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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8



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Название: Learning ActionScript 2.0 for Macromedia Flash 8

Авторы: deHaan J., deHaan P.

Аннотация:

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 864

Добавлена в каталог: 04.03.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
classes, top-level      
classes, using custom classes in Flash      
classes, using getter/setter methods      
classes, working with built-in      
classes, working with custom      
classes, writing a subclass      
classes, writing custom      
classes, writing custom example      
classes, writing methods and properties      
classpath      
classpath, about      2nd
classpath, defined      
classpath, delete directory from      
classpath, document level      
classpath, global      
classpath, modifying      
classpath, search order of      
clone() method      
clone() method, about      
clone() method, using      
Code      
code hints      
code hints, about      
code hints, manually displaying      
code hints, specifying settings for      
code hints, triggering      2nd 3rd
code hints, using      
code, displaying line numbers      
code, examples, copying and pasting      
code, formatting      2nd
code, selecting a line      
code, stepping through lines      
code, word wrapping      
coding conventions      
coding conventions, ActionScript      
coding conventions, components      
collisions, detecting      
collisions, detecting, between movie clip and Stage point      
collisions, detecting, between movie clips      
color matrix filter      
color matrix filter, about      
color matrix filter, using      2nd
Colors      
colors, in Actions toolbox      
colors, values, setting      
Comments      
comments, about      
comments, and syntax coloring      
comments, best practices      
comments, cluttered or clustered      
comments, in class files      
comments, inside classes      
comments, multiline      
comments, single line      
comments, trailing      
comments, writing in class files      
communicating with the Flash Player      
Comparison operators      
compile time, defined      
complex data type (data value)      
component-based architecture, defined      
components, coding conventions      
compound statements      
compound statements, writing      
concatenating strings      
conditional expressions      
conditional operator      
conditional statements      
conditional statements, writing      
conditions      
conditions, about      
conditions, writing      
Configuration files      
Constants      
constants, about      
constants, best practices      
constants, defined      
constants, using      
constructor functions      
constructor functions, defined      
constructor functions, sample      
constructor functions, writing      
continuous stroke modulation      
conventions, naming      
conversion functions and data types      
converting data types      
convolution filter      
convolution filter, about      
convolution filter, about applying      
convolution filter, using      
counters, repeating action with      2nd
creating objects      
creating strings      
CSM      
CSM, about      
CSM, about parameters      
CSS      [See cascading style sheets]
cue points      
cue points, creating      
cue points, navigation, event, and ActionScript      
cue points, tracing      
cue points, using      
cue points, viewing      
cue points, working with      
curly braces, checking for matching pairs      
cursors, creating custom      
custom anti-alias      
custom anti-alias, defined      
custom character sets, creating      2nd
custom formatters      
custom formatters, about      
custom formatters, using      
custom functions      
CustomFormatter class      
CustomFormatter class, about      
CustomFormatter class, using      
DATA      
data binding, using ActionScript      
Data types      
data types, and values      
data types, annotations      
data types, assigning      
data types, automatically assigning      
data types, basic      
data types, boolean      
data types, complex      
data types, converting      
Data types, defined      2nd
data types, determining type      
data types, MovieClip      
data types, null      
data types, Number      
data types, Object      
data types, primitive      
data types, string      
data types, undefined      
data types, void      
data, about      
data, and variables      
data, binding with components      
data, defined      
data, external      2nd
data, external, access between cross-domain SWFs      2nd
data, external, and LoadVars object      
data, external, and messages      
data, external, and server-side scripts      
data, external, and XML      
data, external, and XMLSocket object      
data, external, checking if loaded      
data, external, security features      
data, external, sending and loading      
data, loading and progress bar      
data, organizing into objects      
Debug Player      
Debugger      
Debugger, buttons in      
Debugger, enable remote debugging      
Debugger, Flash Debug Player      
Debugger, Properties tab      
Debugger, selecting from context menu      
Debugger, setting breakpoints      
Debugger, using      
Debugger, variables      
Debugger, Watch list      
Debugging      
debugging, compiler error messages      
debugging, Debug Player      
debugging, from a remote location      
debugging, listing objects      
debugging, listing variables      
debugging, text field properties      
debugging, using the Output panel      
debugging, with trace statement      
Default Encoding preference      
Delegate class      
Delegate class, about      
Delegate class, using      
deprecated Flash 4 operators
Depth      
depth, defined      
depth, determining for movie clips      
depth, determining instance at      
depth, determining next available      
depth, managing      
Design patterns      
design patterns, encapsulation      
design patterns, Singleton      
detecting collisions      
device fonts      
device fonts, defined      2nd
device fonts, masking      
displacement map filter      
displacement map filter, about      
displacement map filter, applying to an image      
displacement map filter, using      
displacement map filter, with BitmapData class      
do..while loops      
documentation, additional resources      
DOM (Document Object Model), XML      
domain names and security      
dot syntax (dot notation)      
double-quote character, in strings      2nd
dragging movie clips      
Drawing      
Drawing API      
Drawing API, about      
Drawing API, and line styles      
Drawing API, complex gradient fills      
Drawing API, drawing circles      
Drawing API, drawing curves      
Drawing API, drawing lines, curves, and shapes      
Drawing API, drawing rectangles      
Drawing API, drawing rounded rectangles      
Drawing API, drawing specific shapes      2nd
Drawing API, drawing triangles      2nd
Drawing API, lines and fills      
Drawing API, progress bar      
Drawing API, using      
drawing methods      [See also drawing API]
drawing, with code      
drawingAPI      
drawingAPI, with Tween and TransitionManager classes      
drop shadow filter      
drop shadow filter, about      
drop shadow filter, and clone() method      
drop shadow filter, animating      
drop shadow filter, applying to transparent image      
drop shadow filter, using      
duplicating, movie clips      
dynamic classes      
dynamic text      
easing      
easing, about      
easing, defining      
easing, with code      
ECMA-262 specification      
effects      [See filters]
effects, blending modes      
effects, brightness      
effects, brightness and color      
effects, brightness tween      
effects, fading      
effects, grayscale      
effects, noise      
effects, panning an image      
elements, of an array      
embedded characters      
embedded characters, adding and removing      
embedded characters, using with text fields      
embedded fonts      
embedded fonts, embedding a font symbol      
embedded fonts, using with TextField class      
enable remote debugging      
Encapsulation      
encapsulation, about      
encapsulation, using      
encoding text      
Endpoints      
equality operators      
error handling and filters      
error messages      
escape character      
escape sequences      
Escape shortcut keys      
event handler methods      
event handler methods, and on() and onClipEvent()      
event handler methods, assigning functions to      
event handler methods, attaching to buttons or movie clips      
event handler methods, attaching to objects      
event handler methods, defined      2nd
event handler methods, defined by ActionScript classes      
event handler methods, in ActionScript 2.0      
event handler methods, scope      
event handler mthods      
event handler mthods, checking for XML data      
event listeners      
event listeners, classes that can broadcast      
event listeners, scope      
event model      
event model, for event handler methods      
event model, for event listeners      
event model, for on() and onClipEvent() handlers      
Events      
events, and movie clips      
events, broadcasting      
events, defined      2nd
exporting scripts and language encoding      
Expressions      
expressions, defined      
expressions, manipulating values in      
extends keyword      
extends keyword, about      
extends keyword, syntax      
Extensible Markup Language      [See XML]
External API      
External API, about      
External API, using      
external class files      
external class files, using classpaths to locate      
external media      
1 2 3 4 5 6
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