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Результат поиска |
Поиск книг, содержащих: Gouraud shading
Книга | Страницы для поиска | Воройский Ф.С. — Информатика. Новый систематизированный толковый словарь | 444 | Buss S.R. — 3-D computer graphics. A mathematical introduction with openGL | 2, 60, 62, 67, 68, 74, 77, 82, 83, 104, 153, 277 | Rosch W. — Winn L. Rosch Hardware Bible, Sixth Edition | | Preim B., Bartz D. — Visualization in Medicine: Theory, Algorithms, and Applications | 220, 430 | Lukac R., Plataniotis K.N. — Color Image Processing: Methods and Applications | 359, 361 | Arvo J. — Graphics gems (vol. 2) | 235—236 | Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas | 281, 291 | Elberly D.H., Shoemake K. — Game Physics | 367 | Glassner A.S. — Graphics gems (Vol. 1) | 84 | Farin G., Hansford D. — Practical Linear Algebra: A Geometry Toolbox | 178 | Uttal W.R., Kakarala R., Dayanand S. — Computational modeling of vision. The role of combination | 221 | Eberly D.H. — 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics | 102 | Heckbert P.S. — Graphics gems (Vol. 4) | see “Shading, Gouraud” | Dunn F., Parberry I. — 3D Math Primer for Graphics and Game Development | 330, 371, 378 | Paeth A.W. (ed.) — Graphics gems (volume 5) | I.84, II.235-II.236, IV.60, 404, IV.526 | Shreiner D., Woo M., Neider J. — OpenGL programming guide | see "Smooth shading" | Воройский Ф.С. — Информатика. Энциклопедический словарь-справочник: введение в современные информационные и телекоммуникационные технологии в терминах и фактах | 407 | Akenine-Möller T. — Real-Time Rendering | see "Shading" | Fernando R. (ed.) — GPU gems: programming techniques, tips, and tricks for real-time graphics | 47, 54 | Fernando R. — GPU Gems: Programming techniques, tips and tricks for real-time graphics | 47, 54 |
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