Авторизация
Поиск по указателям
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
Обсудите книгу на научном форуме
Нашли опечатку? Выделите ее мышкой и нажмите Ctrl+Enter
Название: Fundamentals of computer graphics
Авторы: Shirley P., Ashikhmin M, Gleicher M.
Аннотация: The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
Язык:
Рубрика: Computer science /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Издание: 2
Год издания: 2005
Количество страниц: 652
Добавлена в каталог: 14.08.2015
Операции: Положить на полку |
Скопировать ссылку для форума | Скопировать ID
Предметный указатель
A/D converter 73
Adjoint matrix 127
Aerial perspective 509
Aliasing 67 72 74 75 98 99 112—114 117
Ambient shading 193
Amodal completion 508
Analog-to-Digital Converter 73
angle 20
Angle, cosine 21
Angle, sine 21
Animation 2
Anti-umbra 231
antialiasing 67 98 99
Aperture problem 493
API 1 3
Apparent motion 493
Application Program Interface 3
Arc length 305
Arc-length parameterized curve 37
Array, padded 274
Array, tiling 274
Artistic shading 197
Assert() 11
Associativity 80 83
ATTRIBUTE variables 391
Average 281
B-spline, control points 335
B-spline, curve 334 335
B-spline, filter 90 99
B-spline, function, Fourier transform 110
B-spline, interpolation 342
B-spline, non-uniform 340
B-spline, NURBS 344
B-spline, repeated knots 342
B-spline, uniform cubic 339
B-spline, uniform quadratic 337
Backface elimination 265
Barycentric coordinates 43 44 63 300
Basic execution model 390
Basis 24
Basis function 310
Basis matrix 313
Basis vectors 24
Bernstein basis polynomials 329
Bezier curves 327
Bidirectional reflectance distribution function 458 561
Bidirectional reflectance distribution function, Lambertian 459
Bijection 17
Binary space partitioning (BSP) tree 177 236
Blending function 310 316
Blurring 96
Bounding box 219
Bounding volume 265
Bounding volume, hierarchy 222
Box filter 67 78 83 89 99 100
Box function 78 83
Box function, Fourier transform 109
BRDF 458 561
BRDF, Lambertian 459
Bricking 274
BSP tree 177 236
BSP tree, ray tracing 227
built-in variables 391
Bump Mapping 392
CAD/CAM 3
callbacks 4
Camera, digital 68 466
Candela 462 489
Canonical 160
Canonical form 310 312
Canonical view volume 160
Cardinal spline 325
Cardinality 48
Cartesian coordinates 24
Cartesian product 16
Catmull — Rom filter 90 91
Catmull — Rom splines 325
CCD 68
Cellular automata 371
Chromatic adaptation 537
Chromaticity 469
CIE scotopic sensitivity function 472
circle 20
Clipping 175 259
Clipping, line segment 264
Clipping, triangle 264
Closed interval 17
CMOS 68
Coefficients 310
Cofactor matrix 127
Cofactors 125
COLOR 465 486
Color, 24 bit 55
Color, additive 55
Color, constancy 488
Color, hue 475
Color, opponent 474
color, RGB 51 54 465
color, saturation 475
Color, space, CIE 487
Color, space, HSV 488
Color, space, RGB 472 473 487
Color, state 383
Color, trichromatic 466
Color, value 475
Column vector 123
Commutativity 80 81 83
Compositing 56
Compression 68
compression, lossless 68
compression, lossy 68
Compression, sigmoidal 537
cones 486
Conformational parameters 365
Constant, semi-saturation 535 536
Constructive solid geometry 229
Continuity 92 308
Continuous motion 494
Control driven programming 405
Control point 311 335
Convex hull 333
Convolution 75 76 108 112
Convolution and Fourier transform 108
Convolution by separable filter 94 95
Convolution of an image 95
Convolution, continuous 82—84
Convolution, discrete 76—81
Convolution, discrete-continuous 85 86
Convolution, properties 79 80 83
Convolution, smoothing 76
Convolution, two-dimensional 87 88
Coordinate frame 29
Coordinates, global 272
Coordinates, local 272
Coordinates, polar 21
Correspondence problem 500
Cosine 21
Cox — de Boor recurrence 341
Cramer's rule 121 129 207
Cross product 26
Crossed disparity 501
CRT 52
CSG (constructive solid geometry) 229
Cube map 254
Cubic polynomials 315
Cues, dynamic occlusion 503
Culling 265
Culling, backface elimination 265
Curve 30 301
Curve, arc-length parameterized 37
Curve, B-spline 334 335
Curve, Bezier 327
Curve, implicit 30
Curve, parametric 36 40
Curve, tangent 31
Cycle (viewing) 178
D/A converter 73
Data bus 384
Data sink 391
data source 391
de Casteljau algorithm 333
Debugging 12
Degree of continuity 92
Delta function 84 111
Density representation 529
Dependency scheme 319
Depth buffer 186
Depth buffer, integer 186
Depth of field 233
Derivative 31
Determinant 119 125
Determinant, Laplace's expansion 125
Diagonal matrix 124
Diagonalization 130
Dielectric 213
Difference equation 368 369
Difference equation, explicit schemes 369
Difference equation, implicit schemes 369
Differential geometry 308
Diffuse reflection 459
Digital audio 72
Digital camera 68
Digital-to-Analog Converter 73
Dirac delta function 84 111
Direct lighting 554
Direct volume rendering 590
Direct3D 4
Directional hemispherical reflectance 459
Directional light 192
Discontinuous motion 493
Discrete impulse 80 81
Discriminant 19
Disparity 500
Displacement map 253
Display list 267 385
Display, CRT 52
Display, interlaced 495
Display, LCD 52
Display, raster 51
display, resolution 51
Distal stimulus 478
Distance, signed 35
Distribution ray tracing 229
Domain 16
Dot product 25
double 9
Drop Shadow 97
Efficiency 8
Eigenvalues 129
Eigenvectors 129
Environment maps 254
event-driven programming 408
Expected value 285 288
Explicit curve 302
Expressive parameters 365
Eye, cones 486
Eye, retina 466
Eye, rods 486
Familiar size 512
Fechner's Law 484
Field radiance 456 581
Field-of-view 173 490
Filter, B-spline 90 99
Filter, bilateral 530
Filter, box 67 78 83 84 89 99 100
Filter, Catmull — Rom 90 91
Filter, degree of continuity 92
Filter, edge-preserving smoothing 531
Filter, Gaussian 90 94 99
Filter, identity 80 84
Filter, impulse response 91
Filter, interpolating 90 91
Filter, Mitchell — Netravali 91
Filter, overshoot 92
Filter, resampling 101 102
Filter, ringing 92
Filter, ripple free 92
Filter, separable 93 103
Filter, separable tent 93
Filter, shifted 81
Filter, tent 83 84 89 93 99
Filter, trilateral 530
Filtering 78
Flexors 364
Flicker fusion 494
float 9
Focus of expansion 514
Forward kinematics 362
Fourier series 105
Fourier transform 105—110
Fovea 490
Fragment program 388
Fragment shader 388
Frame of reference 29
Frame of reference, allocentric 497
Frame of reference, egocentric 497
Frame of reference, exocentric 497
Frame rate 380 495
Frame update rate 495
Free-form curve 302
Frequency-based operators 529
Fresnel equations 214 562
Full multigrid method 531
Function 15
Function, bijection 17
Function, domain 16
Function, inverse 17
Function, inversion 292
Function, range 16
Gamma 53 472
Gamma correction 54
Gaussian filter 90 94 99
Gaussian Fourier transform 110
Gaze direction 164
Geometric continuity 309
Geometric surface 381
GIF 68
Global coordinates 28 272
Global Illumination 547
Gouraud color interpolation 63
GPU 389
GPU, general purpose computation 398
Gradient 31
Gradient domain, compression 531
Gradient domain, operator 531
Graphics hardware 379
Graphics hardware, processor 389
Graphics Processing Unit 389
Graphics state 383
GUI, API 411
GUI, elements 403 419
GUI, events 412
GUI, events, Callback 419
GUI, events, paint 415
GUI, events, redraw 415
GUI, events, RedrawRoutine() 416
GUI, events, service registration 419 434
GUI, events, service routines 416 419 420
GUI, events, timer 413
Haloing 534
Реклама