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Franson D. — 2D Artwork and 3D Modeling for Game Artist
Franson D. — 2D Artwork and 3D Modeling for Game Artist



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Название: 2D Artwork and 3D Modeling for Game Artist

Автор: Franson D.

Аннотация:

Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you're finished, you'll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!


Язык: en

Рубрика: Computer science/Обработка изображений/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2003

Количество страниц: 693

Добавлена в каталог: 17.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
-Z option (Align axis drop down list)      143
10-sided cylinder      48
12-segment sphere primitive      38
128-bit processing speed      5
16-bit processing speed      5 216
32-bit processing speed      5
3D Cafe Web site      658
3D Fuel Web site      659
3D games, revolution and progress of      6—9
3D Links Web site      659
3D Map Realm Web site      661
3D modelers      597
3D Studio Max, file format      101
3D Studio Max, File menu, Import command      151
3D Studio Max, slogre character example, updating and viewing results in      180—181
3D Studio Max, Utilities panel      114
64-bit processing speed      5
8-bit processing speed      5 216
Accelerated Graphics Port (AGP)      640
Actions palette      255
Acuity      620
Add Curve tool      79
Add Edges tool      57
Add Noise command (Filter menu, Noise)      198 201 209 236 254
Add Vertex tool      86
Adjust commands (Edit menu), Curves      280
Adjust commands (Edit menu), Desaturate      284
Adjust commands (Edit menu), Hue/Saturation      208
Adjust commands (Edit menu), Invert      213 250
Adjust commands (Edit menu), Levels      207 213 232 243 245 251
Adjust commands (Edit menu), Variations      390
Adobe Web site      662
Age of Empires      9
AGP (Accelerated Graphics Port)      640
Airbrush tool      347
Aliasing      620—621
Align axis drop-down list      136 140 143
Alignment for seams, suggestions for      168
Alignment, biped objects      558—560
Alpha blend      640
Alpha channel      213 640
Ambience      641
American National Standards Institute (ANSI)      641
anchor points      641
Animated textures      191
Animation, compound asset creation      16
Animators      597
ANSI (American National Standards Institute)      641
Anti-aliasing      621
Apogee Web site      6
Arbitrary command (Image menu, Rotate Canvas)      203
Arc Rotate tool      153
arcade games      3
Arcs      45
Arms (slogre character), building      82—88
Arms (slogre character), researching information about      477
Arms (slogre character), texturing      502—503
Arms (slogre character), unwrapping      169—175
Art directors      598
Artifact      641
Artistic commands (Filter menu), Paint Daubs      266 350
Artistic commands (Filter menu), Sponge      220
artists      see “Developers”
Asphalt textures      256—264
Assets, compound assets, mesh creation      26—27
Assets, compound assets, overview      15
assets, defined      15
Atari      2
ATI Technologies Web site      664
Audio-Video Interleave (AVI)      641
Automatic Mapping feature      102—103
Automatic section (Command Panel)      138
Automatic U-V mapping      102—103
Automatic: Planar wrapping      128 134
Avalon Web site      658
AVI (Audio-Video Interleave)      641
B-Spline deformations      69
Backpack (slogre character example)      477
Barrel (RF-9 plasma gun), building      44—48
Barrel (RF-9 plasma gun), researching information about      432—433
Barrel (RF-9 plasma gun), texturing      459—468
Barrel (RF-9 plasma gun), unwrapping      133—137
Bevel and Emboss effect      201
Bevel tool      46
Beveling technique      224 455
Binary space partitioning (BSP)      642
Biped objects, adding, adjusting and aligning      558—560
Biped objects, attaching to character model      566—569
Biped objects, matching to character model      561—566
Biped objects, overview      24 556
Black Knight Productions Web site      659
blades      50—51
Blake Stone      7
Blast mark textures      347—349
Blending modes, Color Dodge      302
Blending modes, Hard Light      389
Blending modes, keyboard shortcuts      638
Blending modes, Soft Light      306
Blood splat textures      350—352
Blue’s News Web site      666
Blur commands (Filter menu), Gaussian blur      220 237 246 258 273
Blur commands (Filter menu), Radial Blur      349
BMP file format      629
Body (slogre character model), researching information about      477
Body (slogre character model), texturing      502—503
Body (slogre character model), unwrapping      179
Bone textures      402—406
Border command (Select menu, Modify)      252
Bounding boxes, creating      519—521
Brick textures, cement/stucco appearance to      206—216
Brick textures, cloudy blend      198
Brick textures, color of      197
Brick textures, craquelure      199
Brick textures, cropping      204
Brick textures, flaws in, correcting      205
Brick textures, mortar      199—202
Brick textures, noise, adding      198
Brick textures, overview      196
Brick textures, patterns      202 204
Brick textures, sizing      202
Brush Stokes commands (Filter menu), Crosshatch      456
Brush Stokes commands (Filter menu), Spatter      211 275
BSP (binary space partitioning)      642
buffers      625
Buildings, texturing      590—592
Bullet hole textures, on cement      344—347
Bullet hole textures, on metal, inward      335—338
Bullet hole textures, on metal, outward      338—343
Bump map      642
Burn Tool      304
Caligari Web site      662
Camouflage textures      413—416
Canvas Size command (Image menu)      222—223 259
Cap Holes modifier      157
CD-ROM      670—671
Cement textures      219—229
central processing unit (CPU)      5
Channel modification, keyboard shortcuts      637
Channels palette      212
Character models, biped objects, attaching      566—569
Character models, biped objects, matching to      561—566
Character models, brainstorming and process planning      17—18
Character models, compound asset example      15
Character models, design pre-considerations      68—69
Character models, pivot points      515—519
Character models, slogre character, ai ms, texturing      502—503
Character models, slogre character, appendages, aligning and combining      89—92
Character models, slogre character, arms, building      82—88
Character models, slogre character, arms, unwrapping      169—175
Character models, slogre character, body, building      70—77
Character models, slogre character, body, texturing      502—503
Character models, slogre character, body, unwrapping      179
Character models, slogre character, cuffs, texturing      505—506
Character models, slogre character, exporting to DeepUV      159
Character models, slogre character, eyes, texturing      492—495
Character models, slogre character, feet, texturing      504
Character models, slogre character, first draft concept      18—20
Character models, slogre character, hands, texturing      505
Character models, slogre character, harsh angles of, smoothing      158
Character models, slogre character, head, texturing      488—492
Character models, slogre character, head, unwrapping      175—179
Character models, slogre character, legs, building      78—82
Character models, slogre character, legs, texturing      502—503
Character models, slogre character, legs, unwrapping      160—169
Character models, slogre character, map, packing manually      180
Character models, slogre character, mesh, editing      152—154
Character models, slogre character, neck, texturing      500—501
Character models, slogre character, researching information about      477—479
Character models, slogre character, results of, updating and viewing in 3D Studio Max      180—181
Character models, slogre character, skin, adding      513—515
Character models, slogre character, tusks, adding      157
Character models, slogre character, tusks, texturing      497—500
Character models, slogre character, weighting      569—574
Character Studio, biped objects, adding, adjusting and aligning      558—560
Character Studio, biped objects, attaching to character model      566—569
Character Studio, biped objects, matching to character model      561—566
Character Studio, biped objects, overview      556
Character Studio, overview      555
Checkerboard map      440—443
Chisel Hard option      455
Chrome command (Filter menu, Sketch)      339
ClassicGaming Web site      3 666
Claws (slogre character example)      477
Clipping      643
Clone Stamp tool      205 221 228 232
Clothing textures, camouflage      413—416
Clothing textures, wrinkles in      417—419
Clouds command (Filter menu, Render)      198 209 219 230 248 250 256 265
CLUT (color look-up table)      623
CMYK color mode      626—627
Codec (coding/decoding)      643
Cold lava textures      248—249
Color depth, defined      618
Color depth, RGB      621—623
Color Dodge blending mode      302
Color look-up table (CLUT)      623
Color modes, CMYK      626—627
Color modes, grayscale      627
Color modes, Lab      628
Color modification, keyboard shortcuts      637
Color Picker (PhotoShop)      197 199
Color Table command (Image menu, Mode)      218
Color, brick textures      197
Color, indexed color      646
Command Panel, Automatic section      138
Command Panel, Cylinder button      135
Command Panel, Interactive section      140
Command Panel, Last Optimize Status option      152
Command Panel, Modifier tab      152
Command Panel, Pack All button      144
Command Panel, Packing and Type section      122
Command Panel, Relax option      130
Command Panel, Selection button      135
Command Panel, Tools section      127
Command Panel, Unfold option      124
Commander Keen      6
Commands, Add Noise (Filter menu, Noise)      236 254
Commands, Canvas (Image menu)      222—223 259
Commands, Chrome (Filter menu, Sketch)      339
Commands, Clouds (Filter menu, Render)      219 230 248 250 256 265
Commands, Contract (Select menu, Modify)      246 345
Commands, Copy (Edit menu)      467
Commands, Crosshatch (Filter menu, Brush Strokes)      456
Commands, Curves (Edit menu, Adjust)      280
Commands, Define Pattern (Edit menu)      206
Commands, Desaturate (Edit menu, Adjust)      284
Commands, Difference Clouds (Filter menu, Render)      230 234 236 243 250
Commands, Dust & Scratches (Filter menu, Noise)      214
Commands, Emboss (Filter menu, Stylize)      444
Commands, Expand (Select menu, Modify)      258 406
Commands, Fill (Edit menu)      206
Commands, Find Edges (Filter menu, Stylize)      248 422
Commands, Flatten Image (Layer menu)      290
Commands, Flip Horizontal (Edit menu, Transform)      130 240
Commands, Flip Vertically (Edit menu, Transform)      140 164 240
Commands, Front (View menu)      169
Commands, Gaussian blur (Filter menu, Blur)      220 237 246 258
Commands, Grain (Filter menu. Texture)      210
Commands, Graphic Pen (Filter menu, Sketch)      325 356
Commands, Grid (View menu, Show)      241
Commands, Guides and Grid (Edit menu, Preferences)      260
Commands, Image Size (Image menu)      218 238
Commands, Import (File menu)      111
Commands, Inverse (Select menu)      258 467
Commands, Invert (Edit menu, Adjust)      213 250
Commands, Levels (Edit menu, Adjust)      213 251
Commands, Lighting Effects (Filter menu, Render)      213 231 235 241 244 262
Commands, Median (Filter menu, Noise)      256 355
Commands, Merged Linked (Layer menu)      285
Commands, New Image (File menu)      197
Commands, Ocean Ripple (Filter menu, Distort)      426
Commands, Offset (Filter menu, Other)      220 239
Commands, Paint Daubs (Filter menu, Artistic)      266 350
Commands, Pointillize (Filter menu, Pixelate)      233
Commands, Preferences (File menu)      78
Commands, Radial Blur (Filter menu, Blur)      349
Commands, Right Hemisphere (Utilities Panel)      145—147
Commands, Rotate (Edit menu, Transform)      260 294
Commands, Scale (Edit menu, Transform)      300
Commands, Send lTV Update (File menu, Export)      164 180
Commands, Show Rulers (View menu)      199
Commands, Skew (Edit menu, Transform)      333
Commands, Spatter (Filter menu, Brush Strokes)      211 275
Commands, Stained Glass (Filter menu, Texture)      422
Commands, Stereolitho file type (File menu, Import)      151
Commands, Stroke (Edit menu)      257 269 315 376
Commands, Texturizer (Filter menu, Texture)      415
Commands, Variations (Edit menu, Adjust)      390
Commands, Wave (Filter menu, Distort)      426
Commands, Wind (Filter menu, Stylize)      294
Compositing textures      189—190
Compound assets, character model      15
Compound assets, mesh creation      26—27
Concept artist      596
Configuration Library icon      69
Console games versus personal computers      5—6
Content (asset) creation process      15—17
Contract command (Select menu, Modify)      246 345
Control Panel      248
Convert NURBS Patch to Polyhedron tool      71
Copy command (Edit menu)      467
Corel Web site      663
Counter-Strike      9
CPU (central processing unit)      5
Craquelure command (Filter menu, Texture)      199 201
Create New Channel icon      212
Creative/project director      598
Crop tool      204
Crosshatch command (Filter menu, Brush Strokes)      456
Crystal Caves      6
Cube primitives      45
Cuffs (slogre character example), researching information about      477
Cuffs (slogre character example), texturing      505—506
Culling      643
Curves command (Edit menu, Adjust)      280
Curves, Add Curve tool      79
Curves, function      645
Curves, isocurves      72
Cut button (Mapping panel)      106
Cylinder button, Command Panel      135
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