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Àâòîðèçàöèÿ |
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Ïîèñê ïî óêàçàòåëÿì |
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Solomon C. — Computer environments for children |
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Ïðåäìåòíûé óêàçàòåëü |
Aesthetics 100—102 153
Ahl, David 89 90
Albrecht, Bob 87 89 90
Alpert, D. 64
Apple II 13 67 163n
Apple Logo 164n
Apple Macintosh 101 163n
Apple Writer 164n
Arithmetic curriculum see “Mathematics curricula”
ART see “Aesthetics”
artificial intelligence 12 63—64
Atari 30 163n
Atkinson, Richard 20
Audio systems 27—28
BALLOON project 153
Bank Street College School (New York) 13
Bank Street Writer 28 164n
BASIC, and microcomputers 70—71 91 93—94 143
BASIC, community of users of 87—91
BASIC, computer culture 98 99
BASIC, general description of 90—91
BASIC, graphing in 75 83—85
BASIC, in Soloworks 12
BASIC, interactive computing and 70 92
BASIC, limitations of 87 91—94
BASIC, programming in 2 6 73—82 91 94—99 139
BASIC, Project Solo in 82—86
Batch processing 6 91
BEAR project 157
Beberman, Max 65
Becker, Henry 137—140
Behaviorism 8 16 36 63 67
Binary tree see “Tree structures”
Bitzer, Donald 64 67
Bolt, Beranek, and Newman 42 85
Bourbaki, Nicolas 117 118
Braun, Ludwig 87—89 90
Brown, John Seely 42 64
Bruner, Jerome 63
Bugs 64 126—127
Business, educational computing as 14—15
CAI see “Computer-assisted instruction”
Cambridge Conference on School Mathematics 63
Cartesian geometry 108—111
CCC see “Computer Curriculum Corporation”
CCC curriculum see also “Suppes Patrick”
CCC curriculum, and microcomputers 29—30
CCC curriculum, evaluation of 24—26
CCC curriculum, features of 21—22
CCC curriculum, in 1980s 27—29
CCC curriculum, in language arts 20—21 25 27—28
CCC curriculum, in mathematics 20 22 61
CCC curriculum, in programming languages 28
CCC curriculum, vs. Plato system 10 43 49
CCC Learning Station 30
CDC see “Control Data Corporation”
CERL see “Computer-based Education Research Laboratory”
Challenge strategy in Madison Project 32—33 37 42—43
Chomsky, Noam 163n
Cohen, Donald 66
Coleco Adam computers 163n
College-level curricula 21 23—24 82
Commodore 64 computer 163n
Computer culture see “BASIC” “LOGO”
Computer Curriculum Corporation (CCC) 8 20—21
Computer literacy 5—6 14 90
Computer science 120—127
Computer, as expressive medium 4—5 11—13 135 144 161—162
Computer, as interactive textbook 4—5 8—10 27 135 143 161—162
Computer, as teaching machine 14
computer-assisted instruction (CAI) 3
Computer-assisted instruction (cont) 6 25—26 78
Computer-based Education Research Laboratory (CERL) 65
Computers and Calculators (magazine) 89
Concept areas see “Strands”
Concept blocks 16—17
Conduit 90
Constructivism 103—133
Control Data Corporation (CDC) 64 67
Costs, for Microhost system 29
Costs, of CCC Learning Station 30
Creative Computing (magazine) 89
Critchfield, Margot 100
Current trends 143—144
Curricula see also “Language arts curricula” “Mathematics
Curricula, general content of 142
Curricula, reforms in 62 132
Dartmouth College 82 85
Dartmouth Time-Sharing System (DTSS) 90
Darts (Plato lesson) 49 50—51 67
Davis, and Piagetian research 10 63
Davis, comparative evaluation of 35—37 70 112—115
Davis, interactive approach of 5 9—10 26
Davis, Robert B. 31—68 132 135 143 “Plato computer
Debugging 12 117—118 148 152
DEC see “Digital Equipment Corporation”
Decision tree see “Tree structures”
Decomposability 117—118
Dial-a-Drill 27
Digital Equipment Corporation (DEC) 20 88 90
Discovery learning 9 31—68 159—160
Dr Dobbs' Journal (magazine) 89
Dragon see “Albrecht Bob”
Drill and practice 8—9 16—30 43
DTSS see “Dartmouth Time-Sharing System”
Dual mode learning 99
Dugdale, Sharon 66
Dwyer, comparative evaluation of 13 71 88 112—115
Dwyer, eclectic approach of 11—12
Dwyer, Tom 5 70—102 135 161
Dwyer, view of teaching process 72—73
Eclecticism 11—12 99—102
EDC see “Education Development Corporation”
Education Development Corporation (EDC) 63
Educational Services, Inc (ESI) see “Educational Development Corporation”
Educational Testing Service (ETS), evaluation of CCC materials by 9 25
Educational Testing Service (ETS), evaluation of Plato system by 10 65—66
Educators see “Teachers”
Egg Dropper (Plato lesson) 49
Egg Factory (Plato lesson) 66
Elementary school, mathematics curriculum in 28 35—37 104
Elementary school, teachers in 141—143
Elementary school, use of computers in 137—139
Elementary Science Study (ESS) 63
English as second language 27—28
ESI (Educational Services, Inc.) see “Educational Development Corporation”
ESS see “Elementarty Science Study”
Estes, William 20
ETS see “Educational Testing Service”
Evaluation, and CCC system 9 24—26
Evaluation, issues regarding 127—132
Evaluation, of Papert's system 13 127—130
Evaluation, of Plato system 10 65—66
Factory, The 164n
Federal funding 25 143 145
FLOWER project 153
for loops 90 94—99
FORTRAN 90 91 139
Fragmentation 16
Friedman, Francis 63
Games, Madison project 33 67
Games, Plato 37 (see “Plato math
Games, programmed by children 79—82 87 “NIM”)
General Electric 90
Ginsberg, Herbert 62
Gleason, Andrew 63
Glynn, Gerald 66
GOTO branching 90
Graphics 101 163n
Graphics, in CCC system 28
| Graphics, in Madison project 66 67
Graphics, in Plato system 60
Guess My Rule (Plato lesson) 33 37 66
hangman 79 80—82
Heuristic learning 70—102
Hewlett-Packard 21
Higginson, William 13
High school, and Pascal 94
High school, and Project Solo 82
High school, CAI materials for 88
Hockey (Plato lesson) 66
Home computing vs. school computing 135—137
Home Sweet Toadstool (Plato lesson) 49 66
Hot Dog Problem 94—99
Humanistic Computer Studies 133
Huntington Computer Project 87 91
IBM PC 67
Ideas, use of familiar 32 42
Illinois, University of 5 141 Robert “Plato”)
Information processing model 23
Institute of Mathematical Studies in the Social Sciences (IMSSS) 8 17
Interactive environments, and BASIC 70 92
Interactive environments, and Madison project 31—68
Juggle's Rainbow 68
Kay, Alan 7 71 93 101 161
Kemeny, John 82—83 90 93—94
Kibbey, David 66
Kurtz, Tom 85 90 93—94
Language arts curricula, in CCC 20—21 25
Language arts curricula, in LOGO 76—78
Language arts curricula, in Solowoiks 12
Languages, computer see “Specific languages” “Procedural
Learning Company 68
Learning, as debugging 152
Learning, as discovery 9 (see also “Discovery learning”)
Learning, styles of 150—151
Lemonade (simulation) 82
Lisp 6 90 98 163n
Literacy see “Computer literacy”
Logic, in CCC curriculum 21 23—24 25
LOGO see also “Papert Seymour” “Turtle
LOGO, and children 12—13 128—132
LOGO, and elementary school 6 94 131 139
LOGO, and learning 90 103
LOGO, and microcomputers 143—144
LOGO, computet culture 98 119—127 131 146 150 158—160
LOGO, programming in 118 131 139 143 146
Los Angeles Unified School District 9 25
Luehrmann, Arthur 89—90
Madison project 32—35 49—60 64—66 Robert “Plato computet
Martin, Ted 63
Massachusetts Institute of Technology 5 63 141 Seymour”)
Master Type 164n
Mathematical ideas 104 113
Mathematics curricula see also “Plato math
Mathematics curricula, elementary school 17—20
Mathematics curricula, for Papert 132—133
Mathematics curricula, in Suppes's approach 16—20 22
Mathematics curricula, reforms in 35—37 62 132
Mathematics, comparative treatments of 112—118
Mathematics, learning 62—64
Mathland 12 103 131 Seymour”)
McCarthy, John 163n
McCulloch, Warren 117
MECC see “Minnesota Educational Computing Consortium”
MECC Elementary Volumes (software) 164n
Microcomputers 7
Microcomputers, and BASIC 93—94
Microcomputers, and CCC curriculum 29—30
Microcomputers, and eclecticism 70—71
Microcomputers, and Plato system 67—68 143
Microcomputers, school uses of 136—140
Microhost system 28—29 30
Microzine 164n
Miller, George 63
Minnesota Educational Computing Consortium (MECC) 91
Minority populations 25 143
Minsky, Marvin 99
Naming, in LOGO culture 121
National Institutes of Education 9
National Science Foundation 13 64 85 87
Negroponte, Nicholas 101
Newell, Allen 99
NIM 79—80
Norris, William 67
Number line Division (Plato lesson) 49
Numberline Multiplication (Plato lesson) 49
Page, David 63
Painting Library (Plato lesson) 49 54—55
Papert, and Dwyer 71 93 99—100
Papert, and home computing 135—136
Papert, and standardized testing 163n
Papert, approach of 12—13
Papert, comparative evaluation of 112—115 127—130
Papert, influence on Davis 49 63
Papert, math as defined by 103
Papert, Pea study on 13 128
Papert, Seymour 5 103—133 146 159—160
Paradigm teaching strategy 10 32 37
Parking Lot (Plato lesson) 66
Pascal 6 90 94 139
PASCAL, as procedural language 6 92 93 98
PASCAL, vs. BASIC 108—110
PDP-1 (DEC) computer 20 21
PDP-8 (DEC) computer 88
People's Computer Company (magazine) 89
PFS:File 164n
Physical Science Study Committee (PSSC) 63
Piaget, lean 6 12 63 159 Seymour”)
Piaget, lean, and egocentrism 128
Piaget, lean, and mathematics 10 111—112 116—117
Pittsburgh, University of 5 141 Tom” “Project
Plato, computer system 5 10 64—66
Plato, math curriculum 35 49—62 67—68 143
POLUT (simulation) 88
Powerful ideas, conflicts in conveying 94—99
Powerful ideas, from computer science 120
Principia Mathematica 113—117
Problem-solving 28
procedural languages 91—92 98—99
Programming, and computer memory 6
Programming, backtracking 97
Programming, by children, and child as teacher 119
Programming, by children, computer time for 140
Programming, by children, languages for see “Specific languages”
Programming, by children, learning of 28 148 151—152
Programming, by children, projects in 79
Programming, extensibility 98
Programming, procedures 120—126
Programming, structured 117
Programming, style 98
Project COMPUTe 90
Project Solo 82—86 91 Tom”)
PSSC see “Physical Science Study Committee”
RCA, and CCC materials 21
Recreational Computing (magazine) 89
Recursion 97—98 118 122—126
Reductionism vs constructivism 115—117
Research areas 161—162
Rocky's Boots 68
Rote learning 9 (see also “Drill and practice”)
Rubber Stamp (Plato lesson) 43 48
Russell, Bertrand 113 114 115
Seiler, Bonnie 66
Sets and Numbers (Suppes) 23
Share Jumping Beans 37 38—40 67
Simon, H. 99
Simulation 82 (see also “Lemonade” “POLUT”)
Skywriting (Plato lesson) 49 58—59
Snooper Troops 164n
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