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                    | Paeth A.W. (ed.) — Graphics gems (volume 5) |  
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                    | Предметный указатель |  
                    | | Gram - Schmidt orthogonalization procedure, modified      III.112 III.113 116 Graph labels, nice numbers      I.61-I.63
 Graph, display of      IV.505
 graphic design      IV.497 IV.505
 Graphics libraries      V.400
 Graphics workstations, motion blur      III.374 III.382 III.606
 Gray interior points      I.244
 Gray ramp      III.63-III.64
 Great circle      IV.132
 Great circle, arc, code to draw      IV.178
 Great circle, plotting      II.540-II.544
 Green's theorem      V.40
 Grid, for fast point search      IV.61
 Grid, for faster point-in-polygon testing      IV.29
 Grid, interpolating in a      IV.521
 Grid, iso-surface of grid data      IV.326
 Grid, traversing a 3D      IV.366
 Gridded sampling, progressive image refinement      III.361 III.597
 Group theory      II.343-II.344
 Group theory, of infinitesimal rotations      III.56-III.57
 Haar test      III.125
 Half-angle identity, digital computation      II.381-II.386
 Half-angle relations      II.6
 Half-open intervals, polygon scan conversion      III.362 III.365 III.599
 Half-phase filters, frequency response, decimation by two      II.62
 Half-plane, area of intersection, with circle      I.38-I.39
 Half-space testing      I.240-I.241
 Half-tangent      II.381-II.386
 Halftoning      297 302;
 Halftoning matrix      II.58
 Hardware, scrambling integers in      I.222-I.223
 Hash tag      III.386-III.387
 Hashing function, 3D grid      I.343-I.345
 Hashing, for point search      IV.61
 Hay box intersection, fast      I.395 I.396
 Hay polygon intersection      I.390-I.394
 Haze, simulating      I.364-I.365
 HDTV      II.154-III.55
 Heckbert's algorithm      III.27
 Hemi-cube algorithm      II.299 III.324
 Hemi-cube algorithm, cubic tetrahedral adaptation      II.299-II.302
 Hemispherical projection, triangle      III.314 III.317 III.569
 Hermite interpolation      V.212 V.401
 Hermite polynomial      II.398-II.399
 Hexagonal construction      I.238
 Hexakis octahedron      V.82
 Hidden-surface removal stage      III.37
 Hierarchical traverse      V.246
 Hierarchy traversal      II.267-II.272
 Hierarchy traversal, bottom-up method      II.270-II.271
 Hierarchy traversal, caching      II.268
 Hierarchy traversal, combining top-down and bottom-up approaches      II.270-II.271
 Hierarchy traversal, top-down list formation      II.268-II.269
 High coherence      II.28 II.30
 High dimensional      see
  -dimensional Highlight      see Specular reflection
 Hilbert curve      II.27-II.28
 Hilbert curve, coherence of transversal sequences      II.28-II.30
 Histogram equalization      IV.474
 Hobby's polygonal pens      III.5-III.7
 Hollow objects, box-sphere intersection testing      337-I.338
 Homogeneous coordinates      IV.23
 Homogeneous coordinates,
  -dimensional      IV.154 Homogeneous coordinates, clipping lines using      IV.128
 Homogeneous coordinates, subroutine library for 2D and 3D      IV.534
 Homogeneous media, light absorption      278-II.280
 Hopf fibration      IV.232
 Horner's rule      II.520-11 421
 Hot colors      III.57 III.52-III.53
 Hot pixels, repairing      III.55-III.56
 Hot pixels, test      III.55-III.57
 Householder matrix      III.118
 HSL Saturation      IV.49
 HSL-to - RGB transform, fast      IV.48 IV.49
 HSV Saturation      IV.48
 Hue Saturation Value      I.239 I.240
 Hybrid predictor      II.97-III.00
 Hypercones      III.17
 Hyperface      III.89-III.91
 Hyperlattice      III.89 III.90
 Hyperplane, parametric formula      IV.162
 Hyperspace      see
  -dimensional Hypertexture procedural volume model      IV.401
 Hypervoxel      III.89
 Hypotenuse, fast approximation      IV.27 IV.31
 Hypotenuse, fast approximation, derivation      IV.27 IV.29
 Hypotenuse, fast approximation, error analysis      IV.29 IV.31
 Hypotenuse, triangles      IV.7-IV.9
 Icosahedron, dihedrals      III.75 III.77
 Identity, matrix      IV.73
 IEEE fast square root      III.58 III.546
 IEEE floating point      IV.125
 Illumination, Phong model      IV.385 IV.388
 Image file compression      II.93-III.00
 Image file compression, hybrid predictor      II.97 III.00
 Image file compression, prediction-correction coding      II.93 II.94
 Image file compression, prediction-correction coding, adaptive      II.94-II.95
 Image processing      II.59 III.3
 Image processing, adaptive run-length encoding      II.89-II.91
 Image processing, bitmap scaling operation optimization      III.19 III.525
 Image processing, color dithering      II.72 II.77
 Image processing, color reduction filter      III.20-III.22 III.529
 Image processing, compact isocontours      III.23-III.28
 Image processing, compositing black-and-white bitmaps      III.34-III.35
 Image processing, fast anamorphic image scaling      II.78 II.79
 Image processing, fast bitmap stretching      III.5III.7 III.511
 Image processing, fast boundary generator, composited regions      III.39-III.53 III.541
 Image processing, filtered image rescaling      III.8 III.16 III.514
 Image processing, image file compression      II.93 III.00
 Image processing, image smoothing and sharpening by discrete convolution      II.50 II.56
 Image processing, isovalue contours from pixmap      III.29-III.33 III.532
 Image processing, ninety-degree bitmap rotator      II.84-II.85
 Image processing, noise thresholding in edge images      III.05 III.06
 Image processing, optimal filter for reconstruction      III.01-III.04
 Image processing, pixels      II.80-II.83
 Image processing, run-length encoded image data rotation      II.86-II.88
 Image processing, two 1/two - D depth-of-field simulation for computer animation      III.36 III.38
 Image reconstruction, optimal filter      III.01 III.04
 Image refinement, progressive, gridded sampling      III.361 III.597
 Image rescaling, filtered      III.8 III.16 III.514
 Image scaling, fast anamorphic      II.78-II.79
 Image sharpening, by discrete convolution      II.56
 Image smoothing, by discrete convolution      II.56
 Image, display, high fidelity      IV.415
 Image, enhancement      IV.474
 Image, filter, bilinear/trilinear reconstruction      IV.445 IV.521
 Image, filter, color reduction, code      III.529
 Image, filter, convolution      IV.447
 Image, filter, embossing      IV.433
 Image, filter, first derivative      III.05
 Image, filter, nonuniform quadratic spline      II.101-III.02
 Image, quantization      IV.422
 Image, resampling      IV.440 IV.449 IV.527
 Image, thinning      IV.465
 Image, warping      IV.440
 Implicit surface      see Surfaces implicit
 Importance sampling      III.309
 In center, triangles      I.20 I.21
 In radius, triangles      I.20 I.21
 incircle      IV.145
 Inclusion isotony      III.64
 Inclusion testing      see Polygon point
 Inclusion-exclusion, combinatorics      II.129-III.30
 Inertia tensor, superquadric      III.140 III.145 III.153
 Inertia tensor, world coordinates      III.145
 Infinitesimal rotations, group theory      III.56 III.57
 Inhomogeneous media, light absorption      280-II.281
 integer arithmetic      IV.123 IV.449 IV.526
 Integer square root algorithm      II.387 II.388
 Integers      II.371 II.372
 
 | Integers, counting through bits under mask      II.372-II.373 Integers, scrambling      I.222 I.223
 Integers, tallying on bits      II.373 II.376
 Intensity      II.233 II.278-II.279
 Intensity, interpolation between adjacent pixels      II.545
 Interactive camera control      IV.230
 Interactive cursor display      IV.413
 Interactive image warp control      IV.440
 Interactive orientation control      IV.175
 Interlace artifacts, reduction      III.378 III.379
 Interlacing      III.376
 InterPhong shading      II.232 II.241
 InterPhong shading, analysis of formula      II.238 II.240
 InterPhong shading, applications      II.241
 Interpolation      II.58
 Interpolation coefficients, closed loops      IV.81
 Interpolation coefficients, open curves      IV.83
 Interpolation, B
  zier curves      V.213 Interpolation, B-spline, divided differences      V.213 V.217
 Interpolation, bilinear interpolation in 2D array      IV.445 475 IV.521
 Interpolation, by factor of two, Lanczos2 sine function      II.58 II.59
 Interpolation, formulas, cubic spline      IV.79-IV.84
 Interpolation, Gaussian 1/
  filter      II.54 II.56 Interpolation, Gaussian 1/two filter      II.52 II.54 II.56
 Interpolation, Gaussian filter      II.50 II.53
 Interpolation, Hermite      V.212 V.401
 Interpolation, linear      III.122
 Interpolation, linear, fast      IV.526
 Interpolation, linear, versus splined      III.122
 Interpolation, logarithmic space      III.121
 Interpolation, of 1D data      IV.241
 Interpolation, of image      see Image filter
 Interpolation, quaternion, with extra spins      III.96-III.97 461
 Interpolation, RGBZ      V.398
 Interpolation, slerp      V.62
 Interpolation, tent filter      II.59 II.50
 Interpolation, tricubic      V.107
 Interpolation, trilinear interpolation in 3D array      IV.328 521
 Interpolation, using B
  zier curves      III.133-III.136 III.568 Intersection, box and polyhedron      IV.78
 Intersection, cone-line      V.227
 Intersection, cubic curves      IV.261
 Intersection, line      see Line intersections
 Intersection, moving polyhedra-viewpoint      V.80
 Intersection, of two circles, circle containing      III.7-III.8
 Intersection, plane-to-plane      III.233 III.236 III.519
 Intersection, polygon-cube      V.375
 Intersection, quadrangle surface-line      V.232
 Intersection, ray with cone      IV.355
 Intersection, ray with cylinder      IV.353 IV.356
 Intersection, ray with hyperplane      IV.165
 Intersection, ray with implicit surface      IV.113
 Intersection, ray with polygon      IV.26
 Intersection, ray with quadric surface      III.275 III.283 III.547
 Intersection, ray with voxel grid      IV.366
 Intersection, rectangle and polygon      IV.77
 Intersection, scanline coherent shape algebra      II.37
 Intersection, scanline-object      V.242
 Intersection, swept sphere-line      V.258
 Intersection, triangle-cube      III.236 III.239 III.521
 Intersection, two polyhedra      IV.83
 Intersection, two-dimensional, exact computation      III.188 III.192 III.591
 Interval arithmetic      III.61 III.66 III.554
 Interval sampling      II.394 II.395
 Inverse color map      III.16
 Inverse color map, adjusting blue scanlines      122-III.23
 Inverse color map, aliasing      III.23 III.24
 Inverse color map, computation      II.116-III.25
 Inverse color map, convexity advantage      III.19 III.24
 Inverse color map, domain in blue-green plane      120-III.22
 Inverse color map, incremental distance calculation      III.17 III.19
 Inverse color map, ordering      II.124-III.25
 Inverse of a matrix      see Matrix inverse
 IRE unites      III.52
 Irradiance      III.319 III.320
 Iso-surface      IV.324
 Isotropic transformations, normal vector      IV.42
 Isovalue contours, from pixmap      III.29 III.33 III.532
 Iteration, rotation tools      IV.68
 Jacobian matrix      III.84 III.155 III.158
 Jarvis, Judice, and Nanke filter      II.68
 Jell - O      IV.375
 Jitter function, use in ray tracing      I.72 I.74
 Jitter function, using look-up tables      I.65-I.67
 Jitter, generation      I.64 I.74
 Jitter, generation, computational cost      I.67-I.68
 Jitter, generation, error analysis      I.72
 Jitter, generation, sampling properties evaluation      I.69-I.72
 Jittered sampling      IV.370
 Knot insertion      IV.252
 Knot insertion, into B-splines      II.525-II.527
 Kochanek-Bartels formulation      II.517 II.519
 Kronecker delta function      IV.158 IV.167
 Kuhn's triangulation, box      III.246-III.247 III.252 III.253
 Label placement on maps      IV.497
 Lagrange polynomials      V.210
 Lambert's law of absorption      II.279
 Lambertian radiosity model      II.385
 Lanczos-windowed sine functions      II.56-II.58
 Lanczos2 sine function, decimation      II.60 II.61
 Lanczos2 sine function, frequency response      II.64-II.65
 Lanczos2 sine function, interpolation by factor of two      II.58-II.59
 Lanczosthree filter      III.14 III.16
 Lattice, integral, integral radius circle on      IV.7-I.60
 Law of Cosines      II.3
 Law of Sines      II.3
 Law of tangents      II.3
 layout      IV.497 IV.505
 ldexp      II.82-II.83
 Least-squares approximations, B
  zier curves and surfaces      II.506-II.511 Least-squares fit, linear      V.92
 Length-preserving matrix group      II.344-II.345
 Level set      IV.52
 Lie algebra      V.59
 Light absorption, homogeneous media      II.278-II.280
 Light absorption, inhomogeneous media      II.280-II.281
 Light absorption, translucent media      II.277-II.282
 Light reflection      II.282
 Light sensing device      III.61-III.62
 lighting      III.226 (see also Illumination computations)
 line drawing      I.98
 Line drawing, anti-aliasing lines      II.05 II.06
 Line drawing, digital      I.99-II.00
 Line drawing, fat lines on raster grid      III.5-II.20
 Line drawing, filling in bevel joints      II.07-III.3
 Line drawing, for 3D voxel traversal      IV.366
 Line drawing, for fast linear interpolation      IV.526
 Line drawing, symmetric double step line algorithm      II.01-II.04
 Line drawing, two-dimensional clipping      II.21-II.28
 Line equation      III.190
 Line parameterization      V.92
 Line structures, 2D      I.3-I.5
 Line, area of intersection, thick, with circle      IV.0-IV.2
 Line, clipping      see Clipping line
 Line, distance to point      II.0 III.0-III.3
 Line, intersection      see also Scanline coherent shape algebra
 Line, intersection 3D      I.304
 Line, intersection, 2D      IV.141
 Line, intersection, Apollonius's 10th problem      II.19-II.24
 Line, intersection, bounding circle      III.5-III.6
 Line, intersection, calculation, polygons      II.28
 Line, intersection, circle containing intersection of two circles      17-III.8
 Line, intersection, distance from point to line      II.10-III.3
 Line, intersection, of line segments      II.7-II.9 III.199 III.202 500
 Line, intersection, Peano curve generation algorithm      25-II.26
 Line, intersection, point of, 2D      II.1
 Line, intersection, segments      II.7-II.9
 Line, intersection, space-filling curve      II.27-II.28
 Line, intersection, traversal      II.26 II.27
 Line, intersection, with circle      IV.-I.6
 
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