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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8



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Название: Learning ActionScript 2.0 for Macromedia Flash 8

Авторы: deHaan J., deHaan P.

Аннотация:

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 864

Добавлена в каталог: 04.03.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
external media, about loading
external media, and the root timeline      
external media, creating progress bar animations
external media, loading images and SWF files
external media, loading MP3 files      
external media, loading SWF and image files      
external media, loading SWF files and JPEG files
external media, MP3 files
external media, playing FLV files
external media, preloading      2nd
external media, ProgressBar component
external media, reasons for using
external sources, connecting Flash with      2nd
ExternalInterface class
ExternalInterface class, about
ExternalInterface class, using
fading objects      
FileReference class
FileReference class, about
FileReference class, and download() method
FileReference class, and security
FileReference class, building an application
files, uploading
Filters
filters, adjusting properties
filters, and ActionScript
filters, and error handling
filters, and memory usage
filters, and out-of-memory error
filters, and performance
filters, and transparency
filters, animating
filters, applying to instances
filters, array      
filters, changing brightness level
filters, defining
filters, getting and setting
filters, glow filter
filters, manipulating with code
filters, modifying properties
filters, noise
filters, rotating and skewing      
filters, rotating, skewing, and scaling
filters, understanding packages
Flash 4 files, opening with Flash 8
Flash 8, new and changed ActionScript features
Flash player
Flash Player 4
Flash Player 4, creating content for
Flash Player 7      
Flash Player 7, new security model      2nd 3rd
Flash Player 7, porting existing scripts
Flash Player 8
Flash Player 8, deprecated language elements
Flash Player 8, new and changed ActionScript editor features
Flash Player 8, new and changed language elements
Flash Player container
Flash Player container, defined
Flash Player, and ActionScript
Flash Player, classes, about
Flash Player, coding standards
Flash Player, communicating with
Flash Player, debugging version      
Flash Player, displaying full screen
Flash Player, displaying or dimming the context menu      
Flash Player, getting latest version
Flash Player, methods
Flash Player, normal menu view
Flash Player, publish settings      
Flash Player, scaling SWF files to
Flash Video      [See video]
FlashType      
FlashType, about      
FlashType, Flash Player support
FlashVars      
FlashVars property
FlashVars property, about
FlashVars property, using
FlashVars, about      
FlashVars, using to display text      
FLV files      [See also video]
FLV files, and Macintosh      
FLV files, configuring the server for FLV
FLV files, creating a FLV banner
FLV files, creating a progress bar
FLV files, cue points      2nd
FLV files, external video      
FLV files, loading external files at runtime
FLV files, metadata
FLV files, navigating with code      
FLV files, preloading      
FLV files, preloading external video      
FLV files, working with cue points      
FLV Video      [See video]
FLVPlayback component
FLVPlayback component, and cue points
FLVPlayback component, and seek() method      
FLVPlayback component, creating cue points to work with      
FLVPlayback component, seek to a specified duration      
FLVPlayback component, seek to cue point      2nd
FLVPlayback component, using cue points with      
font outlines
font rendering
font rendering, about      
font rendering, methods      
font rendering, options      
font symbols, embedding
font tables
font tables, creating
font tables, cutoff values
font tables, setting
Fonts      
fonts, about      
fonts, adding and removing
fonts, cutoff values      
fonts, defined
fonts, sharing      
for loops
for loops, example      
for statements, writing      
for..in loops
form feed character
formatting code      2nd
formatting text      
formatting text, using      
Frame rate      
frame rate, about      
frame rate, and onEnterFrame
frame rate, choosing
frame rate, with Tween class
frame scripts
frame scripts, about      
frame scripts, defined
fscommand() function
fscommand() function, commands and arguments
fscommand() function, communicating with Director
fscommand() function, using
fully qualified name      
fully qualified name, defining
fully qualified name, using      
Function
function keys, ASCII key code values      
function literal
function literal, about
function literal, redefining
function literals      
function literals, defined      
function, function block
Functions
functions, about
functions, as black box
functions, asynchronous
functions, best practices
functions, built-in and top-level
functions, callback
functions, calling top-level functions
functions, compared with methods
functions, comparing named and anonymous
functions, constructor      2nd
functions, conversion
functions, creating and calling      
functions, custom
functions, defined
functions, defining
functions, defining global and timeline
functions, for controlling movie clips
functions, function block
functions, function literal
functions, in a class file
functions, named function syntax
functions, naming      
functions, nested
functions, passing parameters to
functions, returning values from
functions, reusing
functions, sample
functions, standard format for named functions
functions, targeting and calling user-defined functions
functions, top-level
functions, types of
functions, using a named function      
functions, using in Flash
functions, using variables in
functions, writing anonymous functions
functions, writing named functions
Garbage collection
getAscii() method
getter methods      
getter methods, about
getter methods, using
getting information from remote files
getting mouse pointer position
getURL() method
Global variables
glow filter
glow filter, about      
glow filter, animate
glow filter, using      
glyphRange node, about
gradient bevel filter
gradient bevel filter, about
gradient bevel filter, and blurX and blurY properties
gradient bevel filter, and fill      
gradient bevel filter, and highlight
gradient bevel filter, and knockout and type properties
gradient bevel filter, and movie clip fill
gradient bevel filter, and strength property      
gradient bevel filter, applying
gradient bevel filter, applying to a movie clip      
gradient bevel filter, color distribution
gradient bevel filter, colors array      
gradient bevel filter, ratio array      
gradient bevel filter, ratio value and angle      
gradient bevel filter, using      
gradient glow filter
gradient glow filter, about
gradient glow filter, using      
grayscale image      
grid fit types, using
handlers      [See event handlers]
hitTest() method
HTML
HTML, example of using with styles      
HTML, styling built-in tags      
HTML, supported tags      
HTML, tags enclosed in quotation marks
HTML, text field
HTML, using <img> tag to flow text      2nd 3rd
HTML, using cascading style sheets to define tags      
HTML, using in text fields
HTTP protocol      
HTTP protocol, communicating with server-side scripts      
HTTP protocol, with ActionScript methods      
HTTPS protocol      
icons      
icons, above Script pane      
icons, in Debugger
ID3 tags
IDE (integrated development environment), defined
identifiers, defined
if..else if statements, writing      
if..else statements, writing      
IIS 6.0 web server      
Images      [See also external media]
images, applying blending modes
images, embedding in text fields      
images, loading into movie clips
IME (Input Method Editor)
IME, about      
IME, using      
import      
import, about the statement      
import, multiple classes within package      
import, using wildcard      
importing      
importing, class files      
importing, scripts, and language encoding
indentation in code, enabling
Indexed Array      2nd
information, passing between SWF files      
inheritance
inheritance, about
inheritance, and OOP
inheritance, and subclasses      
inheritance, example
initialization, writing ActionScript      
initializing movie clip properties
input method editor
input method editor, about      
input method editor, using
input text
instance names
instance names, and target paths      
instance names, compared with variable names
instance names, defined      2nd
Instances      
instances, and OOP
instances, applying filters to
instances, defined      2nd
instances, targeting
instances, targeting dynamic
instances, targeting nested
Instantiation
instantiation, defined
instantiation, of objects
interactivity, in SWF files      
interactivity, in SWF files, creating
interactivity, in SWF files, techniques for
Interface keyword
Interfaces
interfaces, about
interfaces, and OOP
interfaces, complex interface example
interfaces, creating      
interfaces, creating as data type
interfaces, defining and implementing
interfaces, example
interfaces, naming
interfaces, understanding inheritance and
IP addresses
1 2 3 4 5 6
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