Авторизация
Поиск по указателям
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
Обсудите книгу на научном форуме
Нашли опечатку? Выделите ее мышкой и нажмите Ctrl+Enter
Название: Fundamentals of computer graphics
Авторы: Shirley P., Ashikhmin M, Gleicher M.
Аннотация: The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
Язык:
Рубрика: Computer science /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Издание: 2
Год издания: 2005
Количество страниц: 652
Добавлена в каталог: 14.08.2015
Операции: Положить на полку |
Скопировать ссылку для форума | Скопировать ID
Предметный указатель
Ray tracing 201 209
Ray tracing, distribution 229
Ray tracing, instancing 216
Ray tracing, object-oriented 210
Ray, shadow 211
Re-parameterization 304
Real-time graphics 380
Reconstruction 71 85 86 99—102 112—114 117
Reconstruction, artifact 73 74
Reflect transform 140
Reflectance 525
Reflectance, directional hemispherical 459
Reflection, Lambertian 191
Reflection, specular 212
Reflection, total internal 214
Refraction 216
refresh rate 495
Regular sampling 230
Rejection method 294
Relative size 512
Rendering 2
Rendering equation 461
Rendering, non-photorealistic 197
Renormalization 103
Resampling 99—102 104 117
Resampling filter 101 102
Resampling, separable 104
Resolution 51
retina 466
Retroreflection 575
RGB Color 9 51 54 465
Right-handed coordinates 27
Rigid body transforms 153
Rigid skinning 364
Ringing 92
Ripple free 92
Rods 486
Rotation transform 138
Row vector 123
Saccades 490
Sampling 71
Sampling theory 104
Sampling, aliasing 72 74 75
Sampling, jittering 231
Sampling, random 230
Sampling, regular 230
Sampling, sample rate 73 75
Sampling, stratified 231
Sampling, undersampling 73 74
Saturation 475 487
Scalar product 25
Scale selection mechanism 540
Scale transform 136
Scaling, linear 534
Scene graph data structure 383
Schlick approximation 214
Scotopic luminance 543
Semi-saturation constant 535 536
Separable filter 93 103 104
Separable tent filter 93
Set 16
Set, cartesian product 16
Set, operations on intervals 17
Shading 191 265
Shading, ambient 193
Shading, artistic 197
Shading, diffuse 191
Shading, Lambertian 191
Shading, Phong 194
Shadow map 255
Shadow ray 211
Shadow, anti-umbra 231
Shadow, attached 505
Shadow, detached 505
Shadow, hard 231
Shadow, penumbra 231
Shadow, soft 231
Shadow, umbra 231
Shape constancy 514
Shared-point scheme 319
Sharpening 97
Shear transform 137
Shifted filter 81
Sigmoid 534 535
Sigmoidal compression 537
Signal processing 71
Signed distance 35
silhouettes 197
Sine 21
Single instruction, multiple data (SIMD) processor 389
Singular value decomposition (SVD) 131 144
Singular value decomposition (SVD) for matrix inversion 154
Singular values 131
Site 308
Size constancy 514
slant 497 505
slope 31
Smooth skinning 364
Smoothing 76
Soft shadow 231
Software engineering 8
Solid texture, turbulence 245
Spatial operator 532
Spectral distribution 485
Spectral energy 453
Spectral power 454
Spectrum 485
Specular highlights 525
Specular reflection 212
Sphere, implicit form 205
Sphere, normal vector 206
Sphere, vector form 205
Splatting 594
SPLINE 307
Spline, curve 307
Spot light 255
Square matrix 122
State attributes 382
Steady state 453
Step function 78 92
Steven's law 484
Stratified sampling 231 289
Stream processor 389
Structure-from-motion 502
Subdivision scheme 331
Subjective contour 483
Support 77
Surface radiance 456 581
Surface, implicit 38
Surface, parametric 41
SVD 131 144
Symmetric matrix 123
Tangent 31
Tangent vector 31
Temporal aliasing 495
Tent filter 83 89 93 99
Tent function 83 84
Tent function, Fourier transform 110
Texture mapping 239
Texture mapping, MIP-mapping 256
Texture, marble 245
Three-point perspective 166
TIFF 69
Tiling 274
Tilt 497 505
Tin 248
Tone reproduction 522
Tone reproduction operator 542
Tonemapping 522
Total internal reflection 214
Transfer function 590
Transformation, matrix 135
Transformation, reflection 140
Transformation, rigid body 153
Transformation, rotate 138
Transformation, scale 136
Transformation, shear 137
Transport equation 551 554
TRANSPOSE 123
triangle 43
Triangle, barycentric coordinates 43
Triangle, fans 266
Triangle, mesh 248 381
Triangle, mesh, winged-edge data structure 270
Triangle, random point selection 300
Triangle, rasterization 63
Triangle, ray intersection 206
Triangle, strips 266
Triangular Irregular Network (TIN) 248
Trichromatic color theory 466
Tristimulus values 469
Turbulence function 245
Two-sided lighting 193
Ultraviolet light 462
Umbra 231
Uncrossed disparity 501
Undersampling 73 74 113
Uniform cubic B-spline 339
Uniform quadratic B-spline 337
Uniform variables 391
Unit vector 23
Units, extensive 453
Units, intensive 453
Unsharp mask 97
User-defined variables 391
Value 475
Variable, attribute 391
Variable, built-in 391
Variable, uniform 391
Variable, user-defined 391
Variance 287
Variation diminishing property 330
Varying data 391
Vector 23
Vector, addition 23
Vector, basis 24
Vector, cross product 26
Vector, dot product 25
Vector, equality 23
Vector, length 23 24
Vector, linear independence 24
Vector, normal 31 38 149
Vector, orthogonal 24
Vector, orthonormal 24
Vector, projection 25
Vector, subtraction 24
Vector, unit 23
Vector, zero 23
Vertex, buffer objects 385
Vertex, function calls 382
Vertex, normal 193
Vertex, program 388
Vertex, shader 388
video games 3
View volume, orthographic 162
View-up vector 164
viewing 164
Viewing, field-of-view 173
Virtual reality 2
Vision, foveal 491
Vision, high acuity 489
Vision, phottopic 489
Vision, scotopic 489
Visual acuity 480
Visual attention 516
Visual cue 496 498
Visual cue, disparity 496
Visual cue, motion 496
Visual cue, ocularmotor 496
Visual cue, pictorial 496
Visualization 2 583
Visualization, information 583
Volume rendering 585 590
Volume rendering, maximum-intensity projection 593
Volume rendering, transfer function 590
Wagon wheel illusion 495
Weber's law 484
Winged-edge data structure 270
Z-buffer 186
z-buffer, integer 186
Zero measure sets 280
Zero vector 23
Реклама