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Arvo J. — Graphics gems (vol. 2)
Arvo J. — Graphics gems (vol. 2)



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Íàçâàíèå: Graphics gems (vol. 2)

Àâòîð: Arvo J.

Àííîòàöèÿ:

Like its predecessor, Graphics Gems II is written by professional graphics programmers. The tools in this book are immediately helpful in writing programs that are clean, fast, and elegant.


ßçûê: en

Ðóáðèêà: Computer science/Âû÷èñëèòåëüíàÿ ãåîìåòðèÿ/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Ãîä èçäàíèÿ: 1995

Êîëè÷åñòâî ñòðàíèö: 473

Äîáàâëåíà â êàòàëîã: 09.11.2005

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
$3\times 3$ matrix, zero structures for      358—359
$4\times 4$ matrices      351—354
$C^1$ joint, between cubic Bezier curves      432
$G^2$ joint, between cubic Bezier curves      432
Absorption coefficient      279—280
Absorption index      280
Adaptive meshing      311—315
Adaptive prediction-correction coders      94—95
Adaptive radiosity      311—315
Adaptive shadow boundary detection      311—315
Adjacent facets, normals      239
Affine matrix, group      345
Affine matrix, inverse      348—349
Aggregate objects      264
Aliasing, narrow domains      123—124
Angle-preserving matrix group      345
Anti-aliased circle generation      445—449
Apple patent      31—32
Appolonius's 10th problem      19—24
Archimedean solids, semi-regular      177
Archival media      165
Arctangent, approximation      389—391
Area, computing, binary digital image      107—111
Area, polygon      5—6
Area-to-differential-area form factor      313
Asymmetric filter      52—53
Autumn terminator      440—441
B-splines      377—378
B-splines, cubic, knot insertion      425—427
Bernstein basis      406 409
Bernstein polynomials      407 409—410 428
Betacam      154
Bezier control points, derivation      377
Bezier cubic      428—429
Bezier cubic, geometrically continuous      428—434
Bezier curves and surfaces      412—416
Bezier simplices      412
Bezier, derivative formulas      429
Bezier, least-squares approximations      406
Bezier, multivariate approximation      409—411
Bezier, parametric versus geometric continuity      430—431
Bezier, univariate approximation      406—408
Binary computing area, algorithm      109—111
Binary computing area, circumference, and genus      107—111
Binary computing area, method      107—109
Binary digital image      107
Binary recursive subdivision, ray-triangle, intersection      257—263
Bit picking      366—367
Bit-tallying      373—376
Bitmap rotator, 90-degree      84—85
Bits, under mask, counting through      372—373
Blue scanlines, adjusting minimum and maximum      122—123
Blue-green plane, domain      120—122
Body color model      277—282
Body theoretical basis      277—278
Bottom-up      206 208—209
Bounding box, radiosity      304—305
Bounding method, torus      254—255
Bounding volumes, sorting      272
Box filter      51—52
Bresenham's circles      448—449
Bump Mapping      106
Butz's algorithm      25
C-Print      164—165
Cache performance, increasing      87
Caching      268
Chain rule      184
Chrominance      150
Cibachrome      164—165
Cibatrans      164—165
Circle with radials      383
Circle, anti-aliased generation      445—449
Circle, bounding      14—16
Circle, containing intersection of two circles      17—18
Circle, touching three given circles      19—24
Circular arc, straight-line approximation      435—439
Circumference, computing, binary digital image      107—111
Clipping 3D homogeneous, triangle strips      219—231
Clipping complex      44
Clustered-dot dither      63
Coherence      26
Coherence, measure      28 30
Color conventions      72
Color descriptor table      144
Color dithering      72—77
Color error-propagation dithering      75—77
Color gamma correction      72—73
Color hardcopy, frame buffer      163—165
Color mapping, animation, random algorithm      134—137
Color mapping, pseudo, PHIGS PLUS      138—140
Color ordered dithering      73—75
Color quantization, algorithm details and analysis      131—132
Color quantization, based on variance minimization      127
Color quantization, color statistic computations      128—131
Color quantization, error      126—128
Color quantization, experimental results      133
Color quantization, optimal, statistical computations      126—133
Color reference frame      148
Color statistics, computations      128—131
Color television monitor, calibration      159—162
Colorprinters      165
Combinatorics, inclusion-exclusion      129—130
Compaction algorithm      89
Complex clipping      44
Compression      49
compression ratios      97 100
Compression techniques      89
Compression, image file      93—100
Conducting medium, light reflection      286
Convolution kernel      50—51
Crack prevention, space packing lattices      174
Cross product      333—334
Cross sign calculation      392—393
Cube, dihedral      174—175
Cubic curve      413
Cubic tetrahedron, adaptation of hemi-cube algorithm      299—302
Cubic triangle      413
Current object area      28
Curves and surfaces      405
Curves and surfaces, anti-aliased circle generation      445—449
Curves and surfaces, Bezier      440—444
Curves and surfaces, interpolation with variable control point approximation      417—419
Curves and surfaces, Menelaus's theorem      424—427
Curves and surfaces, number of segments      435—436
Curves and surfaces, Peano      25—26
Curves and surfaces, polynomials, symmetric evaluation      420—423
Curves and surfaces, straight-line approximation of circular arc      435—439
Data structures, scanline coherent shape algebra      32—34
Delta form factor      313
Dielectric materials, fresnel formulas      287—289
Difference, scanline coherent shape algebra      39—40
Diffuse reflection      233
Digital computation, half-angle identity      381—386
Digital halftoning      57—71
Digital halftoning, clustered-dot dither      63
Digital halftoning, contrast adjustment during      63—64
Digital halftoning, error diffusion dithering      65—71
Digital halftoning, horizontal lines      60—61
Digital halftoning, magic-square dither      60—62
Digital halftoning, ordered dither matrix      58—60
Digital halftoning, threshold dithering      58—63
Digital halftoning, to multiple output levels      64—65
Digital images, color hardcopy      163—165
Discrete convolution, image smoothing and sharpening      50—56
Discrete laplacian filter      53—54
dodecahedron      176
Dodecahedron, dihedrals      175 177
Dodecahedron, transformation of sphere      241
Duff's formulation      418
Duratrans      164—165
Edge detectors      105
Edge images, noise thresholding      105—106
Edge structure      86—87
Edge-sharpening convolutions      55
Edge-sharpening convolutions, applied before halftoning      70—71
Eigenvalues      324—325
Elliptical torus, cross section      251—252
Elliptical torus, equation      251—252
Elliptical torus, intersection with ray      251—256
Encoded image data, rotation      86—88
Encoding, adaptive run-length      89—91
Error blue noise added      70
Error diffusion dithering      65—71
Error edge-enhanced      70—71
Error introduction of random noise      69
Error serpentine raster pattern      67 69
Error-propagation dithering      75—77
Euler number, computing, binary digital image      107—111
Euler operators, winged—edge models      197
Exponential matrix      332—333
Exponentials, transformations as      332—337
Extinction coefficient      279
Face dihedrals      174—175
Faceted shading      234 236
Fast anamorphic image scaling      78—79
Fast Fourier transform algorithms      368—370
Fat curve, generation      43
Filter, nonuniform quadratic spline      101—102
First derivative filters      105
Flipped bit count      368
Floating point pixel format      81—82
Floyd—Steinberg error propagation      75—76
Floyd—Steinberg filter      68
Fourier transform      368—370
Frame buffer      115
Frame buffer, color hardcopy      163—165
Frame buffer, color quantization statistical computations      126—133
Frame buffer, inverse color map, computation      116—125
Frame buffer, mapping RGB triples      143—146
Frame buffer, PHIGS PLUS      138—142
Frame buffer, random color map animation algorithm      134—137
Frame buffer, setting monitor white point      159—162
Frame buffer, television color encoding      147—158
Fresnel formulas, approximations for applying      287—289
Fresnel formulas, dielectric materials      287—289
Fresnel formulas, wavelength-dependent reflection and refraction      286—287
Fresnel reflectance curve      284 289
Fresnel transmission curve      284 288—289
frexp      82
Gamma correction, color dithering      72—73
Gaussian random numbers      136
Gaussian weighted filter      51—53
Gauss—Jordan elimination      349
Genus, computing, binary digital image      107—111
Geodesies      440
Geometric constructions, interpolation of orientation with quaternions      377—380
Geometric continuity      430—431
Gouraud shading      235—236
Gray ramp      163—164
Great circle plotting      440—444
Group theory      343—344
Half-angle identity, digital computation      381—386
Half-tangent      381—386
Halftoning matrix      58
HDTV      154—155
Heckbert's algorithm      127
Hemi-cube algorithm      299
Hemi-cube algorithm, cubic tetrahedral adaptation      299—302
Hermite polynomial      398—399
Hierarchy traversal      267—272
Hierarchy traversal, bottom—up method      270—271
Hierarchy traversal, caching      268
Hierarchy traversal, combining top-down and bottom-up approaches      270—271
Hierarchy traversal, top-down list formation      268—269
High coherence      28 30
Hilbert curve      27—28
Homgeneous media, light absorption      278—280
Horner's rule      420—421
Hot colors      147 152—153
Hot pixels, repairing      155—156
Hot pixels, test      155—157
Hybrid predictor      97—100
Hypercones      117
Icosahedron, dihedrals      175 177
Image file compression      93—100
Image file compression, hybrid predictor      97—100
Image file compression, prediction-correction coding      93—94
Image file compression, prediction-correction coding, adaptive      94—95
Image processing      49 see
Image processing, 90-degree bitmap rotator      84—85
Image processing, color dithering      72—77
Image processing, fast anamorphic image scaling      78—79
Image processing, image file compression      93—100
Image processing, image smoothing and sharpening by discrete convolution      50—56
Image processing, noise thresholding in edge images      105—106
Image processing, optimal filter for reconstruction      101—104
Image processing, pixels      80—83
Image processing, run-length encoded image data rotation      86—88
Image reconstruction, optimal filter      101—104
Image scaling, fast anamorphic      78—79
Image sharpening, by discrete convolution      50—56
Image smoothing, by discrete convolution      50—56
Inclusion-exclusion, combinatorics      129—130
Inhomogeneous media, light absorption      280—281
InputFace      196
InputVertex      196
Insert Bridge      199—201
Integer square root algorithm      387—388
Integers      371—372
Integers, counting through bits under mask      372—373
Integers, tallying on bits      373—376
Intensity      233 278—279
Intensity, interpolation between adjacent pixels      445
InterPhong shading      232—241
InterPhong shading, analysis of formula      238—240
InterPhong shading, applications      241
Intersection of two circles, circle containing      17—18
Intersection scanline coherent shape algebra      37
Interval sampling      394—395
Inverse color map      116
Inverse color map, adjusting blue scanlines      122—123
Inverse color map, aliasing      123—124
Inverse color map, computation      116—125
Inverse color map, convexadvantage      119—124
Inverse color map, domain in blue—green plane      120—122
Inverse color map, incremental distance calculation      117—119
Inverse color map, ordering      124—125
IRE unites      152
Jacobian matrix      184
Jarvis, Judice, and Nanke filter      68
Knot, insertion into B-splines      425—427
Kochanek—Bartels formulation      417—419
Lambert's law of absorption      279
Lambertian radiosity model      385
ldexp      82—83
Least-squares approximations, Bezier curves and surfaces      406—411
Length-preserving matrix group      344—345
Light absorption, homogeneous media      278—280
Light absorption, inhomogeneous media      280—281
Light absorption, translucent media      277—282
Light reflection      282
Light sensing device      161—162
Line, distance to point      10—13
Line, intersections, algebra Appolonius's 10th problem      19—24
Line, intersections, bounding circle      14—16
Line, intersections, circle containing intersection of two circles      17—18
Line, intersections, distance from point to line      10—13
Line, intersections, intersection of line segments      7—9
Line, intersections, Peano curve generation algorithm      25—26
Line, intersections, segments      7—9
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