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Harris R. — Crafting the New Conversational Speech Systems
Harris R. — Crafting the New Conversational Speech Systems



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Íàçâàíèå: Crafting the New Conversational Speech Systems

Àâòîð: Harris R.

Àííîòàöèÿ:

Soundly anchored in user centered design and natural language studies, this supremely practical book is loaded with examples, how-to advice, and design templates. Drawing widely on decades of research - in HCI, dialogue design, pragmatics, linguistics, lexicography, conversation analysis, computational linguistics, and cognitive and social psychology - Randy Allen Harris outlines the principles of how people use language interactively, and illustrates every aspect of design work


ßçûê: en

Ðóáðèêà: Ðàçíîå/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Ãîä èçäàíèÿ: 2004

Êîëè÷åñòâî ñòðàíèö: 624

Äîáàâëåíà â êàòàëîã: 30.12.2007

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
Experience level of user      421
Experience, contrary to      198n
Expert users      405
Expert, subject-matter      237 240
Expert, technology      236—237 240
Explicit feedback      384 (see also “Feedback.”)
Explicit prompt      see “Prompt.”
Explicit prompting, dialogue and      357
Expressive acts, definition of      530
Expressive dialogue acts      109 110
Expressives      104 121
Extensible Markup Language (XML), definition of      550
Extraction, content      55n
Failure, recognition      see “Recognition error.”
False acceptance, definition of      530
False alarm      see “Insertion.”
False mapping      see “Substitutions; Substitution error.”
False recognition      see “False acceptance.”
False rejection      350-351 (see also “Rejection.”)
Farley, Mike      230
Feedback      158 421
Feedback, backchanneled      148n
Feedback, definition of      530
Feedback, explicit      384
Feedback, groundskeeping and      145—149
Feedback, implicit      384
Feedback, inferential      384 (see also “Feedback.”)
Feedback, lack of      384—385
Feedback, levels of, dialogue and      383—388
Feedback, open      384
Feel, sound and, definition of      543
Felicity conditions, definition of      530
Female      316n 317n
Female agents      346
Field of register      121
Field studies      513
Field studies, iterative evaluation and      510—512
Field, definition of      530
Filtering through the phone, definition of      530
Filters, input, Wizard of Oz and      483
Finer mesh prompts scenario, dialogue and      453
Finite state machine, definition of      531
First time openings, dialogue and      447
Firth, J. R.      33 84n 196 280
Fishman, Pamela      372 379
Fixed initiative      153 158
Flattened-menu interaction for schema      462
Flexibility, heuristic evaluation and      506
Floor, definition of      531
Flow rate, information, voice interfaces and      213—214
Flow, call      see “Call flow.”
Flow, dialogue      see “Dialogue flow.”
Flow, information      219
Flow, sense of, Wizard of Oz and      494
Flow-regulating acts      103 104 158
Flow-regulating acts, definition of      531
Flow-regulating dialogue acts      138—143
Ford      233
Formant      48n
Formant models      68n
Formant structure      48n
Formant synthesis, definition of      531
Formant, definition of      531
Forster, E. M.      179
Fraser, Norman M.      302
Frequency of task      262
Fricatives, definition of      531
Fully specified functionally habitable call flow for schema      463
Function words, definition of      531
Functional habitability      297 (see also “Habitability.”)
Functions, interaction architect and      227
Functions, interactive-dialogue writers and      231—232
Functions, lexicographer and      229
Functions, quality assurance prime and      234
Functions, soundscape designer and      233
Functions, usability prime and      235—236
Furnas, George W.      296 361 419
Fusion, definition of      531
Gain, definition of      531
Gardner-Bonneau, Daryle      24 127
Gathering data      250—261
Geisel, Theodor S.      76
Gender, agent design and      315—318 316n 317n 318n
Genderlects      318n
Genealects      318n
General Magic      319n 331—336 334n
genres      318n
Genres, emergent      21
George, Paul      27
Giangola, James P.      431
Gibberish      159
Gilbert, Nigel      302
Given information      85—87
goals      262
Goals, definition of      531
Goals, habitability      266
Goat      142n
Goldwyn, Samuel      52
Gomez, Louis M.      296 361 419
Gong, Li      341
Goodwill, agent design and      326—330
Gould, John      242
Gound      262
Grammar      26 41 43 59
Grammar, definition of      531
Grammatical      28
Grammatical constructs, commonly used, determining      287—291
Grammaticality      44
Graph, contribution      see “Contribution model.”
Graphemes      47
Graphemes, definition of      531
Graphic interfaces      4 7—8
Graphic interfaces, definition of      531—532
Graphical User Interface (GUI) auditory, double-pronunciation entry for      280 (see also “Graphic interfaces.”)
Graphical User Interface (GUI) auditory, voice interfaces and      211—214 (see also “Graphic interfaces.”)
Greco-Roman stasis theory      259n
Greeting, definition of      532
Grice, Paul      78 79n 164
Gricean maxims, definition of      532
Gricean/Conversational groupings      500n
Grice’s maxims      88—89
Ground, common      see “Ground.”
Ground, conversational      see “Ground.”
Ground, definition of      532
Grounding criteria      421
Grounding criteria, definition of      532
Grounding criteria, dialogue and      381—383
Grounding, definition of      532
Groundskeeping      143—157
Groundskeeping acts      103 104 158
Groundskeeping acts, definition of      532
GUI      see “Graphical User Interface (GUI).”
H LT      see “Human Language Technology (HLT).”
Habitability goals      266
Habitability,      220 517—519
Habitability, conceptual      see “Habitability.”
Habitability, definition of      532
Habitability, functional      297 (see also “Habitability.”)
Habitability, lexical      297 (see also “Habitability.”)
Habitability, syntactic      297
Habitability, syntactic, definition of      545
Habitability, voice interfaces and      217—219
Habitable      see “Habitability.”
Habitable call flow for takeout/delivery phone service      465
Habitable speech system, definition of      266
Hafner, Katie      16
HAL-9000      301n
Halliday, M.      87 172 177
Hanks, Patrick      269
Harris, Zellig      218n
Harvesting script      273n
Harvesting, web      273n
Hasan, Ruqaiya      172 177
Hayes, Philip J.      241 347
Hazardous spiral-lookalikes      238n
HCI      see “Human Computer Interaction (HCI).”
Headword      275n
Headword bank      275n
Headword, definition of      532
Hearing words, rate of      213n
Hemingway, Ernest      230
Hempelmann, Christian      424
Heteronyms, definition of      533
Heuristic evaluation      505—507 513
HeyAnita      48
Hidden Markov Model (HMM), definition of      533
Hierarchical interactions      220
Hipp, D. Richard      137
HMIHY      301n
HMM      see “Hidden Markov Model (HMM).”
Hobbes, Thomas      45
Hockett, Charles F.      36
Hoey, Michael      197
Holonyms      284n
Holonyms, definition of      533
Homonymous, definition of      533
Homonyms, definition of      533
Homonymy      52—58 71
Homophonous      see “Homonymous.”
Hone, Kate      217 436
Horton, Andrew      311
Hotel-booking dialogues      296
HTML      see “HyperText Mark-up Language (HTML).”
Hulstijn, Joris      159
Human assistance, Wizard of Oz and      512
Human Computer Interaction (HCI), definition of      532
Human Language Technology (HLT), definition of      533
Human–human travel-arrangements dialogue      290 291 294
Hurston, Zora Neale      236
Hyperarticulate, definition of      533
Hyperarticulation      376
Hyperarticulation, definition of      533
Hypernyms      284n (see also “Metonyms.”)
HyperText Mark-up Language (HTML), definition of      533
Hyponyms      284n (see also “Metonyms.”)
I-b-i-z-a      376n
IBIZA!      376n
IBM Speech Systems, Icon, auditory      see “Earcon.”
ICT      see “Information and Communication Technologies (ICT).”
Idiom principle      see “Textual colligation.”
Idiom, definition of      533
Illocutionary acts      94n
Illustrator Adobe      27
Images      346
Immediacy, speech and      432
Imperatives      95 96 121
Imperatives, definition of      533
Implicit feedback      384
Implicit prompt      see “Prompt.”
Implicit prompting, dialogue and      358
In voice interface design      110—111 112—120
Incremental prompt, definition of      533
Individual users      403—406
Inferential feedback      384 (see also “Feedback.”)
Inferential prompt      see “Prompt.”
Inferential prompting, dialogue and      358
Infirm results, definition of      534
Information and Communication Technologies (ICT), definition of      533
Information criticality      421
Information display, voice, interfaces and      212—213
Information flow      219
Information flow rate, voice, interfaces and      213—214
Information gathering      250n
Information transfer      103n
Information, given      85—87
Information, mutual, definition of      537
Information, new      85—87
Informative acts      103 104 111—118 121
Informative acts, definition of      111—112 534
Initiative      130n 158 262
Initiative management      421
Initiative manager, definition of      534
Initiative, definition of      534
Initiative, dialogue      see “Initiative.”
Initiative, fixed      153
Initiative, groundskeeping and      152—157
Initiative, managing      394—398
Initiative, mixed      153 155—157
Initiative, slippages and      388—394
Initiative, task      see “Initiative.”
Initiative, variable, definition of      547
Initiative-response unit      130n
Input filters, Wizard of Oz and      483
Input, voice interfaces and      212
Insertion sequence      130n
Insertion sequence, definition of      534
Insertion, definition of      534
Insertion, dialogue and      349
Inspection, usability, iterative evaluation and      504—510
Intelligent agents      301n
Intentional structure      66n
Interaction architect      225—229 240
Interaction design, voice      see “Voice interaction design.”
Interaction model, Wizard of Oz and      484
Interaction patterns, effective, discourse model and      291—296
Interaction slippages      501
Interaction slippages, definition of      534
Interaction slippages, dialogue and      351—354
Interactions, broadening      472
Interactions, broadening, dialogue and      458—462
Interactions, command-and-control      396
Interactions, computer dedicated to Wizard of Oz and      483—484
Interactions, customized      422
Interactions, flattened-menu, for schema      462
Interactions, hierarchical      220
Interactions, moded, definition of      537
Interactions, modeless, definition of      537
Interactions, spatial      220
Interactions, user-initiative      396
Interactions, voice-driven      396
Interactive design, specification      471
Interactive patterns      298
Interactive patterns, Wizard of Oz and      494
Interactive specification      472
Interactive Voice Response (IVR), definition of      535
Interactive-dialogue writers      230—233 240
Interface design, in voice      110—111 112—120
Interface lexicon      240
Interface personification, case against      305—308
Interface research, voice-only      340n
Interfaces      3—16 25
Interfaces, audio      see “Voice interfaces.”
interfaces, command-line      4 5—6 8
Interfaces, graphic      4 7—8
Interfaces, graphic, definition of      531—532
Interfaces, graphical user      see “Graphic interfaces.”
Interfaces, keypad      4—5 10—12
Interfaces, keypad, definition of      535
Interfaces, man-machine, definition of      536
Interfaces, multimodal      8—10
Interfaces, natural language, definition of      537
Interfaces, secondary-task      17
Interfaces, speech user      see “Voice interfaces.”
Interfaces, touch-tone      see “Keypad interfaces.”
Interfaces, touch-tone user      see “Keypad interfaces.”
Interfaces, universal speech, definition of      547
interfaces, user      4
Interfaces, voice      3 4 12—16 29
Interfaces, voice user      see “Voice interfaces.”
Interfaces, voice, definition of      548—549
1 2 3 4 5 6 7
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