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                    | Ballard D.H., Brown C.M. — Computer vision |  
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                    | Ïðåäìåòíûé óêàçàòåëü |  
                    | | Parametric, clustering      183 Parametric, edge models      80—81
 Parametric, line representation      476
 Parseval-* theorem      256
 Partial, knowledge in location networks      339
 Partial, matches      360—362
 Partition, feature space in pattern recognition      181
 Partition, Fourier space      185
 Partition, semantic nets      331 391
 Partition, space      150
 Pattern, matching data base      (see Data base)
 Pattern, matching in production systems      399—400
 Pattern, recognition      2 181—184
 Pattern, texture      166
 Pattern-directed invocation      321 504
 Performance, edge operators      77 83—84
 Periodic, correlation      67
 Periodic, function      237
 Perspective      (see Projection)
 photography      44—45
 Photometric stereo vision      98
 Picture element (pixel)      36
 Piecewise polynomial      240
 Plane, curves and regions      231
 Plane, cutting in linear programming      428
 Plane, representation      476
 Plane, transformation      480
 PLANNER      322
 Planning      314—319 347 43
 Point at infinity      20
 Point, membership      246
 Point, projection      (see Projection perspective)
 Point, spread function      28
 Polar and polar spaoe coordinate systems      465
 Polygon, area calculation      235
 Polygon, images for motion      220—222
 Polyhedra      291
 polylines      232—235
 Pre- and postconditions in plans      441
 Predicate logic      383—395
 Predicate logic, clauses and semantic nets      390—392
 Predicate logic, decidability      388
 Predicate logic, extensions      (see Extended inference)
 Predicate logic, inference      315
 Predicate logic, knowledge representation      392—395
 Predicate logic, proof      388
 Predicate logic, regions      294
 Predicate logic, strengths and weaknesses      393—394
 Predicate logic, syntax and semantics      384—387
 Predicate logic, truth table      386
 Predicates in location networks      336
 Primitive, solids in volume representation      290 282
 Primitive, volumes for line drawing undemanding      293
 Principal axes for fitting data      473 486
 Principal axes of inertia of region      255
 Procedural embedding of knowledge      321 322 406 430—434 knowledge)
 Processing, image      17
 Product of inertia of solid      286
 Production systems      315 383 396—408
 Production systems, example      401—406
 Production systems, rule matching      399
 Production systems, strengths and weaknesses      406—408
 Projection, inverse perspective      481—484
 Projection, orthographic      20 212
 Projection, perspective      19—20 214 479
 Proof of logic      388—390
 Propagation of constraints      (see Constraint)
 Property inheritance      (see Inheritance of properties in knowledge representation)
 Propositional model      (see Representation)
 Prototype situations      334
 Pruning for backtracking improvement      364
 Pseudo-inverse for fitting      485 487
 Pyramid      15 (see also Quad tree Strip
 Pyramid, area      251
 Pyramid, edge detection      109
 Pyramid, generation      250
 Pyramid, grammars      179
 Pyramid, multi-resolution      65 106 249 281
 Pyramid, Quad tree      249—252
 Pyramid, Quantifier, logical      385
 Pyramid, thresholding      155
 Radiance and gray levels      22—23
 Radiograph understanding      321 344—346 502—504
 Range image      (see Image)
 Ray casting      280
 Reciprocity failure of film      44
 Reconstruction, two-dimensional image      56—59
 Recursive procedure      244 498
 Reflectance      93—95
 Reflectance, calculation      73—75
 Reflectance, functions, common      23 94
 Reflectance, map      96—98
 Reflectance, models      22—24
 Region      149—150 231
 Region by boundary      232—247
 Region, data structures for      158
 Region, decompositions      253
 Region, finding, by thresholding      152—155
 Region, finding, local techniques      151
 Region, growing and heuristic search      157
 Region, growing and semantics      160—164
 Region, homogeneous, ISO partition      150
 Region, medial axis transform      252
 Region, non-boundary      247—254
 Region, properties      254—261 376—377
 Region, quad trees      249
 Region, representation      232—254
 Region, spatial occupancy array      247
 Region, splitting and merging      155—160
 Region, y-axis      248
 Regular, sets and set operators      231 282—283
 Regular, tesselation      170
 Relational as linear programming      420—430
 Relational for optic fiow      208
 Relational, algorithms, convergence properties      414
 Relational, asynchronous      412
 Relational, convergence      414
 Relational, edge operators      85—88
 Relational, functions and dynamic programming      142
 Relational, labelling      408—430
 Relational, line labeling      416—421 428
 Relational, linear and non-linear operator example      415—420
 Relational, models      9 314 317
 Relational, optical Row      103
 Relational, semantic nets      325 330 408
 Relational, serial and parallel iterative      412
 Relational, shape from shading      99—102
 Relational, stereo      89
 Relational, structures and matching      353 355 365—372
 Relaxation      64 (see also Constraint)
 Representation, actions in symbolic planning      441
 Representation, analogical and propositional      9 314 319—322
 Representation, conversion      289
 Representation, knowledge      317—347 (see Knowledge)
 Representation, matching      352—355
 Representation, predicate logic      392—395
 Representation, range of      6—9
 Representation, solids      264
 Representation, world in symbolic planning      439
 Resolution, exture      169
 Resolution, gray levels      35
 Resolution, multiple in thresholding      155
 Resolution, pyramids      15 106—110
 Resolution, rule of inferenoe      389
 Resolution, spatial      36—37
 Resolution, theorem proving      388—390
 Response, human spectral      31
 Rewriting rule      (see Rule Grammar Production
 Rib-finding      321 502—504
 Rigidity assumption in motion understanding      210
 
 | Root finding      493 Rotation rigid transformation      477
 Rotational sweep      274
 Rule-based systems      397 (see also Production systems)
 Rule-based systems for texture generation      172—181
 Rule-based systems, inference      388
 Rule-based systems, production system      398
 Rule-based systems, rewriting      172 383 398
 Sampling, image      18 35
 Sampling, tesselation      35
 Sampling, theorem      39
 Scaling matrix      478
 Scanner, digitizing      45
 Scene, irradiance      73
 Scene, labeling      408—430
 Scope of quantifier      385
 Scoring plans      445—459
 Search graph, and region growing      157
 Search heuristic and variations      132—136
 Search tree, for labeling      412
 Search, backtrack      363—365 372—375
 Search, depth-first      412
 Segmentation      7 116
 Semantic nets      315—317 323—340 390 396
 Semantic nets, arcs      324
 Semantic nets, conversion with other representations      332
 Semantic nets, examples      334
 Semantic nets, indexing property      324
 Semantic nets, inference      327
 Semantic nets, node      324 328
 Semantic nets, partitions      331
 Semantic nets, predicate logic      390—392
 Semantic nets, relations in      325 330
 Semantic nets, semantics and partitions      331
 Semantics of images and region growing      160—164
 Semantics of logic      385
 Semi-decidability of logic      388
 Semi-decidability of logic, regular tesselation      171
 Sentence of logic      384
 Serial, computation      341
 Serial, relaxation      412
 Set, membership classification      284
 Set, operations in location networks      336
 Set, operations in three dimensions      284
 Shadow line label      296
 SHAPE      228 (see oho Three dimensional)
 Shape from shading      65 93 99—102
 Shape from texture      189—193
 Shape, grammar      173—174
 Shape, properties of region      254—261 376—377
 Shape, recognition      228—229
 Shift theorem      30
 Short-term memory      400
 Signature of region      257
 Silhouette detection. Hough algorithm      128—131
 Similarity, analysis in motion      221
 Similarity, tree for regions      261
 Simplex algorithm      423
 Simulation with knowledge representation      320
 Skeleton      (see Medial axis transform)
 Skew, symmetry      306
 Skew, transformation      479
 Skilled vision      347
 Skolem function      387
 Slope density function of boundary      256
 Slots in frames      334
 Smoothing image      (see Consolidation)
 Spaces, color      (see Color)
 Spatial, representations      (see Three dimensional)
 Spatial, resolution      36 37
 Spectral response, human eye      31
 Specular reflectivity      23 (see also Reflectance functions common)
 Spherical, coordinate system      270 466
 Spherical, function      270
 Spherical, harmonic surfaces      271—274 355
 Spherical, trigonometry      469
 Spherical, volume representation      279
 Splines      (see B-spline)
 Splitting, curve segmentation      233—234
 Splitting, regions      155—160
 Statistical, pattern recognition      2 181—184
 Statistical, texture model      168
 Stereo vision      20—22
 Stochastic grammars      172 (see also Grammar)
 Streaks and strokes      134
 Strip trees      244—247
 STRIPS      396
 Structural, matching      3
 Structural, models of texture      170—181
 Structured light      52—54
 Subgoals      343 438 5
 Subgraph Isomorphism      357—359 375
 Supposition value in relaxation      415 419
 Surface from volume calculation      288—291
 Surface, direction-magnitude set      270
 Surface, functions on Gaussian sphere      270
 Surface, geometry and line-drawings      301—307
 Surface, orientation calculation      64 93—102 189—193 202-206
 Surface, patches      269
 Surface, representations      265—274
 Surface, set of faces      265
 Surface, spherical harmonic      271—274
 Sweep representations of solids      274—280 (see also Three dimensional)
 Syllogistic inference      321
 Symbolic planning      (see Planning)
 Symmetry, skew      306
 Synchronization      341
 T vertices      294
 Tables, dynamic programming      137—139
 Tangent to space curve      276
 Television cameras      46—52
 Template and Springs for matching      360—362
 Template, matching      65
 Term in logic      384
 Tesselation, geodesic      492
 Tesselation, regular and semiregular for texture      170—172
 Tesselation, sampling      35
 Texture      166—168 404
 Texture, correlation      187
 Texture, element (texel)      166 169 188
 Texture, element placement tesselations      170—172
 Texture, energy, frequency and spatial domain      184—185
 Texture, features      187—188
 Texture, gradient and surface orientation      168 189—193
 Texture, grammars      172—181
 Texture, homogeneity      188
 Texture, pattern recognition      181—184
 Texture, resolution issues      169
 Texture, shape and vanishing point from      189—193
 Texture, statistical and structural models      168 170—181
 Theorem proving by resolution      388—390 (see also Predicate logic)
 Theorem, convolution      25
 Theorem, divergence      288
 Theorem, Parseval's      26 256
 Theorem, sampling      39
 Theorem, shift      30
 Thinning algorithms      253 (see also Medial axis transform)
 Three dimensional, contour following in      146
 Three dimensional, decomposition      287
 Three dimensional, edge operators      81—83
 Three dimensional, image      88—93
 Three dimensional, model      320
 Three dimensional, objects, several representation      264 274—283
 Three dimensional, primitives for line drawing understanding      293
 Three dimensional, shapes      228
 Three dimensional, structure from image sequence      210—214
 Three dimensional, volume algorithms      284
 Threshold for region finding      152—155
 Threshold, determination from histogram      152
 Threshold, multi-dimensional space      153
 
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