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Arvo J. Ч Graphics gems (vol. 2)
Arvo J. Ч Graphics gems (vol. 2)



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Ќазвание: Graphics gems (vol. 2)

јвтор: Arvo J.

јннотаци€:

Like its predecessor, Graphics Gems II is written by professional graphics programmers. The tools in this book are immediately helpful in writing programs that are clean, fast, and elegant.


язык: en

–убрика: Computer science/¬ычислительна€ геометри€/

—татус предметного указател€: √отов указатель с номерами страниц

ed2k: ed2k stats

√од издани€: 1995

 оличество страниц: 473

ƒобавлена в каталог: 09.11.2005

ќперации: ѕоложить на полку | —копировать ссылку дл€ форума | —копировать ID
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ѕредметный указатель
$3\times 3$ matrix, zero structures for      358Ч359
$4\times 4$ matrices      351Ч354
$C^1$ joint, between cubic Bezier curves      432
$G^2$ joint, between cubic Bezier curves      432
Absorption coefficient      279Ч280
Absorption index      280
Adaptive meshing      311Ч315
Adaptive prediction-correction coders      94Ч95
Adaptive radiosity      311Ч315
Adaptive shadow boundary detection      311Ч315
Adjacent facets, normals      239
Affine matrix, group      345
Affine matrix, inverse      348Ч349
Aggregate objects      264
Aliasing, narrow domains      123Ч124
Angle-preserving matrix group      345
Anti-aliased circle generation      445Ч449
Apple patent      31Ч32
Appolonius's 10th problem      19Ч24
Archimedean solids, semi-regular      177
Archival media      165
Arctangent, approximation      389Ч391
Area, computing, binary digital image      107Ч111
Area, polygon      5Ч6
Area-to-differential-area form factor      313
Asymmetric filter      52Ч53
Autumn terminator      440Ч441
B-splines      377Ч378
B-splines, cubic, knot insertion      425Ч427
Bernstein basis      406 409
Bernstein polynomials      407 409Ч410 428
Betacam      154
Bezier control points, derivation      377
Bezier cubic      428Ч429
Bezier cubic, geometrically continuous      428Ч434
Bezier curves and surfaces      412Ч416
Bezier simplices      412
Bezier, derivative formulas      429
Bezier, least-squares approximations      406
Bezier, multivariate approximation      409Ч411
Bezier, parametric versus geometric continuity      430Ч431
Bezier, univariate approximation      406Ч408
Binary computing area, algorithm      109Ч111
Binary computing area, circumference, and genus      107Ч111
Binary computing area, method      107Ч109
Binary digital image      107
Binary recursive subdivision, ray-triangle, intersection      257Ч263
Bit picking      366Ч367
Bit-tallying      373Ч376
Bitmap rotator, 90-degree      84Ч85
Bits, under mask, counting through      372Ч373
Blue scanlines, adjusting minimum and maximum      122Ч123
Blue-green plane, domain      120Ч122
Body color model      277Ч282
Body theoretical basis      277Ч278
Bottom-up      206 208Ч209
Bounding box, radiosity      304Ч305
Bounding method, torus      254Ч255
Bounding volumes, sorting      272
Box filter      51Ч52
Bresenham's circles      448Ч449
Bump Mapping      106
Butz's algorithm      25
C-Print      164Ч165
Cache performance, increasing      87
Caching      268
Chain rule      184
Chrominance      150
Cibachrome      164Ч165
Cibatrans      164Ч165
Circle with radials      383
Circle, anti-aliased generation      445Ч449
Circle, bounding      14Ч16
Circle, containing intersection of two circles      17Ч18
Circle, touching three given circles      19Ч24
Circular arc, straight-line approximation      435Ч439
Circumference, computing, binary digital image      107Ч111
Clipping 3D homogeneous, triangle strips      219Ч231
Clipping complex      44
Clustered-dot dither      63
Coherence      26
Coherence, measure      28 30
Color conventions      72
Color descriptor table      144
Color dithering      72Ч77
Color error-propagation dithering      75Ч77
Color gamma correction      72Ч73
Color hardcopy, frame buffer      163Ч165
Color mapping, animation, random algorithm      134Ч137
Color mapping, pseudo, PHIGS PLUS      138Ч140
Color ordered dithering      73Ч75
Color quantization, algorithm details and analysis      131Ч132
Color quantization, based on variance minimization      127
Color quantization, color statistic computations      128Ч131
Color quantization, error      126Ч128
Color quantization, experimental results      133
Color quantization, optimal, statistical computations      126Ч133
Color reference frame      148
Color statistics, computations      128Ч131
Color television monitor, calibration      159Ч162
Colorprinters      165
Combinatorics, inclusion-exclusion      129Ч130
Compaction algorithm      89
Complex clipping      44
Compression      49
compression ratios      97 100
Compression techniques      89
Compression, image file      93Ч100
Conducting medium, light reflection      286
Convolution kernel      50Ч51
Crack prevention, space packing lattices      174
Cross product      333Ч334
Cross sign calculation      392Ч393
Cube, dihedral      174Ч175
Cubic curve      413
Cubic tetrahedron, adaptation of hemi-cube algorithm      299Ч302
Cubic triangle      413
Current object area      28
Curves and surfaces      405
Curves and surfaces, anti-aliased circle generation      445Ч449
Curves and surfaces, Bezier      440Ч444
Curves and surfaces, interpolation with variable control point approximation      417Ч419
Curves and surfaces, Menelaus's theorem      424Ч427
Curves and surfaces, number of segments      435Ч436
Curves and surfaces, Peano      25Ч26
Curves and surfaces, polynomials, symmetric evaluation      420Ч423
Curves and surfaces, straight-line approximation of circular arc      435Ч439
Data structures, scanline coherent shape algebra      32Ч34
Delta form factor      313
Dielectric materials, fresnel formulas      287Ч289
Difference, scanline coherent shape algebra      39Ч40
Diffuse reflection      233
Digital computation, half-angle identity      381Ч386
Digital halftoning      57Ч71
Digital halftoning, clustered-dot dither      63
Digital halftoning, contrast adjustment during      63Ч64
Digital halftoning, error diffusion dithering      65Ч71
Digital halftoning, horizontal lines      60Ч61
Digital halftoning, magic-square dither      60Ч62
Digital halftoning, ordered dither matrix      58Ч60
Digital halftoning, threshold dithering      58Ч63
Digital halftoning, to multiple output levels      64Ч65
Digital images, color hardcopy      163Ч165
Discrete convolution, image smoothing and sharpening      50Ч56
Discrete laplacian filter      53Ч54
dodecahedron      176
Dodecahedron, dihedrals      175 177
Dodecahedron, transformation of sphere      241
Duff's formulation      418
Duratrans      164Ч165
Edge detectors      105
Edge images, noise thresholding      105Ч106
Edge structure      86Ч87
Edge-sharpening convolutions      55
Edge-sharpening convolutions, applied before halftoning      70Ч71
Eigenvalues      324Ч325
Elliptical torus, cross section      251Ч252
Elliptical torus, equation      251Ч252
Elliptical torus, intersection with ray      251Ч256
Encoded image data, rotation      86Ч88
Encoding, adaptive run-length      89Ч91
Error blue noise added      70
Error diffusion dithering      65Ч71
Error edge-enhanced      70Ч71
Error introduction of random noise      69
Error serpentine raster pattern      67 69
Error-propagation dithering      75Ч77
Euler number, computing, binary digital image      107Ч111
Euler operators, wingedЧedge models      197
Exponential matrix      332Ч333
Exponentials, transformations as      332Ч337
Extinction coefficient      279
Face dihedrals      174Ч175
Faceted shading      234 236
Fast anamorphic image scaling      78Ч79
Fast Fourier transform algorithms      368Ч370
Fat curve, generation      43
Filter, nonuniform quadratic spline      101Ч102
First derivative filters      105
Flipped bit count      368
Floating point pixel format      81Ч82
FloydЧSteinberg error propagation      75Ч76
FloydЧSteinberg filter      68
Fourier transform      368Ч370
Frame buffer      115
Frame buffer, color hardcopy      163Ч165
Frame buffer, color quantization statistical computations      126Ч133
Frame buffer, inverse color map, computation      116Ч125
Frame buffer, mapping RGB triples      143Ч146
Frame buffer, PHIGS PLUS      138Ч142
Frame buffer, random color map animation algorithm      134Ч137
Frame buffer, setting monitor white point      159Ч162
Frame buffer, television color encoding      147Ч158
Fresnel formulas, approximations for applying      287Ч289
Fresnel formulas, dielectric materials      287Ч289
Fresnel formulas, wavelength-dependent reflection and refraction      286Ч287
Fresnel reflectance curve      284 289
Fresnel transmission curve      284 288Ч289
frexp      82
Gamma correction, color dithering      72Ч73
Gaussian random numbers      136
Gaussian weighted filter      51Ч53
GaussЧJordan elimination      349
Genus, computing, binary digital image      107Ч111
Geodesies      440
Geometric constructions, interpolation of orientation with quaternions      377Ч380
Geometric continuity      430Ч431
Gouraud shading      235Ч236
Gray ramp      163Ч164
Great circle plotting      440Ч444
Group theory      343Ч344
Half-angle identity, digital computation      381Ч386
Half-tangent      381Ч386
Halftoning matrix      58
HDTV      154Ч155
Heckbert's algorithm      127
Hemi-cube algorithm      299
Hemi-cube algorithm, cubic tetrahedral adaptation      299Ч302
Hermite polynomial      398Ч399
Hierarchy traversal      267Ч272
Hierarchy traversal, bottomЧup method      270Ч271
Hierarchy traversal, caching      268
Hierarchy traversal, combining top-down and bottom-up approaches      270Ч271
Hierarchy traversal, top-down list formation      268Ч269
High coherence      28 30
Hilbert curve      27Ч28
Homgeneous media, light absorption      278Ч280
Horner's rule      420Ч421
Hot colors      147 152Ч153
Hot pixels, repairing      155Ч156
Hot pixels, test      155Ч157
Hybrid predictor      97Ч100
Hypercones      117
Icosahedron, dihedrals      175 177
Image file compression      93Ч100
Image file compression, hybrid predictor      97Ч100
Image file compression, prediction-correction coding      93Ч94
Image file compression, prediction-correction coding, adaptive      94Ч95
Image processing      49 see
Image processing, 90-degree bitmap rotator      84Ч85
Image processing, color dithering      72Ч77
Image processing, fast anamorphic image scaling      78Ч79
Image processing, image file compression      93Ч100
Image processing, image smoothing and sharpening by discrete convolution      50Ч56
Image processing, noise thresholding in edge images      105Ч106
Image processing, optimal filter for reconstruction      101Ч104
Image processing, pixels      80Ч83
Image processing, run-length encoded image data rotation      86Ч88
Image reconstruction, optimal filter      101Ч104
Image scaling, fast anamorphic      78Ч79
Image sharpening, by discrete convolution      50Ч56
Image smoothing, by discrete convolution      50Ч56
Inclusion-exclusion, combinatorics      129Ч130
Inhomogeneous media, light absorption      280Ч281
InputFace      196
InputVertex      196
Insert Bridge      199Ч201
Integer square root algorithm      387Ч388
Integers      371Ч372
Integers, counting through bits under mask      372Ч373
Integers, tallying on bits      373Ч376
Intensity      233 278Ч279
Intensity, interpolation between adjacent pixels      445
InterPhong shading      232Ч241
InterPhong shading, analysis of formula      238Ч240
InterPhong shading, applications      241
Intersection of two circles, circle containing      17Ч18
Intersection scanline coherent shape algebra      37
Interval sampling      394Ч395
Inverse color map      116
Inverse color map, adjusting blue scanlines      122Ч123
Inverse color map, aliasing      123Ч124
Inverse color map, computation      116Ч125
Inverse color map, convexadvantage      119Ч124
Inverse color map, domain in blueЧgreen plane      120Ч122
Inverse color map, incremental distance calculation      117Ч119
Inverse color map, ordering      124Ч125
IRE unites      152
Jacobian matrix      184
Jarvis, Judice, and Nanke filter      68
Knot, insertion into B-splines      425Ч427
KochanekЧBartels formulation      417Ч419
Lambert's law of absorption      279
Lambertian radiosity model      385
ldexp      82Ч83
Least-squares approximations, Bezier curves and surfaces      406Ч411
Length-preserving matrix group      344Ч345
Light absorption, homogeneous media      278Ч280
Light absorption, inhomogeneous media      280Ч281
Light absorption, translucent media      277Ч282
Light reflection      282
Light sensing device      161Ч162
Line, distance to point      10Ч13
Line, intersections, algebra Appolonius's 10th problem      19Ч24
Line, intersections, bounding circle      14Ч16
Line, intersections, circle containing intersection of two circles      17Ч18
Line, intersections, distance from point to line      10Ч13
Line, intersections, intersection of line segments      7Ч9
Line, intersections, Peano curve generation algorithm      25Ч26
Line, intersections, segments      7Ч9
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