tiles, axis labels
floor tiles, colored
FourByFour class
fps (frames per second) 2nd
FPS, execution speed control
FPS, good game value
FPShooter3D (first-person)
FPShooter3D, ammunition management
FPShooter3D, ammunition management, shooting the gun
FPShooter3D, class diagrams
FPShooter3D, code for
FPShooter3D, images in the viewpoint
FPShooter3D, images in the viewpoint, using GIFs
FPShooter3D, laser beam management
FPShooter3D, laser beam management, firing beam
FPShooter3D, target setup
FPShooter3D, user's viewpoint
FPShooter3D, user's viewpoint, initializing
FPShooter3D, user's viewpoint, moving
FPShooter3D, user's viewpoint, positioning and moving
Fractal Brownian Motion (FBM) fractal
FractalLand3D
FractalLand3D class
FractalLand3D, class diagrams
FractalLand3D, class diagrams, flatness
FractalLand3D, code for
FractalLand3D, collision avoidance
FractalLand3D, fractal land
FractalLand3D, fractal land, linear fog
FractalLand3D, fractal land, user controls
FractalLand3D, ground
FractalLand3D, ground, stripification
FractalLand3D, ground, texture minification
FractalLand3D, ground, textures, multiple
FractalLand3D, key presses
FractalLand3D, landscapes
FractalLand3D, landscapes, floors
FractalLand3D, landscapes, generating
FractalLand3D, landscapes, heights, picking
FractalLand3D, landscapes, other fractal examples
FractalLand3D, landscapes, terrain representation
FractalLand3D, landscapes, walls
FractalLand3D, scene objects
FractalLand3D, terrain following
FractalMesh class
freeware/shareware games
FSEM (Full-Screen Exclusive Mode)
game programmer, nonsupport of Java
GamePanel (JPanel subclass), elements introduced
Games
games, consoles, nonsupport of Java 2nd
games, FPS, good value for
games, freeware/shareware
games, pausing and resuming
games, programming
games, programming, core technology (animation algorithm)
games, Sun Game Server
GeneralPath class
GeometryArray class 2nd
GeometryInfo class
GeometryUpdater class
GetWebPage class
GIF (Graphics Interchange Format)
GL4Java
GLCanvas class
granularity (timer resolution)
Graphics2D class
GroundCover class
GroundShape class
GrowthBehavior class 2nd
GunTurret class 2nd
heads-up display (HUD)
HeightFinder class
HUD (heads-up display)
Image class, converting to BufferedImage
ImageConsumer class
ImageFilter class
ImageIcon class
ImageIO class
Images
images, 'o' images, visual effects
images, 'o' images, visual effects, operation categories
images, buffering
images, buffering, BufferedImage class internals
images, buffering, BufferedImageOp interface
images, buffering, converting Image to BufferedImage
images, effects, applying
images, effects, applying, ImagesTests
images, graphic formats
images, graphic formats, GIF
images, graphic formats, JPEG
images, graphic formats, PNG
images, initializing
images, loading
images, loading formats (o, n, s, g)
images, loading, configuration file example
images, loading, getting an image
images, loading, image-loading method
images, loading, ImagesLoader
images, loading, implementation details
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