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                    | Paeth A.W. (ed.) — Graphics gems (volume 5) |  
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                    | Предметный указатель |  
                    | | Spherical arc, polygon      IV.132 Spherical coordinate transformation      I.317-I.318
 Spherical distribution, uniform      III.126-III.127
 Spherical excess      IV.132
 Spherical luminaire, importance sampling      III.310 III.311
 Spherical polygons      V.42
 Spherical projection      V.43
 SPHIGS package      V.398
 Spinors      III.57
 Splined interpolation      III.122
 Splines      IV.85-IV.86 (see also B-spline; Curves and surfaces)
 SPRT      V.356; see Sequential probability test ratio
 Square root algorithm      II.387 II.388
 Square root, fixed point      V.22
 Square root, floating point, inverse      V.16
 Square root, high speed, low-precision      IV.24 IV.26
 Square root, IEEE      III.58 III.546
 Staircase patterns      V.338
 State, code generation      II.35
 Statistics, visualizing 3D data      IV.193
 Stereographic map      I.316 II.385
 Stipple      IV.487
 Stirling's numbers      IV.97
 Stochastic sampling      IV.370
 Stochastic supersampling      V.248
 Storage-free swapping      IV.36-IV.37
 Stretcher-algorithm      III.6
 Stretching, bitmap      III.5III.7 III.511
 Strum sequences      IV.16 IV.22
 Strum sequences, characteristics      IV.20
 Strum sequences, counting sign changes      IV.19 IV.20
 Strum sequences, driving algorithm      IV.18-IV.19
 Strum sequences, example      IV.17-IV.18
 Strum sequences, method of bisection      IV.20-IV.21
 Strum sequences, pseudo-division of polynomials      IV.19
 Strum's Theorem      IV.16-IV.17
 Stucki filter      II.69
 SU(2) spinors      III.57
 Subdividing motion, transformations      III.123
 Subdivision angle      see Ellipsoid generation
 Subdivision arcs, circular      168
 Subdivision chord, nonuniform      171
 Subdivision curve      174
 Subdivision space (Voronoi)      268
 Subdivision Surface      104
 Subdivision, angle      see Ellipsoid generation
 Subdivision, arcs, circular      V.168
 Subdivision, B
  zier, parametric      see de Casteljau algorithm Subdivision, chord, nonuniform      V.171
 Subdivision, curve      V.174
 Subdivision, parametric curve      IV.251 IV.263
 Subdivision, parametric surface      IV.287
 Subdivision, simplices      III.244-III.249 III.534
 Subdivision, space (Voronoi)      V.268
 Subdivision, surface      V.104
 Subdivision, triangulation      IV.47
 Subgroup algorithm      III.129 III.131
 Subpixel coordinates      I.77-I.78
 Subtabulation      I.601
 Sum tables, multidimensional      see
 Superquadrics, rigid physically based      III.137 III.159 III.572
 Superquadrics, rigid physically based, "inside-outside" function      III.147 III.148
 Superquadrics, rigid physically based, center of mass      III.139
 Superquadrics, rigid physically based, derivation of volume, mass, and inertia tensor      III.152 III.159
 Superquadrics, rigid physically based, equations of rigid-body motion      149 III.150
 Superquadrics, rigid physically based, inertia tensor      III.140 III.145
 Superquadrics, rigid physically based, normal vectors      III.148
 Superquadrics, rigid physically based, parametric surface functions      III.146 III.147
 Superquadrics, rigid physically based, quantities      III.138 III.145
 Superquadrics, rigid physically based, volume, density, and mass      III.139 III.140
 Surface description by
  - D cubic cells      V.98 Surface description by quadrangle mesh      V.235
 Surface description by triangular mesh      V.232
 Surface description by voxel      V.273
 Surface normal, 3D models      IV.62-IV.66
 Surface normal, quadric surface      III.282 III.283
 Surface normal, torus, determination      II.256
 Surface shading      II.234
 Surface-normal transformations      IV.39 IV.47
 Surface-normal transformations, affine modeling transformations      IV.39 IV.42
 Surface-normal transformations, backface culling      IV.44-IV.45
 Surface-normal transformations, composition      IV.43
 Surface-normal transformations, isotropic transformations      IV.42
 Surface-normal transformations, orthogonal transformations      IV.42 IV.43
 Surface-normal transformations, shading      IV.45-IV.47
 Surface-normal transformations, transformations of metric properties      IV.43-IV.44
 Surfaces      see also Curves and surfaces
 Surfaces, cell ambiguity      V.98
 Surfaces, contours      V.99
 Surfaces, defining, from contour data      IV.58-IV.61
 Surfaces, defining, from sampled data      IV.52 IV.57
 Surfaces, defining, from sampled data, assumptions      IV.52-IV.53
 Surfaces, defining, from sampled data, methods      IV.53 IV.57
 Surfaces, implicit, blob      IV.324
 Surfaces, implicit, cone      IV.321 IV.355
 Surfaces, implicit, cylinder      IV.321 IV.353 IV.356
 Surfaces, implicit, ellipsoid      IV.113
 Surfaces, implicit, hyperplane      IV.154
 Surfaces, implicit, polygonization      IV.324
 Surfaces, parametric, B
  zier      IV.278 IV.290 Surfaces, parametric, B-spline      IV.286
 Surfaces, parametric, bilinear Coons patch      IV.438
 Surfaces, parametric, biquadratic rectangular      IV.278
 Surfaces, parametric, ellipsoid      IV.114
 Surfaces, parametric, hyperplane      IV.162
 Surfaces, parametric, NURB (nonuniform rational B-spline)      286
 Surfaces, parametric, polygonization      IV.287
 Surfaces, parametric, quartic triangular      IV.278
 Surfaces, parametric, rational      IV.286
 Surfaces, parametric, reparametrization      IV.278
 Surfaces, parametric, subdivision      IV.287
 Surfaces, polyhedron      see Polyhedron
 Surfaces, quadric      V.3
 Surfaces, S-patch      V.219
 Surfaces, subdivision      V.104
 Surfaces, tensor-product      V.219
 Surfaces, tessellated      V.232
 Sutherland - Hodgman algorithm      II.220 II.231
 Sutherland - Hodgman clipping      V.51
 Sutherland-Hodgman polygon clipper      III.219 III.222
 SVD      IV.209 V.115;
 Swapping      see Element exchanging
 Swept contours      IV.62-IV.64
 Swept spheres      V.258
 Symmetric double step line algorithm      II.01 II.02
 Symmetric double step line algorithm, double speed Bresenham's      II.01-II.02
 Symmetric double step line algorithm, line drawing      II.01
 Symmetric double step line algorithm, using symmetry      II.02 II.04
 Symmetric evaluation, polynomials      II.520-II.523
 Synthetic actor      II.241
 Targa file format      V.398
 Television color encoding      III.57 III.58
 Television color encoding, chrominance      III.50
 Television color encoding, color reference frame      III.58
 Television color encoding, component systems      III.54
 Television color encoding, HDTV      III.54-III.55
 Television color encoding, hot-pixel test      III.55 III.57
 Television color encoding, IRE unites      III.52
 Television color encoding, luminance-color difference space      III.57
 Television color encoding, NTSC encoding basics      III.58-III.52
 Television color encoding, PAL encoding      III.53-III.54
 Television color encoding, unencodable RGB values      III.57
 Temporal refinement, progressive, recording animation in binary order      I.265-I.269
 Tensor product      II.333-II.334 III.85
 Tensor product surfaces      219
 Tensor product, matrix      IV.73
 Tensor product, surfaces      V.219
 Tensor, modern view      IV.33-IV.35
 Tent filter      II.59-II.50 II.51-II.52
 Tessellated surfaces      V.232
 
 | Tessellation      see Polygonization Tetrahedron, dihedrals      III.74-III.75
 Text, placement on maps      IV.497
 Texture cell      I.366 I.367
 Texture cell, types      I.371-I.372
 Texture map indices, interpretation      I.366-I.376
 Texture map indices, interpretation, algorithm      I.373-I.375
 Texture map indices, interpretation, decision tree      I.369-I.371
 Texture map indices, interpretation, replicating cells to create larger texture      I.369
 Texture map indices, interpretation, rigid transformation of square cell      I.374-I.375
 Texture map indices, interpretation, texture space as two-torus      I.367 I.368
 Texture map indices, interpretation, types of cells      I.371-I.372
 Texture mapping      III.227
 Texture, bump mapping      IV.433
 Texture, environment mapping      IV.435
 Texture, synthesis      IV.401
 Texture-space images, polygons      I.366-I.367
 Textured cylinder      I.366 I.367
 Theiessen tessellation      III.17 IV.47 V.269;
 Theorem, divergence      V.40
 Theorem, Green's      V.40
 Theorem, Menelaus      V.213
 Thinning, image      IV.465
 Thomas precession      III.60
 Three-dimensional geometry      I.297-I.300 III.69 213
 Three-dimensional geometry 3D grid hashing function      I.343-I.345
 Three-dimensional geometry 3D polygon partitioning,      III.219-III.222 III.502
 Three-dimensional geometry, B
  zier triangle conversion to rectangular patches      III.256 III.261 III.536 Three-dimensional geometry, backface culling      I.346-I.347
 Three-dimensional geometry, boxes      I.326
 Three-dimensional geometry, curve tessellation criteria      III.262 III.265
 Three-dimensional geometry, fast
  -dimensional extent, H      I.240-III.243 III.527 Three-dimensional geometry, grouping nearly coplanar polygons into coplanar sets      III.225 III.230 III.512
 Three-dimensional geometry, homogeneous clipping, triangle strips      219-II.231
 Three-dimensional geometry, InterPhong shading      II.232-II.241
 Three-dimensional geometry, intersection of three planes      I.305
 Three-dimensional geometry, intersection of two lines      I.304
 Three-dimensional geometry, mapping      I.306
 Three-dimensional geometry, moving on a sphere      III.72-III.73
 Three-dimensional geometry, Newell's method      III.231-III.232 III.517
 Three-dimensional geometry, planar polygon, area      III.70
 Three-dimensional geometry, plane-to-plane intersection, H      I.233-III.236 519
 Three-dimensional geometry, polyhedra, exact dihedral metrics      III.74-III.78
 Three-dimensional geometry, polyhedra, volume      III.70-III.71
 Three-dimensional geometry, quadtree/octree-to-boundary conversion      202-II.218
 Three-dimensional geometry, signed distance from point to plane      223-III.224 III.511
 Three-dimensional geometry, simploids      III.250-III.255
 Three-dimensional geometry, spheres      I.326
 Three-dimensional geometry, spheres-to-voxels conversion      I.327-I.334
 Three-dimensional geometry, subdividing simplices      III.244-III.249 III.534
 Three-dimensional geometry, triangle-cube intersection      III.236-III.239 III.521
 Three-dimensional geometry, triangles      III.215-III.218
 Three-dimensional geometry, view correlation      III.81 III.90
 Three-dimensional geometry, viewing geometry      III.79-III.80
 Three-dimensional geometry, winged-edge model maintenance      III.91-II.201
 Three-dimensional grid, defining surfaces from sampled data      IV.52-IV.57
 Three-dimensional homogeneous clipping, triangle strips      II.219-II.231
 Three-dimensional homogeneous clipping, triangle strips, against non-normalized clipping volume      II.224-II.225
 Three-dimensional homogeneous clipping, triangle strips, algorithm study      II.220-II.223
 Three-dimensional homogeneous clipping, triangle strips, data study      II.219-II.220
 Three-dimensional homogeneous clipping, triangle strips, implementation      II.225 II.229
 Three-dimensional homogeneous clipping, triangle strips, memory considerations      II.223-II.224
 Three-dimensional models, surface normals      IV.62-IV.66
 Three-dimensional polygons, partitioning      219 III.222 III.502
 Three-dimensional vector C, library      III.399
 Threshold dithering      II.58-II.63
 Threshold matrices      297
 Thresholding matrix      II.57 V.297
 Tick marks      I.61-I.63
 Tilings, periodic, plane on raster grid      II.29-II.39
 Topology, polygon data      IV.61
 Topology, rotation space      IV.230
 Toroids, superquadric, "inside-outside" function      III.148
 Toroids, superquadric, inertia tensor      III.141
 Toroids, superquadric, normal vectors      III.148
 Toroids, superquadric, parametric surface functions      III.147
 Toroids, superquadric, shells      III.157 III.159
 Toroids, superquadric, volume      III.140
 Torus, bounding volume      III.299
 Torus, determining surface normal      II.256
 Torus, efficient bounding      II.254-II.255
 Trackball, virtual      IV.62 IV.63
 Transformation      III.95
 Transformation identities      IV.85-IV.93
 Transformation identities, anisotropic scaling following rotation      IV.90
 Transformation identities, commuting, rotation and anisotropic scaling      IV.90
 Transformation identities, commuting, rotation and isotropic scaling      IV.88
 Transformation identities, commuting, skewing and isotropic scaling      IV.89
 Transformation identities, exchanging order, of skews      IV.91
 Transformation identities, exchanging order, of translation and rotation, rules      IV.87
 Transformation identities, matrix representations of primitive transformations      IV.92 IV.93
 Transformation identities, reversing order, skewing and anisotropic scaling      IV.89
 Transformation identities, reversing order, translation and scaling      IV.87
 Transformation identities, reversing order, translation and skewing      IV.88
 Transformation identities, rotation expressed as combination of skews and scales      IV.89
 Transformation identities, rotation expressed as three skews      IV.89
 Transformation identities, skew expressed as two rotations and a scale      IV.91
 Transformation inverses      IV.68
 Transformation matrix      IV.72-IV.75
 Transformation matrix, data recovery      II.324-II.331
 Transformation matrix, data recovery, mirror image      II.327
 Transformation matrix, data recovery, projection      II.329 II.331
 Transformation matrix, data recovery, rotation      II.326
 Transformation matrix, data recovery, scaling      II.327 II.328
 Transformation matrix, data recovery, shear      II.328-II.329
 Transformation matrix, data recovery, translation      II.326
 Transformation matrix, DDA coefficient conversion between-step sizes      I.602
 Transformation matrix, mirror image      IV.73
 Transformation matrix, notation      IV.72 IV.85 IV.86
 Transformation matrix, observations      IV.72
 Transformation matrix, post-concatenation      IV.76-IV.81
 Transformation matrix, post-concatenation, computational cost comparison      IV.79-IV.81
 Transformation matrix, post-concatenation, direct      IV.78-IV.79
 Transformation matrix, post-concatenation, implementation      IV.76-IV.77
 Transformation matrix, primitive transformations      IV.92-IV.93
 Transformation matrix, projection      IV.74
 Transformation matrix, rotation      IV.73
 Transformation matrix, scaling      IV.73-IV.74
 Transformation matrix, translation      IV.72
 Transformation, 3D, coding      see Quaternions
 Transformation, angle-preserving      IV.199
 Transformation, as exponentials      II.332-II.337
 Transformation, axis-aligned bounding boxes      IV.48-IV.50
 Transformation, decomposing linear and affine      III.108 III.116
 Transformation, fast random rotation matrices      III.117 III.120
 Transformation, for visualization      IV.193
 Transformation, interpolation, using B
  zier curves      III.136 III.568 Transformation, keyframing      III.121 III.123
 Transformation, length-preserving      IV.199
 Transformation, matrix      see Matrix
 Transformation, projective, decomposing      III.98 III.107
 Transformation, quaternion interpolation with extra spins      96 III.97 III.561
 Transformation, relative motion      III.122
 Transformation, rigid physically based superquadrics      137-III.159 III.572
 Transformation, subdividing motion      III.123
 Transformation, subroutines      IV.534 IV.558
 Transformation, uniform random rotations      III.124 III.132 III.565
 Transforming axes      IV.56-IV.59
 Transition table      I.93-I.95
 Translate and rotate algorithm      III.174 III.179
 Translation, transformation matrices      IV.73
 Translation, transformation matrices, data recovery from      II.326
 Translucent media, light absorption      II.277-II.282
 Translucent objects, ray tracing, shadow attenuation      II.283-II.289
 Transmission coefficient      II.278
 Transparent objects, ray tracing, shadow attenuation      I.397-I.399 II.283-II.289
 Transpose of the inverse      IV.41
 Trapezoidal decomposition, from polygon      V.394
 Trapezoidal icositetrahedron      V.83
 Trapezoidal test      V.236
 
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