|
|
Àâòîðèçàöèÿ |
|
|
Ïîèñê ïî óêàçàòåëÿì |
|
|
|
|
|
|
|
|
|
|
Ballard D.H., Brown C.M. — Computer vision |
|
|
Ïðåäìåòíûé óêàçàòåëü |
Parametric, clustering 183
Parametric, edge models 80—81
Parametric, line representation 476
Parseval-* theorem 256
Partial, knowledge in location networks 339
Partial, matches 360—362
Partition, feature space in pattern recognition 181
Partition, Fourier space 185
Partition, semantic nets 331 391
Partition, space 150
Pattern, matching data base (see Data base)
Pattern, matching in production systems 399—400
Pattern, recognition 2 181—184
Pattern, texture 166
Pattern-directed invocation 321 504
Performance, edge operators 77 83—84
Periodic, correlation 67
Periodic, function 237
Perspective (see Projection)
photography 44—45
Photometric stereo vision 98
Picture element (pixel) 36
Piecewise polynomial 240
Plane, curves and regions 231
Plane, cutting in linear programming 428
Plane, representation 476
Plane, transformation 480
PLANNER 322
Planning 314—319 347 43
Point at infinity 20
Point, membership 246
Point, projection (see Projection perspective)
Point, spread function 28
Polar and polar spaoe coordinate systems 465
Polygon, area calculation 235
Polygon, images for motion 220—222
Polyhedra 291
polylines 232—235
Pre- and postconditions in plans 441
Predicate logic 383—395
Predicate logic, clauses and semantic nets 390—392
Predicate logic, decidability 388
Predicate logic, extensions (see Extended inference)
Predicate logic, inference 315
Predicate logic, knowledge representation 392—395
Predicate logic, proof 388
Predicate logic, regions 294
Predicate logic, strengths and weaknesses 393—394
Predicate logic, syntax and semantics 384—387
Predicate logic, truth table 386
Predicates in location networks 336
Primitive, solids in volume representation 290 282
Primitive, volumes for line drawing undemanding 293
Principal axes for fitting data 473 486
Principal axes of inertia of region 255
Procedural embedding of knowledge 321 322 406 430—434 knowledge)
Processing, image 17
Product of inertia of solid 286
Production systems 315 383 396—408
Production systems, example 401—406
Production systems, rule matching 399
Production systems, strengths and weaknesses 406—408
Projection, inverse perspective 481—484
Projection, orthographic 20 212
Projection, perspective 19—20 214 479
Proof of logic 388—390
Propagation of constraints (see Constraint)
Property inheritance (see Inheritance of properties in knowledge representation)
Propositional model (see Representation)
Prototype situations 334
Pruning for backtracking improvement 364
Pseudo-inverse for fitting 485 487
Pyramid 15 (see also Quad tree Strip
Pyramid, area 251
Pyramid, edge detection 109
Pyramid, generation 250
Pyramid, grammars 179
Pyramid, multi-resolution 65 106 249 281
Pyramid, Quad tree 249—252
Pyramid, Quantifier, logical 385
Pyramid, thresholding 155
Radiance and gray levels 22—23
Radiograph understanding 321 344—346 502—504
Range image (see Image)
Ray casting 280
Reciprocity failure of film 44
Reconstruction, two-dimensional image 56—59
Recursive procedure 244 498
Reflectance 93—95
Reflectance, calculation 73—75
Reflectance, functions, common 23 94
Reflectance, map 96—98
Reflectance, models 22—24
Region 149—150 231
Region by boundary 232—247
Region, data structures for 158
Region, decompositions 253
Region, finding, by thresholding 152—155
Region, finding, local techniques 151
Region, growing and heuristic search 157
Region, growing and semantics 160—164
Region, homogeneous, ISO partition 150
Region, medial axis transform 252
Region, non-boundary 247—254
Region, properties 254—261 376—377
Region, quad trees 249
Region, representation 232—254
Region, spatial occupancy array 247
Region, splitting and merging 155—160
Region, y-axis 248
Regular, sets and set operators 231 282—283
Regular, tesselation 170
Relational as linear programming 420—430
Relational for optic fiow 208
Relational, algorithms, convergence properties 414
Relational, asynchronous 412
Relational, convergence 414
Relational, edge operators 85—88
Relational, functions and dynamic programming 142
Relational, labelling 408—430
Relational, line labeling 416—421 428
Relational, linear and non-linear operator example 415—420
Relational, models 9 314 317
Relational, optical Row 103
Relational, semantic nets 325 330 408
Relational, serial and parallel iterative 412
Relational, shape from shading 99—102
Relational, stereo 89
Relational, structures and matching 353 355 365—372
Relaxation 64 (see also Constraint)
Representation, actions in symbolic planning 441
Representation, analogical and propositional 9 314 319—322
Representation, conversion 289
Representation, knowledge 317—347 (see Knowledge)
Representation, matching 352—355
Representation, predicate logic 392—395
Representation, range of 6—9
Representation, solids 264
Representation, world in symbolic planning 439
Resolution, exture 169
Resolution, gray levels 35
Resolution, multiple in thresholding 155
Resolution, pyramids 15 106—110
Resolution, rule of inferenoe 389
Resolution, spatial 36—37
Resolution, theorem proving 388—390
Response, human spectral 31
Rewriting rule (see Rule Grammar Production
Rib-finding 321 502—504
Rigidity assumption in motion understanding 210
| Root finding 493
Rotation rigid transformation 477
Rotational sweep 274
Rule-based systems 397 (see also Production systems)
Rule-based systems for texture generation 172—181
Rule-based systems, inference 388
Rule-based systems, production system 398
Rule-based systems, rewriting 172 383 398
Sampling, image 18 35
Sampling, tesselation 35
Sampling, theorem 39
Scaling matrix 478
Scanner, digitizing 45
Scene, irradiance 73
Scene, labeling 408—430
Scope of quantifier 385
Scoring plans 445—459
Search graph, and region growing 157
Search heuristic and variations 132—136
Search tree, for labeling 412
Search, backtrack 363—365 372—375
Search, depth-first 412
Segmentation 7 116
Semantic nets 315—317 323—340 390 396
Semantic nets, arcs 324
Semantic nets, conversion with other representations 332
Semantic nets, examples 334
Semantic nets, indexing property 324
Semantic nets, inference 327
Semantic nets, node 324 328
Semantic nets, partitions 331
Semantic nets, predicate logic 390—392
Semantic nets, relations in 325 330
Semantic nets, semantics and partitions 331
Semantics of images and region growing 160—164
Semantics of logic 385
Semi-decidability of logic 388
Semi-decidability of logic, regular tesselation 171
Sentence of logic 384
Serial, computation 341
Serial, relaxation 412
Set, membership classification 284
Set, operations in location networks 336
Set, operations in three dimensions 284
Shadow line label 296
SHAPE 228 (see oho Three dimensional)
Shape from shading 65 93 99—102
Shape from texture 189—193
Shape, grammar 173—174
Shape, properties of region 254—261 376—377
Shape, recognition 228—229
Shift theorem 30
Short-term memory 400
Signature of region 257
Silhouette detection. Hough algorithm 128—131
Similarity, analysis in motion 221
Similarity, tree for regions 261
Simplex algorithm 423
Simulation with knowledge representation 320
Skeleton (see Medial axis transform)
Skew, symmetry 306
Skew, transformation 479
Skilled vision 347
Skolem function 387
Slope density function of boundary 256
Slots in frames 334
Smoothing image (see Consolidation)
Spaces, color (see Color)
Spatial, representations (see Three dimensional)
Spatial, resolution 36 37
Spectral response, human eye 31
Specular reflectivity 23 (see also Reflectance functions common)
Spherical, coordinate system 270 466
Spherical, function 270
Spherical, harmonic surfaces 271—274 355
Spherical, trigonometry 469
Spherical, volume representation 279
Splines (see B-spline)
Splitting, curve segmentation 233—234
Splitting, regions 155—160
Statistical, pattern recognition 2 181—184
Statistical, texture model 168
Stereo vision 20—22
Stochastic grammars 172 (see also Grammar)
Streaks and strokes 134
Strip trees 244—247
STRIPS 396
Structural, matching 3
Structural, models of texture 170—181
Structured light 52—54
Subgoals 343 438 5
Subgraph Isomorphism 357—359 375
Supposition value in relaxation 415 419
Surface from volume calculation 288—291
Surface, direction-magnitude set 270
Surface, functions on Gaussian sphere 270
Surface, geometry and line-drawings 301—307
Surface, orientation calculation 64 93—102 189—193 202-206
Surface, patches 269
Surface, representations 265—274
Surface, set of faces 265
Surface, spherical harmonic 271—274
Sweep representations of solids 274—280 (see also Three dimensional)
Syllogistic inference 321
Symbolic planning (see Planning)
Symmetry, skew 306
Synchronization 341
T vertices 294
Tables, dynamic programming 137—139
Tangent to space curve 276
Television cameras 46—52
Template and Springs for matching 360—362
Template, matching 65
Term in logic 384
Tesselation, geodesic 492
Tesselation, regular and semiregular for texture 170—172
Tesselation, sampling 35
Texture 166—168 404
Texture, correlation 187
Texture, element (texel) 166 169 188
Texture, element placement tesselations 170—172
Texture, energy, frequency and spatial domain 184—185
Texture, features 187—188
Texture, gradient and surface orientation 168 189—193
Texture, grammars 172—181
Texture, homogeneity 188
Texture, pattern recognition 181—184
Texture, resolution issues 169
Texture, shape and vanishing point from 189—193
Texture, statistical and structural models 168 170—181
Theorem proving by resolution 388—390 (see also Predicate logic)
Theorem, convolution 25
Theorem, divergence 288
Theorem, Parseval's 26 256
Theorem, sampling 39
Theorem, shift 30
Thinning algorithms 253 (see also Medial axis transform)
Three dimensional, contour following in 146
Three dimensional, decomposition 287
Three dimensional, edge operators 81—83
Three dimensional, image 88—93
Three dimensional, model 320
Three dimensional, objects, several representation 264 274—283
Three dimensional, primitives for line drawing understanding 293
Three dimensional, shapes 228
Three dimensional, structure from image sequence 210—214
Three dimensional, volume algorithms 284
Threshold for region finding 152—155
Threshold, determination from histogram 152
Threshold, multi-dimensional space 153
|
|
|
Ðåêëàìà |
|
|
|