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Shamms Mortier — 3ds max 5 for Dummies |
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Ïðåäìåòíûé óêàçàòåëü |
1-Rail Sweep tool 192
2-Rail Sweep tool 192
2D shapes see “Shapes”
3D objects see “Objects”
3DS file format 373
3ds max see also “GUI”
3ds max handshaking applications for 371—374
3ds max plug-ins for 365—373
3ds max saving frequently while using 357—358
3ds max starting 10
3ds max system requirements 2 3
3ds max version requirements 3
Accelerator 375
ActiveShade 34 334—335
Actors paths for 265 269—273
Actors, backgrounds for 221—222 227
Addition 89—90 121—122
Adobe AfterEffects 261
Adobe Illustrator 373
Adobe Photoshop 213 286 337
Adobe Premiere 261
Advanced Lighting options 334
Airfoil plug-in 369
Algorithm see “Procedural textures”
Alignment section, Command Panel 213
Ambient channel 205 279
Ambient color 279
Ambient component, Phong Shader 198—200 203
Animation as backgrounds 227—228
Animation Bump channel 284
Animation combining paths and keyframes 269—271
animation controls 17 252—257
Animation correcting errors in 261
Animation Diffuse channel 282—284
Animation Displacement channel 286
Animation effects 348—353
Animation examples of 258—261
Animation file formats for 228 344—345
Animation frames in 251 253—254
Animation keyframes in 254—257
Animation object data during 254
Animation of cameras 273—275
Animation of lights 271—273
Animation of materials 277—287 291
Animation Opacity channel 281 285—286
Animation option, Time Configuration Panel 253
Animation paths for 263—269
Animation post-production changes 261
Animation previews 346—347 358
Animation rendering 343—347
Animation RingWave Primitive 67—68
Animation saving to a file 344—346
Animation special effects using 291
Animation time configuration for 252—254
AnimBump_01.avi file 284
AnimTxtr_01.avi file 284
Arc Rotate control 20—22
Arc shape 74
Area lights 238
Array option, Tools menu 118—120
Array panel 118—120
Arrays 117—123
ArtBeats 291
Asset Browser viewport option 34
Atmosphere options, rendered images 338—339
Atmospheric Apparatus Helpers 325—328
Attach option, Edit Mesh Modifier Command Panel 151 153—154
Attach option, Editable Mesh Command Panel 174
Attach/Detach option, Group menu 146
Attaching see also “Addition”
Attaching objects to a group 146
Attaching objects to each other 151—154 174
AVI movies as backgrounds 228
AVI movies saving animations as 344—345
Axis see also “Pivot Point”
Axis arrays and 118
Axis constraining for transformations 53
Axis Constraints toolbar 53
Axis mapping 210 212—213
Axis mirroring and 128 131
Axis of extrusion 136
Axis transformations and 42
Axis X, Y, and Z 384
B-spline see “NURBS”
Backdrop 221 373
Backfaces 171—172
Background animated bitmaps as 227—228
Background bitmapped images as 226—227
Background color hues as 222—224
Background definition 221—222
Background for actors 221—222 227
Background for rendered images 337
Background material presets as 224—226
Background of viewport 26—28
Basis-spline see “B-spline”
Bend Modifier 159—160
Bend Space Warp 320—321
Bend1.avi file 321
Bevel option, Editable Mesh Command Panel 175
Bezier Spline 73
Bias option, Command Panel 77
Bitmap option, Material Map Browser 226
Bitmapped image 226—227 (see also “Textures”)
Blend composite texture 214—215
Blend tool 191 192
BlizPtl1.avi file 299
Blizzard particle system 296—299 306—307
Blur 341
BMP file format 336 345
Boolean operations addition (union) 89—90 121—122
Boolean operations cut 91—92
Boolean operations intersect 90—91
Boolean operations subtraction 90
Boolean option, Command Panel 89 90 91
Box mapping 210
Box Primitive 59—60
Brightness 341
Bump channel 205 206 219 281 284
C-Ext Primitive 65
Camera Control Icons 247
Camera Modify Command Panel 244—245
Camera view 242
Cameras animating 273—275
Cameras attaching light to 248
Cameras configuring 244—247
Cameras creating 241—242
Cameras lens effects of, imitating 340 341—342 351—352
Cameras manipulation controls for 247
Cameras multiple 242—244
Cameras option, Create menu 241
Cameras positioning 242—243 269
Cameras types of 241—242 246
Cameras viewport for 242
Cap tool 192
Capsule Primitive 64
CD animation examples on 259 260 261 271 274 284 286 349 363
CD contents 376
CD Helper examples on 326 328
CD installing 376
CD particle system examples on 295 299 301 303 305 307
CD snowflake opacity map on 307
CD Space Warp examples on 311 312 314 315 317 318 321 322 323
CD system requirements for 375
CD troubleshooting 377
Chamfer tool 191
ChamferedBox Primitive 65
ChamferedCylinder Primitive 65
Channels animating 278—287
Channels Mapping Channel 213
Channels mapping composite textures to 217—220
| Channels mapping textures to 205—208
Charityware 368
Circle shape 74
Clipping Planes parameter 246
Clone Options panel 116 123
Cloning arrays 117—123
Cloning copy cloning 116
Cloning instancing 116—117 159 382
Cloning lights 273
Cloning mirrored 129—132
Cloning referencing 117 159
Cloning splines 135
Cloning sub-objects 177
Cloning with Keyboard Entry option 114—116
Close option, Group menu 146
Collapse option, Editable Polygon Command Panel 176
Color 2D shapes 80
Color ambient 279
Color background 222—224
color balance 341
Color of IES Sky light 240
Color of lights 234—235
Color of shadows 235
Color Swatches 198
Color viewport background 26—28
Color viewport labels 28
Colors tab, Customize User Interface window 27—28
Combustion plug-in 374
Command Panel 16 (see also “Specific tabs and options”)
Composite texture 216—217
Compound objects adding objects together 89—90 121—122
Compound objects Boolean operations for 88—92
Compound objects conforming one object to another 87—88
Compound objects connecting objects together 86—87
Compound objects cutting one object out of another 91—92
Compound objects definition 83
Compound objects intersecting two objects 90—91
Compound objects lofting 93—101
Compound Objects option, Command Panel 83—84
Compound objects scattering one object across another 84—85
Compound objects subtracting one object from another 90
Compounds tab, Tab Panel 83
Computer animation see “Animation”
Cone Primitive 60 62—63
Configure option, Viewport Options menu 31—32
Conform operation 87—88
Conform option, Command Panel 87
Conform Space Warp 317—318
Conform1.avi file 318
Connect operation 86—87
contrast 341
Convert to NURBS option 185
Copy cloning 116
Corner Radius option, Command Panel 73
Create Command Panel 50—52 61—64 (see
Create Curve Point tool 190
Create Curve-Curve Point tool 190
Create menu see “Specific menu options”
Create Offset Point tool 190
Create option, Editable Mesh Command Panel 174
Create Point tool 190
Create Surface Curve Point tool 190
Create Surface Point tool 190
Create Surfaces options, Modify Command Panel 183—184
Create tab, Command Panel 56—57 231
Cross-section for lofting 93 96—101
Cubahedron Primitive 66
CURVES see also “Line shape”
Curves Arc shape 74
Curves in expanded Track Bar 256—257
Curves NURBS 181—183
Customize menu see “Specific menu options”
Customize User Interface option, Customize menu 26—28
Customize User Interface window 26—27 109
Cut operation 91—92
Cut option, Command Panel 91
Cut-aways, lathing 143
CV (Control Vertex) curve for NURBS 181 185
CV and Point tool 192
CV Curve on Surface tool 192
CV surface for NURBS 188
CV tool 191
Cylinder Primitive 59—60 62—63
Cylindrical mapping 210 211 212
Data Readout, Track Bar 254
Decay Noise plug-in 370
Deflectors Space Warps 314—315
Deformations options, Loft Command Panel 96—101
Delete option, Command Panel 191
Delete option, Editable Mesh Command Panel 174
Depth of field see “DOF”
Detach option, Editable Mesh Command Panel 174
Detach option, Group menu 146
Diffuse channel 205 206 218 279—280 282—284
Diffuse color 206
Diffuse component, Phong Shader 198—200 203
Digimation plug-ins 365—367
Discreet Combustion 261
Displace Space Warp 310—311
Displacement channel 205 207 220 282 286
Display tab, Command Panel 112
DisSpW.avi file 311
Divide option, Editable Mesh Command Panel 175
Dodecahedron Primitive 66
DOF (Depth of Field) camera parameters for 246—247
DOF (Depth of Field) render effects for 341
Dolly camera perspective 247
Donut shape 74—75
Drag Types options, Command Panel 72
Draw in All Viewports option, Command Panel 182—183
Dummy object 324 325
Duplication see “Cloning”
Dynamic-system modeling see “Particle systems”
Edge icon, Mesh Select Modifier 171
Edge tool 192
Edges of polygon 40
Edit Geometry button, Editable Mesh Command Panel 174—176
Edit menu see “Specific menu options”
Edit Mesh Modifier Command Panel 151—154
Edit Mesh Modifier tab, Tab Panel 151—154
Edit Spline option, Command Panel 264
Editable Mesh Command Panel 172—176
Editable Patch Command Panel 177
Editable Polygon Command Panel 176
effects see “F/x”
Effects options, rendered images 340—342
Element icon, Mesh Select Modifier 171
Ellipse shape 74
Emitter plane 292
Environment Ranges parameter 246
Environment tab, Tab Panel 222 224 337
Explode option, Group menu 147
Exposure options, rendered images 338
Extend option, Command Panel 190
Extended Primitives 64—68
Extended Primitives option, Command Panel 64
Extended Primitives option, Create menu 56
Extended viewport option 34
Extrude option, Editable Mesh Command Panel 175
Extrude option, Modifiers menu 136
Extrude tool 192
Extruding 136—139 184
F/x see also “Particle systems”; “Space Warps”
F/x clouds and fog 327
F/x explosion effects 291
F/x fire effects 291 325—326
F/x fur and hair 372
F/x Helpers 323—328
F/x snow and blizzards 295—299 306—307
Face icon, Mesh Select Modifier 171
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