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deHaan J., deHaan P. — Learning ActionScript 2.0 for Macromedia Flash 8
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Название: Learning ActionScript 2.0 for Macromedia Flash 8
Авторы: deHaan J., deHaan P.
Аннотация: Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
• Write proper ActionScript syntax using the fundamentals of the ActionScript language.
• Use object-oriented programming techniques to build Flash applications.
• Use ActionScript classes to add interactivity and expressive features to your Flash applications.
• Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
Язык:
Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2005
Количество страниц: 864
Добавлена в каталог: 04.03.2007
Операции: Положить на полку |
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Предметный указатель
9-slice scaling
9-slice scaling, about
9-slice scaling, enabling
9-slice scaling, scale9Grid property
9-slice scaling, understanding
9-slice scaling, using
Actions panel
Actions panel, about 2nd
Actions panel, Actions toolbox
Actions panel, coding in
Actions panel, defined
Actions panel, pop-up menu
Actions panel, Script navigator
Actions panel, Script pane
Actions toolbox, yellow items in
actions, coding standards
ActionScript
ActionScript 2.0
ActionScript 2.0, assigning ActionScript 2.0 class to movie clips
ActionScript 2.0, compiler error messages
ActionScript editing
ActionScript editing, check syntax
ActionScript editing, code hints
ActionScript editing, escape shortcut keys
ActionScript editing, find tool
ActionScript editing, importing and exporting scripts
ActionScript editing, line numbers
ActionScript editing, pin scripts
ActionScript editing, showing hidden characters
ActionScript editing, syntax highlighting
ActionScript editing, word wrap
ActionScript editor
ActionScript, about 2nd
ActionScript, comparing versions
ActionScript, creating cue points with
ActionScript, editing preferences
ActionScript, Flash Player
ActionScript, formatting
ActionScript, publish settings
ActiveX controls
adaptively sampled distance field (ADF)
adaptively sampled distance fields
ADFs 2nd
Alias, defined
alpha channel masking
Animation
animation, brightness
animation, creating a progress bar
animation, filters
animation, frame rate 2nd
animation, symbols and
animation, with glow filter
animations
animations, continuing
animations, that run continuously
anonymous function
anonymous function, defined
anonymous function, using
anonymous function, writing
anti-alias
anti-alias text
anti-alias text, about
anti-alias text, advanced value
anti-alias text, creating table
anti-alias text, Flash Player support
anti-alias text, limitations
anti-alias text, modifying sharpness and thickness
anti-alias text, normal value
anti-alias text, setting antiAliasType property
anti-alias text, sharpness property
anti-alias text, support
anti-alias text, thickness
anti-alias text, using
anti-alias, defined
anti-alias, for animation and readability
antiAliasType property 2nd 3rd
ARGB (RGB with Alpha)
Arguments [See also parameters]
arguments, defined
arguments, in named functions
array access operators, checking for matching pairs
Array literal
Arrays
arrays, about
arrays, about multidimensional
arrays, adding and removing elements
arrays, analogy
arrays, and Object class
arrays, and sortOn() method
arrays, assigning values to
arrays, associative
arrays, associative array
arrays, associative array using Object
arrays, associative array using the Array constructor
arrays, creating
arrays, elements of
arrays, examples of 2nd
arrays, indexed
arrays, iterating through a multidimensional array
arrays, modifying 2nd
arrays, multidimensional array
arrays, multidimensional using a for loop
arrays, pass by reference
arrays, referencing and finding length
arrays, shorthand syntax
arrays, to create object
arrays, using
arrays, using shorthand syntax to create
ASCII values
ASCII values, function keys
ASCII values, keyboard keys
ASCII values, numeric keypad keys
ASCII values, other keys
ASCII, defined
ASO files
ASO files, deleting
ASO files, using
associative array, about
associativity, of operators
asynchronous actions
attaching sounds
authoring environment
backslash character, in strings
balance (sound), controlling
behaviors
behaviors, about
behaviors, Zoom transition
Best practices
best practices, ActionScript 1 and ActionScript 2.0
best practices, coding conventions
best practices, comments
best practices, comments in classes
best practices, functions
best practices, naming Booleans
best practices, naming classes and objects
best practices, naming constants
best practices, naming functions and methods
best practices, naming interfaces
best practices, naming packages
best practices, naming variables
best practices, scope
bevel filter
bevel filter, about
bevel filter, using
binding components with ActionScript
bindings
bindings, creating a one-way binding
bindings, creating a two-way binding
bindings, creating with ActionScript
Bitmap
bitmap caching
bitmap caching, about 2nd
bitmap caching, advantages and disadvantages
bitmap caching, and alpha channel masking
bitmap caching, and filters
bitmap caching, caching a movie clip
bitmap caching, defined
bitmap caching, enabling
bitmap caching, opaqueBackground property
bitmap caching, scrollRect
bitmap caching, surfaces
bitmap caching, when to avoid
bitmap caching, when to use
bitmap, graphics
bitmap, text
BitmapData class
BitmapData class, about
BitmapData class, applying filters to
BitmapData class, noise effect
BitmapData class, using 2nd
BitmapData class, with displacement map filter
blend modes [See blending modes]
blending modes
blending modes, about
blending modes, applying
Blur filter
blur filter, about
blur filter, animated with Tween class
blur filter, using and animating
Boolean
Boolean, data type
Boolean, values
Bounce easing class
breakpoints
breakpoints, about
breakpoints, and external files
breakpoints, setting and removing
breakpoints, setting and removing, in Actions panel
breakpoints, setting and removing, in Script window
breakpoints, setting in Debugger
breakpoints, XML file
broadcaster object
built-in functions
cacheAsBitmap property
caching, defined
callback functions
callback functions, defined
callback functions, writing
calling methods
caps styles
caps styles, about
caps styles, setting
capturing keypresses
Cascading Style Sheets
cascading style sheets, and TextField.StyleSheet class
cascading style sheets, applying style classes
cascading style sheets, applying to text fields
cascading style sheets, assigning styles to built-in HTML tags
cascading style sheets, combining styles
cascading style sheets, defining styles in ActionScript
cascading style sheets, example with HTML tags
cascading style sheets, example with XML tags
cascading style sheets, formatting text with
cascading style sheets, loading
cascading style sheets, properties supported
cascading style sheets, using to define new tags
case sensitivity
case sensitivity, about
case sensitivity, and Flash Player version
casting objects
character embedding dialog box
character embedding dialog box, using
Character encoding
character sequences [See strings]
Character sets
character sets, creating custom set
Characters
characters, adding and removing embedded
characters, defined
checking
checking, for loaded data
checking, syntax and punctuation
Child
child, movie clips, defined
child, node
class file
class file, guidelines for organizing
class file, structuring
class members 2nd
class members, about
Classes [See also classes built-in]
classes, about built-in
classes, accessing built-in properties
classes, and ASO files
classes, and constructor functions
classes, and inheritance
classes, and instance variables
classes, and polymorphism
classes, and scope 2nd
classes, as blueprints
classes, as data types
classes, assigning to an instance in Flash
classes, assigning to movie clips
classes, benefit of using
classes, best practices for writing
classes, built-in and top-level
classes, calling built-in object methods
classes, class members
classes, classpaths
classes, compared to interfaces
classes, compared with packages
classes, compiler resolving references
classes, compiling and exporting
classes, controlling member access
classes, creating a class file
classes, creating a new instance of built-in class
classes, creating an instance of
classes, creating and packaging
classes, creating dynamic
classes, defined
classes, documenting
classes, encapsulation
classes, excluding built-in classes
classes, flash.display classes
classes, flash.external classes
classes, flash.filters classes
classes, flash.geom classes
classes, flash.net classes
classes, flash.text classes
classes, getter/setter methods
classes, importing
classes, importing and packaging
classes, inheritance example
classes, initializing properties at runtime
classes, instantiation
classes, methods and properties
classes, mx.lang classes
classes, naming class files
classes, organizing in packages
classes, overriding methods and properties
classes, preloading
classes, private methods and properties
classes, properties of
classes, public, private, and static methods and properties
classes, resolving class references
classes, scoping
classes, static members of built-in classes
classes, static methods and properties
classes, superclass
classes, System and TextField classes
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