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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
Mennenoh D. — Macromedia Director MX 2004: Training from the Source



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Название: Macromedia Director MX 2004: Training from the Source

Автор: Mennenoh D.

Аннотация:

Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2004

Количество страниц: 504

Добавлена в каталог: 22.06.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
# (number sign)      
#blendLevel property      
#boolean format      
#boolean format parameter      
#comment      2nd
#comment parameter      2nd
#default      2nd
#default parameter      2nd
#detailed parameter      
#distance parameter      
#float      
#float parameter      
#format      2nd
#format parameter      2nd
#fromCastMember symbol      
#fromImageObject      
#info property      
#integer      
#integer parameter      
#package property      
#range      2nd 3rd 4th
#range parameter      2nd 3rd 4th
#rows property      2nd 3rd
#string      
#string parameter      
#uvCoord property      
#world symbol      
& operator, Lingo
&& operator, Lingo
.gif images, importing      2nd
.swf files, Flash      2nd
2D space shooter game      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
2D space shooter game.      [See 2D space shooter game collisions detecting keyboard
3D      2nd 3rd 4th 5th 6th 7th 8th 9th
3D applications      
3D Backlot game      
3D cast member      2nd 3rd 4th 5th 6th 7th 8th 9th
3D engine      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd
3D memory game      
3D memory game, controlling      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
3D memory game.      [See 3D engine 3D 3D controlling]
3D modelers      2nd 3rd
3D modelers, using      2nd 3rd
3D models      [See models]
3D models, picking      2nd 3rd 4th 5th 6th
3D paint program      
3D sprites, creating      2nd
3Dauth Xtra      
3ds max 3D application      2nd 3rd
8-bit color      
8-bit color and palette settings      
abs() function (absolute value)      
accessing sound channels with      2nd
ActionScript      
activating      
Activation      
ActiveWindow property      2nd
Add Cuepoint dialog box      
Add Scripts button      
adding      2nd
adding behaviors to      2nd
adding Lingo      2nd 3rd 4th
adding playback controls and      
adding to sprites      2nd
adding with GPDL      2nd 3rd 4th 5th 6th 7th 8th
addProp method      
Adobe After Effects      
advantages of      
Aggregate functions      2nd
aggregate functions, SQL      2nd
alert method      
aligning      2nd 3rd 4th
Allow movie scaling option      
alpha channels      2nd
Alt/Option key, and cloning keyframes      2nd
Animate in Background function      
animated explosion effect      2nd 3rd 4th 5th
Animated GIF      
animating game enemies and      2nd
Animation      
animation of      2nd 3rd 4th 5th 6th 7th 8th 9th
animation of enemies      2nd 3rd 4th 5th 6th 7th 8th 9th
anti-aliased text members      2nd
Arca Database Xtra      2nd 3rd
Arca Xtra      
Arca Xtra and      2nd 3rd
Ariel font      
arming      2nd 3rd 4th 5th 6th
arming game ships      2nd 3rd 4th 5th 6th
Art tab      
as database Xtra      
ASCII codes, and key helper tool      
assets      
assets, importing      2nd
assigning random textures to      2nd 3rd 4th 5th 6th 7th 8th
assigning random textures to game board      2nd 3rd 4th 5th 6th 7th 8th
assignTextures() method      2nd 3rd 4th
attaching behaviors      2nd
attaching to buttons      2nd
audio      
AutoStart option      2nd
average scaling factor      
avg aggregate function      
AVI format      2nd 3rd
backdrops      2nd
backdrops, camera      2nd
Background      
background scrolling      2nd 3rd 4th 5th
Background Transparent ink      
background, and transparency      
Backlot 3D game      
ball animation      2nd 3rd 4th 5th 6th 7th
bar graphs, creating      2nd 3rd 4th
base graphics      
basics of      [See cast members]
beginSprite events      
beginSprite handler      2nd 3rd 4th 5th
Behavior Channel      
Behavior inspector      2nd 3rd 4th
behavior scripts, editing      
behaviors      
behaviors and      
behaviors feature      2nd
bitmap data, imaging Lingo      
Bitmap Image      2nd
Bitmap tab      
bitmap versions of fonts, embedding      
bitmaps      
bitmaps, importing      2nd 3rd 4th
Blend selector      
blendDirection      
blendDirection property      
Blending      2nd
blends      
blurreddistinction      
borderless projectors      
bouncing ball example      2nd 3rd
brackets, double square      
breakpoints      
BuddyAPI      
building for Director      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
building, and Lingo      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
bullet collisions      2nd 3rd 4th 5th
bullet collisions and      2nd 3rd
bullet collisions, checking for      2nd 3rd 4th 5th
bullets in games      
bulletTime property      2nd
button behavior      
button rollover behavior      
Button states      2nd
buttons      
buttons, building      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
buttons, creating and      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
buttons, creating simple      2nd 3rd 4th
calendar display      
calendar functions      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
calendar functions and      
calendar functions, and databases      2nd 3rd 4th 5th 6th
callback handlers      
cal_fields cast, Flash      
camera backdrops, adding      [See 3D engine 3D controlling]
camera movement      2nd
camera movement and      2nd
cameras      
Canter, Marc      
cards, 3D memory game      
cards, mapping      2nd 3rd 4th 5th 6th 7th 8th
cast library object methods and properties      
cast member changes and      
cast member changes in      
Cast Member Properties button      
Cast Member Script button      
cast members      
cast name      [See cast members]
Cast Preferences dialog box      2nd
Cast View Style button      
Cast window      
casts      
casts and Cast window      2nd 3rd 4th
CD-ROMs      
CDEveryWhere      2nd
Center Current Frame button      
changing      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
changing color of      
changing levels      2nd
changing order of      
changing sprite and other properties      
changing Stage size with      
changing to Script tab      
Channel Visibility button      2nd
Channels      
char property      
charToNum function      
checking for matches      2nd 3rd
Choose Cast button      
Cinema 4D      
circles, creating      
classes vs      
classes vs. behaviors      
clearDate method      
Cloning      2nd
close requests, handling      2nd 3rd 4th
close() method      
closeDB method      
closeRequest handler      2nd 3rd 4th
closeRequest handlers, creating      
closeWindow event      
CMYK, conversion from RGB      
Code panel, as floating panel      
codecs      2nd
codecs and      2nd
collisions of      2nd 3rd 4th 5th
collisions, detecting      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th
COLOR      
Color Depth setting      2nd
color for movie background      [See MIAWs (Movies In A Window packaging
Color Picker      2nd
color-based      2nd 3rd 4th
color-based collisions and      
color-based collisions in games      2nd 3rd 4th
Colors      2nd 3rd
columns, database      
Comment button      
Comments      2nd
comments, creating in      [See also imaging Lingo graphing
components      2nd 3rd 4th 5th 6th
components, Flash      2nd 3rd 4th 5th 6th
components, using      2nd 3rd 4th 5th 6th
compressed video      2nd
compressing      2nd 3rd
Compression      
COmpressor/DECompressor      
concatenators, defined      
Conditional      2nd
conditional pauses      2nd
connecting the dots      2nd 3rd
conserving file space and      
control buttons, adding to video      2nd 3rd
Control Panel, Stage      2nd 3rd
controlling      2nd 3rd 4th 5th
conversion tips      
Convert WAV to SWA      
Convert WAV to SWA Xtra      
copying      
copying and pasting      
copying and scaling      2nd
copyPixels function      
copyPixels method      2nd 3rd
copyPixels method, imaging Lingo      2nd 3rd
Core Objects      2nd
Count property      
CREATE TABLE command      2nd
createDB method      2nd
createTextures() method      
Creating      2nd 3rd 4th
creating and firing      2nd 3rd 4th 5th 6th
creating bitmap cast members      2nd 3rd
creating bitmap cast members using      2nd 3rd
creating custom      2nd 3rd 4th 5th 6th
creating Flash objects from Lingo      
creating for memory game      2nd 3rd 4th 5th
creating keyframes and      
creating with Lingo      2nd 3rd 4th
cropping, and Paint Window      
cross fades      
Cross Platform Resources folder      
Cross Platform Resources folder and      
cross-fading from any frame      
cross-platform      2nd 3rd 4th 5th
cross-platform projectors      2nd 3rd 4th 5th
cross-platform projectors and      
cue points      
cue points and      
Cue Points tab      
cue points, adding and      
cue points, using      2nd 3rd 4th 5th 6th 7th 8th
cuePassed handler      2nd
curMonth local variable      
currentTime property      2nd 3rd
cursor properties of      2nd
Cursor Xtra      
cursors      
curtain animation      
curtain sprites, choosing      
curtains      
custom cursors, creating      2nd 3rd 4th 5th
custom icons      2nd 3rd
Customizing      2nd 3rd 4th
customizing icons and      
DATA      
data, inserting      2nd 3rd
data, retrieving      2nd 3rd 4th
data, retrieving from Flash text fields and      2nd 3rd 4th 5th
data, updating      2nd
database data retrieval and      
database implementation      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th
database implementation and      2nd 3rd
database Xtras      2nd
dataChannel variable      2nd
date objects      2nd
1 2 3 4 5
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