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Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics



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Название: Fundamentals of computer graphics

Авторы: Shirley P., Ashikhmin M, Gleicher M.

Аннотация:

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Издание: 2

Год издания: 2005

Количество страниц: 652

Добавлена в каталог: 14.08.2015

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Hard shadow      231
Hermite cubic      324
Hermite cubic, polynomials      324
Hermite form      315
Hidden surface elimination      177
Hidden surface elimination, BSP tree      177
Hidden surface elimination, ray tracing      203
Hidden surface elimination, z-buffer      186
High dynamic range images      521
Highlight      194
Histogram adjustment      542
Histogram equalization      542
Homogeneous coordinates      152 169
Homogenization      169
Horizon ratio      513
Hue      469 475 488
Hypotenuse      20
IBr      577
Identity filter, continuous      84
Identity filter, discrete      80
Identity matrix      123
IEEE floating point      5
Illuminance      525
Illumination, global      547
Image      9 71
Image, blurring      96
Image, compression      68
Image, convolution      95
Image, drop shadow      97
Image, Gaussian-blurred      539
Image, high dynamic range      521
Image, processing      2
Image, reconstruction      99—102
Image, resampling      99 100 102
Image, resmpling      101
Image, sharpening      97
Image, unsharp mask      97
Image-based modeling      580
Image-based rendering      577
Immediate mode rendering      384
Implicit curve      30 302
Implicit curve, gradient      31
Implicit function      302
Importance sampling      289
Impulse, discrete      80 81
Impulse, response      91
Impulse, train      111
include guards      11
Incremental computation      59
Independent random variable      286
Indirect lighting      547
Information visualization      3 583
infrared light      462
inline functions      10
instancing      216
Integral geometry      281
Integration      280
Integration, Monte Carlo      288 552
Integration, quasi-Monte Carlo      290
Intensity      463
Interpolate      308
Interpolating filter      90 91
Interpolation      42
Interpolation, B-spline      342
Interpolation, linear      42
Interpolation, normal vector      197
Intersection, ray-bounding box      219
Intersection, ray-implicit      205
Intersection, ray-parametric      206
Intersection, ray-sphere      205
Intersection, ray-triangle      206
interval      17
Interval, closed      17
Interval, open      17
Interval, set operations      17
Inverse Fourier transform      106
Inverse function      17
Inverse kinematics      363
Inverse matrix      124 128
Inverse optics      496
Inversion, function      292
Irradiance      454
isosurface      585
Jacobian      363
Jaggies      98
Java      4
Jittering      231
JPEG      69
Kernel      398
Kinetic depth effect      502
Knot      318
Knot, vector      319
Lagrange form      317
Lambert's cosine law      192
Lambertian      191
Lambertian, BRDF      459
Law of Large Numbers      288
LCD      52
Level-of-detail (LOD)      5
Light field      578
Light, directional      192
Light, infrared      462
Light, ultraviolet      462
lighting      265
Lighting, direct      554
Lighting, indirect      547
Lighting, two-sided      193
Lightness      475 481 487 531
Lightness, constancy      481
Limit curve      331
Line, drawing      57
Line, drawing, incremental      59
Line, implicit      33
Line, normal coordinates      283
Line, parametric      37 40 61
Line, segment      41
Line, slope      33
Line, slope-intercept form      33
Line, vector form      40
Linear independence      24
Linear interpolation      42
Linear perspective      503
Linear scaling      523 534
Linear system, solution      129
Linear system, solution, Cramer's rule      121
Local coordinates      29 272
Location      23
LOD (level-of-detail)      5
Logarithm      18
Logarithm, natural      18
Luminaire      547
Luminaire, non-diffuse      558
Luminance      462 524
Luminance distribution      485
Luminance mapping function      542
Luminance, scotopic      472 543
Luminous efficiency function      462
Mappings      15
Marching Cubes      586
Material, dielectric      213
Matrix      121
Matrix, adjoint      127
Matrix, cofactor      127
Matrix, cofactors      125
Matrix, determinant      119
Matrix, diagonal      124
Matrix, diagonal form      130
Matrix, identity      123
Matrix, inverse      124 128
Matrix, inversion using SVD      154
Matrix, multiplication      122
Matrix, product with scaler      122
Matrix, projection      172
Matrix, square      122
Matrix, stack      273
Matrix, symmetric      123
Matrix, transpose      123
Maximum-intensity projection      593
Measure, 2D lines      282
Measure, 3D lines      283
Measure, zero measure sets      280
mesh      248
Metamer      467 468 486 487
Metropolis sampling      295
Microfacets      562
Midpoint algorithm      57
MIP-mapping      256
Mitchell — Netravali filter      91
Modeling      2 4
Modelview-controller      421 422 423
Modelview-controller, component      421
Modelview-controller, framework      422
Modelview-controller, model      422
Modelview-controller, view      422 423
Moire pattern      75 98 99 103 230
Monitor, gamma      53
Monitor, phosphors      472
Monitor, tristimulus values      473
Monitor, white point      472
Monte Carlo integration      288 552
Monte Carlo integration, importance sampling      289
Monte Carlo integration, stratified sampling      289
Morph      365
Motion blur      234
Motion capture      72 366
Motion capture, electromagnetic      366
Motion capture, optical      366
Motion parallax      502
Moving Average      76
Mutual illumination      547
Nanometer      452
Natural cubic      323
Natural cubic, splines      323
Natural logarithm      18
Non-photorealistic rendering      197
Non-uniform B-spline      340
Normal coordinates      283
Normal direction      383
Normal interpolation      197
Normal vector      31 149
Normal vector at vertices      193
Number density      590
NURBS      344
Nyquist frequency      113 114
Nyquist — Shannon sampling theorem      114
Object recognition      509
Occlusion cues      503
Ocularmotor cue, accomodation      498
Ocularmotor cue, convergence      498
Ocularmotor cue, vergence      498
Offset      23
Open interval      17
OpenGL      4
Operator      10
Operator, frequency-based      529
Operator, gradient-domain      531
Operator, spatial      532
Operator, tone reproduction      542
Opponent colors      474
Optic flow      501
Origin      23
Orthogonal      24
Orthographic projection      164
Orthographic view volume      162
Orthonormal      24
Orthonormal basis      27
Overshoot      92
Padded array      274
Painter's algorithm      178
Parallelepiped, volume      119
Parallelogram rule      23
Parallelogram, area      119 125
Parameterization      304
Parameterization, natural      304
Parametric continuity      309
Parametric curve      36 40 303
Parametric function      302
Parametric line      40
Parametric surface      41
Parametrization, arc-length      305
Particle tracing      549
Path tracing      551
Penumbra      231
Persistent application state      422
Perspective, projection      166
Perspective, three point      166
Phong exponent      196
Phong normal interpolation      197
Phong shading      194
Photometry      451 462
Photon      452
Photoreceptors      486 524
Physics-based animation      367
picking      201 236
Pictorial depth cues      503
Pixel      51
Plane, implicit      38
Point      23
Polar coordinates      21
Polygon, ray intersection      208
Polynomial, Hermite cubic      324
POSITION      23
Power      453
PPM      69
Primitives      380 381
probability      284
Probability, density function      284
Probability, expected value      285
Procedural curve      302
Programming models, control-driven programming      404
Programming models, event-driven programming      404
Programming models, external control model      404
Programming models, internal control model      404
Programming models, main()      404
Programming models, MainEventLoop()      408
Projection matrix      172
Projection, orthographic      164
Property, global      308
Property, local      308
Proximal stimulus      478
Pseudocolor plot      584
Psychophysics      485
Pythagorean Theorem      20
Quadratic equation      19 205
Quadric curve      36
Quasi-Monte Carlo integration      290
Radiance      455 578
Radiance, field      456 581
Radiance, surface      456 581
Radiant exitance      455
Radiometry      451
Radiosity      463 548
Random point density plot      584
Random sampling      230
Random variable      286
Random variable, independent identically distributed      288
RANGE      16
Raster display      51
Rasterization, triangle      63
Ray      41
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