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Trappl R., Petta P. — Creating Personalities for Synthetic Actors
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Íàçâàíèå: Creating Personalities for Synthetic Actors
Àâòîðû: Trappl R., Petta P.
Àííîòàöèÿ: Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.
ßçûê:
Ðóáðèêà: Computer science /
Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö
ed2k: ed2k stats
Èçäàíèå: 1
Ãîä èçäàíèÿ: 1997
Êîëè÷åñòâî ñòðàíèö: 251
Äîáàâëåíà â êàòàëîã: 02.12.2010
Îïåðàöèè: Ïîëîæèòü íà ïîëêó |
Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
Ïðåäìåòíûé óêàçàòåëü
Abstraction, levels of direction 60 76 82 96 108
Abstraction, of perception 15 47 60
Acting 70 75 92—112 97 104 114 163 210
Acting, method 96
action see also “Human activity”
Action, multiple 30 47 49 53 59 60 75 78 79 115 115—117 137
Action, perception-based 30—39
Action, readiness 137
Action, selection 5 28 30—31 47 48 53 60 62 74 79 80 115 125 159 183 184 185 213
Action, tendencies 137 151—152
Affect 137 151 160 see
Agent architecture 3 4 30 46—48 76 108 115 138—147 141 144 145—146 171—174 177 182 188 202
Agent architecture, broad 177 183—187
Agent architecture, layered 46 62 77 185
Agent architecture, subsumption 47
Agre P.-E. 115
Amerika M. 90
Animal 26 27 28 128 178
Animation 9—24 58—73
Animation, behavioural 26 27 40
Animation, performance 44
Animation, procedural 58—61
Animation, state-of-the-art 9—11 26
Aono M. 9
Appraisal 137 146 151
Arbitration see “Action selection”
Artificial life see “Animal”
Attention 35 115 143—144 146 155 190
Attention, filtering 179 197 200—201
Authoring 89
Autoboredom 146 156
Autonomy 62—63
Avatar 3
Badler N. 3
Bandi S. 40
Bandura A. 125 162
Bates J. 2 6 177
Beaudoin L. 184
Becheiraz P. 40
Beckett S. 105
Behaviour see also “Animation” “Control” “Model” “Personality” “Scripting” “Simulation”
Behaviour, activations 4 5 59 60 62 78 80 136 137 179 184
Behaviour, adaptive 47 54
Behaviour, believable 61 70 81 115
Behaviour, complex 16 30 52 60 73 75 171
Behaviour, distributed 26 77
Behaviour, goal-oriented 50 118
Behaviour, high-level 52 60 76
Behaviour, nonlinear 18
Behaviour, potential 125
Behaviour, reactive 47 115 140 145
Behaviour, structure 77
Behavioural, animation see “Animation”
Behavioural, constraints see “Constraints”
Behavioural, control see “Control”
Behavioural, loop 47 52
Behavioural, markers 102
Behavioural, model see “Model”
Behavioural, net 47
Behavioural, scripting see “Scripting”
Behavioural, simulation see “Simulation”
Behaviourism 122
Belief 214
Belief, generation 149
Belief, representation 148
Believable, character 43 58 65 113 117 118
Bernstein L. 93
Bias 44 133 157 160
Bickhard M.H. 214
BlackBoard 145 150
Blair D. 5 84 89 210
Blake W. Ill
Blumberg B. 4 74 76
Bolter J. 84
Boulic R. 40
Braitenberg V. 48
Brando M. 96
Brooks R.A. 47
Brownston L. 92
Burnet 106
Burroughs W. 84
Cadavel L. 73
Castiglia C. 73
Causality 137 148—149 151 161 190
Causality, inverse 69—70
Cavendish H. 98
Cervantes M.de 83
Chaplin C. 103 104
Chapman D. 115
Chekhov A. 95
Cheung T. 73
Cisneros E. 93
Clarke A.C. 120
CloreG.L. 6 211
Cognition and affect project 179—183
Cognitive see also “Style”
Cognitive, elements of emotion 139 see
Cognitive, friendliness of environments 199—200
Cognitive, map 33
Cognitive, modules 150
Cognitive, processing 154—155
Cognitive, reflexes 187
Cognitive, theory 130 166—167 214
Cohen J. 168 213
Collins A. 6 211
Collision detection 10 11 13 14 16—18 27 30';
Combinatorial search space 98 184
Comic acting 70 98 104
Communication 14 48 50 54 118 168 215
Communication, universal 142
Competence 76 113 128 162 209 211
complexity see also “Behaviour”
Complexity, narrative 86
Complexity, object modeling 10 14
Complexity, perception modeling 188
Complexity, status transactions 105 106
Complin C. 194
Composition, of behaviour 59 77 115
Composition, of personality 122 131
Computer-generated film 1 9 26 90
Concern 137 138 139 149—150
Concurrence 19 115 179 198 see
Conner B. 91
Consistency 118—119 130 135
Constraints see also “Control”
Constraints, behavioural 76
Constraints, dynamic 11 29
Constraints, environmental 29 131
Constraints, modeling 11 16 45 54 171 212 214
Constraints, planning 31
Control, behavioural 48 51—5'4
Control, constraints 93 95 96—98 101—108
Control, examples 49—51 190
Control, external 80—81
Control, high-level 2 4 5 26 30 48 75 80—81 191
Control, layered 77 185 see
Control, loss of 192 194
Control, low-level 5 21 30 47—48 75
Control, motion 30 31
Control, motivational 75 80
Control, multi-level 34 35 52 74—82 see
Control, narrative 100
Control, planning 35
Control, precedence 137 151
Control, principle 144 146
Control, states 189—191
Control, system 166—208
Control, universal 142—143
Coordination 50 61 108
Coordination, motion 28 76
Correspondence 172—173
Cortazar J. 84
Cranko J. 93
Crowley J.L. 27
Curtis P. 86
Dam A.van 91
Damasio A.R. 213 214
Dance 70 73 102
Darwin C. 175
Davis D. 181 194
Decision making 34 36 44 46 54 60 65—69 154 see “Control”
Dennett D.C. 176
Design 169—178 see “Principle”
Design, exploration 177—178
Design, space 171—178
directing 71—72 see “Improvisation” “Status”
Directing, status transactions 104—108
Disney W. 111 113
Downing T. 73
Doyle P. 92
Drama 5 62 93 101—104 111 see
Drama, interactive 72
Drama, theory 210
Egri L. 95
Elfes A. 33
Emotion 7 115 118 125 135 140 158 191—194 200 211 see “Regulation” “Timing”
Emotion, generative 212—214
Emotion, theory 136—137
Emotion, theory, Acres 138
Emotor 140 151—152
Ethology 4 78 213
Euler — Cromer method 19
Exaggeration 104 113
examples 37—39 49—51 81 147—152 180—183 188 192—193
Executor 139
Expectancy 126
Eysenck H.J. 124 125 158 159
Feldman T. 92 110
Firby J.R. 115
Flexer A. 115
Freud S. 121 122 129
Friedlander L. 92
FrijdaN. 7 120 135 136 138 139 143 151 193
Gait 45 79 81
Galyean T. 4 74 76 81
game playing 15 88—89 39 49—51 72 106 114 147
George the Sixth 98
GeorgeffM.P. 115
gesture 59 81
Gesture, understanding 116
Gibson J.J. 188
Goal, creation 33 34 35 51 185 197
Godota H. 9
Grant C. 92
Grasping perception-based 35—37
Gray J.A. 124 159
Guidance 29 88—89 see
Hader S. 91
Hamlet 101
Hardenburgh J. 91
Harrer H. 98
Haumann D.R. 9 26
Hay dee M. 93
Hayes-Roth B. 210 212
Hepburn K. 92
Hierarchy of behaviour 60 77 115
Hinds B.K. 9
Hippocrates 124
Hoffmann D. Ill
Holmes S. 1
Horton A. 94 110
Human activity 2 38 44 46 49 54 60 63 155 168 210
Human activity, patterns 49
Hussey 0. 93
Improvisation 72 94 210
Improvisation, directed 93 95—110
Intelligence 129—130 179
Interactive, cinematography 71
Interactive, drama see “Drama”
INTERFACE 19—88 51 62 69 110
James H. 110
James W. 110
JaysHouseMOO 86
Johnson E. 91
Johnstone K. 92—112
Joyce M. 84
Karaul M. 73
Keats J. Ill
Kerne A. 73
Klaphaak D. 91
Kozintsev I. 102
Kubrick S. 120
Kuhn T. 213
Kuipers B. 33
Kunii T.L. 9 35
Lansky A.L. 115
Lasseter J. 1
Lasudry N. 9
Lear, King 102
Learning 214
Learning, simulated 69
Learning, social 125
Learning, systems 173
Lethebridge T.C. 26
Levinson B. 1
Liao S. 73
Lin K. 73
Locomotion 30—31 46 51—54 see “Reasoning”
Loyall A.B. 6 182
Maes P. 5 74 80
Magnenat-Thalmann N. 3 35
Makaravo N. 93
Mangen A. 9
Marr D. 171 189
Mas S.R. 36
Maslow A.M. 122—123 140
McCartney J. 9
Memory, episodic 141
Memory, system 118 140 145 146 149 154 196
Memory, visual 32 33—34
Meyer J. 73
Meyer T. 5 90
Minsky M. 5
Mischel W. 125 127—128 162
Model see also “Architecture design”
Model, behavioural 26 76 96
Model, biomechanical 32
Model, design 138—144
Model, physics-based 12—14 45
Moffat D. 2 6 7 182 197 213
Moliere J.B. 94
Monitors 48 see
Mood 135 179 190
Motion, movement 46 58 76 97 104 see “Coordination” “Locomotion”
Motion, movement, of cloth 10 18
Motion, movement, walking 29 31 45 48
Motivation 46 77 130 186 see motivator”
Motivational, transparency 138
Motivational, visibility 139
Motivator 186 see
Motor skills 26 60 75 76
Movement see “Motion”
Mullen L. 91
Nagel T. 213
narrative see also “Complexity” “Control” “Guidance” “Story”
Narrative, associative 83—84
Narrative, autogenic 84
Narrative, branching 72
Narrative, experimental 83 87—88
Narrative, gatekeeper scenario 88
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