Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
Paeth A.W. (ed.) — Graphics gems (volume 5)
Paeth A.W. (ed.) — Graphics gems (volume 5)



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: Graphics gems (volume 5)

Автор: Paeth A.W. (ed.)

Язык: en

Рубрика: Computer science/Вычислительная геометрия/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1995

Количество страниц: 440

Добавлена в каталог: 20.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
Spherical arc, polygon      IV.132
Spherical coordinate transformation      I.317-I.318
Spherical distribution, uniform      III.126-III.127
Spherical excess      IV.132
Spherical luminaire, importance sampling      III.310 III.311
Spherical polygons      V.42
Spherical projection      V.43
SPHIGS package      V.398
Spinors      III.57
Splined interpolation      III.122
Splines      IV.85-IV.86 (see also B-spline; Curves and surfaces)
SPRT      V.356; see Sequential probability test ratio
Square root algorithm      II.387 II.388
Square root, fixed point      V.22
Square root, floating point, inverse      V.16
Square root, high speed, low-precision      IV.24 IV.26
Square root, IEEE      III.58 III.546
Staircase patterns      V.338
State, code generation      II.35
Statistics, visualizing 3D data      IV.193
Stereographic map      I.316 II.385
Stipple      IV.487
Stirling's numbers      IV.97
Stochastic sampling      IV.370
Stochastic supersampling      V.248
Storage-free swapping      IV.36-IV.37
Stretcher-algorithm      III.6
Stretching, bitmap      III.5III.7 III.511
Strum sequences      IV.16 IV.22
Strum sequences, characteristics      IV.20
Strum sequences, counting sign changes      IV.19 IV.20
Strum sequences, driving algorithm      IV.18-IV.19
Strum sequences, example      IV.17-IV.18
Strum sequences, method of bisection      IV.20-IV.21
Strum sequences, pseudo-division of polynomials      IV.19
Strum's Theorem      IV.16-IV.17
Stucki filter      II.69
SU(2) spinors      III.57
Subdividing motion, transformations      III.123
Subdivision angle      see Ellipsoid generation
Subdivision arcs, circular      168
Subdivision chord, nonuniform      171
Subdivision curve      174
Subdivision space (Voronoi)      268
Subdivision Surface      104
Subdivision, angle      see Ellipsoid generation
Subdivision, arcs, circular      V.168
Subdivision, B$\acute{e}$zier, parametric      see de Casteljau algorithm
Subdivision, chord, nonuniform      V.171
Subdivision, curve      V.174
Subdivision, parametric curve      IV.251 IV.263
Subdivision, parametric surface      IV.287
Subdivision, simplices      III.244-III.249 III.534
Subdivision, space (Voronoi)      V.268
Subdivision, surface      V.104
Subdivision, triangulation      IV.47
Subgroup algorithm      III.129 III.131
Subpixel coordinates      I.77-I.78
Subtabulation      I.601
Sum tables, multidimensional      see
Superquadrics, rigid physically based      III.137 III.159 III.572
Superquadrics, rigid physically based, "inside-outside" function      III.147 III.148
Superquadrics, rigid physically based, center of mass      III.139
Superquadrics, rigid physically based, derivation of volume, mass, and inertia tensor      III.152 III.159
Superquadrics, rigid physically based, equations of rigid-body motion      149 III.150
Superquadrics, rigid physically based, inertia tensor      III.140 III.145
Superquadrics, rigid physically based, normal vectors      III.148
Superquadrics, rigid physically based, parametric surface functions      III.146 III.147
Superquadrics, rigid physically based, quantities      III.138 III.145
Superquadrics, rigid physically based, volume, density, and mass      III.139 III.140
Surface description by $n$ - D cubic cells      V.98
Surface description by quadrangle mesh      V.235
Surface description by triangular mesh      V.232
Surface description by voxel      V.273
Surface normal, 3D models      IV.62-IV.66
Surface normal, quadric surface      III.282 III.283
Surface normal, torus, determination      II.256
Surface shading      II.234
Surface-normal transformations      IV.39 IV.47
Surface-normal transformations, affine modeling transformations      IV.39 IV.42
Surface-normal transformations, backface culling      IV.44-IV.45
Surface-normal transformations, composition      IV.43
Surface-normal transformations, isotropic transformations      IV.42
Surface-normal transformations, orthogonal transformations      IV.42 IV.43
Surface-normal transformations, shading      IV.45-IV.47
Surface-normal transformations, transformations of metric properties      IV.43-IV.44
Surfaces      see also Curves and surfaces
Surfaces, cell ambiguity      V.98
Surfaces, contours      V.99
Surfaces, defining, from contour data      IV.58-IV.61
Surfaces, defining, from sampled data      IV.52 IV.57
Surfaces, defining, from sampled data, assumptions      IV.52-IV.53
Surfaces, defining, from sampled data, methods      IV.53 IV.57
Surfaces, implicit, blob      IV.324
Surfaces, implicit, cone      IV.321 IV.355
Surfaces, implicit, cylinder      IV.321 IV.353 IV.356
Surfaces, implicit, ellipsoid      IV.113
Surfaces, implicit, hyperplane      IV.154
Surfaces, implicit, polygonization      IV.324
Surfaces, parametric, B$\acute{e}$zier      IV.278 IV.290
Surfaces, parametric, B-spline      IV.286
Surfaces, parametric, bilinear Coons patch      IV.438
Surfaces, parametric, biquadratic rectangular      IV.278
Surfaces, parametric, ellipsoid      IV.114
Surfaces, parametric, hyperplane      IV.162
Surfaces, parametric, NURB (nonuniform rational B-spline)      286
Surfaces, parametric, polygonization      IV.287
Surfaces, parametric, quartic triangular      IV.278
Surfaces, parametric, rational      IV.286
Surfaces, parametric, reparametrization      IV.278
Surfaces, parametric, subdivision      IV.287
Surfaces, polyhedron      see Polyhedron
Surfaces, quadric      V.3
Surfaces, S-patch      V.219
Surfaces, subdivision      V.104
Surfaces, tensor-product      V.219
Surfaces, tessellated      V.232
Sutherland - Hodgman algorithm      II.220 II.231
Sutherland - Hodgman clipping      V.51
Sutherland-Hodgman polygon clipper      III.219 III.222
SVD      IV.209 V.115;
Swapping      see Element exchanging
Swept contours      IV.62-IV.64
Swept spheres      V.258
Symmetric double step line algorithm      II.01 II.02
Symmetric double step line algorithm, double speed Bresenham's      II.01-II.02
Symmetric double step line algorithm, line drawing      II.01
Symmetric double step line algorithm, using symmetry      II.02 II.04
Symmetric evaluation, polynomials      II.520-II.523
Synthetic actor      II.241
Targa file format      V.398
Television color encoding      III.57 III.58
Television color encoding, chrominance      III.50
Television color encoding, color reference frame      III.58
Television color encoding, component systems      III.54
Television color encoding, HDTV      III.54-III.55
Television color encoding, hot-pixel test      III.55 III.57
Television color encoding, IRE unites      III.52
Television color encoding, luminance-color difference space      III.57
Television color encoding, NTSC encoding basics      III.58-III.52
Television color encoding, PAL encoding      III.53-III.54
Television color encoding, unencodable RGB values      III.57
Temporal refinement, progressive, recording animation in binary order      I.265-I.269
Tensor product      II.333-II.334 III.85
Tensor product surfaces      219
Tensor product, matrix      IV.73
Tensor product, surfaces      V.219
Tensor, modern view      IV.33-IV.35
Tent filter      II.59-II.50 II.51-II.52
Tessellated surfaces      V.232
Tessellation      see Polygonization
Tetrahedron, dihedrals      III.74-III.75
Text, placement on maps      IV.497
Texture cell      I.366 I.367
Texture cell, types      I.371-I.372
Texture map indices, interpretation      I.366-I.376
Texture map indices, interpretation, algorithm      I.373-I.375
Texture map indices, interpretation, decision tree      I.369-I.371
Texture map indices, interpretation, replicating cells to create larger texture      I.369
Texture map indices, interpretation, rigid transformation of square cell      I.374-I.375
Texture map indices, interpretation, texture space as two-torus      I.367 I.368
Texture map indices, interpretation, types of cells      I.371-I.372
Texture mapping      III.227
Texture, bump mapping      IV.433
Texture, environment mapping      IV.435
Texture, synthesis      IV.401
Texture-space images, polygons      I.366-I.367
Textured cylinder      I.366 I.367
Theiessen tessellation      III.17 IV.47 V.269;
Theorem, divergence      V.40
Theorem, Green's      V.40
Theorem, Menelaus      V.213
Thinning, image      IV.465
Thomas precession      III.60
Three-dimensional geometry      I.297-I.300 III.69 213
Three-dimensional geometry 3D grid hashing function      I.343-I.345
Three-dimensional geometry 3D polygon partitioning,      III.219-III.222 III.502
Three-dimensional geometry, B$\acute{e}$zier triangle conversion to rectangular patches      III.256 III.261 III.536
Three-dimensional geometry, backface culling      I.346-I.347
Three-dimensional geometry, boxes      I.326
Three-dimensional geometry, curve tessellation criteria      III.262 III.265
Three-dimensional geometry, fast $n$-dimensional extent, H      I.240-III.243 III.527
Three-dimensional geometry, grouping nearly coplanar polygons into coplanar sets      III.225 III.230 III.512
Three-dimensional geometry, homogeneous clipping, triangle strips      219-II.231
Three-dimensional geometry, InterPhong shading      II.232-II.241
Three-dimensional geometry, intersection of three planes      I.305
Three-dimensional geometry, intersection of two lines      I.304
Three-dimensional geometry, mapping      I.306
Three-dimensional geometry, moving on a sphere      III.72-III.73
Three-dimensional geometry, Newell's method      III.231-III.232 III.517
Three-dimensional geometry, planar polygon, area      III.70
Three-dimensional geometry, plane-to-plane intersection, H      I.233-III.236 519
Three-dimensional geometry, polyhedra, exact dihedral metrics      III.74-III.78
Three-dimensional geometry, polyhedra, volume      III.70-III.71
Three-dimensional geometry, quadtree/octree-to-boundary conversion      202-II.218
Three-dimensional geometry, signed distance from point to plane      223-III.224 III.511
Three-dimensional geometry, simploids      III.250-III.255
Three-dimensional geometry, spheres      I.326
Three-dimensional geometry, spheres-to-voxels conversion      I.327-I.334
Three-dimensional geometry, subdividing simplices      III.244-III.249 III.534
Three-dimensional geometry, triangle-cube intersection      III.236-III.239 III.521
Three-dimensional geometry, triangles      III.215-III.218
Three-dimensional geometry, view correlation      III.81 III.90
Three-dimensional geometry, viewing geometry      III.79-III.80
Three-dimensional geometry, winged-edge model maintenance      III.91-II.201
Three-dimensional grid, defining surfaces from sampled data      IV.52-IV.57
Three-dimensional homogeneous clipping, triangle strips      II.219-II.231
Three-dimensional homogeneous clipping, triangle strips, against non-normalized clipping volume      II.224-II.225
Three-dimensional homogeneous clipping, triangle strips, algorithm study      II.220-II.223
Three-dimensional homogeneous clipping, triangle strips, data study      II.219-II.220
Three-dimensional homogeneous clipping, triangle strips, implementation      II.225 II.229
Three-dimensional homogeneous clipping, triangle strips, memory considerations      II.223-II.224
Three-dimensional models, surface normals      IV.62-IV.66
Three-dimensional polygons, partitioning      219 III.222 III.502
Three-dimensional vector C, library      III.399
Threshold dithering      II.58-II.63
Threshold matrices      297
Thresholding matrix      II.57 V.297
Tick marks      I.61-I.63
Tilings, periodic, plane on raster grid      II.29-II.39
Topology, polygon data      IV.61
Topology, rotation space      IV.230
Toroids, superquadric, "inside-outside" function      III.148
Toroids, superquadric, inertia tensor      III.141
Toroids, superquadric, normal vectors      III.148
Toroids, superquadric, parametric surface functions      III.147
Toroids, superquadric, shells      III.157 III.159
Toroids, superquadric, volume      III.140
Torus, bounding volume      III.299
Torus, determining surface normal      II.256
Torus, efficient bounding      II.254-II.255
Trackball, virtual      IV.62 IV.63
Transformation      III.95
Transformation identities      IV.85-IV.93
Transformation identities, anisotropic scaling following rotation      IV.90
Transformation identities, commuting, rotation and anisotropic scaling      IV.90
Transformation identities, commuting, rotation and isotropic scaling      IV.88
Transformation identities, commuting, skewing and isotropic scaling      IV.89
Transformation identities, exchanging order, of skews      IV.91
Transformation identities, exchanging order, of translation and rotation, rules      IV.87
Transformation identities, matrix representations of primitive transformations      IV.92 IV.93
Transformation identities, reversing order, skewing and anisotropic scaling      IV.89
Transformation identities, reversing order, translation and scaling      IV.87
Transformation identities, reversing order, translation and skewing      IV.88
Transformation identities, rotation expressed as combination of skews and scales      IV.89
Transformation identities, rotation expressed as three skews      IV.89
Transformation identities, skew expressed as two rotations and a scale      IV.91
Transformation inverses      IV.68
Transformation matrix      IV.72-IV.75
Transformation matrix, data recovery      II.324-II.331
Transformation matrix, data recovery, mirror image      II.327
Transformation matrix, data recovery, projection      II.329 II.331
Transformation matrix, data recovery, rotation      II.326
Transformation matrix, data recovery, scaling      II.327 II.328
Transformation matrix, data recovery, shear      II.328-II.329
Transformation matrix, data recovery, translation      II.326
Transformation matrix, DDA coefficient conversion between-step sizes      I.602
Transformation matrix, mirror image      IV.73
Transformation matrix, notation      IV.72 IV.85 IV.86
Transformation matrix, observations      IV.72
Transformation matrix, post-concatenation      IV.76-IV.81
Transformation matrix, post-concatenation, computational cost comparison      IV.79-IV.81
Transformation matrix, post-concatenation, direct      IV.78-IV.79
Transformation matrix, post-concatenation, implementation      IV.76-IV.77
Transformation matrix, primitive transformations      IV.92-IV.93
Transformation matrix, projection      IV.74
Transformation matrix, rotation      IV.73
Transformation matrix, scaling      IV.73-IV.74
Transformation matrix, translation      IV.72
Transformation, 3D, coding      see Quaternions
Transformation, angle-preserving      IV.199
Transformation, as exponentials      II.332-II.337
Transformation, axis-aligned bounding boxes      IV.48-IV.50
Transformation, decomposing linear and affine      III.108 III.116
Transformation, fast random rotation matrices      III.117 III.120
Transformation, for visualization      IV.193
Transformation, interpolation, using B$\acute{e}$zier curves      III.136 III.568
Transformation, keyframing      III.121 III.123
Transformation, length-preserving      IV.199
Transformation, matrix      see Matrix
Transformation, projective, decomposing      III.98 III.107
Transformation, quaternion interpolation with extra spins      96 III.97 III.561
Transformation, relative motion      III.122
Transformation, rigid physically based superquadrics      137-III.159 III.572
Transformation, subdividing motion      III.123
Transformation, subroutines      IV.534 IV.558
Transformation, uniform random rotations      III.124 III.132 III.565
Transforming axes      IV.56-IV.59
Transition table      I.93-I.95
Translate and rotate algorithm      III.174 III.179
Translation, transformation matrices      IV.73
Translation, transformation matrices, data recovery from      II.326
Translucent media, light absorption      II.277-II.282
Translucent objects, ray tracing, shadow attenuation      II.283-II.289
Transmission coefficient      II.278
Transparent objects, ray tracing, shadow attenuation      I.397-I.399 II.283-II.289
Transpose of the inverse      IV.41
Trapezoidal decomposition, from polygon      V.394
Trapezoidal icositetrahedron      V.83
Trapezoidal test      V.236
1 2 3 4 5 6 7 8 9
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2024
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте