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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
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Название: Macromedia Director MX 2004: Training from the Source
Автор: Mennenoh D.
Аннотация: Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.
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Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2004
Количество страниц: 504
Добавлена в каталог: 22.06.2007
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Предметный указатель
projectors, creating 2nd
projectors, customizing 2nd 3rd 4th
projectors, fundamentals of 2nd 3rd 4th 5th 6th 7th 8th
projects, outlines and summaries
project_button behavior
project_button script
Properties
properties and variables 2nd 3rd
properties, setting 2nd 3rd 4th
Property 2nd
Property inspector (PI) 2nd 3rd 4th
property lists
protected files and movie projection
pseudo cue points 2nd
Publish button
publish settings 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Publish Settings dialog box
publish settings, Shockwave 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
publish templates 2nd 3rd 4th 5th
publishing 2nd 3rd
publishing and 2nd
publishing movies
publishing to Flash format 2nd
Push Button
QuickTime
Random function
ranges in graphs, determining 2nd 3rd
ranges, determining 2nd 3rd
Rate option setting
rect property 2nd 3rd
rectangle-based 2nd
rectangle-based collisions in games 2nd
Rectangles
rectangles and 2nd
redraw of
Reference 2nd 3rd 4th
reformatting scripts and [See also imaging Lingo graphing
reformatting, Lingo [See behaviors]
refueling tunnel 2nd
registration point
Relational databases
remaining lives, adding 2nd 3rd 4th
Remove Keyframe function
Remove Keyframe option 2nd
Removing
removing borders and
repeat loops 2nd
reset handler
resetWorld() command
resetWorld() method
resizing
resources, defined
restricting fields and 2nd
retrieving
retrieving data from
return keyword
reusing 2nd
Rewind button, for clearing stage
RGB
RGB channels, defined
RGB to CMYK conversion
Rollins, Troy
rollover behavior of
Rotate Camera button
Rotate tool 2nd
rotating
rotating Paint window
Rotation
rotation, pausing [See 3D engine 3D controlling]
Round Rectangle Radius button
rows, database
Save and Compact function
Save and Compact function, Shockwave
saveType variable
Scaling
Scope, variable
Score 2nd 3rd 4th 5th
Score vs
score, set-up 2nd 3rd 4th 5th
Scores
Screen capture
screen resolution 2nd
Screens
Script button, correcting errors using
Script Panel toolbar
Script tab
Scripting Objects 2nd
Scripting Xtra button
Scripts
scripts and
scripts cast
Scrolling
scrolling in games 2nd 3rd 4th 5th
scrolling text
scrubbing 2nd
Select command
SELECT FROM command 2nd 3rd
Select Output Path button
SELECT statement
selecting
selecting data for 2nd 3rd 4th
selection tool
Send Sprite event
sendAllSprites and
sendAllSprites(#handlerName) 2nd
sendAllSprites(#handlerName), Lingo 2nd
sendAllSprites() method 2nd 3rd
sendSprite handler
sendSprite method
Separating 2nd
separations, color 2nd
Set Camera Transform button
Set Date script 2nd
set-up 2nd 3rd 4th 5th 6th 7th 8th 9th
setDate method
setFullYear() method
setPixel method
setting 2nd
setting blends with
setting cursor property of 2nd
setting up 2nd 3rd
setting up for games 2nd 3rd 4th 5th
shaders
shaders and
shaders, creating 2nd
Shape tab, for sprite shape information
shape Type function
shapes, choosing
ShapeShifter3D application
sharing of
ship collisions 2nd 3rd 4th
ship collisions, checking for 2nd 3rd 4th
ships in games
Shockwave
Shockwave and 2nd
Shockwave movies [See MIAWs (Movies In A Window packaging
Shockwave tab 2nd
Shockwave, publishing to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
Shockwave-L mailing list
shoot method
Show Border Around Text option
showError method 2nd
simple buttons 2nd 3rd 4th
simple drawing application with 2nd 3rd
sin() function
single ampersand (&) operator
single clicking on last frame of
SIZE 2nd
Skew
slide shows, and wait options
sliders, creating 2nd
Snake game 2nd 3rd
solveList 2nd
solveList global variable 2nd
Sorenson format 2nd
Sorenson Spark
sort method and pre-sorting lists
Sound
sound channel object methods and properties [See audio]
Sound Channels [See audio]
sound control and [See also imaging Lingo graphing
sound effects 2nd 3rd
sound effects, adding [See audio]
Sound files
Sound Forge 2nd
Sound tab [See audio]
sound, compressing 2nd 3rd 4th 5th
sound.cct files
sp property 2nd 3rd
space shooter game [See 2D space shooter game collisions detecting keyboard
span lengths, modifying
Span Starts, setting
special keys 2nd
speed variation 2nd
speed variation in games 2nd
sphere model 2nd
splash screens 2nd
Split method
split method, JavaScript
splitting strings 2nd 3rd 4th
sprite channels
sprite clips 2nd
sprite magazines 2nd
sprite object methods and properties
Sprite overlay 2nd
Sprite overlay and 2nd
Sprite Preferences dialog box 2nd 3rd
sprite spans
Sprite tab 2nd
Sprite toolbar
sprite() function
Sprite.intersects 2nd
Sprite.intersects and
sprite.intersects command
sprites
sprites and 2nd
sprites, fading with 2nd 3rd 4th 5th
sprites, placing 2nd 3rd 4th 5th
SQL 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
SQL DELETE FROM command
SQL SELECT
SQLite
stacking order, changing 2nd
Stage
stage and stage window 2nd 3rd
Stage color 2nd 3rd
Stage properties, setting 2nd 3rd 4th
Stage vs
stageColor method
standard shaders 2nd
Start menu
Start Page 2nd
startBlend 2nd
startMovie events 2nd
startMovie handler 2nd 3rd 4th 5th
startTimer method
static fields, defined
status indicators, adding 2nd 3rd 4th 5th 6th 7th 8th
status indicators, adding to games 2nd 3rd 4th 5th 6th 7th 8th
status property, sound object
stepFrame events
stopMovie events
stopMovie handler
storing current month and year in 2nd
string() function
strings, splitting 2nd 3rd 4th
Structured Query Language (SQL) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
stub projectors 2nd 3rd 4th
stub projectors and 2nd
substring of characters 2nd
Subtract Pin ink type
sum aggregate function
sw1 and sw 2nd
sw1 and sw2 parameters
SWA, converting WAV to
SWF format, Flash 2nd 3rd
switching between [See cast members]
symbols, defined
syntax, script 2nd
system 2nd
system cursors
system cursors for
system events 2nd
system object methods and properties
table creation 2nd
tables, creating 2nd
Tabs
Tabuleiro [See Arca Xtra Mpeg
Tags
targeting windows 2nd 3rd 4th
targeting windows and
templates, publishing 2nd 3rd 4th 5th
Tempo Channel
tempo, setting 2nd
Terminate at Markers
testing, Flash Input Dialog box 2nd 3rd 4th 5th
text
text and 2nd
text areas, creating 2nd
Text Asset Xtra
Text Inspector 2nd
text labels, creating 2nd 3rd 4th
Text tab
Text tool
text vs. field members
texture maps 2nd 3rd 4th 5th 6th 7th 8th
textures
textures and
textures, aligning 2nd 3rd 4th
theColor
theColor global variable
theData variable
theDay
theDay global variable
theLevel
theLevel global variable
thisDay counter variable
Thompson, John Henry
ticks timing mechanism 2nd 3rd 4th
timers, adding [See 3D engine 3D controlling]
timers, adding to memory game 2nd 3rd 4th
Timing [See cue points]
tips and tricks
title bar options
titleMenu() method
to control components 2nd 3rd 4th 5th 6th
to Flash format [See packaging for distribution]
to Shockwave [See packaging for distribution Shockwave publishing
Toast CD authoring package 2nd
Toast tutorial
Tool palette
Tool windows, defined
Toolbars
Tools
top-level
touch-up, and Paint window
trace commands, and slow movies
trace() method [See also imaging Lingo graphing
trace() method, Lingo
tracking flipped 2nd 3rd 4th 5th
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