Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: Fundamentals of computer graphics

Авторы: Shirley P., Ashikhmin M, Gleicher M.

Аннотация:

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Издание: 2

Год издания: 2005

Количество страниц: 652

Добавлена в каталог: 14.08.2015

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
Ray tracing      201 209
Ray tracing, distribution      229
Ray tracing, instancing      216
Ray tracing, object-oriented      210
Ray, shadow      211
Re-parameterization      304
Real-time graphics      380
Reconstruction      71 85 86 99—102 112—114 117
Reconstruction, artifact      73 74
Reflect transform      140
Reflectance      525
Reflectance, directional hemispherical      459
Reflection, Lambertian      191
Reflection, specular      212
Reflection, total internal      214
Refraction      216
refresh rate      495
Regular sampling      230
Rejection method      294
Relative size      512
Rendering      2
Rendering equation      461
Rendering, non-photorealistic      197
Renormalization      103
Resampling      99—102 104 117
Resampling filter      101 102
Resampling, separable      104
Resolution      51
retina      466
Retroreflection      575
RGB Color      9 51 54 465
Right-handed coordinates      27
Rigid body transforms      153
Rigid skinning      364
Ringing      92
Ripple free      92
Rods      486
Rotation transform      138
Row vector      123
Saccades      490
Sampling      71
Sampling theory      104
Sampling, aliasing      72 74 75
Sampling, jittering      231
Sampling, random      230
Sampling, regular      230
Sampling, sample rate      73 75
Sampling, stratified      231
Sampling, undersampling      73 74
Saturation      475 487
Scalar product      25
Scale selection mechanism      540
Scale transform      136
Scaling, linear      534
Scene graph data structure      383
Schlick approximation      214
Scotopic luminance      543
Semi-saturation constant      535 536
Separable filter      93 103 104
Separable tent filter      93
Set      16
Set, cartesian product      16
Set, operations on intervals      17
Shading      191 265
Shading, ambient      193
Shading, artistic      197
Shading, diffuse      191
Shading, Lambertian      191
Shading, Phong      194
Shadow map      255
Shadow ray      211
Shadow, anti-umbra      231
Shadow, attached      505
Shadow, detached      505
Shadow, hard      231
Shadow, penumbra      231
Shadow, soft      231
Shadow, umbra      231
Shape constancy      514
Shared-point scheme      319
Sharpening      97
Shear transform      137
Shifted filter      81
Sigmoid      534 535
Sigmoidal compression      537
Signal processing      71
Signed distance      35
silhouettes      197
Sine      21
Single instruction, multiple data (SIMD) processor      389
Singular value decomposition (SVD)      131 144
Singular value decomposition (SVD) for matrix inversion      154
Singular values      131
Site      308
Size constancy      514
slant      497 505
slope      31
Smooth skinning      364
Smoothing      76
Soft shadow      231
Software engineering      8
Solid texture, turbulence      245
Spatial operator      532
Spectral distribution      485
Spectral energy      453
Spectral power      454
Spectrum      485
Specular highlights      525
Specular reflection      212
Sphere, implicit form      205
Sphere, normal vector      206
Sphere, vector form      205
Splatting      594
SPLINE      307
Spline, curve      307
Spot light      255
Square matrix      122
State attributes      382
Steady state      453
Step function      78 92
Steven's law      484
Stratified sampling      231 289
Stream processor      389
Structure-from-motion      502
Subdivision scheme      331
Subjective contour      483
Support      77
Surface radiance      456 581
Surface, implicit      38
Surface, parametric      41
SVD      131 144
Symmetric matrix      123
Tangent      31
Tangent vector      31
Temporal aliasing      495
Tent filter      83 89 93 99
Tent function      83 84
Tent function, Fourier transform      110
Texture mapping      239
Texture mapping, MIP-mapping      256
Texture, marble      245
Three-point perspective      166
TIFF      69
Tiling      274
Tilt      497 505
Tin      248
Tone reproduction      522
Tone reproduction operator      542
Tonemapping      522
Total internal reflection      214
Transfer function      590
Transformation, matrix      135
Transformation, reflection      140
Transformation, rigid body      153
Transformation, rotate      138
Transformation, scale      136
Transformation, shear      137
Transport equation      551 554
TRANSPOSE      123
triangle      43
Triangle, barycentric coordinates      43
Triangle, fans      266
Triangle, mesh      248 381
Triangle, mesh, winged-edge data structure      270
Triangle, random point selection      300
Triangle, rasterization      63
Triangle, ray intersection      206
Triangle, strips      266
Triangular Irregular Network (TIN)      248
Trichromatic color theory      466
Tristimulus values      469
Turbulence function      245
Two-sided lighting      193
Ultraviolet light      462
Umbra      231
Uncrossed disparity      501
Undersampling      73 74 113
Uniform cubic B-spline      339
Uniform quadratic B-spline      337
Uniform variables      391
Unit vector      23
Units, extensive      453
Units, intensive      453
Unsharp mask      97
User-defined variables      391
Value      475
Variable, attribute      391
Variable, built-in      391
Variable, uniform      391
Variable, user-defined      391
Variance      287
Variation diminishing property      330
Varying data      391
Vector      23
Vector, addition      23
Vector, basis      24
Vector, cross product      26
Vector, dot product      25
Vector, equality      23
Vector, length      23 24
Vector, linear independence      24
Vector, normal      31 38 149
Vector, orthogonal      24
Vector, orthonormal      24
Vector, projection      25
Vector, subtraction      24
Vector, unit      23
Vector, zero      23
Vertex, buffer objects      385
Vertex, function calls      382
Vertex, normal      193
Vertex, program      388
Vertex, shader      388
video games      3
View volume, orthographic      162
View-up vector      164
viewing      164
Viewing, field-of-view      173
Virtual reality      2
Vision, foveal      491
Vision, high acuity      489
Vision, phottopic      489
Vision, scotopic      489
Visual acuity      480
Visual attention      516
Visual cue      496 498
Visual cue, disparity      496
Visual cue, motion      496
Visual cue, ocularmotor      496
Visual cue, pictorial      496
Visualization      2 583
Visualization, information      583
Volume rendering      585 590
Volume rendering, maximum-intensity projection      593
Volume rendering, transfer function      590
Wagon wheel illusion      495
Weber's law      484
Winged-edge data structure      270
Z-buffer      186
z-buffer, integer      186
Zero measure sets      280
Zero vector      23
1 2 3
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2024
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте