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Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas
Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas



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Íàçâàíèå: Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas

Àâòîð: Samet H.

ßçûê: en

Ðóáðèêà: Computer science/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Ãîä èçäàíèÿ: 1990

Êîëè÷åñòâî ñòðàíèö: 507

Äîáàâëåíà â êàòàëîã: 23.03.2006

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
$B^+$-tree      37
$d_A$      358 (also see “City block metric”)
$d_E$      358 (also see “Euclidean metric”)
$d_M$      358 (also see “Chessboard metric”)
$PM_1$ quadtree      18—20 163—174 165 298 303—304
$PM_1$ quadtree, deletion      170—172
$PM_1$ quadtree, insertion      167—170
$rdb - \alpha - z$ approach      289
$v_{c}$      355 (also see “Composite value”)
$v_{d}$      356 (also see “Differentiator”)
$\omega$      ix
2-3 tree      166
2.5-dimensional hidden-surface elimination      270—272 276—277
2DRE (two—dimensional run encoding)      48—51 49 105
2DRE (two—dimensional run encoding), rotation      50 (also see “Linear image transformation”)
2DRE (two—dimensional run encoding), translation      50 (also see “Linear image transformation”)
3DDDA      419 (also see “Three-dimensional digital differential analyzer”)
3DRE (three-dimensional run encoding)      105
4-adjacent, blocks      2
4-adjacent, image elements      184
4-adjacent, pixels      2
8-adjacent, blocks      2
8-adjacent, image elements      184
8-adjacent, pixels      2
Abdali, S.K.      429
Abe, S.      458
Abel, D.J.      30—31 37 136 154 199 429 455
Abram, G.D.      13 283—284 443
ACC      262
ACCESS      33
Access array      138
Ackermann function      187
Acoustics      317
Active border      199 221 238 259 265 367 414
Active border element      199
Active corner      221 223 422
Active edge      199
Active equivalence class      188
Active image element      188
Active node      136
Active node table      137
Active output quadtree block      237
Active region      408
Active unaligned quadtree block      238
Adams, O.      429
Adaptive hierarchical coding      see “AHC”
Adaptive uniform grid      14
Adaptive-grid method      297
ADD_EDGE_NEIGHBOR      123
ADD_NODE      35
ADD_TO_LINK_LIST      159
Adel’so-Velskii, G.M.      429
adj      61 88
Adjacency graph      10
Adjacency tree      82 156 198 218 222 368 404 406 410 421
Adjacent, blocks      59
Adjacent, pixels      58
Admissible scanning order      190 190—191
Agarwal, P.      470
Aggarwal, J.K.      10 176—177 180—181 218 281 393 410 436 451 456
AHC (adaptive hierarchical coding)      13 22
Aho, A.V.      vii 166 430
Ahuja, N.      176—179 181 247—248 253—256 259—260 410 415—416 430 461 465 471 474—475
Akman, V.      14 174 410 442
Alander, J.      430
Alexandridis, N.      430 434 477
Alexandrov, V.V.      26 430
ALG1      128
ALG2      129
Algol      ix 425
ALGOL W      ix 425
Algorithm A to construct a QMAT from a region quadtree      375
Algorithm B to construct a QMAT from a region quadtree      375—376
Aliasing      274 289 316—318
aligned      69
Aligned quadtree      229
Aligned quadtree, intersection      231—233
Aligned quadtree, set-theoretic operations      231—234
Aligned quadtree, union      233
Alignment problem      290—291
Allen, L.      xi
Altenhofen, M.      430
Amanatides, J.      296 316 420 430
Anderson, D.P.      228 430
Anderson, D.R.      26 461
Andresen, F.P.      422 430
Ang, C.K.      xi 261 416 430
Angell, I.O.      470
Animation      23
Ansaldi, S.      430
antialiasing      274 316—317
Antony, R.      xi 431
Antoy, M.      xi
Antoy, S.      xi
Aplc approximation      353
Appel, A.A.      296 431
Approximation quality      339—345
Approximation, inner      see “Inner approximation IB”
Approximation, inner black      see “Inner approximation IB”
Approximation, inner white      see “IW”
Approximation, outer      see “Outer approximation OB”
Approximation, outer black      see “Outer approximation OB”
Approximation, outer white      see “OW”
Approximation, white forest      see “White forest approximation FWW”
Arbib, M.A.      24 464
Architecture      23
Area computation      218
Aref, W.      xi
Arimoto, S.      176 459
Arnaldi, B.      315 431
ARRAY_TO_QUADTREE      1 14
Artzy, E.      431
Arvo, J.      xi 319—321 431
Asano, T.      440
ASSIGN_COLOR      150
Atherton, P.      270 275—276 318—319 431 475
Atkinson, H.H.      xi 431
Auto-adaptive block coding      55
Avis, D.      431 473
Ayala, D.      20 289 298 324 431 434 458
Aziz, N.M.      431
B face      86
B-tree      30 53 99 136 142 241
Back-to-front algorithm (painter's algorithm)      271—272 276 282 285—286
Ballard, D.H.      431
Barnes, J.      431
Barr, A.H.      290—291 470 474
Barrera, R.      431
Barsky, B.A.      319 468 470
Bartholdi, J.J.      111 432
Baskett, F.      443
Battaile, B.      294 321 445
Bauer, H.      ix 425 432
Bauer, M.A.      432
Baumgart, B.G.      270 432
Beam tracing      268 296 316—321
Beam tree      318
Beaulieu, J.M.      432
Bechtel, F.K.      26 461
Beck, J.      301 304 438
Becker, S.      ix 425 432
Beckley, D.A.      432
Beer, M.      432
BEGIN      426
Bell, S.B.M.      5 432
Bent, S.W.      432
Bentley, J.L.      14—15 23 26 432—433 442—443
Bern, M.      433
Berra, P.B.      446
Besslich, P.W.      433
Bestul, T.      xi
Bezier curve      287
Bhaskar, S.K.      433
Bhetanabhotla, M.N.      449
Bicubic surface patches      286 289 292
Bier, E.A.      452
Bieri, H.      219 433
Big O notation      ix
Bilmes, J.      446
Binary array, conversion to a region quadtree      112—116
Binary array, image representation      55
Binary image      1
Binary image tree      12 (see “Bintree”)
Binary pyramid      354 356
Binary space partition tree      see “BSP tree”
Binary tree, extended      404 406
Bintree      12 47 55—56 116 125 135 200 222—223 298 315 328 354 370 375 419
Bintree, DF-expression      55—56 200—201
Biquadratic surface patches      324
Bit interleaving      174—175
bit manipulation      136 199 405
black      149
Black forest (FB)      51 329
Black forest approximation (FBB)      329
Blinn, J.F.      289 452
BLISS      426
Bloomenthal, J.      433
Blum, H.      10 357 433
BMAT      375
Boissonnat, J.D.      174 442
Bolour, A.      433
Bonfatti, F.      433
Border      2 183
Border code      see “Chain code”
borderelement      202
borderlist      202
Borgefors, G.      360 369 433
Bottom-up neighbor finding      85
Bottom-up quadtree algorithms      85
Bottom-up ray tracing      299—305
Bottom-up ray tracing, implementation      305—315
Bouatouch, K.      315 431 462
Boundary      2 2—3 58
Boundary code      see “Chain code”
Boundary model (BRep)      270 297 316
Boundary node      6
Bounding volume      297 299
Bowyer, A.      434
Braid, I.C.      434
Branching process      77
Brassel, K.E.      451
Breadth-first traversal      39
Bresenham, J.E.      315 419 434
Bright, S.      281 434
Brock, P.J.      322—324 437
Brodatz, P.      78 434
Brooks, J.      297 434
Brooks, R.A.      23 434
Brown, R.L.      434
Brunet, P.      20 289 298 324 431 434 458
BSP tree (binary space partition tree)      13 270 318—320 420
BSP tree (binary space partition tree), hidden-surface elimination      2S3—286
Bucher, W.      434
Bucket      14 21
Bucket PM octree      315
Bucket PR bin tree      319
Bucket PR quadtree      175
Buffer computation      see “Region expansion”
BUILD_DF      53
BUILD_TREE      35 335
Burkhard, W.A.      434
Burnett, B.      xi
Burrough, P.A.      ix 434
Burt, P.J.      434
Burton, W.      31 434—435
Butz, A.R.      26 435
C programming language      ix 142 210 425 427
Calkins, H.      455
Callen, M.J.      456
Cameron, S.A.      435
Carlbom, I.      20 435
Carlson, W.E.      289 435
Carpenter, L.      289 294 316 437 452
Carson, S.      xi
Caspary, E.      315 435 468
Catmull algorithm      287—289 322
Catmull, E.      287—289 291 322 435
Cavazza, L.      433
CC      148
CCEDGE      111
cclist      148
CCQUAD      112
CCSIDE      216
Cebrian, J.A.      455
CEDGE      111
Cel      271
cell      305
Cell method      14 (also see “Fixed-grid method”)
Center      166
Center image      142
Centroid computation, DF-expression      54
Chain code      144 144—162 233 353
Chain code, construction from a region quadtree      156—162
Chain code, conversion to a region quadtree      144—156
CHAINCODE_TO_QUADTREE      149
Chakravarty, I.      20 435
Chamfer metric      360 368 381
Chan, K.C.      435
Chandran, S.      xi
Chang, J.M.      435
Change      308
Chaudhuri, B.B.      435
Chazelle, B.      420 435
Checkerboard      5 55 70 210 352 410
Chelberg, D.      436 462
Chen, C.      435
Chen, H.H.      435
Chen, L.S.      281 436
Chen, S.S.      xi
Chen, Y.C.      436
Chen, Z.T.      436 472
Cheng, S.F.      474
Chessboard distance function      261 265
Chessboard distance transform      361—370
Chessboard metric      358—360 363
CHESSBOARD_DIST      364
Chestek, R.      436
Chiarulli, D.M.      456
Chien, C.H.      xi 176—177 180—181 218 281 410 436
Chien, Y.T.      xi
Chrisman, N.      462
Chu, J.H.      xi 347 399 436
City block distance function      261 (also see “City block metric”)
City block distance transform      361—363
City block metric      358—360 363
Clark, J.H.      297 436
Clay, R.D.      436
Clear, R.D.      474
Cleary, J.G.      315 436
Clemmesen, M.      437
Clipping      21 165 243 317—318
CLIP_LINES      168
CLIP_SQUARE      167
Code      146
CODE1      31
CODE2      34
Cohen, E.      437
Cohen, J.      437
Cohen, M.F.      321—324 437 448
Cohen, Y.      13 55 325 403—404 437 471
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