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Davison A. — Killer Game Programming in Java
Davison A. — Killer Game Programming in Java



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Название: Killer Game Programming in Java

Автор: Davison A.

Аннотация:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 1008

Добавлена в каталог: 01.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
images, loading, internal data structures      
images, loading, strip file images      
images, managed      
images, names[] array      
images, `o' images, visual effects      
images, `o' images, visual effects, affine transforms      
images, `o' images, visual effects, alpha compositing      
images, `o' images, visual effects, BandCombineOp processing      
images, `o' images, visual effects, convolution processing      
images, `o' images, visual effects, drawImage( )-based processing      
images, `o' images, visual effects, LookupOp processing      
images, `o' images, visual effects, pixel effects      
images, `o' images, visual effects, precalculation      
images, `o' images, visual effects, rescaling operation      
ImagesCsSeries class      
ImagesLoader class      2nd
ImagesPlayer class      
ImagesSeries class      
ImagesTests application      
ImagesTests application, class diagrams for      
ImagesTests application, code for      
ImagesTests application, image names and effects      
ImagesTests application, starting      
imaging in Java      
imaging in Java, AWT imaging model      
imaging in Java, formats      
imaging in Java, pull imaging model      
imaging in Java, transparent color      
IndexedGeometry class      
InetAddress class      
install4j installer      
install4j installer, BugRunner      
install4j installer, BugRunner, installer creation      
install4j installer, BugRunner, JAR preparation      
install4j installer, BugRunner, resulting installer      
install4j installer, BugRunner, testing      
install4j installer, BugRunner, uninstalling      
install4j installer, Checkers3D      
install4j installer, Checkers3D, changes to      
install4j installer, Checkers3D, installer creation      
install4j installer, Checkers3D, installer result      
install4j installer, Checkers3D, JAR preparation      
install4j installer, Java 3D components      
install4j installer, Java 3D components, BugRunner      
install4j installer, Java 3D components, j3dutils.jar, separating out timer code      
install4j installer, JWS comparison      
install4j installer, location of      
installation problems, Java      
instruments and soundbanks, creating      
isometric tile games      
isometric tile games, alien sprites      
isometric tile games, alien sprites, A*-based      2nd
isometric tile games, alien sprites, AlienAStarSprite, moving      
isometric tile games, alien sprites, quadrant-based      
isometric tile games, alien sprites, updating      
isometric tile games, alien sprites, uploading      
isometric tile games, animation framework      
isometric tile games, animation framework, ending game      
isometric tile games, animation framework, game world management      
isometric tile games, animation framework, input control      
isometric tile games, class diagrams      
isometric tile games, isometric tiles      
isometric tile games, isometric tiles, aliens      
isometric tile games, isometric tiles, calculating cost to goal      2nd
isometric tile games, isometric tiles, movement      
isometric tile games, isometric tiles, sprite/object placement      
isometric tile games, isometric tiles, storing details      
isometric tile games, isometric tiles, surface map      
isometric tile games, managing the world      
isometric tile games, managing the world items      
isometric tile games, managing the world items, entity adding      
isometric tile games, managing the world items, entity drawing      
isometric tile games, managing the world items, pickup methods      
isometric tile games, managing the world, drawing the world      
isometric tile games, managing the world, entity information, loading      
isometric tile games, managing the world, floor information, loading      
isometric tile games, managing the world, pickup methods      
isometric tile games, managing the world, player methods      
isometric tile games, player sprites      
isometric tile games, player sprites, being hit      
isometric tile games, player sprites, drawing      
isometric tile games, player sprites, moving and standing      
isometric tile games, player sprites, picking up pickups      
isometric tile games, reading about      
isometric tile games, sprites on tiles      
isometric tile games, sprites on tiles, moving to other tiles      
isometric tile games, tile occupier      
isometric tile games, tile occupier, additional sprite information      
isometric tile games, tile occupier, drawing      
J2SE 5.0 compilation      
J2SE 5.0 compilation, raw types      
J2SE 5.0 compilation, type-safe collection      
J2SE 5.0 short sound bug      
J3DTimer class      
J3DTimer class, bug fixed      
JackPanel class      
JAI (Java Advanced Imaging)      
Jake2 game engine binding      
jar files
JAR files, coding changes for      
JAR files, LoadersTests application as      
JAR files, packaging applications as      2nd
Java      
Java 2D      
Java 2D, active rendering      
Java 2D, Graphics2D class      
Java 2D, portability      
Java 2D, speed      
Java 2D, web page for      
Java 3D
Java 3D, alternatives
Java 3D, alternatives, GL4Java      
Java 3D, alternatives, JOGL
Java 3D, alternatives, LWJGL
Java 3D, alternatives, OpenGL Java bindings      
Java 3D, APIs
Java 3D, behaviors
Java 3D, criticisms      
Java 3D, criticisms, console support lacking
Java 3D, criticisms, games are few
Java 3D, criticisms, Java dependence
Java 3D, criticisms, Sun nonsupport
Java 3D, criticisms, too high-level
Java 3D, criticisms, too slow
Java 3D, DirectX or OpenGL      
Java 3D, ExponentialFog node
Java 3D, external models
Java 3D, game engine bindings
Java 3D, game engine bindings, Auriga3D
Java 3D, game engine bindings, Jake2      
Java 3D, game engine bindings, Jirr      
Java 3D, game engine bindings, Odejava
Java 3D, game engine bindings, Ogre4J      
Java 3D, globals in repeated calculations      
Java 3D, loaders for      
Java 3D, loaders for, alternates      
Java 3D, loaders for, NCSA Portfolio
Java 3D, particle systems in      2nd
Java 3D, particle systems in, float arrays      
Java 3D, particle systems in, inner class coding style      
Java 3D, particle systems in, synchronization problems
Java 3D, scene graphs
Java 3D, scene graphs, HelloUniverse
Java 3D, scene graphs, nodes
Java 3D, strengths
Java 3D, strengths, documentation and examples
Java 3D, strengths, Java integration      
Java 3D, strengths, performance
Java 3D, strengths, scene graph      
Java 3D, strengths, unique features      
Java 3D, Swing integration
Java 3D, techniques      
Java 3D, terrain generation projects      
Java 3D, textbooks      
Java 3D, timer bug alert
Java Advanced Imaging (JAI)
Java imaging
Java imaging, AWT imaging model
Java imaging, formats
Java imaging, transparent color
Java media framework (JMF)
Java Sound API      2nd
Java Sound API, resources      
Java, author assumptions
Java, FSEM tutorial
Java, objections to use
Java, objections to use, game consoles nonsupport      2nd
Java, objections to use, game programmer nonsupport
Java, objections to use, installation problems
Java, objections to use, memory leaks
Java, objections to use, Sun nonsupport      2nd
Java, objections to use, too high-level
Java, objections to use, too slow
jFree-D2 screen graph API      
JiD screen graph API
Jirr game engine binding      
Jist3D API      
jME graphics engine screen graph API
JMF (Java Media Framework)
JOAL
JOALMixer class
JOGL      
JPEG (Joint Photographic Experts Group)      
JumperSprite class      
JumpingJack game
JumpingJack game, animation framework
JumpingJack game, animation framework, animation loop
JumpingJack game, animation framework, explosions
JumpingJack game, animation framework, input      2nd
JumpingJack game, animation framework, key presses/actions, multiple
JumpingJack game, bricks
JumpingJack game, bricks, managing
JumpingJack game, bricks, storing information on
JumpingJack game, class diagrams for
JumpingJack game, code for
JumpingJack game, fireballs      
JumpingJack game, fireballs, statechart specification
JumpingJack game, graphical layers
JumpingJack game, ribbons
JumpingJack game, ribbons, managing      
JumpingJack game, ribbons, wraparound
JumpingJack game, sprites, jumping
JumpingJack game, sprites, jumping, initialization      
JumpingJack game, sprites, jumping, JackPanel collision testing
JumpingJack game, sprites, jumping, key event processing      
JumpingJack game, sprites, jumping, state representation      
JumpingJack game, sprites, jumping, statechart specification
JumpingJack game, sprites, jumping, updating      
JumpingJack game, sprites, jumping, vertical movement
JumpingJack game, starting
JumpingJack game, tiling software
JWS (Java Web Start)      
JWS, benefits of      
JWS, BugRunner      
JWS, BugRunner, application, writing      
JWS, BugRunner, deployment file creation
JWS, BugRunner, deployment modifications      2nd
JWS, BugRunner, private key signs everything      2nd
JWS, BugRunner, public-/private-key JAR signing
JWS, BugRunner, server, files moved to
JWS, certificates, third-party
JWS, certificates, third-party, CSR extraction
JWS, certificates, third-party, importing into keystore
JWS, certificates, third-party, requesting
JWS, certificates, third-party, signing JARs with keypair      
JWS, Checkers3D
JWS, Checkers3D, alternative installation method
JWS, Checkers3D, application, writing
JWS, Checkers3D, deployment file creation      
JWS, Checkers3D, deployment modifications      
JWS, Checkers3D, private key signs everything
JWS, Checkers3D, public-/private-key JAR signing      
JWS, Checkers3D, server, files moved to      
JWS, development steps
JWS, downsides of      2nd
JWS, J2SE documentation information
JWS, JNLP deployment file      
JWS, JWS and Java 3D      
JWS, JWS and other libraries      
JWS, JWS portal page      2nd
JWS, JWS portal page, JavaScript functions
JWS, JWS portal page, javawsInstalled, setting in JavaScript
JWS, JWS portal page, more information on      
JWS, JWS portal page, VBScript code      
Kahlua screen graph API
KeyAdapter class
KeyBehavior class
KeyEvent class
KeyNavigatorBehavior class
Landscape class
LaserBeam class      
Lathe3D      
Lathe3D, class diagrams
Lathe3D, code for      
Lathe3D, features covered      
Lathe3D, lathe curves
Lathe3D, lathe curves, blending functions
Lathe3D, lathe curves, Hermite curves      
Lathe3D, lathe curves, specifying segments
Lathe3D, lathe shapes      
Lathe3D, lathe shapes, appearance, making an      
Lathe3D, lathe shapes, geometry creation      
Lathe3D, lathe shapes, mapping flaw and hack      2nd
Lathe3D, lathe shapes, revolving
Lathe3D, lathe shapes, subclassing      
Lathe3D, lathe shapes, texture coordinates
Lathe3D, scene creation
Lathe3D, scene creation, curve rotations, different
Lathe3D, scene creation, shapes      
LatheShape3D class
Leaf class      
lighting scenes
Lightweight Java Game Library (LWJGL)
Limb class
Line class
LineParticles class
Loader3D application      
Loader3D application, building model's scene graph
Loader3D application, building model's scene graph, configuration modification, runtime
Loader3D application, building model's scene graph, coords data, loading and applying      
Loader3D application, building model's scene graph, loading the model      
Loader3D application, building model's scene graph, model availability      
Loader3D application, building model's scene graph, rotation
Loader3D application, code for      
Loader3D application, model managing
Loader3D application, scene creation
LoaderBase class      
LoaderInfo3D application
LoaderInfo3D application, code for      
LoaderInfo3D application, model      
LoaderInfo3D application, model's shape attributes adjustment      
LoaderInfo3D application, model's shape attributes adjustment, shape almost transparent
LoaderInfo3D application, model's shape attributes adjustment, shape outline, drawing      
LoaderInfo3D application, model's shape attributes adjustment, texture, adding      
LoaderInfo3D application, model's shape attributes adjustment, turning shape blue      
LoaderInfo3D application, model, displaying
LoaderInfo3D application, model, scene graph for
LoadersTests application      
LoadersTests application, ClipsInfo object      
LoadersTests application, ClipsInfo object, LineListener interface      
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