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Paeth A.W. (ed.) — Graphics gems (volume 5)
Paeth A.W. (ed.) — Graphics gems (volume 5)



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Название: Graphics gems (volume 5)

Автор: Paeth A.W. (ed.)

Язык: en

Рубрика: Computer science/Вычислительная геометрия/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1995

Количество страниц: 440

Добавлена в каталог: 20.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Gram - Schmidt orthogonalization procedure, modified      III.112 III.113 116
Graph labels, nice numbers      I.61-I.63
Graph, display of      IV.505
graphic design      IV.497 IV.505
Graphics libraries      V.400
Graphics workstations, motion blur      III.374 III.382 III.606
Gray interior points      I.244
Gray ramp      III.63-III.64
Great circle      IV.132
Great circle, arc, code to draw      IV.178
Great circle, plotting      II.540-II.544
Green's theorem      V.40
Grid, for fast point search      IV.61
Grid, for faster point-in-polygon testing      IV.29
Grid, interpolating in a      IV.521
Grid, iso-surface of grid data      IV.326
Grid, traversing a 3D      IV.366
Gridded sampling, progressive image refinement      III.361 III.597
Group theory      II.343-II.344
Group theory, of infinitesimal rotations      III.56-III.57
Haar test      III.125
Half-angle identity, digital computation      II.381-II.386
Half-angle relations      II.6
Half-open intervals, polygon scan conversion      III.362 III.365 III.599
Half-phase filters, frequency response, decimation by two      II.62
Half-plane, area of intersection, with circle      I.38-I.39
Half-space testing      I.240-I.241
Half-tangent      II.381-II.386
Halftoning      297 302;
Halftoning matrix      II.58
Hardware, scrambling integers in      I.222-I.223
Hash tag      III.386-III.387
Hashing function, 3D grid      I.343-I.345
Hashing, for point search      IV.61
Hay box intersection, fast      I.395 I.396
Hay polygon intersection      I.390-I.394
Haze, simulating      I.364-I.365
HDTV      II.154-III.55
Heckbert's algorithm      III.27
Hemi-cube algorithm      II.299 III.324
Hemi-cube algorithm, cubic tetrahedral adaptation      II.299-II.302
Hemispherical projection, triangle      III.314 III.317 III.569
Hermite interpolation      V.212 V.401
Hermite polynomial      II.398-II.399
Hexagonal construction      I.238
Hexakis octahedron      V.82
Hidden-surface removal stage      III.37
Hierarchical traverse      V.246
Hierarchy traversal      II.267-II.272
Hierarchy traversal, bottom-up method      II.270-II.271
Hierarchy traversal, caching      II.268
Hierarchy traversal, combining top-down and bottom-up approaches      II.270-II.271
Hierarchy traversal, top-down list formation      II.268-II.269
High coherence      II.28 II.30
High dimensional      see $N$-dimensional
Highlight      see Specular reflection
Hilbert curve      II.27-II.28
Hilbert curve, coherence of transversal sequences      II.28-II.30
Histogram equalization      IV.474
Hobby's polygonal pens      III.5-III.7
Hollow objects, box-sphere intersection testing      337-I.338
Homogeneous coordinates      IV.23
Homogeneous coordinates, $n$-dimensional      IV.154
Homogeneous coordinates, clipping lines using      IV.128
Homogeneous coordinates, subroutine library for 2D and 3D      IV.534
Homogeneous media, light absorption      278-II.280
Hopf fibration      IV.232
Horner's rule      II.520-11 421
Hot colors      III.57 III.52-III.53
Hot pixels, repairing      III.55-III.56
Hot pixels, test      III.55-III.57
Householder matrix      III.118
HSL Saturation      IV.49
HSL-to - RGB transform, fast      IV.48 IV.49
HSV Saturation      IV.48
Hue Saturation Value      I.239 I.240
Hybrid predictor      II.97-III.00
Hypercones      III.17
Hyperface      III.89-III.91
Hyperlattice      III.89 III.90
Hyperplane, parametric formula      IV.162
Hyperspace      see $N$-dimensional
Hypertexture procedural volume model      IV.401
Hypervoxel      III.89
Hypotenuse, fast approximation      IV.27 IV.31
Hypotenuse, fast approximation, derivation      IV.27 IV.29
Hypotenuse, fast approximation, error analysis      IV.29 IV.31
Hypotenuse, triangles      IV.7-IV.9
Icosahedron, dihedrals      III.75 III.77
Identity, matrix      IV.73
IEEE fast square root      III.58 III.546
IEEE floating point      IV.125
Illumination, Phong model      IV.385 IV.388
Image file compression      II.93-III.00
Image file compression, hybrid predictor      II.97 III.00
Image file compression, prediction-correction coding      II.93 II.94
Image file compression, prediction-correction coding, adaptive      II.94-II.95
Image processing      II.59 III.3
Image processing, adaptive run-length encoding      II.89-II.91
Image processing, bitmap scaling operation optimization      III.19 III.525
Image processing, color dithering      II.72 II.77
Image processing, color reduction filter      III.20-III.22 III.529
Image processing, compact isocontours      III.23-III.28
Image processing, compositing black-and-white bitmaps      III.34-III.35
Image processing, fast anamorphic image scaling      II.78 II.79
Image processing, fast bitmap stretching      III.5III.7 III.511
Image processing, fast boundary generator, composited regions      III.39-III.53 III.541
Image processing, filtered image rescaling      III.8 III.16 III.514
Image processing, image file compression      II.93 III.00
Image processing, image smoothing and sharpening by discrete convolution      II.50 II.56
Image processing, isovalue contours from pixmap      III.29-III.33 III.532
Image processing, ninety-degree bitmap rotator      II.84-II.85
Image processing, noise thresholding in edge images      III.05 III.06
Image processing, optimal filter for reconstruction      III.01-III.04
Image processing, pixels      II.80-II.83
Image processing, run-length encoded image data rotation      II.86-II.88
Image processing, two 1/two - D depth-of-field simulation for computer animation      III.36 III.38
Image reconstruction, optimal filter      III.01 III.04
Image refinement, progressive, gridded sampling      III.361 III.597
Image rescaling, filtered      III.8 III.16 III.514
Image scaling, fast anamorphic      II.78-II.79
Image sharpening, by discrete convolution      II.56
Image smoothing, by discrete convolution      II.56
Image, display, high fidelity      IV.415
Image, enhancement      IV.474
Image, filter, bilinear/trilinear reconstruction      IV.445 IV.521
Image, filter, color reduction, code      III.529
Image, filter, convolution      IV.447
Image, filter, embossing      IV.433
Image, filter, first derivative      III.05
Image, filter, nonuniform quadratic spline      II.101-III.02
Image, quantization      IV.422
Image, resampling      IV.440 IV.449 IV.527
Image, thinning      IV.465
Image, warping      IV.440
Implicit surface      see Surfaces implicit
Importance sampling      III.309
In center, triangles      I.20 I.21
In radius, triangles      I.20 I.21
incircle      IV.145
Inclusion isotony      III.64
Inclusion testing      see Polygon point
Inclusion-exclusion, combinatorics      II.129-III.30
Inertia tensor, superquadric      III.140 III.145 III.153
Inertia tensor, world coordinates      III.145
Infinitesimal rotations, group theory      III.56 III.57
Inhomogeneous media, light absorption      280-II.281
integer arithmetic      IV.123 IV.449 IV.526
Integer square root algorithm      II.387 II.388
Integers      II.371 II.372
Integers, counting through bits under mask      II.372-II.373
Integers, scrambling      I.222 I.223
Integers, tallying on bits      II.373 II.376
Intensity      II.233 II.278-II.279
Intensity, interpolation between adjacent pixels      II.545
Interactive camera control      IV.230
Interactive cursor display      IV.413
Interactive image warp control      IV.440
Interactive orientation control      IV.175
Interlace artifacts, reduction      III.378 III.379
Interlacing      III.376
InterPhong shading      II.232 II.241
InterPhong shading, analysis of formula      II.238 II.240
InterPhong shading, applications      II.241
Interpolation      II.58
Interpolation coefficients, closed loops      IV.81
Interpolation coefficients, open curves      IV.83
Interpolation, B$\acute{e}$zier curves      V.213
Interpolation, B-spline, divided differences      V.213 V.217
Interpolation, bilinear interpolation in 2D array      IV.445 475 IV.521
Interpolation, by factor of two, Lanczos2 sine function      II.58 II.59
Interpolation, formulas, cubic spline      IV.79-IV.84
Interpolation, Gaussian 1/$\sqrt{2}$ filter      II.54 II.56
Interpolation, Gaussian 1/two filter      II.52 II.54 II.56
Interpolation, Gaussian filter      II.50 II.53
Interpolation, Hermite      V.212 V.401
Interpolation, linear      III.122
Interpolation, linear, fast      IV.526
Interpolation, linear, versus splined      III.122
Interpolation, logarithmic space      III.121
Interpolation, of 1D data      IV.241
Interpolation, of image      see Image filter
Interpolation, quaternion, with extra spins      III.96-III.97 461
Interpolation, RGBZ      V.398
Interpolation, slerp      V.62
Interpolation, tent filter      II.59 II.50
Interpolation, tricubic      V.107
Interpolation, trilinear interpolation in 3D array      IV.328 521
Interpolation, using B$\acute{e}$zier curves      III.133-III.136 III.568
Intersection, box and polyhedron      IV.78
Intersection, cone-line      V.227
Intersection, cubic curves      IV.261
Intersection, line      see Line intersections
Intersection, moving polyhedra-viewpoint      V.80
Intersection, of two circles, circle containing      III.7-III.8
Intersection, plane-to-plane      III.233 III.236 III.519
Intersection, polygon-cube      V.375
Intersection, quadrangle surface-line      V.232
Intersection, ray with cone      IV.355
Intersection, ray with cylinder      IV.353 IV.356
Intersection, ray with hyperplane      IV.165
Intersection, ray with implicit surface      IV.113
Intersection, ray with polygon      IV.26
Intersection, ray with quadric surface      III.275 III.283 III.547
Intersection, ray with voxel grid      IV.366
Intersection, rectangle and polygon      IV.77
Intersection, scanline coherent shape algebra      II.37
Intersection, scanline-object      V.242
Intersection, swept sphere-line      V.258
Intersection, triangle-cube      III.236 III.239 III.521
Intersection, two polyhedra      IV.83
Intersection, two-dimensional, exact computation      III.188 III.192 III.591
Interval arithmetic      III.61 III.66 III.554
Interval sampling      II.394 II.395
Inverse color map      III.16
Inverse color map, adjusting blue scanlines      122-III.23
Inverse color map, aliasing      III.23 III.24
Inverse color map, computation      II.116-III.25
Inverse color map, convexity advantage      III.19 III.24
Inverse color map, domain in blue-green plane      120-III.22
Inverse color map, incremental distance calculation      III.17 III.19
Inverse color map, ordering      II.124-III.25
Inverse of a matrix      see Matrix inverse
IRE unites      III.52
Irradiance      III.319 III.320
Iso-surface      IV.324
Isotropic transformations, normal vector      IV.42
Isovalue contours, from pixmap      III.29 III.33 III.532
Iteration, rotation tools      IV.68
Jacobian matrix      III.84 III.155 III.158
Jarvis, Judice, and Nanke filter      II.68
Jell - O      IV.375
Jitter function, use in ray tracing      I.72 I.74
Jitter function, using look-up tables      I.65-I.67
Jitter, generation      I.64 I.74
Jitter, generation, computational cost      I.67-I.68
Jitter, generation, error analysis      I.72
Jitter, generation, sampling properties evaluation      I.69-I.72
Jittered sampling      IV.370
Knot insertion      IV.252
Knot insertion, into B-splines      II.525-II.527
Kochanek-Bartels formulation      II.517 II.519
Kronecker delta function      IV.158 IV.167
Kuhn's triangulation, box      III.246-III.247 III.252 III.253
Label placement on maps      IV.497
Lagrange polynomials      V.210
Lambert's law of absorption      II.279
Lambertian radiosity model      II.385
Lanczos-windowed sine functions      II.56-II.58
Lanczos2 sine function, decimation      II.60 II.61
Lanczos2 sine function, frequency response      II.64-II.65
Lanczos2 sine function, interpolation by factor of two      II.58-II.59
Lanczosthree filter      III.14 III.16
Lattice, integral, integral radius circle on      IV.7-I.60
Law of Cosines      II.3
Law of Sines      II.3
Law of tangents      II.3
layout      IV.497 IV.505
ldexp      II.82-II.83
Least-squares approximations, B$\acute{e}$zier curves and surfaces      II.506-II.511
Least-squares fit, linear      V.92
Length-preserving matrix group      II.344-II.345
Level set      IV.52
Lie algebra      V.59
Light absorption, homogeneous media      II.278-II.280
Light absorption, inhomogeneous media      II.280-II.281
Light absorption, translucent media      II.277-II.282
Light reflection      II.282
Light sensing device      III.61-III.62
lighting      III.226 (see also Illumination computations)
line drawing      I.98
Line drawing, anti-aliasing lines      II.05 II.06
Line drawing, digital      I.99-II.00
Line drawing, fat lines on raster grid      III.5-II.20
Line drawing, filling in bevel joints      II.07-III.3
Line drawing, for 3D voxel traversal      IV.366
Line drawing, for fast linear interpolation      IV.526
Line drawing, symmetric double step line algorithm      II.01-II.04
Line drawing, two-dimensional clipping      II.21-II.28
Line equation      III.190
Line parameterization      V.92
Line structures, 2D      I.3-I.5
Line, area of intersection, thick, with circle      IV.0-IV.2
Line, clipping      see Clipping line
Line, distance to point      II.0 III.0-III.3
Line, intersection      see also Scanline coherent shape algebra
Line, intersection 3D      I.304
Line, intersection, 2D      IV.141
Line, intersection, Apollonius's 10th problem      II.19-II.24
Line, intersection, bounding circle      III.5-III.6
Line, intersection, calculation, polygons      II.28
Line, intersection, circle containing intersection of two circles      17-III.8
Line, intersection, distance from point to line      II.10-III.3
Line, intersection, of line segments      II.7-II.9 III.199 III.202 500
Line, intersection, Peano curve generation algorithm      25-II.26
Line, intersection, point of, 2D      II.1
Line, intersection, segments      II.7-II.9
Line, intersection, space-filling curve      II.27-II.28
Line, intersection, traversal      II.26 II.27
Line, intersection, with circle      IV.-I.6
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