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Авторизация |
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Поиск по указателям |
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Franson D. — 2D Artwork and 3D Modeling for Game Artist |
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Предметный указатель |
TrueSpace, Patch Edit: Points tool 73
TrueSpace, Point Edit tools 31
TrueSpace, Primitives panel 38
TrueSpace, Quad Divide tools 63
TrueSpace, Rectangular Selection tool 53
TrueSpace, Refine Patch tool 74 81
TrueSpace, Scale tool 38
TrueSpace, Select Using Rectangle tool 38
TrueSpace, STL (stereolithography) formats 63
TrueSpace, Sweep tool 41 45
TrueSpace, texture resolution 31
TrueSpace, Tip tool 51
TrueSpace, Transparent Wireframe mode 30—31
TrueSpace, Triangulate tool 63
TrueSpace, tutorial 34
TrueSpace, Weld Vertices tool 59
Tusks (slogre character example), adding 157
Tusks (slogre character example), researching information about 477
Tusks (slogre character example), texturing 497—500
Tutorial, trueSpace 34
Tweak 3D Web site 665
tweening 655
U-V mapping, automatic mapping 102—103
U-V mapping, compound asset creation 16
U-V mapping, manual mapping 104—109
U-V mapping, overlapping 364
U-V mapping, space, sharing 126
U-V mapping, unwrapping 33 101
Ultra true color 655
Undying 10
Unfold option (Command Panel) 124
Union operations, slogre character model example 89—92
Unreal Tournament 10
UnrealFiles Web site 661
Unrealized Web sites 662
Unwrap UVW modifier 145—147
Unwrapping, techniques for 101
Unwrapping, U-V texture coordinates 33
Utilities Panel menu, Right Hemisphere 145—147
Valve ERC Web site 662
Variations command (Edit menu, Adjust) 390
Vector graphics 655
Vertex smoothing 655
Vertices, defined 607
Vertices, excess, eliminating 59
VGA (Video Graphics Array) 6
video memory 625—626
Video post 655
Video Random Access Memory (VRAM) 625
View menu commands, Front 169
View menu commands, Show Rulers 199
View menu commands, Show, Grid 241
Views, keyboard shortcuts for 633
Virtual reality modeling language (VRML) 656
Volumetrics 656
Voxel 656
VRAM (Video Random Access Memory) 625
VRML (Virtual Reality Modeling Language) 656
Wacom Web site 665
Water textures 425—427
Wave command (Filter menu, Distort) 426
Wavefront file format 101
Weapon models, blades 50—51
Weapon models, mesh creation sketch example 26—27
Weapon models, pivot points 515—519
Weapon models, RF-9 plasma gun example 125—127
Weapon models, RF-9 plasma gun example, barrel, building 44—48
Weapon models, RF-9 plasma gun example, barrel, texturing 459—468
Weapon models, RF-9 plasma gun example, barrel, unwrapping 133—137
Weapon models, RF-9 plasma gun example, exporting 63—64
Weapon models, RF-9 plasma gun example, front hoop and hose, unwrapping 138—140
Weapon models, RF-9 plasma gun example, grip and trigger, unwrapping 117—124
Weapon models, RF-9 plasma gun example, grip, building 48—52
Weapon models, RF-9 plasma gun example, grip, texturing 453—458
Weapon models, RF-9 plasma gun example, hoops and hose, building 53—58
Weapon models, RF-9 plasma gun example, hoops, texturing 443—449
Weapon models, RF-9 plasma gun example, hose, texturing 450—453
| Weapon models, RF-9 plasma gun example, map, retrieving manually 145—147
Weapon models, RF-9 plasma gun example, modeling process and planning 33
Weapon models, RF-9 plasma gun example, muzzle, building 37—42 433
Weapon models, RF-9 plasma gun example, muzzle, texturing 469—471
Weapon models, RF-9 plasma gun example, muzzle, unwrapping 140—143
Weapon models, RF-9 plasma gun example, optimize and triangulate 58—63
Weapon models, RF-9 plasma gun example, painting 58
Weapon models, RF-9 plasma gun example, rear hoop, unwrapping 127—132
Weapon models, RF-9 plasma gun example, reference planes, setting up 35—36
Weapon models, RF-9 plasma gun example, researching information about 432
Weapon models, RF-9 plasma gun example, sketch art ideas and concepts 24
Weapon models, RF-9 plasma gun example, target polygon count 34—35
Weapon models, RF-9 plasma gun example, trigger, texturing 453—458
Weapon models, RF-9 plasma gun example, unfolded pieces, arranging 143—145
Weapon models, sketch art ideas and concepts for 20—23
Web sites, 3D Cafe 658
Web sites, 3D Fuel 659
Web sites, 3D Links 659
Web sites, 3D Map Realm 661
Web sites, Adobe 662
Web sites, Apogee 6
Web sites, ATI Technologies 664
Web sites, Avalon 658
Web sites, Black Knight Productions 659
Web sites, Blue’s News 666
Web sites, Caligari 662
Web sites, ClassicGaming 3 666
Web sites, Corel 663
Web sites, DigitialFlux 659
Web sites, Discreet 663
Web sites, Elsa Inc. 664
Web sites, Eyeball Design 659
Web sites, Gamasutra 666
Web sites, GameDev.Net 666
Web sites, GarageGames 596 667
Web sites, GR Site’s 659
Web sites, Hewlett-Packard 665
Web sites, Jasc 663
Web sites, Maxforums 660
Web sites, Modpages 661
Web sites, Monster.com 594
Web sites, Newtek 663
Web sites, nVidia 665
Web sites, Planet Half-Life 661
Web sites, Planet Quake 661
Web sites, Planet Unreal 661
Web sites, Premier Press Books 668
Web sites, Right Hemisphere 664
Web sites, Studio LOGICBit 660
Web sites, Texture World 660
Web sites, Trinity 3D 660
Web sites, Tweak 3D 665
Web sites, UnrealFiles 661
Web sites, Unrealized 662
Web sites, Valve ERC 662
Web sites, Wacom 665
Web sites, Xtreme Games, LLC 668
Weighting, defined 555
Weighting, slogre character example 569—574
Weld Vertices tool 59
Width and Height setting (Image Size menu) 238
Wind command (Filter menu, Stylize) 294
Wires, metal textures 318—319
Wolfensten 3D 7
Wood textures 325—332 354—363
Work-to-time ratio 393
World origin, defined 607
Worms Armageddon 8
Wrinkles, in clothing textures 417—419
X-axis, projection alignment 167
XGA (Extended Graphics Array) 6 656
Xtreme Games, LLC Web site 668
Y-axis control 137
Y-axis control, alignment, seams 173
Y-axis control, projection alignment 167
z buffer 656
Z-axis control 137 167
Zoom tools 117 153
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