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Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics
Shirley P., Ashikhmin M, Gleicher M. — Fundamentals of computer graphics



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Название: Fundamentals of computer graphics

Авторы: Shirley P., Ashikhmin M, Gleicher M.

Аннотация:

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Издание: 2

Год издания: 2005

Количество страниц: 652

Добавлена в каталог: 14.08.2015

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
A/D converter      73
Adjoint matrix      127
Aerial perspective      509
Aliasing      67 72 74 75 98 99 112—114 117
Ambient shading      193
Amodal completion      508
Analog-to-Digital Converter      73
angle      20
Angle, cosine      21
Angle, sine      21
Animation      2
Anti-umbra      231
antialiasing      67 98 99
Aperture problem      493
API      1 3
Apparent motion      493
Application Program Interface      3
Arc length      305
Arc-length parameterized curve      37
Array, padded      274
Array, tiling      274
Artistic shading      197
Assert()      11
Associativity      80 83
ATTRIBUTE variables      391
Average      281
B-spline, control points      335
B-spline, curve      334 335
B-spline, filter      90 99
B-spline, function, Fourier transform      110
B-spline, interpolation      342
B-spline, non-uniform      340
B-spline, NURBS      344
B-spline, repeated knots      342
B-spline, uniform cubic      339
B-spline, uniform quadratic      337
Backface elimination      265
Barycentric coordinates      43 44 63 300
Basic execution model      390
Basis      24
Basis function      310
Basis matrix      313
Basis vectors      24
Bernstein basis polynomials      329
Bezier curves      327
Bidirectional reflectance distribution function      458 561
Bidirectional reflectance distribution function, Lambertian      459
Bijection      17
Binary space partitioning (BSP) tree      177 236
Blending function      310 316
Blurring      96
Bounding box      219
Bounding volume      265
Bounding volume, hierarchy      222
Box filter      67 78 83 89 99 100
Box function      78 83
Box function, Fourier transform      109
BRDF      458 561
BRDF, Lambertian      459
Bricking      274
BSP tree      177 236
BSP tree, ray tracing      227
built-in variables      391
Bump Mapping      392
CAD/CAM      3
callbacks      4
Camera, digital      68 466
Candela      462 489
Canonical      160
Canonical form      310 312
Canonical view volume      160
Cardinal spline      325
Cardinality      48
Cartesian coordinates      24
Cartesian product      16
Catmull — Rom filter      90 91
Catmull — Rom splines      325
CCD      68
Cellular automata      371
Chromatic adaptation      537
Chromaticity      469
CIE scotopic sensitivity function      472
circle      20
Clipping      175 259
Clipping, line segment      264
Clipping, triangle      264
Closed interval      17
CMOS      68
Coefficients      310
Cofactor matrix      127
Cofactors      125
COLOR      465 486
Color, 24 bit      55
Color, additive      55
Color, constancy      488
Color, hue      475
Color, opponent      474
color, RGB      51 54 465
color, saturation      475
Color, space, CIE      487
Color, space, HSV      488
Color, space, RGB      472 473 487
Color, state      383
Color, trichromatic      466
Color, value      475
Column vector      123
Commutativity      80 81 83
Compositing      56
Compression      68
compression, lossless      68
compression, lossy      68
Compression, sigmoidal      537
cones      486
Conformational parameters      365
Constant, semi-saturation      535 536
Constructive solid geometry      229
Continuity      92 308
Continuous motion      494
Control driven programming      405
Control point      311 335
Convex hull      333
Convolution      75 76 108 112
Convolution and Fourier transform      108
Convolution by separable filter      94 95
Convolution of an image      95
Convolution, continuous      82—84
Convolution, discrete      76—81
Convolution, discrete-continuous      85 86
Convolution, properties      79 80 83
Convolution, smoothing      76
Convolution, two-dimensional      87 88
Coordinate frame      29
Coordinates, global      272
Coordinates, local      272
Coordinates, polar      21
Correspondence problem      500
Cosine      21
Cox — de Boor recurrence      341
Cramer's rule      121 129 207
Cross product      26
Crossed disparity      501
CRT      52
CSG (constructive solid geometry)      229
Cube map      254
Cubic polynomials      315
Cues, dynamic occlusion      503
Culling      265
Culling, backface elimination      265
Curve      30 301
Curve, arc-length parameterized      37
Curve, B-spline      334 335
Curve, Bezier      327
Curve, implicit      30
Curve, parametric      36 40
Curve, tangent      31
Cycle (viewing)      178
D/A converter      73
Data bus      384
Data sink      391
data source      391
de Casteljau algorithm      333
Debugging      12
Degree of continuity      92
Delta function      84 111
Density representation      529
Dependency scheme      319
Depth buffer      186
Depth buffer, integer      186
Depth of field      233
Derivative      31
Determinant      119 125
Determinant, Laplace's expansion      125
Diagonal matrix      124
Diagonalization      130
Dielectric      213
Difference equation      368 369
Difference equation, explicit schemes      369
Difference equation, implicit schemes      369
Differential geometry      308
Diffuse reflection      459
Digital audio      72
Digital camera      68
Digital-to-Analog Converter      73
Dirac delta function      84 111
Direct lighting      554
Direct volume rendering      590
Direct3D      4
Directional hemispherical reflectance      459
Directional light      192
Discontinuous motion      493
Discrete impulse      80 81
Discriminant      19
Disparity      500
Displacement map      253
Display list      267 385
Display, CRT      52
Display, interlaced      495
Display, LCD      52
Display, raster      51
display, resolution      51
Distal stimulus      478
Distance, signed      35
Distribution ray tracing      229
Domain      16
Dot product      25
double      9
Drop Shadow      97
Efficiency      8
Eigenvalues      129
Eigenvectors      129
Environment maps      254
event-driven programming      408
Expected value      285 288
Explicit curve      302
Expressive parameters      365
Eye, cones      486
Eye, retina      466
Eye, rods      486
Familiar size      512
Fechner's Law      484
Field radiance      456 581
Field-of-view      173 490
Filter, B-spline      90 99
Filter, bilateral      530
Filter, box      67 78 83 84 89 99 100
Filter, Catmull — Rom      90 91
Filter, degree of continuity      92
Filter, edge-preserving smoothing      531
Filter, Gaussian      90 94 99
Filter, identity      80 84
Filter, impulse response      91
Filter, interpolating      90 91
Filter, Mitchell — Netravali      91
Filter, overshoot      92
Filter, resampling      101 102
Filter, ringing      92
Filter, ripple free      92
Filter, separable      93 103
Filter, separable tent      93
Filter, shifted      81
Filter, tent      83 84 89 93 99
Filter, trilateral      530
Filtering      78
Flexors      364
Flicker fusion      494
float      9
Focus of expansion      514
Forward kinematics      362
Fourier series      105
Fourier transform      105—110
Fovea      490
Fragment program      388
Fragment shader      388
Frame of reference      29
Frame of reference, allocentric      497
Frame of reference, egocentric      497
Frame of reference, exocentric      497
Frame rate      380 495
Frame update rate      495
Free-form curve      302
Frequency-based operators      529
Fresnel equations      214 562
Full multigrid method      531
Function      15
Function, bijection      17
Function, domain      16
Function, inverse      17
Function, inversion      292
Function, range      16
Gamma      53 472
Gamma correction      54
Gaussian filter      90 94 99
Gaussian Fourier transform      110
Gaze direction      164
Geometric continuity      309
Geometric surface      381
GIF      68
Global coordinates      28 272
Global Illumination      547
Gouraud color interpolation      63
GPU      389
GPU, general purpose computation      398
Gradient      31
Gradient domain, compression      531
Gradient domain, operator      531
Graphics hardware      379
Graphics hardware, processor      389
Graphics Processing Unit      389
Graphics state      383
GUI, API      411
GUI, elements      403 419
GUI, events      412
GUI, events, Callback      419
GUI, events, paint      415
GUI, events, redraw      415
GUI, events, RedrawRoutine()      416
GUI, events, service registration      419 434
GUI, events, service routines      416 419 420
GUI, events, timer      413
Haloing      534
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