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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
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Название: Macromedia Director MX 2004: Training from the Source
Автор: Mennenoh D.
Аннотация: Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.
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Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2004
Количество страниц: 504
Добавлена в каталог: 22.06.2007
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Предметный указатель
# (number sign)
#blendLevel property
#boolean format
#boolean format parameter
#comment 2nd
#comment parameter 2nd
#default 2nd
#default parameter 2nd
#detailed parameter
#distance parameter
#float
#float parameter
#format 2nd
#format parameter 2nd
#fromCastMember symbol
#fromImageObject
#info property
#integer
#integer parameter
#package property
#range 2nd 3rd 4th
#range parameter 2nd 3rd 4th
#rows property 2nd 3rd
#string
#string parameter
#uvCoord property
#world symbol
& operator, Lingo
&& operator, Lingo
.gif images, importing 2nd
.swf files, Flash 2nd
2D space shooter game 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
2D space shooter game. [See 2D space shooter game collisions detecting keyboard
3D 2nd 3rd 4th 5th 6th 7th 8th 9th
3D applications
3D Backlot game
3D cast member 2nd 3rd 4th 5th 6th 7th 8th 9th
3D engine 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd
3D memory game
3D memory game, controlling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
3D memory game. [See 3D engine 3D 3D controlling]
3D modelers 2nd 3rd
3D modelers, using 2nd 3rd
3D models [See models]
3D models, picking 2nd 3rd 4th 5th 6th
3D paint program
3D sprites, creating 2nd
3Dauth Xtra
3ds max 3D application 2nd 3rd
8-bit color
8-bit color and palette settings
abs() function (absolute value)
accessing sound channels with 2nd
ActionScript
activating
Activation
ActiveWindow property 2nd
Add Cuepoint dialog box
Add Scripts button
adding 2nd
adding behaviors to 2nd
adding Lingo 2nd 3rd 4th
adding playback controls and
adding to sprites 2nd
adding with GPDL 2nd 3rd 4th 5th 6th 7th 8th
addProp method
Adobe After Effects
advantages of
Aggregate functions 2nd
aggregate functions, SQL 2nd
alert method
aligning 2nd 3rd 4th
Allow movie scaling option
alpha channels 2nd
Alt/Option key, and cloning keyframes 2nd
Animate in Background function
animated explosion effect 2nd 3rd 4th 5th
Animated GIF
animating game enemies and 2nd
Animation
animation of 2nd 3rd 4th 5th 6th 7th 8th 9th
animation of enemies 2nd 3rd 4th 5th 6th 7th 8th 9th
anti-aliased text members 2nd
Arca Database Xtra 2nd 3rd
Arca Xtra
Arca Xtra and 2nd 3rd
Ariel font
arming 2nd 3rd 4th 5th 6th
arming game ships 2nd 3rd 4th 5th 6th
Art tab
as database Xtra
ASCII codes, and key helper tool
assets
assets, importing 2nd
assigning random textures to 2nd 3rd 4th 5th 6th 7th 8th
assigning random textures to game board 2nd 3rd 4th 5th 6th 7th 8th
assignTextures() method 2nd 3rd 4th
attaching behaviors 2nd
attaching to buttons 2nd
audio
AutoStart option 2nd
average scaling factor
avg aggregate function
AVI format 2nd 3rd
backdrops 2nd
backdrops, camera 2nd
Background
background scrolling 2nd 3rd 4th 5th
Background Transparent ink
background, and transparency
Backlot 3D game
ball animation 2nd 3rd 4th 5th 6th 7th
bar graphs, creating 2nd 3rd 4th
base graphics
basics of [See cast members]
beginSprite events
beginSprite handler 2nd 3rd 4th 5th
Behavior Channel
Behavior inspector 2nd 3rd 4th
behavior scripts, editing
behaviors
behaviors and
behaviors feature 2nd
bitmap data, imaging Lingo
Bitmap Image 2nd
Bitmap tab
bitmap versions of fonts, embedding
bitmaps
bitmaps, importing 2nd 3rd 4th
Blend selector
blendDirection
blendDirection property
Blending 2nd
blends
blurreddistinction
borderless projectors
bouncing ball example 2nd 3rd
brackets, double square
breakpoints
BuddyAPI
building for Director 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
building, and Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
bullet collisions 2nd 3rd 4th 5th
bullet collisions and 2nd 3rd
bullet collisions, checking for 2nd 3rd 4th 5th
bullets in games
bulletTime property 2nd
button behavior
button rollover behavior
Button states 2nd
buttons
buttons, building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
buttons, creating and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
buttons, creating simple 2nd 3rd 4th
calendar display
calendar functions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
calendar functions and
calendar functions, and databases 2nd 3rd 4th 5th 6th
callback handlers
cal_fields cast, Flash
camera backdrops, adding [See 3D engine 3D controlling]
camera movement 2nd
camera movement and 2nd
cameras
Canter, Marc
cards, 3D memory game
cards, mapping 2nd 3rd 4th 5th 6th 7th 8th
cast library object methods and properties
cast member changes and
cast member changes in
Cast Member Properties button
Cast Member Script button
cast members
cast name [See cast members]
Cast Preferences dialog box 2nd
Cast View Style button
Cast window
casts
casts and Cast window 2nd 3rd 4th
CD-ROMs
CDEveryWhere 2nd
Center Current Frame button
changing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
changing color of
changing levels 2nd
changing order of
changing sprite and other properties
changing Stage size with
changing to Script tab
Channel Visibility button 2nd
Channels
char property
charToNum function
checking for matches 2nd 3rd
Choose Cast button
Cinema 4D
circles, creating
classes vs
classes vs. behaviors
clearDate method
Cloning 2nd
close requests, handling 2nd 3rd 4th
close() method
closeDB method
closeRequest handler 2nd 3rd 4th
closeRequest handlers, creating
closeWindow event
CMYK, conversion from RGB
Code panel, as floating panel
codecs 2nd
codecs and 2nd
collisions of 2nd 3rd 4th 5th
collisions, detecting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th
COLOR
Color Depth setting 2nd
color for movie background [See MIAWs (Movies In A Window packaging
Color Picker 2nd
color-based 2nd 3rd 4th
color-based collisions and
color-based collisions in games 2nd 3rd 4th
Colors 2nd 3rd
columns, database
Comment button
Comments 2nd
comments, creating in [See also imaging Lingo graphing
components 2nd 3rd 4th 5th 6th
components, Flash 2nd 3rd 4th 5th 6th
components, using 2nd 3rd 4th 5th 6th
compressed video 2nd
compressing 2nd 3rd
Compression
COmpressor/DECompressor
concatenators, defined
Conditional 2nd
conditional pauses 2nd
connecting the dots 2nd 3rd
conserving file space and
control buttons, adding to video 2nd 3rd
Control Panel, Stage 2nd 3rd
controlling 2nd 3rd 4th 5th
conversion tips
Convert WAV to SWA
Convert WAV to SWA Xtra
copying
copying and pasting
copying and scaling 2nd
copyPixels function
copyPixels method 2nd 3rd
copyPixels method, imaging Lingo 2nd 3rd
Core Objects 2nd
Count property
CREATE TABLE command 2nd
createDB method 2nd
createTextures() method
Creating 2nd 3rd 4th
creating and firing 2nd 3rd 4th 5th 6th
creating bitmap cast members 2nd 3rd
creating bitmap cast members using 2nd 3rd
creating custom 2nd 3rd 4th 5th 6th
creating Flash objects from Lingo
creating for memory game 2nd 3rd 4th 5th
creating keyframes and
creating with Lingo 2nd 3rd 4th
cropping, and Paint Window
cross fades
Cross Platform Resources folder
Cross Platform Resources folder and
cross-fading from any frame
cross-platform 2nd 3rd 4th 5th
cross-platform projectors 2nd 3rd 4th 5th
cross-platform projectors and
cue points
cue points and
Cue Points tab
cue points, adding and
cue points, using 2nd 3rd 4th 5th 6th 7th 8th
cuePassed handler 2nd
curMonth local variable
currentTime property 2nd 3rd
cursor properties of 2nd
Cursor Xtra
cursors
curtain animation
curtain sprites, choosing
curtains
custom cursors, creating 2nd 3rd 4th 5th
custom icons 2nd 3rd
Customizing 2nd 3rd 4th
customizing icons and
DATA
data, inserting 2nd 3rd
data, retrieving 2nd 3rd 4th
data, retrieving from Flash text fields and 2nd 3rd 4th 5th
data, updating 2nd
database data retrieval and
database implementation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th
database implementation and 2nd 3rd
database Xtras 2nd
dataChannel variable 2nd
date objects 2nd
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