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                    | Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas |  
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                    | Предметный указатель |  
                    | | Lelewer, D.A.      325 453 LeMaster, R.J.      454
 LEN      166
 Lenstra, J.K.      26 453
 less      81
 Letelier, P.      454
 LEV      99 333
 Level      4
 LF edge      87
 Li, C.C.      442
 Li, H.      454
 Li, M.      8 116 391 400 407 445 454
 Li, S.X.      454
 Libera, F.D.      454
 Lieberman, G.J.      400 447
 Light source      293—294
 Lightpen      228
 Line      166
 Line of projection      276
 Linear halfspace      14
 Linear image transformation      245—260
 Linear image transformation, address computation      253—260
 Linear image transformation, inverse transformation      248—252
 Linear image transformation, transforming the source tree      246—248
 Linear quadtree      37
 Linear quadtree, general unaligned-quadtree intersection      236
 Linear quadtree, predictive construction from a raster representation      135—143
 Linear quadtree, rectilinear unaligned-quadtree intersection      236—242
 Linear sextree      135
 Lingas, A.      11 454
 Link      159
 Linn, J.      454
 Lipton, R.J.      74 131 404 438—439 454
 Lischinski, D.      xi
 Lisp      426
 LIST      332 426
 Little, J.J.      454
 Litwin, W.      454
 Liu, W.      457
 Lloyd, J.W.      463
 Lo, R.S.      474
 Locational code      30
 Loew, M.H.      454
 Lomet, D.      454
 Lozano-Perez, T.      23 434 444 454
 LU edge      87
 Lu, S.      472
 LUB vertex      87 (also “Octant”)
 Lucas, D.      444
 Lueker, G.      454
 LUF vertex      87 (also “Octant”)
 Lum, V.Y.      454
 Lumia, R.      184 188—189 198 212—213 411 454—455 470
 Lyche, T.      437
 Main memory      29—30 47 78 99 112 116 125 135 188 305
 Mairson, H.G.      455
 Major axis      277
 MAKESET      186
 MAKE_EQ_EDGE_NEIGHBOR      386
 MAKE_EQ_VERTEX_NEIGHBOR      386
 Manhattan distance function      261 (also see “Manhattan metric”)
 Manhattan metric      see “City block metric”
 Manohar, M.      444 452 455 463
 Mantyla, M.      ix 297—300 302 455 471—472
 Mao, X.      452 455
 Marble, D.      xi 455
 Margalit, A.      410 455
 Mark      159
 Mark, D.M.      48 50 105 154 213 453 455
 MARKED      159
 Marsh, S.C.      455
 Martin, G.N.N.      455
 Martin, J.J.      456
 Martin, M.      456
 Martin, W.N.      176 456
 Mason, D.C.      265 456
 Mat      see “Medial axis transformation”
 Matching      218
 Mathieu, C.      456
 Matsui, S.      448
 Matsunaga, J.      12 54 229 326 450
 Matsuyama, T.      456
 Maurer, H.A.      433 441
 Maximal block      51 360
 Maximal block representation      10
 Maximal quadtree skeleton block      374
 Maximal square      330
 Maximum value metric      see “Chessboard metric”
 MAXLEQ      100
 MAXLESS      106
 Mazumder, P.      456
 McCarthy, J.      426 456
 McCluskey, E.J.      12 456
 McCreight, E.M.      456
 McDonald, R.      xi
 McDonell, K.J.      460
 McKeown, D.M.Jr.      456
 Meagher, D.      xi 7 23 42 211 249—250 252 280—281 399 415 417 456—457
 Mean gray level      10
 Medial axis transformation (MAT)      10
 Medical image processing      23
 Mehlhorn, K.      447 457
 Mehrotra, R.      445
 Mei, G.G.      457
 Memory      see “Main memory core”
 Menon, S.      457 470
 MERGE      123
 Merge step      11
 Merging cluster      262 264—265 416
 Merging triangulation      175
 Merrett, T.H.      25 457 460
 Merrill, R.D.      457
 Mesh generation      23
 Mesztenyi, C.K.      23 464
 Metric      358 (also see “Distance function”)
 Metric, Manhattan      see “City block metric”
 Metric, maximum value      see “Chessboard metric”
 Michener, J.      407 457
 Milford, D.      457 476
 Miller, R.      457
 MINGEQ      106
 Minimum volume bounding box      318 320
 Minsky, M.      219 457
 Mitjonen, M.      449
 Mixed node      328
 Mobasseri, B.G.      457
 Model A of neighbor distribution      74
 Model B of neighbor distribution      74
 Moment computation      218
 Monotone regions      356
 Montani, C.      441
 Monte Carlo methods      294 316
 Moore, R.E.      457
 more      81
 Moreton, H.P.      436
 Morris, D.T.      438
 Morrison, R.      437
 Mortenson, M.E.      286 288 290 457
 Morton matrix      30 49—51
 Morton order      25 113 116 237—238 241—242 259 401 414
 Morton, G.M.      22 25 30 113 458
 Motion blur      314 316
 Mount, D.      xi 281 286 291 400 439
 Mouse      228
 MOVE_DOWN      81
 MOVE_LEFT      81
 MOVE_RIGHT      81
 MOVE_UP      81
 Mudur, S.P.      458
 Muller, H.      436
 
 | Mullin, J.K.      458 Multicolored image      375
 Multicolored quadtree      12
 Multiresolution      viii 24
 Muntz, R.      xi
 Muraka, R.      297 434
 Muralikrishna, M.      458
 Murota, K.      448 459
 Mussi, P.      174 442
 Mutual invisibility      322
 Mutual occlusion      276
 MX quadtree      6 76—17 162 164 234 273
 MX quadtree, construction from a polygon      162—163 247
 MX quadtrie      17
 N order      25
 N side      58 (also “Boundary” “Edge”)
 Naamad, A.      445
 Nagao, M.      456
 Nagel, R.      420 444
 Nagy, G.      ix xi 438 458
 Nair, K.N.R.      458
 Naive algorithm for conversion from a raster representation to a quadtree      142
 Nakamae, E.      295 459
 Nakamura, T.      85 451
 Nakamura, Y.      458
 Nandy, S.K.      458
 Nash, C.      253—255 259—260 415 430
 Naur, P.      ix 425 458
 Navazo, I.      20 289 298 324 431 434 458
 Naylor, B.F.      13 270 283 286 318 443 472
 ne      4 (also “Corner” “Vertex”)
 Nearest common ancestor (nca), octree      91
 Nearest common ancestor (nca), quadtree      63
 Nearest neighbor problem      see “Neighboring object problem”
 Neighbor      60
 Neighbor finding, analysis for a quadtree      70—78
 Neighbor finding, analysis for an octree      95—97
 Neighbor finding, bottom-up      85
 Neighbor finding, DF-expression      110
 Neighbor finding, FD linear quadtree      98—105
 Neighbor finding, FL linear quadtree      105—108
 Neighbor finding, pointer octree      85—98
 Neighbor finding, pointer quadtree      61—85
 Neighbor finding, pointerless quadtree and octree      98—110
 Neighbor finding, stage one      70
 Neighbor finding, stage two      70
 Neighbor finding, top-down      85 197 217 366
 Neighbor finding, use in ray tracing      300—305
 Neighbor finding, VL linear quadtree      108—109
 Neighboring object location      228—229
 Nelson, G.      xi
 Nelson, R.C      xi 8 12 21 45 78 99 142 236 259 261 263 339 458—459 466—467 469
 Nemoto, K.      459
 Net      83—84 163 197 411
 Networks, road      164
 Newell, M.E.      296 459
 NeXT      118 148 166 202 333
 NEXTROW      135
 NEXT_CELL_DIRECTION      312
 NEXT_LINK      160
 Nievergelt, J.      441 447 459 463
 Nilsson, N.J.      23 459
 Ninke, W.H.      229—230 449
 Nishimura, S.      451
 Nishita, T.      295 459
 Nishitani, Y.      42 459
 Noborio, H.      176 459
 NOCOLOR      145
 Node      111 166 193 364
 Node, active      136
 Node, full      4
 Node, gray      4
 Node, leaf      4
 Node, mixed      328
 Node, nonleaf      4
 Node, opaque      277
 node, root      4
 Node, transparent      277
 Node, void      4
 NODETYPE      26 166
 Noma, T.      455
 Nonleaf node      4
 Normalized quadtree      218
 Noronha, V.T.      459
 NP-completeness      11 26
 Num      306
 nw      4 (also “Corner” “Vertex”)
 o      ix
 OB (outer black approximation)      326 (also see “Outer approximation”)
 Obel      4
 Object-space coherence      269—270 275 296
 Object-space hierarchies      2
 Oblique parallel projection      176
 Occlusion      271
 Occlusion, mutual      276
 Octagonal metric      360
 Octant      4
 ODDROW      121
 Offset      226
 Ohsawa, Y.      458—459 465
 Ohya, T.      459
 Okawara, F.      42 459
 Okino, N.      459
 Oliver, M.A.      31 55 135 245 393 460
 Olsen, D.R.Jr.      460
 Omachi, T.      459
 OMEGA (
  )      ix Omolayole, J.O.      460
 Onuoha, D.      297 434
 Ooi, B.C.      460
 opaque      298
 Opaque node      277
 OPEDGE      111
 OPQUAL      112
 OPSIDE      216
 Optimal algorithm for conversion from a raster representation to a quadtree      136
 Optimal grid resolution      407
 Optimal position of a region quadtree      8
 OPTIMAL_BUILD      138
 Orenstein, J.A.      18 25 460
 Orivouri, E.      449
 Orthographic parallel projection      176
 Oskard, D.N.      461
 Osse, W.      255—256 260 415—416 461
 Otoo, E.J.      457
 Ottliczky, F.M.      475
 Ottmann, T.A.      433 461
 OT_EQ_EDGE_NEIGHBOR      92
 OT_EQ_FACE_NEIGHBOR      91
 OT_EQ_VERTEX_NEIGHBOR      93
 OT_GETQ_EDGE_NEIGHBOR      94
 OT_GETQ_EDGE_NEIGHBOR2      94 306
 OT_GETQ_FACE_NEIGHBOR      93
 OT_GETQ_FACE_NEIGHBOR2      94 306
 OT_GETQ_NEIGHBOR      312
 OT_GETQ_VERTEX_NEIGHBOR      94
 OT_GETQ_VERTEX_NEIGHBOR2      94 306
 Ouksel, M.      461 468
 Ousterhout, J.K.      461
 Outer approximation (OB)      326 328—329
 Outer black approximation      see “Outer approximation OB”
 Outer perimeter      213
 Outer set      275
 Outer white approximation      see “OW”
 Outline algorithm      163
 Outline-and-color algorithm      163 247 367
 Outline-and-color algorithm, color step      see “Coloring algorithm”
 Outline-and-color algorithm, outline step      see “Outline algorithm”
 Output      237
 OUTPUT_END_OF_ROW      127
 
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