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Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
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Название: Fundamentals of computer graphics
Авторы: Shirley P., Ashikhmin M, Gleicher M.
Аннотация: The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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Рубрика: Computer science /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Издание: 2
Год издания: 2005
Количество страниц: 652
Добавлена в каталог: 14.08.2015
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Предметный указатель
Hard shadow 231
Hermite cubic 324
Hermite cubic, polynomials 324
Hermite form 315
Hidden surface elimination 177
Hidden surface elimination, BSP tree 177
Hidden surface elimination, ray tracing 203
Hidden surface elimination, z-buffer 186
High dynamic range images 521
Highlight 194
Histogram adjustment 542
Histogram equalization 542
Homogeneous coordinates 152 169
Homogenization 169
Horizon ratio 513
Hue 469 475 488
Hypotenuse 20
IBr 577
Identity filter, continuous 84
Identity filter, discrete 80
Identity matrix 123
IEEE floating point 5
Illuminance 525
Illumination, global 547
Image 9 71
Image, blurring 96
Image, compression 68
Image, convolution 95
Image, drop shadow 97
Image, Gaussian-blurred 539
Image, high dynamic range 521
Image, processing 2
Image, reconstruction 99—102
Image, resampling 99 100 102
Image, resmpling 101
Image, sharpening 97
Image, unsharp mask 97
Image-based modeling 580
Image-based rendering 577
Immediate mode rendering 384
Implicit curve 30 302
Implicit curve, gradient 31
Implicit function 302
Importance sampling 289
Impulse, discrete 80 81
Impulse, response 91
Impulse, train 111
include guards 11
Incremental computation 59
Independent random variable 286
Indirect lighting 547
Information visualization 3 583
infrared light 462
inline functions 10
instancing 216
Integral geometry 281
Integration 280
Integration, Monte Carlo 288 552
Integration, quasi-Monte Carlo 290
Intensity 463
Interpolate 308
Interpolating filter 90 91
Interpolation 42
Interpolation, B-spline 342
Interpolation, linear 42
Interpolation, normal vector 197
Intersection, ray-bounding box 219
Intersection, ray-implicit 205
Intersection, ray-parametric 206
Intersection, ray-sphere 205
Intersection, ray-triangle 206
interval 17
Interval, closed 17
Interval, open 17
Interval, set operations 17
Inverse Fourier transform 106
Inverse function 17
Inverse kinematics 363
Inverse matrix 124 128
Inverse optics 496
Inversion, function 292
Irradiance 454
isosurface 585
Jacobian 363
Jaggies 98
Java 4
Jittering 231
JPEG 69
Kernel 398
Kinetic depth effect 502
Knot 318
Knot, vector 319
Lagrange form 317
Lambert's cosine law 192
Lambertian 191
Lambertian, BRDF 459
Law of Large Numbers 288
LCD 52
Level-of-detail (LOD) 5
Light field 578
Light, directional 192
Light, infrared 462
Light, ultraviolet 462
lighting 265
Lighting, direct 554
Lighting, indirect 547
Lighting, two-sided 193
Lightness 475 481 487 531
Lightness, constancy 481
Limit curve 331
Line, drawing 57
Line, drawing, incremental 59
Line, implicit 33
Line, normal coordinates 283
Line, parametric 37 40 61
Line, segment 41
Line, slope 33
Line, slope-intercept form 33
Line, vector form 40
Linear independence 24
Linear interpolation 42
Linear perspective 503
Linear scaling 523 534
Linear system, solution 129
Linear system, solution, Cramer's rule 121
Local coordinates 29 272
Location 23
LOD (level-of-detail) 5
Logarithm 18
Logarithm, natural 18
Luminaire 547
Luminaire, non-diffuse 558
Luminance 462 524
Luminance distribution 485
Luminance mapping function 542
Luminance, scotopic 472 543
Luminous efficiency function 462
Mappings 15
Marching Cubes 586
Material, dielectric 213
Matrix 121
Matrix, adjoint 127
Matrix, cofactor 127
Matrix, cofactors 125
Matrix, determinant 119
Matrix, diagonal 124
Matrix, diagonal form 130
Matrix, identity 123
Matrix, inverse 124 128
Matrix, inversion using SVD 154
Matrix, multiplication 122
Matrix, product with scaler 122
Matrix, projection 172
Matrix, square 122
Matrix, stack 273
Matrix, symmetric 123
Matrix, transpose 123
Maximum-intensity projection 593
Measure, 2D lines 282
Measure, 3D lines 283
Measure, zero measure sets 280
mesh 248
Metamer 467 468 486 487
Metropolis sampling 295
Microfacets 562
Midpoint algorithm 57
MIP-mapping 256
Mitchell — Netravali filter 91
Modeling 2 4
Modelview-controller 421 422 423
Modelview-controller, component 421
Modelview-controller, framework 422
Modelview-controller, model 422
Modelview-controller, view 422 423
Moire pattern 75 98 99 103 230
Monitor, gamma 53
Monitor, phosphors 472
Monitor, tristimulus values 473
Monitor, white point 472
Monte Carlo integration 288 552
Monte Carlo integration, importance sampling 289
Monte Carlo integration, stratified sampling 289
Morph 365
Motion blur 234
Motion capture 72 366
Motion capture, electromagnetic 366
Motion capture, optical 366
Motion parallax 502
Moving Average 76
Mutual illumination 547
Nanometer 452
Natural cubic 323
Natural cubic, splines 323
Natural logarithm 18
Non-photorealistic rendering 197
Non-uniform B-spline 340
Normal coordinates 283
Normal direction 383
Normal interpolation 197
Normal vector 31 149
Normal vector at vertices 193
Number density 590
NURBS 344
Nyquist frequency 113 114
Nyquist — Shannon sampling theorem 114
Object recognition 509
Occlusion cues 503
Ocularmotor cue, accomodation 498
Ocularmotor cue, convergence 498
Ocularmotor cue, vergence 498
Offset 23
Open interval 17
OpenGL 4
Operator 10
Operator, frequency-based 529
Operator, gradient-domain 531
Operator, spatial 532
Operator, tone reproduction 542
Opponent colors 474
Optic flow 501
Origin 23
Orthogonal 24
Orthographic projection 164
Orthographic view volume 162
Orthonormal 24
Orthonormal basis 27
Overshoot 92
Padded array 274
Painter's algorithm 178
Parallelepiped, volume 119
Parallelogram rule 23
Parallelogram, area 119 125
Parameterization 304
Parameterization, natural 304
Parametric continuity 309
Parametric curve 36 40 303
Parametric function 302
Parametric line 40
Parametric surface 41
Parametrization, arc-length 305
Particle tracing 549
Path tracing 551
Penumbra 231
Persistent application state 422
Perspective, projection 166
Perspective, three point 166
Phong exponent 196
Phong normal interpolation 197
Phong shading 194
Photometry 451 462
Photon 452
Photoreceptors 486 524
Physics-based animation 367
picking 201 236
Pictorial depth cues 503
Pixel 51
Plane, implicit 38
Point 23
Polar coordinates 21
Polygon, ray intersection 208
Polynomial, Hermite cubic 324
POSITION 23
Power 453
PPM 69
Primitives 380 381
probability 284
Probability, density function 284
Probability, expected value 285
Procedural curve 302
Programming models, control-driven programming 404
Programming models, event-driven programming 404
Programming models, external control model 404
Programming models, internal control model 404
Programming models, main() 404
Programming models, MainEventLoop() 408
Projection matrix 172
Projection, orthographic 164
Property, global 308
Property, local 308
Proximal stimulus 478
Pseudocolor plot 584
Psychophysics 485
Pythagorean Theorem 20
Quadratic equation 19 205
Quadric curve 36
Quasi-Monte Carlo integration 290
Radiance 455 578
Radiance, field 456 581
Radiance, surface 456 581
Radiant exitance 455
Radiometry 451
Radiosity 463 548
Random point density plot 584
Random sampling 230
Random variable 286
Random variable, independent identically distributed 288
RANGE 16
Raster display 51
Rasterization, triangle 63
Ray 41
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