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Paeth A.W. (ed.) — Graphics gems (volume 5)
Paeth A.W. (ed.) — Graphics gems (volume 5)



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Название: Graphics gems (volume 5)

Автор: Paeth A.W. (ed.)

Язык: en

Рубрика: Computer science/Вычислительная геометрия/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1995

Количество страниц: 440

Добавлена в каталог: 20.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Bounding volumes, crectangular, primitives      III.295 III.300 III.555
Bounding volumes, csorting      II.272
Bounding volumes, csphere      III.298 III.299
Bounding volumes, ctorus      III.299
Bounding volumes, cylinder      III.296 III.297
box      I.326
Box filter      II.59 II.80 II.51-II.52 III.13 III.15
Box, intersection with ray, fast      I.395-I.396
Box, Kuhn's triangulation      III.246 III.247 III.252 III.253
Box-sphere intersection testing      I.335-I.339
Branching      IV.58-IV.61
BRDF      V.285
Bresenham algorithm (pixel rendering), exact clipping      317
Bresenham algorithm (pixel rendering), inverse algorithm, pixel to vector      338
Bresenham's algorithm      II.01 (see also Line drawing)
Bresenham's algorithm, exact clipping      V.317
Bresenham's algorithm, inverse algorithm, pixel to vector      V.338
Bresenham's algorithm, line drawing algorithm      II.05-II.06 III.5III.5
Bresenham's algorithm, spheres-to-voxels conversion      I.327 I.329
Bresenham's circles      II.548-II.549
Brightness mapping      IV.415
BSP trees      see Binary space-partitioning trees
Bump Mapping      III.06 IV.433
Bumpy sampling, anti-aliasing filters that minimize      II.54-II.56
Butz's algorithm      II.25
Cache performance, increasing      II.87
Caching      II.268
Camera transformation      IV.230
Canonical fill algorithm      I.279
Cardano's Formula      IV.05
Cartesian color cubes      I.254-I.255
Cartesian products, color pixels      I.254-I.256
Cartesian products, extensions      I.256
Cartesian triple, factoring into      I.255-I.256
Cartography      see Map projections
Catmull - Rom interpolation      V.107
Catmull - Rom splines      218
Catmull-Rom splines      V.218
Cell ambiguity      V.98
Cell occupancy, for different grid sizes      I.262
Center of gravity, triangles      I.20-I.21
Center of mass, superquadrics      III.139
Central projection      I.315
Centroid of a polygon      IV.3
Chain code      V.324 (see also Edge contours)
Chain rule      III.84
Change matrix, iteration      IV.68-IV.69
Change-of-focus simulation      III.38
Channel, frame buffer      I.217-I.218
Characteristic matrix      75; see Conic sections
Characteristic matrix, header file      III.393-III.395
Chebychev polynomials      I.60
Chord-length parameterization      I.617 I.621
Chrominance      III.50
Cibachrome      III.64-III.65
Cibatrans      III.64 III.65
CIELAB, CIELUV color spaces      V.62
Circle clipping algorithm      III.182 III.187 III.587
Circle, 2D      IV.-I.5
Circle, anti-aliased generation      II.545-II.549
Circle, area of intersection, two circles      IV.3-IV.6
Circle, area of intersection, with half-plane      I.38-I.39
Circle, area of intersection, with thick line      IV.0-IV.2
Circle, bounding      III.5-III.6
Circle, Bresenham's algorithm      I.327-I.329
Circle, circumscribing a triangle      IV.47 IV.143
Circle, containing intersection of two circles      III.7-III.8
Circle, drawing, shear algorithm      II.92-II.93
Circle, inscribing a triangle      IV.145
Circle, integral radius, on integral lattices      IV.7-I.60
Circle, intersection with line, 2D      IV.16
Circle, intersection with rectangle, fast checking      IV.1-IV.3
Circle, tangent line, 2D      I.5
Circle, tangent line, perpendicular to line      I.8 I.9
Circle, tangent line, to two circles, 2D      I.7-I.8
Circle, touching three given circles      III.9-II.24
Circle, with radials      II.383
Circular arc fillet, joining two lines      193-III.198 III.596
Circular arc, straight-line approximation      435-II.539
Circumcenter, triangles      I.20 I.23
circumcircle      IV.47 IV.143
Circumference, computing, binary digital image      107 II.111
Circumradius, triangles      I.20-I.23
Circumspheres (space packing)      V.67 V.270
CLAHE (contrast limited adaptive histogram equalization)      IV.476
Class numbers      III.5-III.6
Clipping 3D homogeneous, triangle strips      II.219-II.231
Clipping, 2D      see Two-dimensional clipping
Clipping, complex      II.54
Clipping, generic convex polygons      I.84-I.86
Clipping, line, $n$-dimensional      IV.159
Clipping, line, in 2D and 4D      IV.125
Clipping, scanline-object      V.242
Clipping, Sutherland - Hodgman      V.51
Clipping, vector-viewport      V.314
Clipping, view frustum      V.127
Closed loops, cubic spline interpolation formulas      IV.80-IV.82
Clustered-dot dither      II.63
Clustered-dot dither, macros, vector operations      III.505
Cohen - Sutherland clipping algorithm      V.315
Coherence      II.26
Coherence measure      II.28 II.30
Collision detection      IV.83
Collision testing, viewpoint, moving polyhedra      V.380
Collision testing, viewpoint, static polygons      V.128
Color cube      I.233-I.234 I.254-I.255
Color descriptor table      III.54
Color dithering      II.72-II.77
Color dithering, conventions      II.72
Color dithering, error-propagation dithering      II.75-II.77
Color dithering, gamma correction      II.72-II.73
Color dithering, ordered dithering      II.73-II.75
Color hardcopy, frame buffer      III.63-III.65
Color image display      IV.415
Color image display quantization      IV.422
Color image display, subroutines useful for RBG images      IV.534
Color maps (LUTS)      I.216-I.218 IV.401 IV.413
Color maps (LUTS), animation, random algorithm      III.34-III.37
Color maps (LUTS), basic architecture      I.215
Color maps (LUTS), geometrically determined      I.233 III.53
Color maps (LUTS), interpolation      III.38
Color maps (LUTS), manipulation, 1-to-1 pixel transforms      I.270-I.274
Color maps (LUTS), pseudo, PHIGS PLUS      III.38-III.50
Color maps (LUTS), visible selections      III.77 IV.413
Color pixels, Cartesian products      I.254-I.256
color printers      III.65
Color quantization      see also Octree quantization
Color quantization, algorithm details and analysis      131-III.32
Color quantization, based on variance minimization      III.27
Color quantization, Cartesian      I.254
Color quantization, color statistic computations      III.28-III.31
Color quantization, error      III.26-III.28
Color quantization, experimental results      III.33
Color quantization, inverse color mapping      III.16
Color quantization, octree based      I.287
Color quantization, onto fourteen values      I.233
Color quantization, onto sixteen values      III.53
Color quantization, optimal, statistical computations      III.26-III.33
Color quantization, variance minimizing, optimal      III.26
Color reduction filter      III.20-III.22 III.529
Color reference frame      III.58
Color rendering, linear      III.343 III.348 III.583
Color solid, four-bit      I.235-I.236
Color statistics, computations      III.28-III.31
Color television monitor, calibration      III.59 III.62
Combinatorics, inclusion-exclusion      III.29-III.30
Compact cubes      III.24 III.28
Compact isocontours      III.23 III.28
Compact isocontours, compact cubes      III.24 III.28
Compact isocontours, cube-based contouring      III.23 III.24
Compaction algorithm      II.89
Complex clipping      II.54
Complex number      IV.139
Complexity analysis, RGB triples      I.244
Composited regions, boundary generator      II.153 III.541
Compositing stage      III.37
Compression      II.59
compression ratios      II.97 III.00
Compression techniques      II.89
Compression, image file      II.93-III.00
Computational cost, jitter generation      I.67-I.68
Concave polygon, scan conversion      I.87 I.91
Concave polygon, testing for      IV.7
Conducting medium, light reflection      II.286
Cone plus cosine      II.55-II.56
Cone, bounding volume      III.297
Cone, equation for      IV.321
Cone, intersection of ray with      IV.355
Cone-ellipsoid intersection      I.321-I.322
Cone-line intersection      V.227
Conformal mapping      see Map projections
Conic sections      V.72
Conjugate diameters      III.169 III.171
Connection algorithm, two - D drawing      III.173 III.181 III.580
Connection algorithm, two - D drawing, definitions      III.173 III.174
Connection algorithm, two - D drawing, overcrossing correction      III.179 III.180
Connection algorithm, two - D drawing, translate and rotate algorithm      III.174 III.179
Constants, full precision      IV.34
Constraints for interactive rotation      IV.177
Continued fractions      V.26
Continuity conditions, cubic B$\acute{e}$zier curves      I.615-I.616
Continuous image      I.246
Continuous signals      II.57
Contour data, defining surfaces from      IV.58-IV.61
Contours, defining      IV.54
Contours, edge      V.338
Contours, surface      V.99
Contours, swept      IV.62-IV.64
Contrast cursor      IV.413
Contrast enhancement      IV.401 IV.474
Contrast enhancement transform      II.97-II.98 I.202 I.270-I.271 I.274
Contrast, display of high      IV.415
Convex decompositions, polygons      I.97
Convex polygon      IV.7 IV.25 IV.141
Convex polyhedron, collision detection      IV.83
Convolution      IV.447
Convolution kernel      II.50-II.51
Coordinate frames      IV.22-IV.32
Coordinate frames, matrix representation      IV.24
Coordinate frames, problem solving examples      IV.27-IV.32
Coordinate frames, vectors and points      IV.22-IV.23 IV.26
Coordinate Rotation Digital Computer      see CORDIC
Coordinate, barycentric      211
Coordinate, homogeneous      112 214
Coordinate, transformation      111
Coordinate, unit-cube frame representation      141
Coordinates, barycentric      V.211
Coordinates, homogeneous      IV.23 V.112 V.214
Coordinates, nonhomogeneous      IV.23
Coordinates, transformation      V.111
Coordinates, unit-cube frame representation      V.141
Coplanar sets, of nearly coplanar polygons      III.230 III.512
CORDIC, vector rotation      IV.94 IV.97
Corner rounding      IV.145
Corner value      IV.53-IV.54
Cosine, angles between lines, 2D      III.
Cosine, in exponentials      II.5
Covariance matrix      V.113
Crack prevention      IV.292
Crack prevention, space packing lattices      III.74
Cramer's rule      IV.38 IV.90 IV.142 IV.164
Cross product      II.333-II.334
Cross product, $n$-dimensional      IV.156 IV.167
Cross product, identity      IV.158 IV.397
Cross product, in 2D      IV.140
Cross product, in four dimensions and beyond      III.84 III.88
Cross product, matrix      IV.73
Cross product, sign calculation      II.392-II.393
Cross-section, positioning and orienting      IV.70
Cube, bounding volume      III.295 III.296
Cube, dihedral      II.174-III.75
Cube, intersection with triangle      III.236 III.239 III.521
Cube-based contouring      III.23 III.24
Cubic      see also Cubic lattices
Cubic B$\acute{e}$zier curves      IV.79 I.614 II.528-II.529
Cubic B$\acute{e}$zier curves, continuity conditions      I.615-I.616
Cubic B$\acute{e}$zier curves, forward differencing      I.600-I.601 I.603
Cubic B$\acute{e}$zier curves, geometrically continuous      II.528-II.534
Cubic B-spline      III.14-III.15
Cubic curve      II.513
Cubic curve, planar      IV.75-IV.78
Cubic equations, Descartes - Euler - Cardano      8
Cubic equations, Descartes-Euler-Cardano      V.8
Cubic equations, Ferrari's      V.7
Cubic equations, Neumark's      V.9
Cubic lattice, face centered      68 (see also Rhombic dodecahedron)
Cubic lattices      V.62
Cubic lattices, body centered      V.68
Cubic lattices, face centered      V.68 (see also Rhombic dodecahedron)
Cubic marching cubes      98
Cubic roots      IV.04-IV.07
Cubic spline interpolation formulas      IV.79-IV.84
Cubic spline interpolation formulas, closed loops      IV.80-IV.82
Cubic spline interpolation formulas, open curves      IV.82-IV.83
Cubic symmetric polyhedra      78 83
Cubic tetrahedral algorithm, delta form-factor calculation      III.324-III.328 III.575
Cubic tetrahedron, adaptation of hemi-cube algorithm      II.299-II.302
Cubic triangle      II.513
Cubic triangle, conversion to rectangular patches      III.260 III.261
Cubic, lattice, body centered      68 (see also Truncated octahedron)
Cubic, marching cubes      V.98
Cubic, symmetric polyhedra      V.78 V.83
Cubic, tricubic interpolation      V.107
Cuboctahedron      I.237 V.70
Culling, back-face      127
Culling, backface      I.346-I.347 IV.44-IV.45 V.127
Culling, view-frustum      V.127
Cumulative transformation matrix      III.295
Current object area      II.28
Cursor      IV.413
Curvature vector      IV.68
Curve tessellation criteria      III.262 III.265
Curves and surfaces      II.505 (see also Surfaces)
Curves and surfaces, anti-aliased circle generation      II.545-II.549
Curves and surfaces, B$\acute{e}$zier      see B$\acute{e}$zier curves and surfaces
Curves and surfaces, B-spline      IV.252
Curves and surfaces, fitting      see Digitized curve fitting
Curves and surfaces, great circle plotting      II.540 II.544
Curves and surfaces, interpolation with variable control point approximation      II.517-II.519
Curves and surfaces, intersection of cubic      IV.261
Curves and surfaces, knot insertion      IV.252
Curves and surfaces, Menelaus's theorem      II.524-II.527
Curves and surfaces, number of segments      II.535-II.536
Curves and surfaces, open, cubic spline interpolation formulas      582-IV.83
Curves and surfaces, Peano      II.25-II.26
Curves and surfaces, polynomials, symmetric evaluation      420-II.523
Curves and surfaces, rational      IV.256
Curves and surfaces, reparametrization      IV.263 IV.441
Curves and surfaces, smoothing      IV.241
Curves and surfaces, straight-line approximation of circular arc      II.535-II.539
Curves and surfaces, subdivision      IV.251
Cyclic sequences, fast generation      III.67-III.76 III.558
Cylinder, bounding volume      III.296 III.297
Cylinder, equation for      IV.321
Cylinder, generalized, reference frames      IV.67
Cylinder, intersection of ray with      IV.353 IV.356
Cylinder, normal vector      IV.359
Cylinder, with changing cross-sections      IV.70-IV.71
Cylindrical equal area      I.318-I.319
Cylindrical equirectangular map      I.310
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