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Àâòîðèçàöèÿ |
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Ïîèñê ïî óêàçàòåëÿì |
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Franson D. — 2D Artwork and 3D Modeling for Game Artist |
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Ïðåäìåòíûé óêàçàòåëü |
Rectangle button 123
Rectangle selection tool 172—173
Rectangle-style packing 144
Rectangular Marquee tool 227 239 269 271
Rectangular Selection tool 53 104
Reduced Instruction Set Computing (RISC) 10
Reference plane 35—36
references 556
Refine Patch tool 74 81
Reflected Gradient tool 314
Reflection 652
Refraction 652
Relax option (Command Panel) 130
Render command (Filter menu), Clouds 198 209 219 230 248 250 256 265
Render command (Filter menu), Difference Clouds 230 234 236 243 250
Render command (Filter menu), Lighting Effects 213 231 235 241 244 262
Rendering 614—615
Resolution 618
Resumes 594—595
Return to Castle Wolfenstein 10
RF-9 plasma gun, barrel, building 44—48
RF-9 plasma gun, barrel, texturing 459—468
RF-9 plasma gun, barrel, unwrapping 133—137
RF-9 plasma gun, exporting 63—64
RF-9 plasma gun, grip, building 48—52
RF-9 plasma gun, grip, texturing 453—458
RF-9 plasma gun, grip, unwrapping 117—127
RF-9 plasma gun, hoops, building 53—58
RF-9 plasma gun, hoops, texturing 443—449
RF-9 plasma gun, hoops, unwrapping 138—140
RF-9 plasma gun, hose, texturing 450—453
RF-9 plasma gun, map, retrieving manually 145—147
RF-9 plasma gun, mesh creation 26—27
RF-9 plasma gun, modeling process and planning 33
RF-9 plasma gun, muzzle, building 37—42 433
RF-9 plasma gun, muzzle, texturing 469—471
RF-9 plasma gun, muzzle, unwrapping 140—143
RF-9 plasma gun, optimize and triangulate 58—63
RF-9 plasma gun, painting 58
RF-9 plasma gun, rear hoop, unwrapping 127—132
RF-9 plasma gun, reference plane, setting up 35—36
RF-9 plasma gun, researching information about 432
RF-9 plasma gun, sketch art concepts 20—23
RF-9 plasma gun, target polygon count 34—35
RF-9 plasma gun, trigger, texturing 453—458
RF-9 plasma gun, unfolded pieces, arranging 143—L45
RGB channel, Stop Playing/Recording button 267
RGB color channels 623
RGB color depth 621—623
Rhinoceros skin textures 400—402
Ricaldi, Lars 19
Right Hemisphere command (Utilities Panel) 145—147
Right Hemisphere Web site 664
RISC (Reduced Instruction Set Computing) 10
Rock and stone textures, asphalt 256—264
Rock and stone textures, granite 233—235
Rock and stone textures, hot lava 243—247
Rock and stone textures, marble 249—255
Rock and stone textures, mineral rock 229—233
Rock and stone textures, sandstone 236—242
Rock and stone textures, stone wall set 264—277
Role-playing game (RPG) 8
ROM (read-only memory) 3
Rotate canvas command (Image menu) 203
Rotate command (Edit menu, Transform) 260 294
Rotate tool 117
RPG (role-playing game) 8
Rusted metal textures, basic 287—291
Rusted metal textures, dripping rust 292—295
Rusted metal textures, rusted catwalk 296—297
Salaries 596—598
Sandstone textures 236—242
Scale By command (Edit menu, Transform) 106
Scale command (Edit menu, Transform) 300
Scale tool 38
SDK (Software Development Kit) 8
SDRAM (synchronous dynamic random access memory) 653
Seamless textures 190—191
Seams, alignment, suggestions for 168
Seams, defined 133
Sega 4
Sega Saturn 7
segments 653
Select menu commands, Inverse 258 467
Select menu commands, Modify, Border 252
Select menu commands, Modify, Contract 246 345
Select menu commands, Modify, Expand 258 406
Select Using Rectangle tool 38
Selection button, Command Panel 135
Selection button, Mapping panel 107
Selection modification, keyboard shortcuts 636
Send UV Update command (Edit menu, Export) 164 180
shaders 653
Shadows and Highlights markers 253
Shadows marker 243
Shared points 138
Sharing U-V space 126
Shiny metal textures 279—281
shortcuts see “Keyboard shortcuts”
Show command (View menu), Grid 241
Show Rulers command (View menu) 199
sites see “Web sites”
Six-sided cylinder 52
Sketch art, compound asset creation 16
Sketch art, importance of 14—15
Sketch art, slogre character, first draft concept 18—20
Sketch commands (Filter menu), Chrome 339
Sketch commands (Filter menu), Graphic Pen 325 356
Skew 653
Skew command (Edit menu, Transform) 333
Skin textures, adding, slogre character example 513—515
Skin textures, lizard/dinosaur skin 397—399
Skin textures, overview 396
Skin textures, rhinoceros skin 400—402
Skin textures, torn flesh 406—412
Slogre character, appendages, aligning and combining 89—92
Slogre character, arms, building 82—88
Slogre character, arms, texturing 502—503
Slogre character, arms, unwrapping 169—175
Slogre character, body, building 70—77
Slogre character, body, texturing 502—503
Slogre character, body, unwrapping 179
Slogre character, brainstorming and process planning 17—18
Slogre character, cuffs, texturing 505—506
Slogre character, exporting to DeepUV 159
Slogre character, eyes, texturing 492—495
Slogre character, feet, texturing 504
Slogre character, first draft concept 18—20
Slogre character, hands, texturing 505
Slogre character, harsh angles of, smoothing 158
Slogre character, head, texturing 488—492
Slogre character, head, unwrapping 175—179
Slogre character, legs, building 78—82
Slogre character, legs, texturing 502—503
Slogre character, legs, unwrapping 160—169
Slogre character, map, packing manually 180
Slogre character, mesh, editing 152—154
Slogre character, neck, texturing 500—501
Slogre character, researching information about 477—479
Slogre character, results of, updating and viewing in 3D Studio Max 180—181
Slogre character, skin, adding 513—515
Slogre character, tusks, adding 157
Slogre character, tusks, texturing 497—500
Slogre character, weighting 569—574
Smooth modifier 158
Snap and Grid feature 267—268 296
Soft Light blending mode 306
Software development kit (SDK) 8
Sonic hedgehog 4
Spatter command (Filter menu, Brush Stroke) 211 275
| Sphere button (Mapping panel) 109
Spheres, copying and positioning 40
Spheres, deleting 40
Spheres, egg-shaped 37
Spheres, elongating 38
Spheres, scaling and moving 42
Spheres, segments of, selecting 39
Spheres, twelve-segment 38
Spherical unwrapping technique 101
Splines 610
Sponge command (Filter menu, Artistic) 220
Spot lights 49
sprites 653
Stained Glass command (Filter menu, Texture) 400 422
Static Res number 71
Stencil buffering 653
Stereolitho file type 151
STL (stereolithography) 63
STL (stereolithography), Check modifier 112
STL (stereolithography), file, importing 111
Stone textures see “Rock and stone textures”
Stop/Playing Recording button (RGB channel) 267
storyboarding see “Sketch art”
Stroke command (Edit menu) 257 269 315 376
Studio LOGICBit Web site 660
Stylize command (Filter menu), Emboss 444
Stylize command (Filter menu), Find Edges 248 422
Stylize command (Filter menu), Wind 294
Subdivision Surface 654
Super Extended Graphics Array (SXGA) 654
Super Mario Brothers 4
SVGA (Super Video Graphics Array) 654
Sweep tool 41 45
SXGA (Super Extended Graphics Array) 654
Teams, development teams 598
Teams, graphics development 8
Tearing 654
Terrain Editor 588—590
Tessellate 654
Texture command (Filter menu), Craquelure 199 201
Texture command (Filter menu), Grain 210
Texture command (Filter menu), Stained Glass 400 422
Texture command (Filter menu), Texturizer 415
Texture coordinates 16
Texture resolution (trueSpace) 31
Texture World Web site 660
Texture/environment artist 597
Textures, bone 402—406
Textures, brick textures see “Brick textures”
Textures, cement see “Cement”
Textures, clothing, camouflage 413—416
Textures, clothing, wrinkles in 417—419
Textures, creation guidelines 195—196
Textures, decals see “Decal textures”
Textures, defined 613
Textures, game textures, animated 191
Textures, game textures, compositing 189—190
Textures, game textures, hand-drawn 187—188
Textures, game textures, photo-based 188—189
Textures, game textures, seamless 190—191
Textures, game textures, types of 186
Textures, glass 332—334
Textures, inorganic 187—188
Textures, medieval castle see “Medieval castle textures house
Textures, metal see “Metal textures”
Textures, organic 187—188
Textures, planetary, dry lake bed 422—424
Textures, planetary, earth 419—421
Textures, planetary, water 425—427
Textures, rock see “Rock and stone textures”
Textures, stone see “Rock and stone textures”
Textures, water 425—427
Textures, wood see “Wood textures”
Textures, work-to-time ratio 393
Texturing, buildings 590—592
Texturing, compound asset creation 16
Texturing, RF-9 plasma gun example, barrel 459—468
Texturing, RF-9 plasma gun example, grip 453—458
Texturing, RF-9 plasma gun example, hoops 443—453
Texturing, RF-9 plasma gun example, hose 450—453
Texturing, RF-9 plasma gun example, muzzle 469—471
Texturing, RF-9 plasma gun example, trigger 453—458
Texturing, slogre example, arms 502—503
Texturing, slogre example, body 502—503
Texturing, slogre example, cuffs 505—506
Texturing, slogre example, eyes 492—495
Texturing, slogre example, feet 504
Texturing, slogre example, hands 505
Texturing, slogre example, head 488—492
Texturing, slogre example, legs 502—503
Texturing, slogre example, neck 500—501
Texturing, slogre example, researching information about 477—479
Texturing, slogre example, tusks 497—500
Texturing, techniques for 434
Texturizer command (Filter menu, Texture) 415
TGA file format 630
TIFF file format 630
Tiling textures see “Brick textures”
Tiling textures, cement, creating from images 226—229
Tiling textures, design considerations 206
Tiling textures, random 225—226
Tip tool 51
Toggle displays, keyboard shortcuts 636
Tolerance 654
Tomb Raider 9
Toolbox keyboard shortcuts 634—635
Tools section (Command Panel) 127
Torn flesh textures 106—412
Torque engine 586—590 592—593
Torus 654
Trajectory 654
Transform command (Edit menu) 106
Transform command (Edit menu), Flip Horizontal 130 240
Transform command (Edit menu), Flip Vertical 140 164 240
Transform command (Edit menu), Rotate 260 294
Transform command (Edit menu), Scale 300
Transform command (Edit menu), Skew 333
Transformation, defined 609
Transparent Wireframe mode 30—31
Triangulate tool 63
Triangulation 62—63 113
Trigger (RF-9 plasma gun example) 453—458
Trinity 3D Web site 660
Tron 3
TrueSpace, Add Curve tool 79
TrueSpace, Add Edges tool 57
TrueSpace, Add Vertex tool 86
TrueSpace, Bevel tool 46
TrueSpace, Convert NURBS Patch to Polyhedron tool 71
TrueSpace, default configuration 71
TrueSpace, Delete Face tool 92
TrueSpace, Delete Row of Points tool 81
TrueSpace, Draw Objects tool 31
TrueSpace, dynamic rendering modes, setting 30—31
TrueSpace, Erase Vertices tool 39
TrueSpace, Extrude tool 80
TrueSpace, Eye Move tool 31
TrueSpace, Eye Rotate tool 31 73
TrueSpace, Faces tool 40
TrueSpace, Grid Snap tool 36 44
TrueSpace, installing 28
TrueSpace, Magic Ring 38
TrueSpace, Move tool 36
TrueSpace, NURBS Patch to Polyhedron tool 89
TrueSpace, OBJ property 650
TrueSpace, Object Info panel 28—30
TrueSpace, Object Rotate tool 36
TrueSpace, Object Substraction tool 42 44
TrueSpace, Object tool 36
TrueSpace, Object Union tool 47
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Ðåêëàìà |
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