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Àâòîðèçàöèÿ |
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Ïîèñê ïî óêàçàòåëÿì |
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Shamms Mortier — 3ds max 5 for Dummies |
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Ïðåäìåòíûé óêàçàòåëü |
Face mapping 210
Faces 40 171
FFD (Free-Form Deformation) Cylinder Space Warp 319—320
FFD (Free-Form Deformation) Modifier 164—165
File formats 3DS file format 373
File formats animations 228 344—345
File formats images 333 336
File menu see “Specific menu options”
Files CD 376
Files finding in Asset Browser 34
Fillet tool 191 193
film grain 341 348—349
FilmGrain.avi file 349
Filter channel 205 206 281
Fit tool 191
Flip option, Editable Polygon Command Panel 176
floating toolbars 53
Focal Depth parameter 247
Font Name option, Command Panel 76
Forces Space Warps 310—314
FOV (Field Of View) parameter 244—245
fps (frames per second) 251
Frame Rate option, Time Configuration Panel 253
frames see also “Animation”
Frames configuration parameters for 253—254
Frames definition 251
Frames keyframes 254—257
Free Camera 242
Free Direct light 237
Free Point/Linear/Area light 238
Free Spot light 237
Free-Form Deformation (FFD) Cylinder Space Warp 319—320
Free-Form Deformation (FFD) Modifier 164—165
freeware 368—369
Front viewport 15—16
Fuse option, Command Panel 190
Gengon Primitive 66
Geometric Deformable Space Warps 315—320
Geometry option, Command Panel 56—57
GeoSphere Primitive 58—59
Gizmo 310 (see also “Space Warps”)
Glossiness channel 205 206 280
Glow channel see “Self-Illumination channel”
Go To Parent button, Material Editor 202
Gradient 223
Gradient map 223—224
Graphical User Interface see “GUI”
Grid and Snap dialog 30
Grid and Snap Settings option, Customize menu 30
Grid in viewport 28—30 34
Grid viewport option 34
Group menu see “Specific menu options”
Group/Ungroup option, Group menu 145—146
Grouping attachments 151—154
Grouping linked hierarchies 147—150
Grouping Modifiers applied to 159
Grouping nested groups 147
grouping objects 145—147
Grouping ungrouping 146
GUI (Graphical User Interface) see also “Viewports”
GUI Animation controls 17 252—257
GUI background color, changing 26—28
GUI Command Panel 16
GUI description of 9—12
GUI displaying elements of selectively 23
GUI menus 2
GUI screen resolution, changing 23
GUI toolbars 13—15
GUI Track Bar 252—257
GUI Viewport Manipulation controls 17—22
Handshaking applications 371—374
Hedra Primitive 65—66
Helicoid Generator plug-in 369 371
Helix shape 77 134 139
helpers 323—328
Hemisphere option, Create Command Panel 52 63—64
Hierarchies, linked 147—150
Hierarchy tab, Command Panel 44 126
Highlights 200
Hose Primitive 64
Hot spots 200
Hot-keys, configuring 109
Icons Camera Control 247
Icons in Command Panel 16
Icons in Main Toolbar 14—15
Icons in Tab Panel 14
Icons in Viewport Manipulation controls 17—22
icons used in this book 5—6
Icosahedron Primitive 66
IES Sky light 239—240
IES Sun light 239
Illusion plug-in 374
Images see also “Textures”
Images as backgrounds 226—227
Images file formats 333 336
Images printing 337
Images rendering 332—337
Images tracing 363
In-betweens 255
Index of refraction see “Refraction channel”
Initial Type option, Command Panel 72
Installing CD files 376
instancing 116—117 159 382
INTERFACE see “GUI”
Intersect option, Command Panel 91
Intersection operation 90—91
JPEG file format 336 345
Key Steps option, Time Configuration Panel 253
Keyboard Entry option, Create Command Panel 61 114—116
Keyboard hot-keys 109
Keyboard tab, Customize User Interface window 109
Keyframes animating cameras with 275
Keyframes combining with path animation 269—271
Keyframes definition 254—255
Keyframes editing 256—257
Keyframes example animations using 258—261
Keyframes Track Bar tools for 255 256
L-Ext Primitive 65
Lathe icon, Tabs Panel 140
Lathe option, Modifiers menu 140
Lathe tool 192
Lathing closed shapes 143
Lathing compound 144
Lathing cut-aways 143
Lathing NURBS curves 184 192
Lathing open shapes 141—143
Lattice Modifier 165
Layers in Adobe Photoshop 213
Layout tab, Viewport Configuration window 32—33
Lens effects, imitating 340 341—342 351—352
Lens parameter 244
Lifeforms software 373
Light Galleries plug-in 367—368
Light Lister option, Tools menu 359
Light Lister Panel 359
Lighting models for rendering 334—335
Lights animating 271—273
Lights area 238
Lights attaching to camera 248
Lights attenuation of 234—235
Lights cloning 273
Lights color of 234—235
Lights intensity of 234—235
Lights lens effects and 341—342
Lights Light Galleries plug-in 367—368
Lights linking 273
Lights listing for a scene 359
Lights Omni 232—234 237 341
Lights option, Command Panel 231
Lights photometric types of 238—240
| Lights rendered images 337
Lights shadows of 235
Lights source (placement) of 231—234
Lights standard types of 236—238
Line shape 72—73 78—79
Linear lights 238
Link tool, Main Toolbar 148—150 267
Linked hierarchies 147—150
Load Custom UI Scheme option, Customize menu 36
Loft Command Panel 94 96—101
Loft options, Modify Command Panel 96
Lofting 93—101
Main toolbar 12 14—15
Make Planar option, Editable Polygon Command Panel 176
Mapping axis for 212—213
Mapping Channel 213 217
Mapping channel number for 213
Mapping composite textures 213—220
Mapping definition 210
Mapping particles 306—307
Mapping special effects using 291
Mapping textures 209—210 217 235
Mapping types of 210—212
Maps Rollout 205—207 217—220
Marquee see “Region Zoom control”
Material Editor accessing 198
Material Editor accessing Material Map from 201
Material Editor applying composite textures in 214—217
Material Editor applying textures in 203—204
Material Editor channel-mapping controls in 205—207
Material Editor customizing background textures in 225—226
Material Editor Gradient Map in 223—224
Material Editor navigating when lost in 202
Material Library 201
Material Map Browser 201 203
materials see “Textures”
MaxScript Listener viewport option 34 361—362
Melt Modifier 163
Menu bar 12 (see also “Specific menu options”)
Menus 2 11—13
Merge option, File menu 361
mesh see “Polygon mesh”
Mesh Select Modifier 169—172
Mesh Select Modifier tab, Tab Panel 169—170
Min/Max Toggle control 22
Mirror option, Tools menu 127
Mirror tool, Main Toolbar 127
Mirror tool, NURBS Toolbox Panel 191 192
Mirror:Screen Coordinates panel 127
Mirroring adjusting Pivot Point for 125—127
Mirroring axis options for 131
Mirroring axis variance for 128
Mirroring NURBS curves 191 192
Mirroring offset options for 131
Mirroring offset variance for 128
Mirroring with cloning 129—132
Mirroring without cloning 127—128
Mixed.avi file 261
Modeling tab, Tab Panel 82 136 140
Models see “Objects”
Modifier menu 105—106 156
Modifier-Based Space Warps 320—323
Modifiers accessing 105—109 156
Modifiers applied to objects 158—159
Modifiers applied to sub-objects 178—180
Modifiers Command Panel 158
Modifiers creating models with 167—168
Modifiers descriptions of 159—166
Modifiers locating objects for 110—112
Modifiers order applied 156—158
Modifiers stacking 156—158
Modifiers tab, Tab Panel 106—107 156
Modify Command Panel 107—109 (see also “Specific tabs and options”)
Modify tab, Command Panel 107
Moebius plug-in 371
Morphing 277—278 359—361
Motion blur 341 349
Motion icon, Command Panel 266
Motion path see “Animation” “Paths
Mountain plug-in 368—369
mouse, using 2
Move values, Array panel 118
MultiCurve Trimmed tool 193
Multipass Effect parameter 246
Multisided Blend tool 193
NGon shape 75
nodes 256 268—269
Noise Modifier 161
Non-uniform rational B-spline see “NURBS”
Non-uniform Scale option, Scaling tool 48—49
normal 41
Normal Projected tool 191
Null object 382 (see also “Dummy object”)
NURBS converting from Primitives 185—188
NURBS curves for, converting to 3D 183—185
NURBS curves for, creating 181—183
NURBS curves for, modifying 191—192
NURBS Curves option, Create menu 181
NURBS exporting 187—188
NURBS modifying 188—193
NURBS points for 181 185 189—191
NURBS surfaces of 188 192—193
NURBS Surfaces, Create menu 188
NURBS Toolbox Panel 188—193
Objects (models) see also “Compound objects” “Primitives” “Sub-objects”
Objects (models) attaching 151—154 174
Objects (models) cloning 114—117
Objects (models) creating 18—19 50—53
Objects (models) creating with Modifiers 167—168
Objects (models) definition 39
Objects (models) finding with Selection Floater 24
Objects (models) grouping 145—147
Objects (models) hiding temporarily 112
Objects (models) importing 42—43
Objects (models) instancing 116—117 159
Objects (models) labels for 110
Objects (models) lathing 140—144
Objects (models) linking 147—150
Objects (models) list of 111
Objects (models) locating for modification 110—112
Objects (models) lofting 93—97
Objects (models) mirroring 129—132
Objects (models) modeling with Space Warps 328
Objects (models) morphing 277—278 359—361
Objects (models) of revolution 140
Objects (models) Pivot Point of 43—45 125—127 129—130
Objects (models) polygons as basic element of 39
Objects (models) positioning 45—47 53
Objects (models) referencing 117 159
Objects (models) rotating 47—48 53
Objects (models) scaling 48—49
Objects (models) using as Blizzard particle 298—299
Objects (models) wireframe rendering of 34—35
Objects tab, Tab Panel 18 55—56
Octahedron Primitive 66
Offset tool 191 192
Offset variance for mirroring 128
Oil Tank Primitive 65
Omni Light 232—234 237 341
Opacity channel animating 281 285—286
Opacity channel description of 205 206
Opacity channel for particles 292 306—307
Opacity channel with RGB Multiply 219
OpacityAnim_01.avi file 286
Open architecture 365
Open/Close option, Group menu 146
operating system requirements see “System requirements”
Optimize Modifier 166
Orthographic Projection parameter 246
Other option, Viewport Options menu 35
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