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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
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Название: Macromedia Director MX 2004: Training from the Source
Автор: Mennenoh D.
Аннотация: Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.
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Рубрика: Технология /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Год издания: 2004
Количество страниц: 504
Добавлена в каталог: 22.06.2007
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Предметный указатель
date strings 2nd
dates, working with 2nd
dayChannel variable
dayList variable
Debugger 2nd
Debugger window 2nd 3rd 4th
Debugging
debugging MIAWs and
default internal cast and
Default Panel Set
defaultRect property
Defaults button
defined
Delete button and
Delete command
DELETE FROM command
Delete key
deleteOne method
deleting
described
Dialog box
Dialog boxes
Dialog windows, defined
DICTIONARY
digital video, defined
Dir3D-1 mailing list
Direct To Stage (DTS) 2nd 3rd 4th
Direct To Stage (DTS) sprite
Direct-L mailing list
Director 2nd
Director Developer Center
Director Exchange
Director information 2nd 3rd
Director mailing lists
Director MX 2004
Director Object Model (DOM)
Director Scripting Preference (Help)
Director Support Center, online support
Director's toolbar Play button
directSound Xtra
directSound Xtra and
DirectX
DirGames mailing list
discussion of
Display method 2nd
Display Template inspector
displaying month with 2nd 3rd 4th
displaying months and
displayMonth() method
distance-scaling factor 2nd
distanceScaler
distribution packaging [See packaging for distribution]
DivX codec
DMTools
doBGSound method
docking channels and
docking channels, and panel sets 2nd
docking panels and 2nd 3rd
doClear() method
Document windows, defined
doLives method
DOM 2nd 3rd
DOM (Director Object Model)
DOM and 2nd 3rd
DOM reference 2nd 3rd 4th
DOMs hierarchy and
doReturn function
doScore method 2nd
double ampersand (&&) operator
Download if needed option
DP, and Flash video example
Drag Cast member button
Drag Masks
draw method, Lingo
Drawing 2nd 3rd 4th 5th 6th 7th 8th 9th
drawing graphs 2nd 3rd 4th 5th 6th 7th 8th 9th
drawing in Paint window 2nd
drawing tablet, interactive
DTS (Direct To Stage) 2nd 3rd 4th
DTS (Direct To Stage) sprite
duplicate function 2nd
duplicate function, imaging Lingo 2nd
DVD event manager 2nd 3rd 4th 5th
DVD Event Manager and 2nd
DVD video 2nd 3rd 4th 5th 6th
DVD video, using 2nd 3rd 4th 5th 6th
dynamic fields, defined
editing, SetDate script
effects channels 2nd 3rd
effects, adding 2nd 3rd 4th 5th 6th 7th
effects, adding to games 2nd 3rd 4th 5th 6th 7th
ellipses and
ellipses, creating
else keyword
EMBED tags
embedding fonts 2nd
emissive property 2nd
Empty
End If statements
endBlend 2nd
ending screens, adding [See 3D engine 3D controlling]
endSprite events 2nd
endSprite handler 2nd
enemies in games
enemies, tracking 2nd 3rd 4th 5th 6th 7th 8th 9th
enemy lists, creating 2nd
engraver shaders
enterFrame and exitFrame events
enterFrame events 2nd 3rd 4th 5th
enterFrame handler 2nd 3rd
entering code 2nd
err local variable
error code 604
errorMsg property
Event Manager, DVD 2nd 3rd 4th 5th
event triggers 2nd
Events
execute SQL method
exerciseChannel variable
exit lock property 2nd 3rd 4th
exitFrame events 2nd 3rd 4th
exitFrame handler 2nd 3rd
expandable
Expander/Collapser button 2nd 3rd
explainError method
explode method 2nd 3rd
explodeCount property
exploding property
explosion effects, adding 2nd 3rd 4th 5th
explosions 2nd 3rd 4th 5th
explosions in games
EXTERNAL [See sound]
external audio 2nd 3rd
fadeIn and fadeOut methods 2nd
fades
fading in speed 2nd
fading sound 2nd 3rd
fading sound with 2nd
fading sprites 2nd 3rd 4th 5th
fading up
fading with 2nd 3rd 4th 5th
fast-start projectors 2nd 3rd
fast-start projectors and 2nd
Favorites tab
features, new, in Director MX 2004
field members vs
field members vs. text
file sharing and
file space
Files
Fill Browser Window option
fill colors, changing
fill command, Lingo
Filled Ellipse tool
Filled Rectangle tool
Film Loop tab
film loops 2nd 3rd 4th 5th
film loops, creating 2nd 3rd 4th 5th
Filtering 2nd 3rd
final level, adding 2nd 3rd 4th 5th
final transform 2nd
Find Text dialog box
finishing touches [See 3D engine 3D controlling]
fireworks
first [See MIAWs (Movies In A Window packaging
Fixed option setting
fixed-width bars 2nd
Flash 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st
Flash assets and
Flash objects, creating from [See also imaging Lingo graphing
Flash tool palette
Flash Video 2nd 3rd 4th 5th
Flash video example 2nd 3rd 4th
Flash Xtra
flashDate variable
flipAll() method
flippedList property
flipping two 2nd
flipping two cards 2nd
floating panels 2nd
floatPrecision property 2nd
flood fills 2nd 3rd 4th
flood fills, imaging Lingo 2nd 3rd 4th
flower_cursor.gif
flower_matte.gif
FLV format 2nd
Fonts 2nd 3rd 4th
FontSize property
fontStyle property
for adding multiple behaviors 2nd
for data storage 2nd 3rd 4th 5th
For loop
for movie background
for video playback 2nd 3rd 4th 5th
for Web playback [See packaging for distribution]
ForeColor property
Foreground color chip
foreground color, changing
forget method 2nd
FORMAT
Formats 2nd
Formats tab 2nd
formats, video 2nd
formatting text 2nd
Frame 1 and
frame 1 as 2nd 3rd 4th 5th
frame 1, as bitmap 2nd 3rd 4th 5th
frame 1, getting as bitmap 2nd 3rd 4th 5th
Frame Properties Transition dialog box
frames
from databases 2nd 3rd 4th
from Flash text fields 2nd 3rd 4th 5th
from lists
functions, top-level
fundamentals [See also collisions detecting keyboard
fundamentals of 2nd
game board
game board, creating 2nd 3rd 4th 5th
game levels, adding
game levels, adding and
game scores and
game ship arming 2nd 3rd 4th 5th 6th
game ship control 2nd 3rd 4th 5th
game ships
game solving [See 3D engine 3D controlling]
game timers, adding
Games
GDPL, use of 2nd 3rd 4th 5th 6th 7th 8th
GDPL, workings of 2nd 3rd 4th 5th
general cursor() method
General Preferences dialog box 2nd
general_player.cursor() method 2nd
getData method 2nd
getDay() method
getPixel method
getPropertyDescriptionList (GPDL) handler
Getting Started with Director (Help)
getURL() handler 2nd 3rd
getURL() method 2nd
global keyword
Global variables
GPDL and 2nd
GPDL handler [See getPropertyDescriptionList (GPDL) handler]
Graphics
graphs and MIAWs 2nd 3rd 4th 5th 6th 7th
graphs, creating with imaging Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
graphs, drawing 2nd 3rd 4th 5th 6th 7th 8th 9th
Grayscale
grippers 2nd
ground_scroll behavior
group objects
handlers
handlers and
Help menu 2nd 3rd
hexadecimal numbers, and color palette
hiding 2nd
hierarchy of, defined
History and background 2nd
history of
history of Director 2nd
history of Shockwave
hot key for Preferences dialog
hot key for Preferences dialog and
hot keys, for Preferences dialog box
hot spot, cursor
HTML tab 2nd 3rd
hybrid CD-ROMs
hybrid CD-ROMs and
hybrid CD-ROMs, making 2nd
icon editors
icons, custom 2nd 3rd
IF statements 2nd 3rd
ilk() method
Image objects
Image Options dialog box 2nd 3rd
image-editing and
Images
images and color 2nd 3rd
images, compressing 2nd 3rd
imaging Lingo 2nd 3rd
imaging Lingo, graphing with 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
Implementing 2nd
implementing graphs
implementing MIAWs and
implementing the graph 2nd 3rd 4th 5th 6th 7th
Import File dialog box 2nd
Import Files Into dialog box
importing 2nd
importing and testing 2nd 3rd 4th 5th
importing assets into [See cast members]
importing files into 2nd 3rd
importing Flash dialog boxes 2nd 3rd 4th 5th
importing into buttons 2nd 3rd
importing into casts 2nd
importing into games 2nd
in Property inspector
including vs. packaging 2nd
information returned in
Ink
ink and 2nd
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