Ãëàâíàÿ    Ex Libris    Êíèãè    Æóðíàëû    Ñòàòüè    Ñåðèè    Êàòàëîã    Wanted    Çàãðóçêà    ÕóäËèò    Ñïðàâêà    Ïîèñê ïî èíäåêñàì    Ïîèñê    Ôîðóì   
blank
Àâòîðèçàöèÿ

       
blank
Ïîèñê ïî óêàçàòåëÿì

blank
blank
blank
Êðàñîòà
blank
Trappl R., Petta P. — Creating Personalities for Synthetic Actors
Trappl R., Petta P. — Creating Personalities for Synthetic Actors



Îáñóäèòå êíèãó íà íàó÷íîì ôîðóìå



Íàøëè îïå÷àòêó?
Âûäåëèòå åå ìûøêîé è íàæìèòå Ctrl+Enter


Íàçâàíèå: Creating Personalities for Synthetic Actors

Àâòîðû: Trappl R., Petta P.

Àííîòàöèÿ:

Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.


ßçûê: en

Ðóáðèêà: Computer science/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Èçäàíèå: 1

Ãîä èçäàíèÿ: 1997

Êîëè÷åñòâî ñòðàíèö: 251

Äîáàâëåíà â êàòàëîã: 02.12.2010

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
blank
Ïðåäìåòíûé óêàçàòåëü
Abstraction, levels of direction      60 76 82 96 108
Abstraction, of perception      15 47 60
Acting      70 75 92—112 97 104 114 163 210
Acting, method      96
action      see also “Human activity”
Action, multiple      30 47 49 53 59 60 75 78 79 115 115—117 137
Action, perception-based      30—39
Action, readiness      137
Action, selection      5 28 30—31 47 48 53 60 62 74 79 80 115 125 159 183 184 185 213
Action, tendencies      137 151—152
Affect      137 151 160 see
Agent architecture      3 4 30 46—48 76 108 115 138—147 141 144 145—146 171—174 177 182 188 202
Agent architecture, broad      177 183—187
Agent architecture, layered      46 62 77 185
Agent architecture, subsumption      47
Agre P.-E.      115
Amerika M.      90
Animal      26 27 28 128 178
Animation      9—24 58—73
Animation, behavioural      26 27 40
Animation, performance      44
Animation, procedural      58—61
Animation, state-of-the-art      9—11 26
Aono M.      9
Appraisal      137 146 151
Arbitration      see “Action selection”
Artificial life      see “Animal”
Attention      35 115 143—144 146 155 190
Attention, filtering      179 197 200—201
Authoring      89
Autoboredom      146 156
Autonomy      62—63
Avatar      3
Badler N.      3
Bandi S.      40
Bandura A.      125 162
Bates J.      2 6 177
Beaudoin L.      184
Becheiraz P.      40
Beckett S.      105
Behaviour      see also “Animation” “Control” “Model” “Personality” “Scripting” “Simulation”
Behaviour, activations      4 5 59 60 62 78 80 136 137 179 184
Behaviour, adaptive      47 54
Behaviour, believable      61 70 81 115
Behaviour, complex      16 30 52 60 73 75 171
Behaviour, distributed      26 77
Behaviour, goal-oriented      50 118
Behaviour, high-level      52 60 76
Behaviour, nonlinear      18
Behaviour, potential      125
Behaviour, reactive      47 115 140 145
Behaviour, structure      77
Behavioural, animation      see “Animation”
Behavioural, constraints      see “Constraints”
Behavioural, control      see “Control”
Behavioural, loop      47 52
Behavioural, markers      102
Behavioural, model      see “Model”
Behavioural, net      47
Behavioural, scripting      see “Scripting”
Behavioural, simulation      see “Simulation”
Behaviourism      122
Belief      214
Belief, generation      149
Belief, representation      148
Believable, character      43 58 65 113 117 118
Bernstein L.      93
Bias      44 133 157 160
Bickhard M.H.      214
BlackBoard      145 150
Blair D.      5 84 89 210
Blake W.      Ill
Blumberg B.      4 74 76
Bolter J.      84
Boulic R.      40
Braitenberg V.      48
Brando M.      96
Brooks R.A.      47
Brownston L.      92
Burnet      106
Burroughs W.      84
Cadavel L.      73
Castiglia C.      73
Causality      137 148—149 151 161 190
Causality, inverse      69—70
Cavendish H.      98
Cervantes M.de      83
Chaplin C.      103 104
Chapman D.      115
Chekhov A.      95
Cheung T.      73
Cisneros E.      93
Clarke A.C.      120
CloreG.L.      6 211
Cognition and affect project      179—183
Cognitive      see also “Style”
Cognitive, elements of emotion      139 see
Cognitive, friendliness of environments      199—200
Cognitive, map      33
Cognitive, modules      150
Cognitive, processing      154—155
Cognitive, reflexes      187
Cognitive, theory      130 166—167 214
Cohen J.      168 213
Collins A.      6 211
Collision detection      10 11 13 14 16—18 27 30';
Combinatorial search space      98 184
Comic acting      70 98 104
Communication      14 48 50 54 118 168 215
Communication, universal      142
Competence      76 113 128 162 209 211
complexity      see also “Behaviour”
Complexity, narrative      86
Complexity, object modeling      10 14
Complexity, perception modeling      188
Complexity, status transactions      105 106
Complin C.      194
Composition, of behaviour      59 77 115
Composition, of personality      122 131
Computer-generated film      1 9 26 90
Concern      137 138 139 149—150
Concurrence      19 115 179 198 see
Conner B.      91
Consistency      118—119 130 135
Constraints      see also “Control”
Constraints, behavioural      76
Constraints, dynamic      11 29
Constraints, environmental      29 131
Constraints, modeling      11 16 45 54 171 212 214
Constraints, planning      31
Control, behavioural      48 51—5'4
Control, constraints      93 95 96—98 101—108
Control, examples      49—51 190
Control, external      80—81
Control, high-level      2 4 5 26 30 48 75 80—81 191
Control, layered      77 185 see
Control, loss of      192 194
Control, low-level      5 21 30 47—48 75
Control, motion      30 31
Control, motivational      75 80
Control, multi-level      34 35 52 74—82 see
Control, narrative      100
Control, planning      35
Control, precedence      137 151
Control, principle      144 146
Control, states      189—191
Control, system      166—208
Control, universal      142—143
Coordination      50 61 108
Coordination, motion      28 76
Correspondence      172—173
Cortazar J.      84
Cranko J.      93
Crowley J.L.      27
Curtis P.      86
Dam A.van      91
Damasio A.R.      213 214
Dance      70 73 102
Darwin C.      175
Davis D.      181 194
Decision making      34 36 44 46 54 60 65—69 154 see “Control”
Dennett D.C.      176
Design      169—178 see “Principle”
Design, exploration      177—178
Design, space      171—178
directing      71—72 see “Improvisation” “Status”
Directing, status transactions      104—108
Disney W.      111 113
Downing T.      73
Doyle P.      92
Drama      5 62 93 101—104 111 see
Drama, interactive      72
Drama, theory      210
Egri L.      95
Elfes A.      33
Emotion      7 115 118 125 135 140 158 191—194 200 211 see “Regulation” “Timing”
Emotion, generative      212—214
Emotion, theory      136—137
Emotion, theory, Acres      138
Emotor      140 151—152
Ethology      4 78 213
Euler — Cromer method      19
Exaggeration      104 113
examples      37—39 49—51 81 147—152 180—183 188 192—193
Executor      139
Expectancy      126
Eysenck H.J.      124 125 158 159
Feldman T.      92 110
Firby J.R.      115
Flexer A.      115
Freud S.      121 122 129
Friedlander L.      92
FrijdaN.      7 120 135 136 138 139 143 151 193
Gait      45 79 81
Galyean T.      4 74 76 81
game playing      15 88—89 39 49—51 72 106 114 147
George the Sixth      98
GeorgeffM.P.      115
gesture      59 81
Gesture, understanding      116
Gibson J.J.      188
Goal, creation      33 34 35 51 185 197
Godota H.      9
Grant C.      92
Grasping perception-based      35—37
Gray J.A.      124 159
Guidance      29 88—89 see
Hader S.      91
Hamlet      101
Hardenburgh J.      91
Harrer H.      98
Haumann D.R.      9 26
Hay dee M.      93
Hayes-Roth B.      210 212
Hepburn K.      92
Hierarchy of behaviour      60 77 115
Hinds B.K.      9
Hippocrates      124
Hoffmann D.      Ill
Holmes S.      1
Horton A.      94 110
Human activity      2 38 44 46 49 54 60 63 155 168 210
Human activity, patterns      49
Hussey      0. 93
Improvisation      72 94 210
Improvisation, directed      93 95—110
Intelligence      129—130 179
Interactive, cinematography      71
Interactive, drama      see “Drama”
INTERFACE      19—88 51 62 69 110
James H.      110
James W.      110
JaysHouseMOO      86
Johnson E.      91
Johnstone K.      92—112
Joyce M.      84
Karaul M.      73
Keats J.      Ill
Kerne A.      73
Klaphaak D.      91
Kozintsev I.      102
Kubrick S.      120
Kuhn T.      213
Kuipers B.      33
Kunii T.L.      9 35
Lansky A.L.      115
Lasseter J.      1
Lasudry N.      9
Lear, King      102
Learning      214
Learning, simulated      69
Learning, social      125
Learning, systems      173
Lethebridge T.C.      26
Levinson B.      1
Liao S.      73
Lin K.      73
Locomotion      30—31 46 51—54 see “Reasoning”
Loyall A.B.      6 182
Maes P.      5 74 80
Magnenat-Thalmann N.      3 35
Makaravo N.      93
Mangen A.      9
Marr D.      171 189
Mas S.R.      36
Maslow A.M.      122—123 140
McCartney J.      9
Memory, episodic      141
Memory, system      118 140 145 146 149 154 196
Memory, visual      32 33—34
Meyer J.      73
Meyer T.      5 90
Minsky M.      5
Mischel W.      125 127—128 162
Model      see also “Architecture design”
Model, behavioural      26 76 96
Model, biomechanical      32
Model, design      138—144
Model, physics-based      12—14 45
Moffat D.      2 6 7 182 197 213
Moliere J.B.      94
Monitors      48 see
Mood      135 179 190
Motion, movement      46 58 76 97 104 see “Coordination” “Locomotion”
Motion, movement, of cloth      10 18
Motion, movement, walking      29 31 45 48
Motivation      46 77 130 186 see motivator”
Motivational, transparency      138
Motivational, visibility      139
Motivator      186 see
Motor skills      26 60 75 76
Movement      see “Motion”
Mullen L.      91
Nagel T.      213
narrative      see also “Complexity” “Control” “Guidance” “Story”
Narrative, associative      83—84
Narrative, autogenic      84
Narrative, branching      72
Narrative, experimental      83 87—88
Narrative, gatekeeper scenario      88
1 2
blank
Ðåêëàìà
blank
blank
HR
@Mail.ru
       © Ýëåêòðîííàÿ áèáëèîòåêà ïîïå÷èòåëüñêîãî ñîâåòà ìåõìàòà ÌÃÓ, 2004-2024
Ýëåêòðîííàÿ áèáëèîòåêà ìåõìàòà ÌÃÓ | Valid HTML 4.01! | Valid CSS! Î ïðîåêòå