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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
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Название: Learning ActionScript 2.0 for Macromedia Flash 8
Авторы: deHaan J., deHaan P.
Аннотация: Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
Язык:
Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2005
Количество страниц: 864
Добавлена в каталог: 04.03.2007
Операции: Положить на полку |
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Предметный указатель
classes, top-level
classes, using custom classes in Flash
classes, using getter/setter methods
classes, working with built-in
classes, working with custom
classes, writing a subclass
classes, writing custom
classes, writing custom example
classes, writing methods and properties
classpath
classpath, about 2nd
classpath, defined
classpath, delete directory from
classpath, document level
classpath, global
classpath, modifying
classpath, search order of
clone() method
clone() method, about
clone() method, using
Code
code hints
code hints, about
code hints, manually displaying
code hints, specifying settings for
code hints, triggering 2nd 3rd
code hints, using
code, displaying line numbers
code, examples, copying and pasting
code, formatting 2nd
code, selecting a line
code, stepping through lines
code, word wrapping
coding conventions
coding conventions, ActionScript
coding conventions, components
collisions, detecting
collisions, detecting, between movie clip and Stage point
collisions, detecting, between movie clips
color matrix filter
color matrix filter, about
color matrix filter, using 2nd
Colors
colors, in Actions toolbox
colors, values, setting
Comments
comments, about
comments, and syntax coloring
comments, best practices
comments, cluttered or clustered
comments, in class files
comments, inside classes
comments, multiline
comments, single line
comments, trailing
comments, writing in class files
communicating with the Flash Player
Comparison operators
compile time, defined
complex data type (data value)
component-based architecture, defined
components, coding conventions
compound statements
compound statements, writing
concatenating strings
conditional expressions
conditional operator
conditional statements
conditional statements, writing
conditions
conditions, about
conditions, writing
Configuration files
Constants
constants, about
constants, best practices
constants, defined
constants, using
constructor functions
constructor functions, defined
constructor functions, sample
constructor functions, writing
continuous stroke modulation
conventions, naming
conversion functions and data types
converting data types
convolution filter
convolution filter, about
convolution filter, about applying
convolution filter, using
counters, repeating action with 2nd
creating objects
creating strings
CSM
CSM, about
CSM, about parameters
CSS [See cascading style sheets]
cue points
cue points, creating
cue points, navigation, event, and ActionScript
cue points, tracing
cue points, using
cue points, viewing
cue points, working with
curly braces, checking for matching pairs
cursors, creating custom
custom anti-alias
custom anti-alias, defined
custom character sets, creating 2nd
custom formatters
custom formatters, about
custom formatters, using
custom functions
CustomFormatter class
CustomFormatter class, about
CustomFormatter class, using
DATA
data binding, using ActionScript
Data types
data types, and values
data types, annotations
data types, assigning
data types, automatically assigning
data types, basic
data types, boolean
data types, complex
data types, converting
Data types, defined 2nd
data types, determining type
data types, MovieClip
data types, null
data types, Number
data types, Object
data types, primitive
data types, string
data types, undefined
data types, void
data, about
data, and variables
data, binding with components
data, defined
data, external 2nd
data, external, access between cross-domain SWFs 2nd
data, external, and LoadVars object
data, external, and messages
data, external, and server-side scripts
data, external, and XML
data, external, and XMLSocket object
data, external, checking if loaded
data, external, security features
data, external, sending and loading
data, loading and progress bar
data, organizing into objects
Debug Player
Debugger
Debugger, buttons in
Debugger, enable remote debugging
Debugger, Flash Debug Player
Debugger, Properties tab
Debugger, selecting from context menu
Debugger, setting breakpoints
Debugger, using
Debugger, variables
Debugger, Watch list
Debugging
debugging, compiler error messages
debugging, Debug Player
debugging, from a remote location
debugging, listing objects
debugging, listing variables
debugging, text field properties
debugging, using the Output panel
debugging, with trace statement
Default Encoding preference
Delegate class
Delegate class, about
Delegate class, using
deprecated Flash 4 operators
Depth
depth, defined
depth, determining for movie clips
depth, determining instance at
depth, determining next available
depth, managing
Design patterns
design patterns, encapsulation
design patterns, Singleton
detecting collisions
device fonts
device fonts, defined 2nd
device fonts, masking
displacement map filter
displacement map filter, about
displacement map filter, applying to an image
displacement map filter, using
displacement map filter, with BitmapData class
do..while loops
documentation, additional resources
DOM (Document Object Model), XML
domain names and security
dot syntax (dot notation)
double-quote character, in strings 2nd
dragging movie clips
Drawing
Drawing API
Drawing API, about
Drawing API, and line styles
Drawing API, complex gradient fills
Drawing API, drawing circles
Drawing API, drawing curves
Drawing API, drawing lines, curves, and shapes
Drawing API, drawing rectangles
Drawing API, drawing rounded rectangles
Drawing API, drawing specific shapes 2nd
Drawing API, drawing triangles 2nd
Drawing API, lines and fills
Drawing API, progress bar
Drawing API, using
drawing methods [See also drawing API]
drawing, with code
drawingAPI
drawingAPI, with Tween and TransitionManager classes
drop shadow filter
drop shadow filter, about
drop shadow filter, and clone() method
drop shadow filter, animating
drop shadow filter, applying to transparent image
drop shadow filter, using
duplicating, movie clips
dynamic classes
dynamic text
easing
easing, about
easing, defining
easing, with code
ECMA-262 specification
effects [See filters]
effects, blending modes
effects, brightness
effects, brightness and color
effects, brightness tween
effects, fading
effects, grayscale
effects, noise
effects, panning an image
elements, of an array
embedded characters
embedded characters, adding and removing
embedded characters, using with text fields
embedded fonts
embedded fonts, embedding a font symbol
embedded fonts, using with TextField class
enable remote debugging
Encapsulation
encapsulation, about
encapsulation, using
encoding text
Endpoints
equality operators
error handling and filters
error messages
escape character
escape sequences
Escape shortcut keys
event handler methods
event handler methods, and on() and onClipEvent()
event handler methods, assigning functions to
event handler methods, attaching to buttons or movie clips
event handler methods, attaching to objects
event handler methods, defined 2nd
event handler methods, defined by ActionScript classes
event handler methods, in ActionScript 2.0
event handler methods, scope
event handler mthods
event handler mthods, checking for XML data
event listeners
event listeners, classes that can broadcast
event listeners, scope
event model
event model, for event handler methods
event model, for event listeners
event model, for on() and onClipEvent() handlers
Events
events, and movie clips
events, broadcasting
events, defined 2nd
exporting scripts and language encoding
Expressions
expressions, defined
expressions, manipulating values in
extends keyword
extends keyword, about
extends keyword, syntax
Extensible Markup Language [See XML]
External API
External API, about
External API, using
external class files
external class files, using classpaths to locate
external media
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