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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
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Название: Learning ActionScript 2.0 for Macromedia Flash 8
Авторы: deHaan J., deHaan P.
Аннотация: Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
Язык:
Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2005
Количество страниц: 864
Добавлена в каталог: 04.03.2007
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Предметный указатель
IP addresses, policy files
IP addresses, security
JavaScript
JavaScript, alert statement
JavaScript, and ActionScript
JavaScript, and Netscape
JavaScript, international standard
JavaScript, sending messages to
JPEG files
JPEG files, embedding in text fields
JPEG files, loading into movie clips 2nd
jumping to a URL
key codes, ASCII
key codes, ASCII, function keys
key codes, ASCII, getting
key codes, ASCII, letter and number keys
key codes, ASCII, numeric keypad
key codes, ASCII, other keys
Keyboard
keyboard controls
keyboard controls, and Test Movie
keyboard controls, to activate movie clips
keyboard, ASCII key code values
keyboard, shortcuts for pinned scripts
keypresses, capturing
keywords
keywords, about
keywords, defined
keywords, extends
keywords, interface
keywords, listed
keywords, this
keywords, using
keywords, _root
languages, using multiple in scripts
Levels
levels, identifying depth
levels, loading
line numbers in code, displaying
line styles
line styles, about
line styles, alpha
line styles, and drawing API
line styles, capsStyle and jointStyle
line styles, color
line styles, miterLimit
line styles, parameters
line styles, pixelHinting
line styles, scaling
line styles, stroke and cap styles
line styles, thickness
lines
Linkage
Linkage Properties dialog box 2nd
linkage, coding conventions
linkage, identifier 2nd
linking, movie clips
List Objects command
List Variables command
listener objects
listener objects, unregistering
listener syntax
literals, defined
LiveDocs, about
loaded data, checking for
loaded SWF files
loaded SWF files, identifying
loaded SWF files, removing
Loading
loading data
loading data, from server
loading data, variables
loading, displaying XML files
loading, external media
loadMovie() function
loadVariables() function
LoadVars class
LoadVars class, checking HTTP status
LoadVars class, loading variables from text file
LoadVars class, using
LoadVars class, using to display text
LoadVars object, creating
local variable, about
Locale class
Locale class, about
Locale class, using
looping statements 2nd
Loops
loops, creating and ending
loops, do..while
loops, for
loops, for..in
loops, nested
loops, using
loops, while
Macromedia Director, communicating with
manipulating numbers
masks
masks, and alpha channel masking
masks, and device fonts
masks, scripting to create
masks, strokes ignored 2nd
MediaPlayback component
MediaPlayback component, using cue points with
members (methods and properties)
members (methods and properties), public, private, and static
message box, displaying
Metadata
metadata, about
metadata, using
METHODS
methods, about 2nd
methods, and arrays
methods, asynchronous
methods, compared with functions
methods, defined 2nd
methods, for controlling movie clips
methods, naming
methods, of objects, calling
methods, private
methods, pubic
methods, static
methods, types of
MIME format, standard
MIME type
mouse pointer [See cursors]
mouse position, getting
movie clips [See also SWF files]
movie clips, activating with keyboard
movie clips, adding parameters
movie clips, adjusting color
movie clips, and with statement
movie clips, apply glow filter
movie clips, assigning a custom class to
movie clips, assigning button states to
movie clips, attaching on() and onClipEvent() handlers
movie clips, attaching to symbol on Stage
movie clips, background
movie clips, calling multiple methods
movie clips, changing color and brightness
movie clips, changing properties in Debugger
movie clips, changing properties while playing
movie clips, child, defined
movie clips, controlling
movie clips, creating an empty instance
movie clips, creating at runtime
movie clips, creating subclasses
movie clips, data type
movie clips, deleting
movie clips, detecting collisions
movie clips, determining depth of
movie clips, determining next available depth
movie clips, dragging
movie clips, duplicating
movie clips, embedding in text fields
movie clips, fading with code
movie clips, filters property
movie clips, functions
movie clips, initializing properties at runtime
movie clips, instance name, defined
movie clips, invoking methods
movie clips, listing objects
movie clips, listing variables
movie clips, loading MP3 files into
movie clips, loading SWF files and JPEG files into
movie clips, looping through children
movie clips, managing depth
movie clips, methods and functions compared
movie clips, methods, listed
movie clips, methods, using to draw shapes
movie clips, nested, defined
movie clips, parent, defined
movie clips, properties
movie clips, properties, initializing at runtime
movie clips, removing
movie clips, sharing
movie clips, starting and stopping
movie clips, targeting dynamically created
movie clips, using as masks
movie clips, _root property
MovieClip class
MovieClip class, adjusting the filters property
MovieClip class, and scale9Grid property
MovieClip class, blendMode property
MovieClip class, drawing methods
MovieClip class, filters property
MovieClip data type, defined
moviename_DoFSCommand function
MP3 files
MP3 files, creating a progress bar
MP3 files, ID3 tags
MP3 files, loading 2nd
MP3 files, loading into movie clips
MP3 files, preloading 2nd
MP3 files, reading ID3 tags
multidimensional arrays, about
multiple languages, using in scripts
named functions
named functions, defined
naming classes and objects, best practices
naming conventions
naming conventions, Booleans
naming conventions, classes and objects
naming conventions, functions and methods
naming conventions, interfaces
naming conventions, packages 2nd
naming conventions, variables 2nd
naming interfaces, best practices
naming packages, best practices
Navigation
navigation, controlling
navigation, jumping to frame or scene
nested movie clips, defined
Netscape, JavaScript methods supported
NetStream class
NetStream class, and onMetaData handler
NetStream class, using onMetaData handler
newline character
nodes
noise effect
null data type
numbers, manipulating with methods
numeric keypad, ASCII key code values
object code, defined
object literal
object properties
object properties, assigning values to
Object-Oriented Programming [See OOP]
Objects
objects, accessing properties
objects, calling methods
objects, coding standards
objects, creating 2nd 3rd
objects, creating in Flash
objects, data type
objects, defined
objects, fading out
objects, looping through children of
objects, organizing data in arrays
old players, targeting
on() and onClipEvent() handlers
on() and onClipEvent() handlers, attaching to movie clips
on() and onClipEvent() handlers, scope
onEnterFrame, and frame rate
online resources
OOP
OOP, about 2nd
OOP, and encapsulation
OOP, and inheritance
OOP, and interfaces
OOP, and objects
OOP, and polymorphism
OOP, design
OOP, instances and class members
OOP, writing custom classes
opaqueBackground property
opaqueBackground property, defined
opaqueBackground property, using
operands
operation order
operator precedence and associativity
Operators
operators, about
operators, additive
operators, assignment 2nd
operators, associativity
operators, bitwise logical
operators, bitwise shift
operators, combining with values
operators, comparison
operators, conditional 2nd 3rd
operators, defined
operators, deprecated
operators, dot and array access
operators, equality
operators, logical 2nd
operators, manipulating values
operators, mathematical expressions
operators, multiplicative
operators, numeric
operators, operands
operators, postfix
operators, precedence and associativity
operators, relational
operators, relational and equality
operators, unary
operators, using assignment
operators, using in Flash
operators, using with strings
order of execution (operator)
order of execution (operator), operator associativity
order of execution (operator), operator precedence
organizing scripts
organizing scripts, ActionScript 1.0 and ActionScript 2.0
organizing scripts, attaching to objects
organizing scripts, coding conventions
out-of-memory error
Output panel
Output panel, and trace statement
Output panel, copying contents
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