|
|
Авторизация |
|
|
Поиск по указателям |
|
|
|
|
|
|
|
|
|
|
Buss S.R. — 3-D computer graphics. A mathematical introduction with openGL |
|
|
Предметный указатель |
Undershoot 193 194
Uniform speed 187
Unit circle 321
Unit quaternion 300 301
Unit sphere 33 122 302 324
Unit vector 320 324
Up direction 58 338
updateScene 15 16
Value 151
Vanishing point 34 49
Variation diminishing 168 171 225
Veach, E. 252
Vector 19 21 23 34 301 319 320
Vector graphics 2
Vector, as quaternion 301
Vector-valued function 79 331
VectorR3 334
VectorR4 334
View orientation 58 338
View reflection 138 144
Viewable object 332 340—349
ViewableBase 333 336
ViewableBezierSet 347 349
ViewableCone 344
ViewableCylinder 343
ViewableEllipsoid 342
ViewableParallelepiped 346
ViewableParallelogram 342
ViewableSphere 341
ViewableTorus 346
ViewableTriangle 342
Viewing transformation 46 54
ViewPoint 337
Viewpoint animation 291 295
Viewpoint at origin 83 84
Viewpoint jittering 245 339
VIEWPORT 17 57 58 234 245
| Viewport position 337
VisiblePoint 334
Wallace, J. 275 288
Warren, J. 199
Watt, A. xvi 128 252
Watt, M. xvi 128 252
web-safe colors 151
Weighted average 101 102 117 118 157 162 166 168 203 212
Weighted average, homogeneous coordinates 102 119—121
Welch, T. 151
White 10 149
White, T. 290
Whitted, T. 252 268
Wide-angle lens 58
Wiemar, H. 199
Willems, Y. 252
Williams, L. 133 256
Winding number 130
Wireframe 14
Witt, D. 97
Wolff, L. 89
Woo, M. xii 5 54 82 142 143
WrapTorus 11 15
WrapUV 350
Wright Jr., R. xii
writePixel 62
Wyszecki, G. 154
Yaw, pitchand roll 292 295—298
Yellow 10 149 153
Young, T. 146
z buffer see “Depthbuffer”
z fighting 54
Zandt, T. van xvi
Zero vector 19 34
Zhao, J. 311 317
Ziegler, G. 118
Ziv, J. 151
Zorin, D. 199
|
|
|
Реклама |
|
|
|