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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
Mennenoh D. — Macromedia Director MX 2004: Training from the Source



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Название: Macromedia Director MX 2004: Training from the Source

Автор: Mennenoh D.

Аннотация:

Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2004

Количество страниц: 504

Добавлена в каталог: 22.06.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Input Dialog Box      2nd 3rd 4th 5th 6th
Input Dialog Box, building for Director      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
input fields, creating      2nd 3rd 4th 5th 6th
Insert > Remove Keyframe
Insert Frames dialog box      
INSERT INTO command      2nd 3rd 4th 5th
Insert Keyframe      2nd
inserting data into databases and      
inserting into databases      2nd 3rd
inserting new      2nd
Installer VISE      
installers      
installing and using      2nd 3rd 4th 5th
installing Mpeg Advance Xtra and      
instancing      2nd
integer numbers in Director      
integer() function      [See also imaging Lingo graphing
integer() function, Lingo      
Interface design      
interface, building      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st
interface_alpha sprite      
internal cast      
internal, defined      [See cast members]
interpolate method, Lingo      2nd
intersect function and method      2nd
introduction to      2nd
itemDelimiter      
items, selecting      
JavaScript      
JPEG compression, setting      2nd 3rd
Julius, Tab      
keeping game scores      2nd 3rd
keeping score      2nd 3rd
keeping track of      2nd 3rd 4th 5th 6th 7th 8th 9th
Kerning      
key handling      [See keyboard handling]
key handling and      2nd
key helper tool      2nd 3rd 4th 5th
key helper tool, creating      2nd 3rd 4th 5th
Key object methods      
Key object properties      2nd 3rd
keyboard handling      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th
keyDown events      
keyDown handlers      2nd 3rd
Keyframes      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
keyUp events      
keywords      
Label setting, defined      
labels, creating when graphing      2nd 3rd 4th
lastTime property      2nd
layers, Flash      
LDMs      [See MIAWs (Movies In A Window packaging
LDMs (Linked Director Movies)      
levels in games      
Library palette      
LightWave 3D application      
line type options      
LINGO      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
Lingo and      2nd 3rd
Lingo Dictionary      [See also imaging Lingo graphing
Lingo, creating pauses with      2nd 3rd 4th
Lingo-L mailing list      [See also imaging Lingo graphing
Linked Director Movies (LDMs)      
linked media      2nd
LISTS      
lives in games, number remaining      2nd 3rd 4th
local variables      2nd 3rd
localConnect option      
localV property      
location-based      2nd
location-based collisions in games      2nd
locH property      
lock icon      
Lock-Step setting      
Locking      
locV property      
Loop option      
loop playback      
Loop Playback button      
loop property      2nd
looping external sounds in Shockwave      2nd 3rd
Loops      
loops and      
Macintosh      
macro Mix Xtra and      
Macromedia      
Macromedia's Product Activation Center      
Macromedia's W3D SDK (Software Development Kit)      
macroMix Xtra      
Magnifying glass      
mailing lists      2nd
mailing lists, Director      2nd
makeDB      2nd
making copies of      
making hybrid      2nd
Mapping      2nd 3rd 4th 5th 6th 7th 8th
mapping cards for memory game      2nd 3rd 4th 5th 6th 7th 8th
markers      2nd 3rd 4th
masking options      2nd
masks      
matchList method      2nd
matchList property      
math and numbers      2nd
math and numbers in Director, tips      2nd
math and numbers tips      2nd
Math library      
math library, JavaScript      
math tips      
Matte ink      
max method, Lingo      
Maya 3D application      
Me      2nd
me, described      2nd
media types      2nd
media, linked      2nd
Member tab      
Member tab, and image size      
memory game      [See 3D memory game]
Message window      2nd
Message window and      
MIAWs      2nd 3rd 4th 5th
MIAWs (Movies In A Window)      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd
MIAWs and      2nd 3rd 4th 5th 6th
Michel, Sam      
Microsoft Windows      
mod operator      [See also imaging Lingo graphing
modelers, 3D      2nd 3rd
Models      
models, translating      2nd
modelsUnderLoc method      2nd
modelUnderLoc method      2nd 3rd
Modify > Extend Sprite and resizing sprites
modifying      
modifying, in the score      2nd 3rd 4th 5th 6th 7th
monthList      
months, displaying      2nd 3rd 4th 5th 6th 7th 8th 9th 10th
mouse handlers, adding to script      2nd
mouse object properties      
MouseDown event      2nd 3rd 4th
mouseDown handler      
mouseEnter handler      
mouseLeave handler      
mouseLeave handler, adding to button behavior      
MouseUp event      2nd 3rd 4th
mouseUp handlers      
MOV format      2nd
Moveable button      
Moveable button and sprite movement      
movement, 3D engine      2nd
movie object methods and properties      2nd
movie packaging and      
movie projection      2nd 3rd
movie sections      [See MIAWs (Movies In A Window packaging
movie sections, creating      2nd 3rd 4th 5th 6th
Movie tab      
movie tab in      
movie, creating first      2nd 3rd 4th 5th 6th
movieRate property      2nd
movies      
Movies In A Window      [See MIAWs (Movies In A Window]
Movies Xtras list dialog box      2nd
movies, creating      2nd 3rd 4th
moving      2nd 3rd
moving between casts      
moving onto Stage      
moving property      
MP3s      2nd 3rd 4th 5th 6th
MP3s, making      2nd 3rd
MPEG      2nd 3rd 4th 5th 6th
MPEG (Moving Picture Experts Group)      
Mpeg Advance Xtra      
MPEG-1 layer 3      [See MP3s]
multi-sub object material      
multilingual productions      
Multiple      [See cast members]
multiple casts      
multiple items, selecting      
multiple navigation keys      
MX 2004      2nd
myDate property      2nd 3rd
myDB      2nd
myDB global variable      2nd
NAMED      2nd
named sprites      2nd
naming      
navigation keys, multiple      
Neumann, Erik      
New Cast dialog box      
New Event Trigger button      
new features in      
new features in Director MX 2004      
Newsgroups      
newsprint shaders      
Next month button      
Nielsen, Jakob      
nodes      
non-antialiased text members      
not() function      
not() method      
Number method      
Number method, JavaScript      
number sign (#)      
numbers and math tips      2nd
Object inspector, and Code panel      
OBJECT tags      
object-oriented programming (OOP)      
Objects      
objects, creating from Lingo      
of game enemies      2nd 3rd 4th 5th 6th 7th 8th 9th
of images      2nd 3rd
of sound      2nd 3rd 4th 5th
of sprite spans      
of text, changing      2nd 3rd
online support, Director Support Center      
OOP (object-oriented programming)      
openDB method      2nd 3rd
OpenGL      
opening cast members in      
opening windows      2nd 3rd 4th
options, selecting      
ORDER BY command      
original transform      2nd
origMember property      
outline trails      
overview      
packaging for distribution      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd
packaging vs. including Xtras      
paint program, 3D      
Paint window      2nd 3rd
Paint window and      
painter shaders      
Palette      2nd
Palette Channel      
Pan tool      
panel sets      2nd 3rd 4th 5th 6th
Parameters      
Parameters button      
Parameters tab      
parent scripts      
pass command      
Paste in Place      
path variation      2nd 3rd 4th 5th
path variations in games      2nd 3rd 4th 5th
pauses      
pauses, creating with      2nd 3rd 4th
pausing      2nd
pausing, using Lingo      2nd 3rd 4th
Pencil tool      2nd
perFrameBlend      
perFrameBlend value      2nd
PI      [See Property inspector (PI]
picking      2nd 3rd 4th 5th 6th
pixel color      
pixels      
placement of      
placing      2nd 3rd 4th 5th
placing cast members on      2nd 3rd 4th 5th
platform differences      
Play button in Director's toolbar      
Play button, in Director's toolbar      
Play Segment Only option      
Playback      2nd 3rd 4th 5th 6th 7th 8th 9th 10th
playback basics      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
playback controls, adding      2nd 3rd
playback libraries and      
playback library files      
playback library files and      
playback speed, and wait options      
playback success and      2nd
player object methods and properties      
player's ship, adding      2nd
player.cursor() method      
Playhead      
playing      [See MIAWs (Movies In A Window packaging
playing DVD-based content      
point() function      
Pointers      [See cursors]
Positioning      2nd
power of 2 rule      
pre-publishing checks      2nd 3rd 4th 5th 6th
pre-sorting lists      
Preferences      2nd
preferences, setting      2nd 3rd 4th 5th
prepareFrame events      2nd 3rd
prepareFrame handler      2nd
prepareMovie events      
Previous Marker      
Previous month button      
primary event handlers      2nd 3rd
primary event handlers, and key handling      2nd 3rd
primitives, creating      2nd
procedure for      2nd 3rd 4th 5th
programmatic animation, and transforms      2nd 3rd 4th 5th 6th
Progress Bar With Image template      2nd
Projecting      [See MIAWs (Movies In A Window packaging
projection plane      
projector files, defined      
projector icons and      
Projector tab      2nd 3rd 4th 5th
projectors      
1 2 3 4 5
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