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                    Mennenoh D. — Macromedia Director MX 2004: Training from the Source 
                  
                
                    
                        
                            
                                
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                                    Название:   Macromedia Director MX 2004: Training from the SourceАвтор:   Mennenoh D.  Аннотация:  Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.
Язык:  Рубрика:  Технология /Статус предметного указателя:  Готов указатель с номерами страниц ed2k:   ed2k stats Год издания:  2004Количество страниц:  504Добавлена в каталог:  22.06.2007Операции:  Положить на полку  |
	 
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                        projectors, creating 2nd projectors, customizing       2nd 3rd 4th projectors, fundamentals of       2nd 3rd 4th 5th 6th 7th 8th projects, outlines and summaries project_button behavior project_button script Properties properties and variables       2nd 3rd properties, setting       2nd 3rd 4th Property       2nd Property inspector (PI)       2nd 3rd 4th property lists protected files and movie projection pseudo cue points       2nd Publish button publish settings 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Publish Settings dialog box publish settings, Shockwave       2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th publish templates 2nd 3rd 4th 5th publishing       2nd 3rd publishing and 2nd publishing movies publishing to Flash format       2nd Push Button QuickTime Random function ranges in graphs, determining       2nd 3rd ranges, determining       2nd 3rd Rate option setting rect property 2nd 3rd rectangle-based       2nd rectangle-based collisions in games 2nd Rectangles rectangles and       2nd redraw of Reference       2nd 3rd 4th reformatting scripts and       [See also imaging Lingo graphing reformatting, Lingo       [See behaviors] refueling tunnel       2nd registration point Relational databases remaining lives, adding       2nd 3rd 4th Remove Keyframe function Remove Keyframe option       2nd Removing removing borders and repeat loops       2nd reset handler resetWorld() command resetWorld() method resizing resources, defined restricting fields and 2nd retrieving retrieving data from return keyword reusing       2nd Rewind button, for clearing stage RGB RGB channels, defined RGB to CMYK conversion Rollins, Troy rollover behavior of Rotate Camera button Rotate tool 2nd rotating rotating Paint window Rotation rotation, pausing       [See 3D engine 3D controlling] Round Rectangle Radius button rows, database Save and Compact function Save and Compact function, Shockwave saveType variable Scaling Scope, variable Score 2nd 3rd 4th 5th Score vs score, set-up 2nd 3rd 4th 5th Scores Screen capture screen resolution       2nd Screens Script button, correcting errors using Script Panel toolbar Script tab Scripting Objects 2nd Scripting Xtra button Scripts scripts and scripts cast Scrolling scrolling in games 2nd 3rd 4th 5th scrolling text scrubbing 2nd Select command SELECT FROM command 2nd 3rd Select Output Path button SELECT statement selecting selecting data for 2nd 3rd 4th selection tool Send Sprite event sendAllSprites and sendAllSprites(#handlerName) 2nd sendAllSprites(#handlerName), Lingo 2nd sendAllSprites() method 2nd 3rd sendSprite handler sendSprite method Separating 2nd separations, color 2nd Set Camera Transform button Set Date script 2nd set-up 2nd 3rd 4th 5th 6th 7th 8th 9th setDate method setFullYear() method setPixel method setting       2nd setting blends with setting cursor property of 2nd setting up 2nd 3rd setting up for games       2nd 3rd 4th 5th shaders shaders and shaders, creating       2nd Shape tab, for sprite shape information shape Type function shapes, choosing ShapeShifter3D application sharing of ship collisions 2nd 3rd 4th ship collisions, checking for       2nd 3rd 4th ships in games Shockwave Shockwave and 2nd Shockwave movies [See MIAWs (Movies In A Window packaging Shockwave tab 2nd Shockwave, publishing to       2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th Shockwave-L mailing list shoot method Show Border Around Text option showError method 2nd simple buttons 2nd 3rd 4th simple drawing application with 2nd 3rd sin() function single ampersand (&) operator single clicking on last frame of SIZE       2nd Skew slide shows, and wait options sliders, creating 2nd Snake game 2nd 3rd solveList       2nd solveList global variable 2nd Sorenson format 2nd Sorenson Spark sort method and pre-sorting lists Sound sound channel object methods and properties [See audio] Sound Channels [See audio] sound control and       [See also imaging Lingo graphing sound effects       2nd 3rd sound effects, adding [See audio] Sound files Sound Forge 2nd Sound tab [See audio] sound, compressing 2nd 3rd 4th 5th sound.cct files sp property 2nd 3rd space shooter game [See 2D space shooter game collisions detecting keyboard span lengths, modifying Span Starts, setting special keys 2nd speed variation 2nd speed variation in games 2nd sphere model 2nd splash screens 2nd Split method split method, JavaScript splitting strings 2nd 3rd 4th sprite channels sprite clips 2nd sprite magazines 2nd sprite object methods and properties Sprite overlay 2nd Sprite overlay and       2nd Sprite Preferences dialog box       2nd 3rd sprite spans Sprite tab       2nd Sprite toolbar sprite() function Sprite.intersects 2nd Sprite.intersects and sprite.intersects command sprites sprites and 2nd sprites, fading with 2nd 3rd 4th 5th sprites, placing 2nd 3rd 4th 5th SQL       2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th SQL DELETE FROM command SQL SELECT SQLite stacking order, changing 2nd Stage stage and stage window 2nd 3rd Stage color       2nd 3rd Stage properties, setting 2nd 3rd 4th Stage vs stageColor method standard shaders 2nd Start menu Start Page 2nd startBlend 2nd startMovie events 2nd startMovie handler       2nd 3rd 4th 5th startTimer method static fields, defined status indicators, adding 2nd 3rd 4th 5th 6th 7th 8th status indicators, adding to games 2nd 3rd 4th 5th 6th 7th 8th status property, sound object stepFrame events stopMovie events stopMovie handler storing current month and year in 2nd string() function strings, splitting 2nd 3rd 4th Structured Query Language (SQL) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th stub projectors 2nd 3rd 4th stub projectors and 2nd substring of characters 2nd Subtract Pin ink type sum aggregate function sw1 and sw 2nd sw1 and sw2 parameters SWA, converting WAV to SWF format, Flash 2nd 3rd switching between [See cast members] symbols, defined syntax, script 2nd system 2nd system cursors system cursors for system events 2nd system object methods and properties table creation 2nd tables, creating 2nd Tabs Tabuleiro [See Arca Xtra Mpeg Tags targeting windows 2nd 3rd 4th targeting windows and templates, publishing 2nd 3rd 4th 5th Tempo Channel tempo, setting 2nd Terminate at Markers testing, Flash Input Dialog box 2nd 3rd 4th 5th text text and 2nd text areas, creating 2nd Text Asset Xtra Text Inspector 2nd text labels, creating 2nd 3rd 4th Text tab Text tool text vs. field members texture maps 2nd 3rd 4th 5th 6th 7th 8th textures textures and textures, aligning 2nd 3rd 4th theColor theColor global variable theData variable theDay theDay global variable theLevel theLevel global variable thisDay counter variable Thompson, John Henry ticks timing mechanism 2nd 3rd 4th timers, adding [See 3D engine 3D controlling] timers, adding to memory game 2nd 3rd 4th Timing [See cue points] tips and tricks title bar options titleMenu() method to control components 2nd 3rd 4th 5th 6th to Flash format [See packaging for distribution] to Shockwave [See packaging for distribution Shockwave publishing Toast CD authoring package 2nd Toast tutorial Tool palette Tool windows, defined Toolbars Tools top-level touch-up, and Paint window trace commands, and slow movies trace() method [See also imaging Lingo graphing trace() method, Lingo tracking flipped 2nd 3rd 4th 5th 
                            
                     
                  
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