Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
Elberly D.H., Shoemake K. — Game Physics
Elberly D.H., Shoemake  K. — Game Physics



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: Game Physics

Авторы: Elberly D.H., Shoemake K.

Аннотация:

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary—and hacked physics will do.


Язык: en

Рубрика: Физика/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2004

Количество страниц: 776

Добавлена в каталог: 19.03.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
Parallelogram law, illustrated      671
Parallelograms, area of      634
Parallelograms, obtained by transforming cube      638
Parallelograms, obtained by transforming square      635
Parametric curves      50 55
Parametric surfaces, control points      163
Parametric surfaces, for deformable body modeling      173
Parametrization, arc length      254
Parametrization, cylinder surfaces      193
Parametrization, revolution surfaces      195
Parametrization, triangle faces      74
Partial derivatives      705 see
Partial derivatives, defined      705
Partial derivatives, first      665
Partial derivatives, rates of change measurement      706 707
Partial derivatives, second      665
Partial derivatives, vector of      707
Particle systems, defined      14
Particle systems, degrees of freedom      112 119
Particle systems, equations of motion for      118—121
Particle systems, external forces      40
Particle systems, kinematics      28—31
Particle systems, total torque for      41
Particles, acceleration of      16 19
Particles, defined      14
Particles, discrete set of      58
Particles, equations of motion for      102—114
Particles, inertia tensor for      60
Particles, kinematics      15—27
Particles, kinetic energy of      81
Particles, mass      93
Particles, motion about fixed axis      25—26
Particles, motion about moving axis      26—27
Particles, multiple, on rough plane      145—146
Particles, path of      80
Particles, planar motion in Cartesian coordinates      15—18
Particles, planar motion in polar coordinates      18—19
Particles, position of      15—16 19
Particles, single, on rough plane      141—143
Particles, spatial motion in Cartesian coordinates      19—22
Particles, spatial motion in cylindrical coordinates      22—24
Particles, spatial motion in spherical coordinates      24—25
Particles, speed of      16 19
Particles, total torque      41
Particles, two, on rough plane      143—145
Particles, velocity equation      243
Particles, velocity of      16 19
Path(s) of motion      88
Path(s), Foucault pendulum tip      97
Path(s), work independence of      82
Permutation matrix      579
Permutation matrix, defined      578
Permutation matrix, factorization of      639
Permutations, defined      638
Permutations, even      639 686 687
Permutations, multi-index as      641
Permutations, odd      639 686 687
Permutations, summation over      641
Permutations, tensor      688
Permutations, transposition      638
Perp function      429
Perp vectors, defined      683
Perp vectors, length      684
Physical stability of equilibrium solution      488
Physical stability, defined      487
Physics engines      8 221—365
Physics engines, constrained motion      240—280
Physics engines, defined      4
Physics engines, performance      278
Physics engines, unconstrained motion      223—239
Physics in real time      5
Physics, concepts      6 13—85
Physics, shader programs and      367—389
Pixel shaders      367 see
Pixel shaders, basic      374
Pixel shaders, defined      369
Pixel shaders, DirectX output      375
Pixel shaders, OpenGL output      374
Pixel shaders, rendering with      376
Pixel shaders, rippling ocean waves      381
Pixels, ambiguous, resolutions for      210
Pixels, sign configurations      209
Pixels, vertex-edge configurations      213
Planar lamina      14
Planar motion in Cartesian coordinates      15—18
Planar motion in polar coordinates      18—19
Planes, coincident      561 562
Planes, disjoint      561
Planes, nonparallel      561
Planes, tangent      708
Points, affine coordinates      673
Points, body      242
Points, collision      240—242 251 252
Points, contact      248—258 270 281
Points, continuum of      46
Points, control      173—197 202—203
Points, defined      669
Points, extreme      302—303
Points, feasible      418
Points, separating      243
Points, spatial      253
Points, tetrahedron      679
Points, vectors vs.      671
Polar coordinates, equations of motion in      91
Polar coordinates, frame at point on curve      18
Polar coordinates, planar motion in      18—19
Polarization      386
Polygonal faces, area      70
Polygonal faces, projection      71
POLYGONS      see also Convex polygons
Polygons, clockwise ordering      320
Polygons, overlapping      324
Polygons, projection intervals      317
Polyhedra      see also Convex polyhedra
Polyhedra, boundary of      67
Polyhedra, faces      67
Polyhedra, inertia tensor      66—79
Polyhedra, mass      66—79
Polyhedra, mass pseudocode      76—78
Polyhedra, rigid bodies      229
Polyhedra, triangle faces      73 74—75
Polynomial coefficients      630
Polynomial interpolation      476—477
Polynomial interpolation, extrapolation and      476
Polynomial interpolation, rational      476—477
Polynomials, Bernstein      189
Polynomials, characteristic      444 447 659—660
Polynomials, generation by vector fields      68
Polynomials, interpolation      476—477
Polynomials, quartic      190
Polynomials, Taylor      458 465
Polytope      see Convex polyhedra
Portal systems      278
Position of particles      15—16 19
Position of points      23 24
Position, total derivative of      114
Position, vector      26
Postimpulse velocities      259
Postimpulse velocities as reflection of preimpulse velocity      260
Postimpulse velocities, angular      247 249
Postimpulse velocities, linear      246 249
Postimpulse velocities, magnitude      251
Postimpulse velocities, nonnegative      260
Postimpulse velocities, rectangle intersecting two objects      257
Postimpulse velocities, relative      247
Postimpulse velocities, sequential processing      265
Postimpulse velocities, simultaneous processing      265
Postimpulse velocities, world      259 260
potential energy      83—85 92
Potential energy, defined      83
Potential energy, dependency      83—84
Potential energy, diving board example      134
Potential energy, double-pendulum problem      135
Potential energy, infinitesimal quantities      84
Potential energy, quantity      83
Potential separating axes      311 315
Potential separating axes, for sphere      349
Potential separating axes, separating equation      348
Potential separating axes, tests      335
Power series      663 664
Powers of a matrix      662
Predictor-corrector methods      472—473
Preimpulse velocities      246 264
Preimpulse velocities, angular      247
Preimpulse velocities, as reflection to postimpulse velocity      260
Preimpulse velocities, computing      273
Preimpulse velocities, linear      246
Preimpulse velocities, replacing by postimpulse vectors      274
Preimpulse velocities, world      259 260
Pressure      162
Primal MP problem      426
Primal problem      see also Linear programming
Primal problem, defined      404
Primal problem, dual problem relationships      405
Primal problem, feasible vector for      405 407
Primal problem, optimizing      407
Primal problem, vector of slack variables      407
Primal problem, with vector notation      405
Product rule      700
Products of inertia      57—66 see Moments
Products of inertia, calculation      62 63 64
Products of inertia, defined      59
Products of inertia, for continuum of mass      60
Products of inertia, for edges      63—64
Products of inertia, for faces      64—65
Products of inertia, for vertices      63
Projection integrals      71—73
Projection intervals of two OBBs      336
Projection intervals, intersection      318
Projection intervals, one stationary, one moving      346
Projection intervals, order      317
Projection intervals, overlapping      336
Projection intervals, polygons      317
Projection intervals, relative position      344
Projection intervals, separated      336
Projection intervals, sum of the radii      336
Projection intervals, values computation      344
Projection matrix      623 624
Projection of vectors      602 603 621—624 see
Projection of vectors, equation      621
Projection of vectors, onto range      622
Projection of vectors, onto subspace      621
Pulley, spring, and mass system example      125—128
Pulley, spring, and mass system example, defined      125
Pulley, spring, and mass system example, generalized forces      127
Pulley, spring, and mass system example, gravitational force      125
Pulley, spring, and mass system example, illustrated      126 128
Pulley, spring, and mass system example, kinetic energy      126
Pulley, spring, and mass system example, Lagrangian equations of motion      127
Pulley, spring, and mass system example, mass position      127
Pulley, spring, and mass system example, principle moment      126
Pulley, spring, and mass system example, pulley      128
Pulley, spring, and mass system example, spring      128
Pulleys, springs, and mass system example      129
Pythagorean Theorem      601
Q-COLLIDE      364
Quadrangle interpolation      541 542
Quadratic programming      see also Mathematical programming
Quadratic programming, convex      423—426
Quadratic programming, defined      420
Quadratic programming, problem      421 423 436
Quadratic programming, quantities of interest      425
Quaternions      11 507—544
Quaternions, addition      512
Quaternions, algebraic operations      512—515
Quaternions, classical approach      512—516
Quaternions, conversion to rotation matrix      537
Quaternions, defined      507 512
Quaternions, geometric understanding      517
Quaternions, interpolation of      539—542
Quaternions, linear algebraic approach      517—522
Quaternions, multiplication      513—515
Quaternions, notation      538
Quaternions, orientation      233 236
Quaternions, product of      515
Quaternions, representation as coordinate-free description      514
Quaternions, rotation matrix      516 537
Quaternions, rotations relationship      515—516
Quaternions, scalar multiplication      513
Quaternions, specification      512
Quaternions, square function of      542
Quaternions, subtraction      513
Quaternions, time-varying, derivatives of      543—544
Quaternions, unit constraint      534
Quaternions, unit-length      512 517 543
Queries, AABB computation      354
Queries, external      326
Queries, find-intersection      316 325
Queries, quotient rule      700
Queries, test-intersection      222 344 349 350
R-Plus      4
Range of the function      624
RAPID      363
Rational numbers      545—546
Rational numbers, addition      546
Rational numbers, defined      546
Ray tracking      4
Reactive forces      101
Real numbers      546 588
Rectangles, approximation of area by      463
Rectangles, axis-aligned      359
Rectangles, height      702
Rectangles, infinitesimal area      702
Rectangles, infinitesimal width      702
Rectangles, intersecting      359—360
Rectangles, overlapping      360
Rectangles, two-object intersection      256—257
Rectangular surface patch      187
Recursive descent in dimension      713
Reduced contact set      241 see
Reduced contact set for convex polyhedra      242
Reduced contact set, processing      242
Redundant constraints      395
Reference system      83
Reflection      383
Reflection, angles      383 384
Reflection, effects      384
Reflection, Fresnel      386—388
Reflection, illustrated      383
Reflection, light direction      383
Reflection, refraction with      384
Refraction      383—386
Refraction, angle      384
Refraction, application      386
Refraction, application screen shots      385
Refraction, defined      383
Refraction, illustrated      383
Refraction, index of      384
Refraction, light direction      384
Refraction, observation      384
Refraction, reflection with      384
Relative acceleration      266
Relative velocity      243 245
Relative velocity at resting contact      266
Relative velocity, between points on path      258
Relative velocity, equation      262
Relative velocity, formula      258
Relative velocity, normal component      265
Relative velocity, postimpulse      247
Resolution of forces      268
1 2 3 4 5 6 7 8 9 10 11
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2024
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте