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| Ïîèñê ïî óêàçàòåëÿì |
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| Shamms Mortier — 3ds max 5 for Dummies |
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| Ïðåäìåòíûé óêàçàòåëü |
Panning 20
Parameters, Create Command Panel 51—53
PArray particle system 299—301
PArray1.avi file 301
Particle Studio plug—in 366—368
Particle systems see also “Space Warps”
Particle systems Blizzard 296—299 306—307
Particle systems definition 292
Particle systems mapping particles to emitter 306—307
Particle Systems option, Create menu 292
Particle systems PArray 299—301
Particle systems Particle Studio plug-in 366—368
Particle systems PClouds 301—303
Particle systems Snow 295—296 306—307
Particle systems Spray 292—295
Particle systems Super Spray 303—305
Pass Blending parameter 247
Patch see also “Sub-objects”
Patch cloning 177
Patch definition 169
Patch editing 177
Patch Modifiers applied to 158 159—166
Path Follow Space Warp 312—314
Path, animation attaching camera to 274
Path, animation camera positions for 269
Path, animation combining with keyframes 269—271
Path, animation creating 263—265
Path, animation definition 263
Path, animation editing 264
Path, animation figure eight path 264—265
Path, animation setting object on 265—268
Path, animation speed of object movement 268—269
Path, animation “S” path 265
Path, lofting 93
PCloud1.avi file 303
PClouds particle system 301—303
PdyFlact1.avi file 315
PDynaFlect Space Warp 314—315
Perpendicular line see “Normal”
Perspective viewport 15—16 35
Phong Material type 203
Phong Shader 198—200
Photometric lights 232
Pick Distribution Object option, Command Panel 84
Pick Operand option, Command Panel 86
Pivot Point of a group 147
Pivot Point of a model 43—45 125—127 129—130
Pivot Point of a spline 135
Planar mapping 210 211
Plane Primitive 58—59
Playback option, Time Configuration Panel 253
Plug-ins for 3ds max 365—373
PNG file format 345
Point curve for NURBS 181 183—185
Point Curve on Surface tool 192
Point Helper 324
Point lights 238
Point surface for NURBS 188
Point tool 191
POINTS see “Vertices”
Polychop plug-in 368
Polygon icon, Mesh Select Modifier 171
Polygon mesh see also “Patch” “Sub-objects”
Polygon mesh converting 2D shapes to 82 134
Polygon mesh definition 82 134 169
Polygon mesh editing 151—154
Polygon mesh editing sub-objects of 172—176
Polygon mesh part of (patch) 158 159—166 169 177
POLYGONS see also “NGon shape”
Polygons cloning 177
Polygons count 166
Polygons definition 39—40
Polygons modifying 176
Polygons triangular 41
Polyhedra Primitive see “Hedra Primitive”
POmniFlect Space Warp 315
Poser software 372—373
Position option, Track Bar 254
Positioning 45—47 53
Post editing 244
Post-production software 261
PQR values for Hedra Primitive 66
Primitives converting to NURBS models 185—188
Primitives creating 56 57—60
Primitives definition 55 383
Primitives displaying 55—56
Primitives Extended 64—68
Primitives modifying 61—64
Primitives Standard 57—64
Prism Primitive 65
Procedural textures 202 205 211—213
Professional mode 109
Protractor Helper 324
PthFolw.avi file 314
Pyramid Primitive 59—60
Quick Render 334
QuickTime movies 228 344—345
Radiosity options 335
Radius options, Command Panel 77
RAM Player 347—348
RayTracing 334—335
Rectangle shape 73
referencing 117 159
Refine option, Command Panel 191
Reflection channel 205 206—207 281
Refraction channel 205 206—207 282
Region Zoom control 20
Render Last 334
Render option, Rendering menu 332 343
Render Scene Panel 332—333 343—346
Rendering 2D shapes into 3D 81 133—134
Rendering animations 343—347
Rendering button, Command Panel 81 133—134
Rendering definition 331—332
Rendering effects for 340—342 348—353
Rendering environments 337—339
rendering images 332—337
Rendering lighting models for 334—335
Rendering options in viewport 34—36
Rendering printing rendered images 337
Rendering tab, Tab Panel ActiveShade icon 334—335
Rendering tab, Tab Panel Effects icon 340—342
Rendering tab, Tab Panel Environment icon 222 224 337
Rendering tab, Tab Panel Material Editor icon 198
Rendering tab, Tab Panel Quick Render icon 334
Rendering tab, Tab Panel Render Scene icon 332 343
Rendering wireframes 34—35
resolution, screen 23
RGB Multiply option, Material Map Browser 217—220
RingWave Primitive 67—68
Ripple Modifier 164
Ripple Space Warp 316—317
Rippler1.avi file 317
Rotate values, Array panel 118
rotating 47—48 53
Rotation Angle option, Track Bar 254
Ruled tool 192
Sampling parameter 247
Save Custom UI Scheme option, Customize menu 36
Scale Deformation Panel 99
Scale option, Track Bar 254
Scale values, Array panel 118
Scaling constraining axes for 53
Scaling manually 48—49
Scaling numerically 49
Scaling of lofting cross-sections 99—100
Scaling tool, Main Toolbar 48—49
Scanline Rendering parameter 247
Scattering 84—85
Scenes creating 69—70
| Scenes in animations 349—351
Scenes installed with 3ds max 42
Scenes merging 361
Schematic viewport option 34 359
Screen see “GUI”
Section shape 78
Segment option, Command Panel 84
Segments option, Create Command Panel 52
Select and Move tool, Main Toolbar 44 45 116
Select and Non—uniform Scale, Scaling tool 48—49
Select and Rotate tool, Main Toolbar 47
Select and Squash, Scaling tool 48—49
Select and Uniform Scale, Scaling tool 48—49
Select By option, Edit menu 111
Select Objects panel 111
Selection Floater option, Tools menu 24
Self-Illumination channel 205 206 280
Set Key Filters option, Time Configuration Panel 254
shaders 198—200
shadows 235
Shag Fur plug-in 367
Shape viewport option 34
ShapeMerge operation 92—93
ShapeMerge option, Command Panel 92
Shapes as animation paths 263—265
Shapes cloning 135
Shapes closing 78—79
Shapes color of 80
Shapes converting into a Mesh 82
Shapes converting to 2D objects 92—93
Shapes converting to 3D objects 92 133—144
Shapes creating 71—79
Shapes extruding 136—139 184
Shapes lathing 141—144
Shapes lofting with 93—101
Shapes option, Create menu 71
Shapes rendering 81—82 133—134
Shapes tab, Tab Panel 71
Shapes types of 71—78
Shareware 368
Show Floating Toolbars, Customize menu 53
Show Grid option, Viewport Options menu 28
Show UI option, Customize menu 23
Shrink Wrap mapping 210
Side viewport 15—16
Skew Modifier 160
Sky light, IES 239—240
Skylight light 238
Slice on option, Create Command Panel 62—63
Smooth + Highlights option, Viewport Options menu 35
Snapshot option, Tools menu 328
Snow particle system 295—296 306—307
SnwFlk1.avi file 295
SnwFlk2.avi file 307
SoapFilm plug-in 371
Software see “Handshaking applications” “Plug-ins
Space Warps see also “Particle systems”
Space Warps as object modeler 328
Space Warps definition 309—310
Space Warps Deflectors 314—315
Space Warps Forces 310—314
Space Warps Geometric Deformable 315—320
Space Warps Modifier-Based 320—323
Space Warps option, Command Panel 309
Space Warps tab, Tab Panel 309
Spacing Tool option, Tools menu 358—359
Spacing Tool Panel 358—359
special effects see “F/x”
Specular channel 205 206 280
Specular component, Phone Shader 198—200 203
Specular Level channel 280
Sphere Primitive 58—59 62—63
SphereBounce1.avi file 259
SphereRotate1.avi file 260
SphereRotate2.avi file 260
SphereScale1.avi file 260
SphereScale1b.avi file 260
Spherical mapping 210
Spherify Modifier 164
SphFire.avi file 326
Spindle Primitive 65
Spine see “B—spline”
Splines see “2D shapes”
Splines option, Command Panel 72
Spray particle system 292—295
SprayAnim_01.avi file 295
Springer1.avi file 363
Springs, connected 362—363
Squash option, Scaling tool 48—49
Standard Helpers 323—324
Standard lights 232
Standard option, Create menu 323
Standard Primitives listing in Command Panel 57—58
Standard Primitives modifying 61—64
Standard Primitives option, Command Panel 57
Standard Primitives option, Create menu 56
Standard Primitives types of 58—60
Star shape 75—76
Starhedron Primitives 66
Stretch Modifier 161
Stretch Space Warp 322—323
Stretch1.avi file 323
Sub-objects cloning 177
Sub-objects definition 169
Sub-objects editing 172—177
Sub-objects Modifiers applied to 178—180
Sub-objects selecting 169—172
Subtraction operation 90
Subtraction option, Command Panel 90
Sun light, IES 239
Super Spray particle system 303—305
Superquad plug-in 369
SupSpry1.avi file 305
Surface materials see “Materials”
Surface Modifier icon, Tab Panel 82
Surface Offset tool 192
Surface patch 177
Surface to Surface Intersection tool 191
System Color Palette 80
System requirements for 3ds max 2 3
System requirements for the CD 375
Tab Panel 12—14 (see also “Menus” “Specific “Toolbars”)
Tabs in Command Panel 16
Tabs in Tab Panel 14
Taper Modifier 160
Targa file format 336 345
Target Camera 241
Target Direct light 236
Target Distance parameter 246
Target Point/Linear/Area light 238
Target Spot light 236
Teapot Primitive 58—59
Teawalk1.avi file 271
Technical support, CD 377
Tessellate option, Editable Mesh Command Panel 176
Tetrahedron Primitive 66
Text Content option, Command Panel 76
Text, 2D 76
Textures (materials) animating 277—287 291
Textures (materials) applying to material presets 203—204
Textures (materials) as backgrounds 224—226
Textures (materials) channels for 205—208
Textures (materials) composite 214—217
Textures (materials) mapping 209—213 217
Textures (materials) morphing 278
Textures (materials) of shadows 235
Textures (materials) placement of 204
Textures (materials) presets 198 200—202 224—226
Textures (materials) procedural component of 202 205 211—213
TIF file format 333 336 345
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