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Поиск книг, содержащих: Bounding volume
| Книга | Страницы для поиска | | Buss S.R. — 3-D computer graphics. A mathematical introduction with openGL | 268, 269, 271 | | Samet H. — Applications of Spatial Data Structures: Computer Graphics, Image Processing, and Other Areas | 297, 299 | | Dunn F., Parberry I. — 3D Math Primer for Graphics and Game Development | (see also Sphere, AABB) | | Akenine-Möller T. — Real-Time Rendering | 347, 598 | | Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics | 265 |
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