Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
Franson D. — 2D Artwork and 3D Modeling for Game Artist
Franson D. — 2D Artwork and 3D Modeling for Game Artist



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: 2D Artwork and 3D Modeling for Game Artist

Автор: Franson D.

Аннотация:

Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you're finished, you'll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!


Язык: en

Рубрика: Computer science/Обработка изображений/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2003

Количество страниц: 693

Добавлена в каталог: 17.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
TrueSpace, Patch Edit: Points tool      73
TrueSpace, Point Edit tools      31
TrueSpace, Primitives panel      38
TrueSpace, Quad Divide tools      63
TrueSpace, Rectangular Selection tool      53
TrueSpace, Refine Patch tool      74 81
TrueSpace, Scale tool      38
TrueSpace, Select Using Rectangle tool      38
TrueSpace, STL (stereolithography) formats      63
TrueSpace, Sweep tool      41 45
TrueSpace, texture resolution      31
TrueSpace, Tip tool      51
TrueSpace, Transparent Wireframe mode      30—31
TrueSpace, Triangulate tool      63
TrueSpace, tutorial      34
TrueSpace, Weld Vertices tool      59
Tusks (slogre character example), adding      157
Tusks (slogre character example), researching information about      477
Tusks (slogre character example), texturing      497—500
Tutorial, trueSpace      34
Tweak 3D Web site      665
tweening      655
U-V mapping, automatic mapping      102—103
U-V mapping, compound asset creation      16
U-V mapping, manual mapping      104—109
U-V mapping, overlapping      364
U-V mapping, space, sharing      126
U-V mapping, unwrapping      33 101
Ultra true color      655
Undying      10
Unfold option (Command Panel)      124
Union operations, slogre character model example      89—92
Unreal Tournament      10
UnrealFiles Web site      661
Unrealized Web sites      662
Unwrap UVW modifier      145—147
Unwrapping, techniques for      101
Unwrapping, U-V texture coordinates      33
Utilities Panel menu, Right Hemisphere      145—147
Valve ERC Web site      662
Variations command (Edit menu, Adjust)      390
Vector graphics      655
Vertex smoothing      655
Vertices, defined      607
Vertices, excess, eliminating      59
VGA (Video Graphics Array)      6
video memory      625—626
Video post      655
Video Random Access Memory (VRAM)      625
View menu commands, Front      169
View menu commands, Show Rulers      199
View menu commands, Show, Grid      241
Views, keyboard shortcuts for      633
Virtual reality modeling language (VRML)      656
Volumetrics      656
Voxel      656
VRAM (Video Random Access Memory)      625
VRML (Virtual Reality Modeling Language)      656
Wacom Web site      665
Water textures      425—427
Wave command (Filter menu, Distort)      426
Wavefront file format      101
Weapon models, blades      50—51
Weapon models, mesh creation sketch example      26—27
Weapon models, pivot points      515—519
Weapon models, RF-9 plasma gun example      125—127
Weapon models, RF-9 plasma gun example, barrel, building      44—48
Weapon models, RF-9 plasma gun example, barrel, texturing      459—468
Weapon models, RF-9 plasma gun example, barrel, unwrapping      133—137
Weapon models, RF-9 plasma gun example, exporting      63—64
Weapon models, RF-9 plasma gun example, front hoop and hose, unwrapping      138—140
Weapon models, RF-9 plasma gun example, grip and trigger, unwrapping      117—124
Weapon models, RF-9 plasma gun example, grip, building      48—52
Weapon models, RF-9 plasma gun example, grip, texturing      453—458
Weapon models, RF-9 plasma gun example, hoops and hose, building      53—58
Weapon models, RF-9 plasma gun example, hoops, texturing      443—449
Weapon models, RF-9 plasma gun example, hose, texturing      450—453
Weapon models, RF-9 plasma gun example, map, retrieving manually      145—147
Weapon models, RF-9 plasma gun example, modeling process and planning      33
Weapon models, RF-9 plasma gun example, muzzle, building      37—42 433
Weapon models, RF-9 plasma gun example, muzzle, texturing      469—471
Weapon models, RF-9 plasma gun example, muzzle, unwrapping      140—143
Weapon models, RF-9 plasma gun example, optimize and triangulate      58—63
Weapon models, RF-9 plasma gun example, painting      58
Weapon models, RF-9 plasma gun example, rear hoop, unwrapping      127—132
Weapon models, RF-9 plasma gun example, reference planes, setting up      35—36
Weapon models, RF-9 plasma gun example, researching information about      432
Weapon models, RF-9 plasma gun example, sketch art ideas and concepts      24
Weapon models, RF-9 plasma gun example, target polygon count      34—35
Weapon models, RF-9 plasma gun example, trigger, texturing      453—458
Weapon models, RF-9 plasma gun example, unfolded pieces, arranging      143—145
Weapon models, sketch art ideas and concepts for      20—23
Web sites, 3D Cafe      658
Web sites, 3D Fuel      659
Web sites, 3D Links      659
Web sites, 3D Map Realm      661
Web sites, Adobe      662
Web sites, Apogee      6
Web sites, ATI Technologies      664
Web sites, Avalon      658
Web sites, Black Knight Productions      659
Web sites, Blue’s News      666
Web sites, Caligari      662
Web sites, ClassicGaming      3 666
Web sites, Corel      663
Web sites, DigitialFlux      659
Web sites, Discreet      663
Web sites, Elsa Inc.      664
Web sites, Eyeball Design      659
Web sites, Gamasutra      666
Web sites, GameDev.Net      666
Web sites, GarageGames      596 667
Web sites, GR Site’s      659
Web sites, Hewlett-Packard      665
Web sites, Jasc      663
Web sites, Maxforums      660
Web sites, Modpages      661
Web sites, Monster.com      594
Web sites, Newtek      663
Web sites, nVidia      665
Web sites, Planet Half-Life      661
Web sites, Planet Quake      661
Web sites, Planet Unreal      661
Web sites, Premier Press Books      668
Web sites, Right Hemisphere      664
Web sites, Studio LOGICBit      660
Web sites, Texture World      660
Web sites, Trinity 3D      660
Web sites, Tweak 3D      665
Web sites, UnrealFiles      661
Web sites, Unrealized      662
Web sites, Valve ERC      662
Web sites, Wacom      665
Web sites, Xtreme Games, LLC      668
Weighting, defined      555
Weighting, slogre character example      569—574
Weld Vertices tool      59
Width and Height setting (Image Size menu)      238
Wind command (Filter menu, Stylize)      294
Wires, metal textures      318—319
Wolfensten 3D      7
Wood textures      325—332 354—363
Work-to-time ratio      393
World origin, defined      607
Worms Armageddon      8
Wrinkles, in clothing textures      417—419
X-axis, projection alignment      167
XGA (Extended Graphics Array)      6 656
Xtreme Games, LLC Web site      668
Y-axis control      137
Y-axis control, alignment, seams      173
Y-axis control, projection alignment      167
z buffer      656
Z-axis control      137 167
Zoom tools      117 153
1 2 3 4 5
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2024
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте