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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
Mennenoh D. — Macromedia Director MX 2004: Training from the Source



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Название: Macromedia Director MX 2004: Training from the Source

Автор: Mennenoh D.

Аннотация:

Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2004

Количество страниц: 504

Добавлена в каталог: 22.06.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
projectors, creating      2nd
projectors, customizing      2nd 3rd 4th
projectors, fundamentals of      2nd 3rd 4th 5th 6th 7th 8th
projects, outlines and summaries      
project_button behavior      
project_button script      
Properties      
properties and variables      2nd 3rd
properties, setting      2nd 3rd 4th
Property      2nd
Property inspector (PI)      2nd 3rd 4th
property lists      
protected files and movie projection      
pseudo cue points      2nd
Publish button      
publish settings      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Publish Settings dialog box      
publish settings, Shockwave      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
publish templates      2nd 3rd 4th 5th
publishing      2nd 3rd
publishing and      2nd
publishing movies      
publishing to Flash format      2nd
Push Button      
QuickTime      
Random function      
ranges in graphs, determining      2nd 3rd
ranges, determining      2nd 3rd
Rate option setting      
rect property      2nd 3rd
rectangle-based      2nd
rectangle-based collisions in games      2nd
Rectangles      
rectangles and      2nd
redraw of      
Reference      2nd 3rd 4th
reformatting scripts and      [See also imaging Lingo graphing
reformatting, Lingo      [See behaviors]
refueling tunnel      2nd
registration point      
Relational databases      
remaining lives, adding      2nd 3rd 4th
Remove Keyframe function      
Remove Keyframe option      2nd
Removing      
removing borders and      
repeat loops      2nd
reset handler      
resetWorld() command      
resetWorld() method      
resizing      
resources, defined      
restricting fields and      2nd
retrieving      
retrieving data from      
return keyword      
reusing      2nd
Rewind button, for clearing stage      
RGB      
RGB channels, defined      
RGB to CMYK conversion      
Rollins, Troy      
rollover behavior of      
Rotate Camera button      
Rotate tool      2nd
rotating      
rotating Paint window      
Rotation      
rotation, pausing      [See 3D engine 3D controlling]
Round Rectangle Radius button      
rows, database      
Save and Compact function      
Save and Compact function, Shockwave      
saveType variable      
Scaling      
Scope, variable      
Score      2nd 3rd 4th 5th
Score vs      
score, set-up      2nd 3rd 4th 5th
Scores      
Screen capture      
screen resolution      2nd
Screens      
Script button, correcting errors using      
Script Panel toolbar      
Script tab      
Scripting Objects      2nd
Scripting Xtra button      
Scripts      
scripts and      
scripts cast      
Scrolling      
scrolling in games      2nd 3rd 4th 5th
scrolling text      
scrubbing      2nd
Select command      
SELECT FROM command      2nd 3rd
Select Output Path button      
SELECT statement      
selecting      
selecting data for      2nd 3rd 4th
selection tool      
Send Sprite event      
sendAllSprites and      
sendAllSprites(#handlerName)      2nd
sendAllSprites(#handlerName), Lingo      2nd
sendAllSprites() method      2nd 3rd
sendSprite handler      
sendSprite method      
Separating      2nd
separations, color      2nd
Set Camera Transform button      
Set Date script      2nd
set-up      2nd 3rd 4th 5th 6th 7th 8th 9th
setDate method      
setFullYear() method      
setPixel method      
setting      2nd
setting blends with      
setting cursor property of      2nd
setting up      2nd 3rd
setting up for games      2nd 3rd 4th 5th
shaders      
shaders and      
shaders, creating      2nd
Shape tab, for sprite shape information      
shape Type function      
shapes, choosing      
ShapeShifter3D application      
sharing of      
ship collisions      2nd 3rd 4th
ship collisions, checking for      2nd 3rd 4th
ships in games      
Shockwave      
Shockwave and      2nd
Shockwave movies      [See MIAWs (Movies In A Window packaging
Shockwave tab      2nd
Shockwave, publishing to      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
Shockwave-L mailing list      
shoot method      
Show Border Around Text option      
showError method      2nd
simple buttons      2nd 3rd 4th
simple drawing application with      2nd 3rd
sin() function      
single ampersand (&) operator
single clicking on last frame of      
SIZE      2nd
Skew      
slide shows, and wait options      
sliders, creating      2nd
Snake game      2nd 3rd
solveList      2nd
solveList global variable      2nd
Sorenson format      2nd
Sorenson Spark      
sort method and pre-sorting lists      
Sound      
sound channel object methods and properties      [See audio]
Sound Channels      [See audio]
sound control and      [See also imaging Lingo graphing
sound effects      2nd 3rd
sound effects, adding      [See audio]
Sound files      
Sound Forge      2nd
Sound tab      [See audio]
sound, compressing      2nd 3rd 4th 5th
sound.cct files      
sp property      2nd 3rd
space shooter game      [See 2D space shooter game collisions detecting keyboard
span lengths, modifying      
Span Starts, setting      
special keys      2nd
speed variation      2nd
speed variation in games      2nd
sphere model      2nd
splash screens      2nd
Split method      
split method, JavaScript      
splitting strings      2nd 3rd 4th
sprite channels      
sprite clips      2nd
sprite magazines      2nd
sprite object methods and properties      
Sprite overlay      2nd
Sprite overlay and      2nd
Sprite Preferences dialog box      2nd 3rd
sprite spans      
Sprite tab      2nd
Sprite toolbar      
sprite() function      
Sprite.intersects      2nd
Sprite.intersects and      
sprite.intersects command      
sprites      
sprites and      2nd
sprites, fading with      2nd 3rd 4th 5th
sprites, placing      2nd 3rd 4th 5th
SQL      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
SQL DELETE FROM command      
SQL SELECT      
SQLite      
stacking order, changing      2nd
Stage      
stage and stage window      2nd 3rd
Stage color      2nd 3rd
Stage properties, setting      2nd 3rd 4th
Stage vs      
stageColor method      
standard shaders      2nd
Start menu      
Start Page      2nd
startBlend      2nd
startMovie events      2nd
startMovie handler      2nd 3rd 4th 5th
startTimer method      
static fields, defined      
status indicators, adding      2nd 3rd 4th 5th 6th 7th 8th
status indicators, adding to games      2nd 3rd 4th 5th 6th 7th 8th
status property, sound object      
stepFrame events      
stopMovie events      
stopMovie handler      
storing current month and year in      2nd
string() function      
strings, splitting      2nd 3rd 4th
Structured Query Language (SQL)      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
stub projectors      2nd 3rd 4th
stub projectors and      2nd
substring of characters      2nd
Subtract Pin ink type      
sum aggregate function      
sw1 and sw      2nd
sw1 and sw2 parameters      
SWA, converting WAV to      
SWF format, Flash      2nd 3rd
switching between      [See cast members]
symbols, defined      
syntax, script      2nd
system      2nd
system cursors      
system cursors for      
system events      2nd
system object methods and properties      
table creation      2nd
tables, creating      2nd
Tabs      
Tabuleiro      [See Arca Xtra Mpeg
Tags      
targeting windows      2nd 3rd 4th
targeting windows and      
templates, publishing      2nd 3rd 4th 5th
Tempo Channel      
tempo, setting      2nd
Terminate at Markers      
testing, Flash Input Dialog box      2nd 3rd 4th 5th
text      
text and      2nd
text areas, creating      2nd
Text Asset Xtra      
Text Inspector      2nd
text labels, creating      2nd 3rd 4th
Text tab      
Text tool      
text vs. field members      
texture maps      2nd 3rd 4th 5th 6th 7th 8th
textures      
textures and      
textures, aligning      2nd 3rd 4th
theColor      
theColor global variable      
theData variable      
theDay      
theDay global variable      
theLevel      
theLevel global variable      
thisDay counter variable      
Thompson, John Henry      
ticks timing mechanism      2nd 3rd 4th
timers, adding      [See 3D engine 3D controlling]
timers, adding to memory game      2nd 3rd 4th
Timing      [See cue points]
tips and tricks      
title bar options      
titleMenu() method      
to control components      2nd 3rd 4th 5th 6th
to Flash format      [See packaging for distribution]
to Shockwave      [See packaging for distribution Shockwave publishing
Toast CD authoring package      2nd
Toast tutorial      
Tool palette      
Tool windows, defined      
Toolbars      
Tools      
top-level      
touch-up, and Paint window      
trace commands, and slow movies      
trace() method      [See also imaging Lingo graphing
trace() method, Lingo      
tracking flipped      2nd 3rd 4th 5th
1 2 3 4 5
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