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Shamms Mortier — 3ds max 5 for Dummies
Shamms Mortier — 3ds max 5 for Dummies



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Íàçâàíèå: 3ds max 5 for Dummies

Àâòîð: Shamms Mortier

Àííîòàöèÿ:

With this easy-to-follow guide, you will learn how to use 3ds max to build 3D animations and special effects. The book also covers modeling, modifiers, mapping surfaces, rendering, lighting, and more.


ßçûê: en

Ðóáðèêà: Ðóêîâîäñòâà ïî ïðîãðàììíîìó îáåñïå÷åíèþ/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Ãîä èçäàíèÿ: 2003

Êîëè÷åñòâî ñòðàíèö: 384

Äîáàâëåíà â êàòàëîã: 10.05.2005

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
Panning      20
Parameters, Create Command Panel      51—53
PArray particle system      299—301
PArray1.avi file      301
Particle Studio plug—in      366—368
Particle systems      see also “Space Warps”
Particle systems Blizzard      296—299 306—307
Particle systems definition      292
Particle systems mapping particles to emitter      306—307
Particle Systems option, Create menu      292
Particle systems PArray      299—301
Particle systems Particle Studio plug-in      366—368
Particle systems PClouds      301—303
Particle systems Snow      295—296 306—307
Particle systems Spray      292—295
Particle systems Super Spray      303—305
Pass Blending parameter      247
Patch      see also “Sub-objects”
Patch cloning      177
Patch definition      169
Patch editing      177
Patch Modifiers applied to      158 159—166
Path Follow Space Warp      312—314
Path, animation attaching camera to      274
Path, animation camera positions for      269
Path, animation combining with keyframes      269—271
Path, animation creating      263—265
Path, animation definition      263
Path, animation editing      264
Path, animation figure eight path      264—265
Path, animation setting object on      265—268
Path, animation speed of object movement      268—269
Path, animation “S” path      265
Path, lofting      93
PCloud1.avi file      303
PClouds particle system      301—303
PdyFlact1.avi file      315
PDynaFlect Space Warp      314—315
Perpendicular line      see “Normal”
Perspective viewport      15—16 35
Phong Material type      203
Phong Shader      198—200
Photometric lights      232
Pick Distribution Object option, Command Panel      84
Pick Operand option, Command Panel      86
Pivot Point of a group      147
Pivot Point of a model      43—45 125—127 129—130
Pivot Point of a spline      135
Planar mapping      210 211
Plane Primitive      58—59
Playback option, Time Configuration Panel      253
Plug-ins for 3ds max      365—373
PNG file format      345
Point curve for NURBS      181 183—185
Point Curve on Surface tool      192
Point Helper      324
Point lights      238
Point surface for NURBS      188
Point tool      191
POINTS      see “Vertices”
Polychop plug-in      368
Polygon icon, Mesh Select Modifier      171
Polygon mesh      see also “Patch” “Sub-objects”
Polygon mesh converting 2D shapes to      82 134
Polygon mesh definition      82 134 169
Polygon mesh editing      151—154
Polygon mesh editing sub-objects of      172—176
Polygon mesh part of (patch)      158 159—166 169 177
POLYGONS      see also “NGon shape”
Polygons cloning      177
Polygons count      166
Polygons definition      39—40
Polygons modifying      176
Polygons triangular      41
Polyhedra Primitive      see “Hedra Primitive”
POmniFlect Space Warp      315
Poser software      372—373
Position option, Track Bar      254
Positioning      45—47 53
Post editing      244
Post-production software      261
PQR values for Hedra Primitive      66
Primitives converting to NURBS models      185—188
Primitives creating      56 57—60
Primitives definition      55 383
Primitives displaying      55—56
Primitives Extended      64—68
Primitives modifying      61—64
Primitives Standard      57—64
Prism Primitive      65
Procedural textures      202 205 211—213
Professional mode      109
Protractor Helper      324
PthFolw.avi file      314
Pyramid Primitive      59—60
Quick Render      334
QuickTime movies      228 344—345
Radiosity options      335
Radius options, Command Panel      77
RAM Player      347—348
RayTracing      334—335
Rectangle shape      73
referencing      117 159
Refine option, Command Panel      191
Reflection channel      205 206—207 281
Refraction channel      205 206—207 282
Region Zoom control      20
Render Last      334
Render option, Rendering menu      332 343
Render Scene Panel      332—333 343—346
Rendering 2D shapes into 3D      81 133—134
Rendering animations      343—347
Rendering button, Command Panel      81 133—134
Rendering definition      331—332
Rendering effects for      340—342 348—353
Rendering environments      337—339
rendering images      332—337
Rendering lighting models for      334—335
Rendering options in viewport      34—36
Rendering printing rendered images      337
Rendering tab, Tab Panel ActiveShade icon      334—335
Rendering tab, Tab Panel Effects icon      340—342
Rendering tab, Tab Panel Environment icon      222 224 337
Rendering tab, Tab Panel Material Editor icon      198
Rendering tab, Tab Panel Quick Render icon      334
Rendering tab, Tab Panel Render Scene icon      332 343
Rendering wireframes      34—35
resolution, screen      23
RGB Multiply option, Material Map Browser      217—220
RingWave Primitive      67—68
Ripple Modifier      164
Ripple Space Warp      316—317
Rippler1.avi file      317
Rotate values, Array panel      118
rotating      47—48 53
Rotation Angle option, Track Bar      254
Ruled tool      192
Sampling parameter      247
Save Custom UI Scheme option, Customize menu      36
Scale Deformation Panel      99
Scale option, Track Bar      254
Scale values, Array panel      118
Scaling constraining axes for      53
Scaling manually      48—49
Scaling numerically      49
Scaling of lofting cross-sections      99—100
Scaling tool, Main Toolbar      48—49
Scanline Rendering parameter      247
Scattering      84—85
Scenes creating      69—70
Scenes in animations      349—351
Scenes installed with 3ds max      42
Scenes merging      361
Schematic viewport option      34 359
Screen      see “GUI”
Section shape      78
Segment option, Command Panel      84
Segments option, Create Command Panel      52
Select and Move tool, Main Toolbar      44 45 116
Select and Non—uniform Scale, Scaling tool      48—49
Select and Rotate tool, Main Toolbar      47
Select and Squash, Scaling tool      48—49
Select and Uniform Scale, Scaling tool      48—49
Select By option, Edit menu      111
Select Objects panel      111
Selection Floater option, Tools menu      24
Self-Illumination channel      205 206 280
Set Key Filters option, Time Configuration Panel      254
shaders      198—200
shadows      235
Shag Fur plug-in      367
Shape viewport option      34
ShapeMerge operation      92—93
ShapeMerge option, Command Panel      92
Shapes as animation paths      263—265
Shapes cloning      135
Shapes closing      78—79
Shapes color of      80
Shapes converting into a Mesh      82
Shapes converting to 2D objects      92—93
Shapes converting to 3D objects      92 133—144
Shapes creating      71—79
Shapes extruding      136—139 184
Shapes lathing      141—144
Shapes lofting with      93—101
Shapes option, Create menu      71
Shapes rendering      81—82 133—134
Shapes tab, Tab Panel      71
Shapes types of      71—78
Shareware      368
Show Floating Toolbars, Customize menu      53
Show Grid option, Viewport Options menu      28
Show UI option, Customize menu      23
Shrink Wrap mapping      210
Side viewport      15—16
Skew Modifier      160
Sky light, IES      239—240
Skylight light      238
Slice on option, Create Command Panel      62—63
Smooth + Highlights option, Viewport Options menu      35
Snapshot option, Tools menu      328
Snow particle system      295—296 306—307
SnwFlk1.avi file      295
SnwFlk2.avi file      307
SoapFilm plug-in      371
Software      see “Handshaking applications” “Plug-ins
Space Warps      see also “Particle systems”
Space Warps as object modeler      328
Space Warps definition      309—310
Space Warps Deflectors      314—315
Space Warps Forces      310—314
Space Warps Geometric Deformable      315—320
Space Warps Modifier-Based      320—323
Space Warps option, Command Panel      309
Space Warps tab, Tab Panel      309
Spacing Tool option, Tools menu      358—359
Spacing Tool Panel      358—359
special effects      see “F/x”
Specular channel      205 206 280
Specular component, Phone Shader      198—200 203
Specular Level channel      280
Sphere Primitive      58—59 62—63
SphereBounce1.avi file      259
SphereRotate1.avi file      260
SphereRotate2.avi file      260
SphereScale1.avi file      260
SphereScale1b.avi file      260
Spherical mapping      210
Spherify Modifier      164
SphFire.avi file      326
Spindle Primitive      65
Spine      see “B—spline”
Splines      see “2D shapes”
Splines option, Command Panel      72
Spray particle system      292—295
SprayAnim_01.avi file      295
Springer1.avi file      363
Springs, connected      362—363
Squash option, Scaling tool      48—49
Standard Helpers      323—324
Standard lights      232
Standard option, Create menu      323
Standard Primitives listing in Command Panel      57—58
Standard Primitives modifying      61—64
Standard Primitives option, Command Panel      57
Standard Primitives option, Create menu      56
Standard Primitives types of      58—60
Star shape      75—76
Starhedron Primitives      66
Stretch Modifier      161
Stretch Space Warp      322—323
Stretch1.avi file      323
Sub-objects cloning      177
Sub-objects definition      169
Sub-objects editing      172—177
Sub-objects Modifiers applied to      178—180
Sub-objects selecting      169—172
Subtraction operation      90
Subtraction option, Command Panel      90
Sun light, IES      239
Super Spray particle system      303—305
Superquad plug-in      369
SupSpry1.avi file      305
Surface materials      see “Materials”
Surface Modifier icon, Tab Panel      82
Surface Offset tool      192
Surface patch      177
Surface to Surface Intersection tool      191
System Color Palette      80
System requirements for 3ds max      2 3
System requirements for the CD      375
Tab Panel      12—14 (see also “Menus” “Specific “Toolbars”)
Tabs in Command Panel      16
Tabs in Tab Panel      14
Taper Modifier      160
Targa file format      336 345
Target Camera      241
Target Direct light      236
Target Distance parameter      246
Target Point/Linear/Area light      238
Target Spot light      236
Teapot Primitive      58—59
Teawalk1.avi file      271
Technical support, CD      377
Tessellate option, Editable Mesh Command Panel      176
Tetrahedron Primitive      66
Text Content option, Command Panel      76
Text, 2D      76
Textures (materials) animating      277—287 291
Textures (materials) applying to material presets      203—204
Textures (materials) as backgrounds      224—226
Textures (materials) channels for      205—208
Textures (materials) composite      214—217
Textures (materials) mapping      209—213 217
Textures (materials) morphing      278
Textures (materials) of shadows      235
Textures (materials) placement of      204
Textures (materials) presets      198 200—202 224—226
Textures (materials) procedural component of      202 205 211—213
TIF file format      333 336 345
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