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                    | Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas |  
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                    | Ïðåäìåòíûé óêàçàòåëü |  
                    | |  -tree      37 
  358 (also see “City block metric”) 
  358 (also see “Euclidean metric”) 
  358 (also see “Chessboard metric”) 
  quadtree      18—20 163—174 165 298 303—304 
  quadtree, deletion      170—172 
  quadtree, insertion      167—170 
  approach      289 
  355 (also see “Composite value”) 
  356 (also see “Differentiator”) 
  ix 2-3 tree      166
 2.5-dimensional hidden-surface elimination      270—272 276—277
 2DRE (two—dimensional run encoding)      48—51 49 105
 2DRE (two—dimensional run encoding), rotation      50 (also see “Linear image transformation”)
 2DRE (two—dimensional run encoding), translation      50 (also see “Linear image transformation”)
 3DDDA      419 (also see “Three-dimensional digital differential analyzer”)
 3DRE (three-dimensional run encoding)      105
 4-adjacent, blocks      2
 4-adjacent, image elements      184
 4-adjacent, pixels      2
 8-adjacent, blocks      2
 8-adjacent, image elements      184
 8-adjacent, pixels      2
 Abdali, S.K.      429
 Abe, S.      458
 Abel, D.J.      30—31 37 136 154 199 429 455
 Abram, G.D.      13 283—284 443
 ACC      262
 ACCESS      33
 Access array      138
 Ackermann function      187
 Acoustics      317
 Active border      199 221 238 259 265 367 414
 Active border element      199
 Active corner      221 223 422
 Active edge      199
 Active equivalence class      188
 Active image element      188
 Active node      136
 Active node table      137
 Active output quadtree block      237
 Active region      408
 Active unaligned quadtree block      238
 Adams, O.      429
 Adaptive hierarchical coding      see “AHC”
 Adaptive uniform grid      14
 Adaptive-grid method      297
 ADD_EDGE_NEIGHBOR      123
 ADD_NODE      35
 ADD_TO_LINK_LIST      159
 Adel’so-Velskii, G.M.      429
 adj      61 88
 Adjacency graph      10
 Adjacency tree      82 156 198 218 222 368 404 406 410 421
 Adjacent, blocks      59
 Adjacent, pixels      58
 Admissible scanning order      190 190—191
 Agarwal, P.      470
 Aggarwal, J.K.      10 176—177 180—181 218 281 393 410 436 451 456
 AHC (adaptive hierarchical coding)      13 22
 Aho, A.V.      vii 166 430
 Ahuja, N.      176—179 181 247—248 253—256 259—260 410 415—416 430 461 465 471 474—475
 Akman, V.      14 174 410 442
 Alander, J.      430
 Alexandridis, N.      430 434 477
 Alexandrov, V.V.      26 430
 ALG1      128
 ALG2      129
 Algol      ix 425
 ALGOL W      ix 425
 Algorithm A to construct a QMAT from a region quadtree      375
 Algorithm B to construct a QMAT from a region quadtree      375—376
 Aliasing      274 289 316—318
 aligned      69
 Aligned quadtree      229
 Aligned quadtree, intersection      231—233
 Aligned quadtree, set-theoretic operations      231—234
 Aligned quadtree, union      233
 Alignment problem      290—291
 Allen, L.      xi
 Altenhofen, M.      430
 Amanatides, J.      296 316 420 430
 Anderson, D.P.      228 430
 Anderson, D.R.      26 461
 Andresen, F.P.      422 430
 Ang, C.K.      xi 261 416 430
 Angell, I.O.      470
 Animation      23
 Ansaldi, S.      430
 antialiasing      274 316—317
 Antony, R.      xi 431
 Antoy, M.      xi
 Antoy, S.      xi
 Aplc approximation      353
 Appel, A.A.      296 431
 Approximation quality      339—345
 Approximation, inner      see “Inner approximation IB”
 Approximation, inner black      see “Inner approximation IB”
 Approximation, inner white      see “IW”
 Approximation, outer      see “Outer approximation OB”
 Approximation, outer black      see “Outer approximation OB”
 Approximation, outer white      see “OW”
 Approximation, white forest      see “White forest approximation FWW”
 Arbib, M.A.      24 464
 Architecture      23
 Area computation      218
 Aref, W.      xi
 Arimoto, S.      176 459
 Arnaldi, B.      315 431
 ARRAY_TO_QUADTREE      1 14
 Artzy, E.      431
 Arvo, J.      xi 319—321 431
 Asano, T.      440
 ASSIGN_COLOR      150
 Atherton, P.      270 275—276 318—319 431 475
 Atkinson, H.H.      xi 431
 Auto-adaptive block coding      55
 Avis, D.      431 473
 Ayala, D.      20 289 298 324 431 434 458
 Aziz, N.M.      431
 B face      86
 B-tree      30 53 99 136 142 241
 Back-to-front algorithm (painter's algorithm)      271—272 276 282 285—286
 Ballard, D.H.      431
 Barnes, J.      431
 Barr, A.H.      290—291 470 474
 Barrera, R.      431
 Barsky, B.A.      319 468 470
 Bartholdi, J.J.      111 432
 Baskett, F.      443
 Battaile, B.      294 321 445
 Bauer, H.      ix 425 432
 Bauer, M.A.      432
 Baumgart, B.G.      270 432
 Beam tracing      268 296 316—321
 Beam tree      318
 Beaulieu, J.M.      432
 Bechtel, F.K.      26 461
 Beck, J.      301 304 438
 Becker, S.      ix 425 432
 Beckley, D.A.      432
 Beer, M.      432
 BEGIN      426
 Bell, S.B.M.      5 432
 Bent, S.W.      432
 Bentley, J.L.      14—15 23 26 432—433 442—443
 Bern, M.      433
 Berra, P.B.      446
 Besslich, P.W.      433
 
 | Bestul, T.      xi Bezier curve      287
 Bhaskar, S.K.      433
 Bhetanabhotla, M.N.      449
 Bicubic surface patches      286 289 292
 Bier, E.A.      452
 Bieri, H.      219 433
 Big O notation      ix
 Bilmes, J.      446
 Binary array, conversion to a region quadtree      112—116
 Binary array, image representation      55
 Binary image      1
 Binary image tree      12 (see “Bintree”)
 Binary pyramid      354 356
 Binary space partition tree      see “BSP tree”
 Binary tree, extended      404 406
 Bintree      12 47 55—56 116 125 135 200 222—223 298 315 328 354 370 375 419
 Bintree, DF-expression      55—56 200—201
 Biquadratic surface patches      324
 Bit interleaving      174—175
 bit manipulation      136 199 405
 black      149
 Black forest (FB)      51 329
 Black forest approximation (FBB)      329
 Blinn, J.F.      289 452
 BLISS      426
 Bloomenthal, J.      433
 Blum, H.      10 357 433
 BMAT      375
 Boissonnat, J.D.      174 442
 Bolour, A.      433
 Bonfatti, F.      433
 Border      2 183
 Border code      see “Chain code”
 borderelement      202
 borderlist      202
 Borgefors, G.      360 369 433
 Bottom-up neighbor finding      85
 Bottom-up quadtree algorithms      85
 Bottom-up ray tracing      299—305
 Bottom-up ray tracing, implementation      305—315
 Bouatouch, K.      315 431 462
 Boundary      2 2—3 58
 Boundary code      see “Chain code”
 Boundary model (BRep)      270 297 316
 Boundary node      6
 Bounding volume      297 299
 Bowyer, A.      434
 Braid, I.C.      434
 Branching process      77
 Brassel, K.E.      451
 Breadth-first traversal      39
 Bresenham, J.E.      315 419 434
 Bright, S.      281 434
 Brock, P.J.      322—324 437
 Brodatz, P.      78 434
 Brooks, J.      297 434
 Brooks, R.A.      23 434
 Brown, R.L.      434
 Brunet, P.      20 289 298 324 431 434 458
 BSP tree (binary space partition tree)      13 270 318—320 420
 BSP tree (binary space partition tree), hidden-surface elimination      2S3—286
 Bucher, W.      434
 Bucket      14 21
 Bucket PM octree      315
 Bucket PR bin tree      319
 Bucket PR quadtree      175
 Buffer computation      see “Region expansion”
 BUILD_DF      53
 BUILD_TREE      35 335
 Burkhard, W.A.      434
 Burnett, B.      xi
 Burrough, P.A.      ix 434
 Burt, P.J.      434
 Burton, W.      31 434—435
 Butz, A.R.      26 435
 C programming language      ix 142 210 425 427
 Calkins, H.      455
 Callen, M.J.      456
 Cameron, S.A.      435
 Carlbom, I.      20 435
 Carlson, W.E.      289 435
 Carpenter, L.      289 294 316 437 452
 Carson, S.      xi
 Caspary, E.      315 435 468
 Catmull algorithm      287—289 322
 Catmull, E.      287—289 291 322 435
 Cavazza, L.      433
 CC      148
 CCEDGE      111
 cclist      148
 CCQUAD      112
 CCSIDE      216
 Cebrian, J.A.      455
 CEDGE      111
 Cel      271
 cell      305
 Cell method      14 (also see “Fixed-grid method”)
 Center      166
 Center image      142
 Centroid computation, DF-expression      54
 Chain code      144 144—162 233 353
 Chain code, construction from a region quadtree      156—162
 Chain code, conversion to a region quadtree      144—156
 CHAINCODE_TO_QUADTREE      149
 Chakravarty, I.      20 435
 Chamfer metric      360 368 381
 Chan, K.C.      435
 Chandran, S.      xi
 Chang, J.M.      435
 Change      308
 Chaudhuri, B.B.      435
 Chazelle, B.      420 435
 Checkerboard      5 55 70 210 352 410
 Chelberg, D.      436 462
 Chen, C.      435
 Chen, H.H.      435
 Chen, L.S.      281 436
 Chen, S.S.      xi
 Chen, Y.C.      436
 Chen, Z.T.      436 472
 Cheng, S.F.      474
 Chessboard distance function      261 265
 Chessboard distance transform      361—370
 Chessboard metric      358—360 363
 CHESSBOARD_DIST      364
 Chestek, R.      436
 Chiarulli, D.M.      456
 Chien, C.H.      xi 176—177 180—181 218 281 410 436
 Chien, Y.T.      xi
 Chrisman, N.      462
 Chu, J.H.      xi 347 399 436
 City block distance function      261 (also see “City block metric”)
 City block distance transform      361—363
 City block metric      358—360 363
 Clark, J.H.      297 436
 Clay, R.D.      436
 Clear, R.D.      474
 Cleary, J.G.      315 436
 Clemmesen, M.      437
 Clipping      21 165 243 317—318
 CLIP_LINES      168
 CLIP_SQUARE      167
 Code      146
 CODE1      31
 CODE2      34
 Cohen, E.      437
 Cohen, J.      437
 Cohen, M.F.      321—324 437 448
 Cohen, Y.      13 55 325 403—404 437 471
 
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