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Поиск книг, содержащих: Backface culling
| Книга | Страницы для поиска | | Preim B., Bartz D. — Visualization in Medicine: Theory, Algorithms, and Applications | 173 | | Glassner A.S. — Graphics gems (Vol. 1) | 346—347, 544—545 | | Dunn F., Parberry I. — 3D Math Primer for Graphics and Game Development | 380—381, 385 | | Paeth A.W. (ed.) — Graphics gems (volume 5) | I.346-I.347, IV.44-IV.45, V.127 | | Dorst L., Fontijne D., Mann S. — Geometric algebra for computer science | 57—60, 430—431 | | Akenine-Möller T. — Real-Time Rendering | see "Culling" |
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