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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8



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Название: Learning ActionScript 2.0 for Macromedia Flash 8

Авторы: deHaan J., deHaan P.

Аннотация:

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.

Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2005

Количество страниц: 864

Добавлена в каталог: 04.03.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
external media, about loading      
external media, and the root timeline      
external media, creating progress bar animations      
external media, loading images and SWF files      
external media, loading MP3 files      
external media, loading SWF and image files      
external media, loading SWF files and JPEG files      
external media, MP3 files      
external media, playing FLV files      
external media, preloading      2nd
external media, ProgressBar component      
external media, reasons for using      
external sources, connecting Flash with      2nd
ExternalInterface class      
ExternalInterface class, about      
ExternalInterface class, using      
fading objects      
FileReference class      
FileReference class, about      
FileReference class, and download() method      
FileReference class, and security      
FileReference class, building an application      
files, uploading      
Filters      
filters, adjusting properties      
filters, and ActionScript      
filters, and error handling      
filters, and memory usage      
filters, and out-of-memory error      
filters, and performance      
filters, and transparency      
filters, animating      
filters, applying to instances      
filters, array      
filters, changing brightness level      
filters, defining      
filters, getting and setting      
filters, glow filter      
filters, manipulating with code      
filters, modifying properties      
filters, noise      
filters, rotating and skewing      
filters, rotating, skewing, and scaling      
filters, understanding packages      
Flash 4 files, opening with Flash 8
Flash 8, new and changed ActionScript features      
Flash player      
Flash Player 4      
Flash Player 4, creating content for      
Flash Player 7      
Flash Player 7, new security model      2nd 3rd
Flash Player 7, porting existing scripts      
Flash Player 8      
Flash Player 8, deprecated language elements      
Flash Player 8, new and changed ActionScript editor features      
Flash Player 8, new and changed language elements      
Flash Player container      
Flash Player container, defined      
Flash Player, and ActionScript      
Flash Player, classes, about      
Flash Player, coding standards      
Flash Player, communicating with      
Flash Player, debugging version      
Flash Player, displaying full screen      
Flash Player, displaying or dimming the context menu      
Flash Player, getting latest version      
Flash Player, methods      
Flash Player, normal menu view      
Flash Player, publish settings      
Flash Player, scaling SWF files to      
Flash Video      [See video]
FlashType      
FlashType, about      
FlashType, Flash Player support      
FlashVars      
FlashVars property      
FlashVars property, about      
FlashVars property, using      
FlashVars, about      
FlashVars, using to display text      
FLV files      [See also video]
FLV files, and Macintosh      
FLV files, configuring the server for FLV      
FLV files, creating a FLV banner      
FLV files, creating a progress bar      
FLV files, cue points      2nd
FLV files, external video      
FLV files, loading external files at runtime      
FLV files, metadata      
FLV files, navigating with code      
FLV files, preloading      
FLV files, preloading external video      
FLV files, working with cue points      
FLV Video      [See video]
FLVPlayback component      
FLVPlayback component, and cue points      
FLVPlayback component, and seek() method      
FLVPlayback component, creating cue points to work with      
FLVPlayback component, seek to a specified duration      
FLVPlayback component, seek to cue point      2nd
FLVPlayback component, using cue points with      
font outlines      
font rendering      
font rendering, about      
font rendering, methods      
font rendering, options      
font symbols, embedding      
font tables      
font tables, creating      
font tables, cutoff values      
font tables, setting      
Fonts      
fonts, about      
fonts, adding and removing      
fonts, cutoff values      
fonts, defined      
fonts, sharing      
for loops      
for loops, example      
for statements, writing      
for..in loops      
form feed character      
formatting code      2nd
formatting text      
formatting text, using      
Frame rate      
frame rate, about      
frame rate, and onEnterFrame      
frame rate, choosing      
frame rate, with Tween class      
frame scripts      
frame scripts, about      
frame scripts, defined      
fscommand() function      
fscommand() function, commands and arguments      
fscommand() function, communicating with Director      
fscommand() function, using      
fully qualified name      
fully qualified name, defining      
fully qualified name, using      
Function      
function keys, ASCII key code values      
function literal      
function literal, about      
function literal, redefining      
function literals      
function literals, defined      
function, function block      
Functions      
functions, about      
functions, as black box      
functions, asynchronous      
functions, best practices      
functions, built-in and top-level      
functions, callback      
functions, calling top-level functions      
functions, compared with methods      
functions, comparing named and anonymous      
functions, constructor      2nd
functions, conversion      
functions, creating and calling      
functions, custom      
functions, defined      
functions, defining      
functions, defining global and timeline      
functions, for controlling movie clips      
functions, function block      
functions, function literal      
functions, in a class file      
functions, named function syntax      
functions, naming      
functions, nested      
functions, passing parameters to      
functions, returning values from      
functions, reusing      
functions, sample      
functions, standard format for named functions      
functions, targeting and calling user-defined functions      
functions, top-level      
functions, types of      
functions, using a named function      
functions, using in Flash      
functions, using variables in      
functions, writing anonymous functions      
functions, writing named functions      
Garbage collection      
getAscii() method      
getter methods      
getter methods, about      
getter methods, using      
getting information from remote files      
getting mouse pointer position      
getURL() method      
Global variables      
glow filter      
glow filter, about      
glow filter, animate      
glow filter, using      
glyphRange node, about      
gradient bevel filter      
gradient bevel filter, about      
gradient bevel filter, and blurX and blurY properties      
gradient bevel filter, and fill      
gradient bevel filter, and highlight      
gradient bevel filter, and knockout and type properties      
gradient bevel filter, and movie clip fill      
gradient bevel filter, and strength property      
gradient bevel filter, applying      
gradient bevel filter, applying to a movie clip      
gradient bevel filter, color distribution      
gradient bevel filter, colors array      
gradient bevel filter, ratio array      
gradient bevel filter, ratio value and angle      
gradient bevel filter, using      
gradient glow filter      
gradient glow filter, about      
gradient glow filter, using      
grayscale image      
grid fit types, using      
handlers      [See event handlers]
hitTest() method      
HTML      
HTML, example of using with styles      
HTML, styling built-in tags      
HTML, supported tags      
HTML, tags enclosed in quotation marks      
HTML, text field      
HTML, using <img> tag to flow text      2nd 3rd
HTML, using cascading style sheets to define tags      
HTML, using in text fields      
HTTP protocol      
HTTP protocol, communicating with server-side scripts      
HTTP protocol, with ActionScript methods      
HTTPS protocol      
icons      
icons, above Script pane      
icons, in Debugger      
ID3 tags      
IDE (integrated development environment), defined      
identifiers, defined      
if..else if statements, writing      
if..else statements, writing      
IIS 6.0 web server      
Images      [See also external media]
images, applying blending modes      
images, embedding in text fields      
images, loading into movie clips      
IME (Input Method Editor)      
IME, about      
IME, using      
import      
import, about the statement      
import, multiple classes within package      
import, using wildcard      
importing      
importing, class files      
importing, scripts, and language encoding      
indentation in code, enabling      
Indexed Array      2nd
information, passing between SWF files      
inheritance      
inheritance, about      
inheritance, and OOP      
inheritance, and subclasses      
inheritance, example      
initialization, writing ActionScript      
initializing movie clip properties      
input method editor      
input method editor, about      
input method editor, using      
input text      
instance names      
instance names, and target paths      
instance names, compared with variable names      
instance names, defined      2nd
Instances      
instances, and OOP      
instances, applying filters to      
instances, defined      2nd
instances, targeting      
instances, targeting dynamic      
instances, targeting nested      
Instantiation      
instantiation, defined      
instantiation, of objects      
interactivity, in SWF files      
interactivity, in SWF files, creating      
interactivity, in SWF files, techniques for      
Interface keyword      
Interfaces      
interfaces, about      
interfaces, and OOP      
interfaces, complex interface example      
interfaces, creating      
interfaces, creating as data type      
interfaces, defining and implementing      
interfaces, example      
interfaces, naming      
interfaces, understanding inheritance and      
IP addresses      
1 2 3 4 5 6
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