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Mennenoh D. — Macromedia Director MX 2004: Training from the Source
Mennenoh D. — Macromedia Director MX 2004: Training from the Source



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Название: Macromedia Director MX 2004: Training from the Source

Автор: Mennenoh D.

Аннотация:

Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects — a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game — you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2004

Количество страниц: 504

Добавлена в каталог: 22.06.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
date strings      2nd
dates, working with      2nd
dayChannel variable      
dayList variable      
Debugger      2nd
Debugger window      2nd 3rd 4th
Debugging      
debugging MIAWs and      
default internal cast and      
Default Panel Set      
defaultRect property      
Defaults button      
defined      
Delete button and      
Delete command      
DELETE FROM command      
Delete key      
deleteOne method      
deleting      
described      
Dialog box      
Dialog boxes      
Dialog windows, defined      
DICTIONARY      
digital video, defined      
Dir3D-1 mailing list
Direct To Stage (DTS)      2nd 3rd 4th
Direct To Stage (DTS) sprite      
Direct-L mailing list      
Director      2nd
Director Developer Center      
Director Exchange      
Director information      2nd 3rd
Director mailing lists      
Director MX 2004      
Director Object Model (DOM)      
Director Scripting Preference (Help)      
Director Support Center, online support      
Director's toolbar Play button      
directSound Xtra      
directSound Xtra and      
DirectX      
DirGames mailing list      
discussion of      
Display method      2nd
Display Template inspector      
displaying month with      2nd 3rd 4th
displaying months and      
displayMonth() method      
distance-scaling factor      2nd
distanceScaler      
distribution packaging      [See packaging for distribution]
DivX codec      
DMTools      
doBGSound method      
docking channels and      
docking channels, and panel sets      2nd
docking panels and      2nd 3rd
doClear() method      
Document windows, defined      
doLives method      
DOM      2nd 3rd
DOM (Director Object Model)      
DOM and      2nd 3rd
DOM reference      2nd 3rd 4th
DOMs hierarchy and      
doReturn function      
doScore method      2nd
double ampersand (&&) operator
Download if needed option      
DP, and Flash video example      
Drag Cast member button      
Drag Masks      
draw method, Lingo      
Drawing      2nd 3rd 4th 5th 6th 7th 8th 9th
drawing graphs      2nd 3rd 4th 5th 6th 7th 8th 9th
drawing in Paint window      2nd
drawing tablet, interactive      
DTS (Direct To Stage)      2nd 3rd 4th
DTS (Direct To Stage) sprite      
duplicate function      2nd
duplicate function, imaging Lingo      2nd
DVD event manager      2nd 3rd 4th 5th
DVD Event Manager and      2nd
DVD video      2nd 3rd 4th 5th 6th
DVD video, using      2nd 3rd 4th 5th 6th
dynamic fields, defined      
editing, SetDate script      
effects channels      2nd 3rd
effects, adding      2nd 3rd 4th 5th 6th 7th
effects, adding to games      2nd 3rd 4th 5th 6th 7th
ellipses and      
ellipses, creating      
else keyword      
EMBED tags      
embedding fonts      2nd
emissive property      2nd
Empty      
End If statements      
endBlend      2nd
ending screens, adding      [See 3D engine 3D controlling]
endSprite events      2nd
endSprite handler      2nd
enemies in games      
enemies, tracking      2nd 3rd 4th 5th 6th 7th 8th 9th
enemy lists, creating      2nd
engraver shaders      
enterFrame and exitFrame events      
enterFrame events      2nd 3rd 4th 5th
enterFrame handler      2nd 3rd
entering code      2nd
err local variable      
error code 604      
errorMsg property      
Event Manager, DVD      2nd 3rd 4th 5th
event triggers      2nd
Events      
execute SQL method      
exerciseChannel variable      
exit lock property      2nd 3rd 4th
exitFrame events      2nd 3rd 4th
exitFrame handler      2nd 3rd
expandable      
Expander/Collapser button      2nd 3rd
explainError method      
explode method      2nd 3rd
explodeCount property      
exploding property      
explosion effects, adding      2nd 3rd 4th 5th
explosions      2nd 3rd 4th 5th
explosions in games      
EXTERNAL      [See sound]
external audio      2nd 3rd
fadeIn and fadeOut methods      2nd
fades      
fading in speed      2nd
fading sound      2nd 3rd
fading sound with      2nd
fading sprites      2nd 3rd 4th 5th
fading up      
fading with      2nd 3rd 4th 5th
fast-start projectors      2nd 3rd
fast-start projectors and      2nd
Favorites tab      
features, new, in Director MX 2004      
field members vs      
field members vs. text      
file sharing and      
file space      
Files      
Fill Browser Window option      
fill colors, changing      
fill command, Lingo      
Filled Ellipse tool      
Filled Rectangle tool      
Film Loop tab      
film loops      2nd 3rd 4th 5th
film loops, creating      2nd 3rd 4th 5th
Filtering      2nd 3rd
final level, adding      2nd 3rd 4th 5th
final transform      2nd
Find Text dialog box      
finishing touches      [See 3D engine 3D controlling]
fireworks      
first      [See MIAWs (Movies In A Window packaging
Fixed option setting      
fixed-width bars      2nd
Flash      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st
Flash assets and      
Flash objects, creating from      [See also imaging Lingo graphing
Flash tool palette      
Flash Video      2nd 3rd 4th 5th
Flash video example      2nd 3rd 4th
Flash Xtra      
flashDate variable      
flipAll() method      
flippedList property      
flipping two      2nd
flipping two cards      2nd
floating panels      2nd
floatPrecision property      2nd
flood fills      2nd 3rd 4th
flood fills, imaging Lingo      2nd 3rd 4th
flower_cursor.gif      
flower_matte.gif      
FLV format      2nd
Fonts      2nd 3rd 4th
FontSize property      
fontStyle property      
for adding multiple behaviors      2nd
for data storage      2nd 3rd 4th 5th
For loop      
for movie background      
for video playback      2nd 3rd 4th 5th
for Web playback      [See packaging for distribution]
ForeColor property      
Foreground color chip      
foreground color, changing      
forget method      2nd
FORMAT      
Formats      2nd
Formats tab      2nd
formats, video      2nd
formatting text      2nd
Frame 1 and      
frame 1 as      2nd 3rd 4th 5th
frame 1, as bitmap      2nd 3rd 4th 5th
frame 1, getting as bitmap      2nd 3rd 4th 5th
Frame Properties Transition dialog box      
frames      
from databases      2nd 3rd 4th
from Flash text fields      2nd 3rd 4th 5th
from lists      
functions, top-level      
fundamentals      [See also collisions detecting keyboard
fundamentals of      2nd
game board      
game board, creating      2nd 3rd 4th 5th
game levels, adding      
game levels, adding and      
game scores and      
game ship arming      2nd 3rd 4th 5th 6th
game ship control      2nd 3rd 4th 5th
game ships      
game solving      [See 3D engine 3D controlling]
game timers, adding      
Games      
GDPL, use of      2nd 3rd 4th 5th 6th 7th 8th
GDPL, workings of      2nd 3rd 4th 5th
general cursor() method      
General Preferences dialog box      2nd
general_player.cursor() method      2nd
getData method      2nd
getDay() method      
getPixel method      
getPropertyDescriptionList (GPDL) handler      
Getting Started with Director (Help)      
getURL() handler      2nd 3rd
getURL() method      2nd
global keyword      
Global variables      
GPDL and      2nd
GPDL handler      [See getPropertyDescriptionList (GPDL) handler]
Graphics      
graphs and MIAWs      2nd 3rd 4th 5th 6th 7th
graphs, creating with imaging Lingo      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
graphs, drawing      2nd 3rd 4th 5th 6th 7th 8th 9th
Grayscale      
grippers      2nd
ground_scroll behavior      
group objects      
handlers      
handlers and      
Help menu      2nd 3rd
hexadecimal numbers, and color palette      
hiding      2nd
hierarchy of, defined      
History and background      2nd
history of      
history of Director      2nd
history of Shockwave      
hot key for Preferences dialog      
hot key for Preferences dialog and      
hot keys, for Preferences dialog box      
hot spot, cursor      
HTML tab      2nd 3rd
hybrid CD-ROMs      
hybrid CD-ROMs and      
hybrid CD-ROMs, making      2nd
icon editors      
icons, custom      2nd 3rd
IF statements      2nd 3rd
ilk() method      
Image objects      
Image Options dialog box      2nd 3rd
image-editing and      
Images      
images and color      2nd 3rd
images, compressing      2nd 3rd
imaging Lingo      2nd 3rd
imaging Lingo, graphing with      2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
Implementing      2nd
implementing graphs      
implementing MIAWs and      
implementing the graph      2nd 3rd 4th 5th 6th 7th
Import File dialog box      2nd
Import Files Into dialog box      
importing      2nd
importing and testing      2nd 3rd 4th 5th
importing assets into      [See cast members]
importing files into      2nd 3rd
importing Flash dialog boxes      2nd 3rd 4th 5th
importing into buttons      2nd 3rd
importing into casts      2nd
importing into games      2nd
in Property inspector      
including vs. packaging      2nd
information returned in      
Ink      
ink and      2nd
1 2 3 4 5
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