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Davison A. — Killer Game Programming in Java
Davison A. — Killer Game Programming in Java



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Название: Killer Game Programming in Java

Автор: Davison A.

Аннотация:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 1008

Добавлена в каталог: 01.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
LoadersTests application, ClipsInfo object, pausing and resuming clips      
LoadersTests application, ClipsInfo object, stopping clips      
LoadersTests application, ClipsLoader class constructor      
LoadersTests application, code for      
LoadersTests application, design and implementation issues      
LoadersTests application, GUI      2nd
LoadersTests application, JAR file      
LoadersTests application, listener methods      2nd
LoadersTests application, playing clips      
LoadersTests application, SoundsPanel constructor      
LoadersTests application, storing clip information      
LoadersTests application, termination      
LoadersTests application, testing      
LoadersTests application, testing, watching with setWatcher( )      
LocationBeh class      
LookupOp class      
LookupOp processing      
Lw3dLoader class      
LWJGL (Lightweight Java Game Library)      
managed images      
Maze3D      
Maze3D, class diagrams      
Maze3D, code for      
Maze3D, floor, tiling      
Maze3D, floor, tiling, textured plane      
Maze3D, maze      
Maze3D, maze, managing      
Maze3D, maze, plan      
Maze3D, scene generation approaches      
Maze3D, scenery, creation      
Maze3D, scenery, creation, backgrounds      
Maze3D, user interface      
Maze3D, viewpoints      
Maze3D, viewpoints, avatars      
Maze3D, viewpoints, backfacing camera      
Maze3D, viewpoints, birds-eye view      
Maze3D, viewpoints, clip distances      
Maze3D, viewpoints, FOV      
Maze3D, viewpoints, keyboard controls      
Maze3D, viewpoints, moving      
Maze3D, viewpoints, positioning of      
Maze3D, viewpoints, spotlights      
MazeManager class      
MediaTracker class      
memory leaks, Java      
MemoryImageSource class      
MetaMessage class      
MIDI      
MIDI, MidiInfo information storage      
MIDI, MidiInfo information storage, pausing and resuming sequences      
MIDI, MidiInfo information storage, stopping sequences      
MIDI, sequences      
MIDI, sequences, audio effects on      
MIDI, sequences, playing      
MIDI, sequences, Sequencer methods      
MIDI, synthesis      
MIDI, synthesis, approaches to      2nd
MIDI, synthesis, MIDI messages to synthesizer receiver port      2nd
MIDI, synthesis, note-playing message to MIDI channel      
MIDI, synthesis, sequences, creating      
MidiChannel class      
MidiMessage class      
MidisInfo class      
MidisLoader      
MidisLoader class      
MidisLoader, sequences      
MidisLoader, sequences, closing      
MidisLoader, sequences, pausing and resuming      
MidisLoader, sequences, playing      
MidisLoader, sequences, stopping      
Mixer class      
mixer controls      
MorphingMesh class      
MouseListener      
MouseRotate class      
MouseTranslate class      
MouseZoom class      
MoveableEllipticLimb class      2nd
MoveableLimb class      2nd
Mover3D      
Mover3D, articulated and morphing      
Mover3D, articulated figure approach      
Mover3D, articulated figure approach, building figures      
Mover3D, articulation      
Mover3D, articulation, and mesh deformation      
Mover3D, articulation, and skinning      
Mover3D, class diagrams      
Mover3D, code for      
Mover3D, commands panel      
Mover3D, commands panel, processing commands      
Mover3D, figures      
Mover3D, figures, making and moving      
Mover3D, figures, other articulated      
Mover3D, kinematics, forward and inverse      
Mover3D, limbs      
Mover3D, limbs, modeling      
Mover3D, limbs, moving      
Mover3D, scene creation      
Mover3D, user input processing      
MultiChat class      
MultiTimeClient class      
MultiTimeServer class      
MyTimerTask class      
NameServer class      
NetFourByFour class      
NetTour3D      
NetTour3D, class diagrams      
NetTour3D, code for      
NetTour3D, NVE, as simple      
NetTour3D, scene creation, client      
NetTour3D, server activities      
NetTour3D, server activities, broadcasting      
NetTour3D, server activities, client-to-client messaging      
NetTour3D, server monitoring      
NetTour3D, server monitoring, distributed sprite class      
NetTour3D, server monitoring, distributed sprite creation      
NetTour3D, server monitoring, distributed sprite moving and rotating      
NetTour3D, server monitoring, sprite detail requests, responding to      
NetTour3D, server monitoring, sprite details, other client's      
NetTour3D, sprites      
NetTour3D, sprites, defining      
NetTour3D, sprites, local      
Networking      
networking, client/server model      
networking, communication, elements of      
networking, communication, elements of, bandwidth      
networking, communication, elements of, latency      
networking, communication, elements of, protocol      
networking, communication, elements of, reliability      
networking, communication, elements of, topology      
networking, example code      
networking, firewalls      
networking, firewalls, applets as clients      
networking, firewalls, proxy authorization      
networking, firewalls, web page retrieval      
networking, firewalls, web-based client and server      
networking, other Java approaches      
networking, P2P Java programming      
networking, P2P Java programming, multicasting      
networking, P2P model      
networking, TCP client      
networking, TCP client, and multiplexing server      
networking, TCP client, and multithreaded server      
networking, TCP client, and sequential server      
networking, TCP client, UDP client and server      
NormalGenerator class      
NotesSynth, extending      
NVE (networked virtual environment)      
NVE, background on      
NVE, elements of      
NVE, elements of, consistency      
NVE, elements of, dead reckoning      
NVE, elements of, objects      
NVE, elements of, real-time      
NVE, elements of, scalability      
NVE, elements of, security      
NVE, elements of, spaces      2nd
NVE, elements of, users (avatars)      
NVE, elements of, views      
NVE, gaming acronyms      
NVE, other Java NVEs      
NVE, other Java NVEs, Sun Game Server      
ObjectFile class      
Obstacles class      2nd
Odejava game engine binding      
Ogre4J game engine binding      
OpenGL Java bindings      
OpenGL Java bindings, GL4Java      
OpenGL Java bindings, LWJGL      
OpenMind screen graph API      
OrbitBehavior class      
OrientedShape3D class      
OverlayCanvas class      
PanChanger class      
PanMidi class      
particle class      
Particle3D      
Particle3D, class diagrams      
Particle3D, coding techniques      
Particle3D, Java 3D particle systems      
Particle3D, Java 3D particle systems, float arrays      
Particle3D, Java 3D particle systems, inner class coding style      
Particle3D, Java 3D particle systems, synchronization problems      
Particle3D, lines, fountain of      
Particle3D, lines, fountain of, initializing particles      
Particle3D, lines, fountain of, particle appearance      
Particle3D, lines, fountain of, updating particle system      
Particle3D, non-Java 3D approaches      
Particle3D, other particle systems      
Particle3D, other particle systems, Java 3D approaches      
Particle3D, particle systems in (three)      
Particle3D, performance results      2nd
Particle3D, points, fountain of      
Particle3D, points, fountain of, geometry and appearance      
Particle3D, points, fountain of, triggering updates      
Particle3D, points, fountain of, updating      
Particle3D, points, fountain of, updating particles      
Particle3D, quads, fountain of      
Particle3D, quads, fountain of, geometry, specifying      
Particle3D, quads, fountain of, initializing particle movement      
Particle3D, quads, fountain of, initializing particle normals      
Particle3D, quads, fountain of, initializing particle texture coordinates      2nd
Particle3D, quads, fountain of, particle appearance      
Particle3D, quads, fountain of, updating particles      
Particle3D, scene creation      
Particles3D      
pausing and resuming      
Perf class      
PickCanvas class      
PickDragBehavior class      
PickHighlightBehavior class      
PickMouseBehavior class      2nd
PickRay class      
PickRotateBehavior class      
PickTool class      
PickTranslateBehavior class      
PickZoomBehavior class      
pixel effects      
pixel effects, teleporting      
pixel effects, zapping      
PixelGrabber class      
PlayClip class      
PlayerPiano application      
PlayerSprite class      
PlayMidi class      
PlaySound class      
PNG (Portable Network Graphics)      
Point2D.Double class      
PointLight class      
PointParticles class      
PointSound class      
PointsUpdater class      
Port class      
Portable Network Graphics (PNG)      
Positions class      
PredatorBehavior class      
PredatorBoid class      
PreyBehavior class      
PreyBoid class      
primitive class      
pull imaging model      
QuadArray class      2nd
QuadParticles class      
Real-time Optimally Adapting Meshes (ROAM)      
rendering, separating updates from      
RescaleOp class      
rescaling operations      
rescaling operations, brightening      
rescaling operations, negating      
RGBImageFilter class      
RhodoneaShape3D class      
Ribbon class      
ROAM (Real-time Optimally Adapting Meshes)      
rotating images      
sampled audio      
sampled audio, buffered, playing      
sampled audio, J2SE 5.0 short sound bug      
sampled audio, mixer      
sampled audio, playing clips      
sampled audio, sound effects on      
sampled audio, sound effects on, approaches      
sampled audio, sound effects on, byte array manipulation      
sampled audio, sound effects on, mixer controls      
sampled audio, sound effects on, precalculation      
sampled audio, sound synthesis      
sampled audio, sound synthesis, note names      
sampled audio, sound synthesis, NotesSynth, extending      
sampled audio, sound synthesis, playing notes      
sampled audio, sound synthesis, synthesizing notes      
scene graph APIs      
scene graph APIs, Aviatrix3D      
scene graph APIs, jFree-D2      
scene graph APIs, JiD      
scene graph APIs, Jist3D      
scene graph APIs, jME graphics engine      
scene graph APIs, Kahlua      
scene graph APIs, OpenMind      
scene graph APIs, Xith3D      
scene graph viewing      
scene graphs      
scene graphs, background      
scene graphs, creating      
scene graphs, lighting      
scene graphs, viewing      
SceneGraphObject class      
ScoreClient class      
ScoreServer class      
SecondViewPanel class      
Selector class      
SeqSynth, extending      
Sequencer class      
ServerSocket class      2nd
Shape3D class      
SharedGroup class      
Shooter3D (third-person)      
Shooter3D, class diagrams for      
Shooter3D, code for      
Shooter3D, explosions      
Shooter3D, explosions, rotating      
Shooter3D, explosions, series of images, displaying      
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