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                    | Результат поиска | 
                  
                
                    
						Поиск книг, содержащих: Software reusability
 
 | Книга | Страницы для поиска |  | Eberly D.H. — 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics | 439—440 |  | Deitel H., Deitel P.J. — C. How to Program | 9, 26, 151, 151, 155, 276, 542, 605, 631, 648, 668, 669, 730, 748 |   
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