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Trappl R., Petta P. — Creating Personalities for Synthetic Actors
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Название: Creating Personalities for Synthetic Actors
Авторы: Trappl R., Petta P.
Аннотация: Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.
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Рубрика: Computer science /
Статус предметного указателя: Готов указатель с номерами страниц
ed2k: ed2k stats
Издание: 1
Год издания: 1997
Количество страниц: 251
Добавлена в каталог: 02.12.2010
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Предметный указатель
Narrative, grotesque 83
Narrative, hypertext 85
Narrative, nonlinear 83—84
Narrative, spatialized 84
Natural language 113—119
Natural language, understanding 116 111
Navigation 32—35 61—62 see
Navigation, global 32 33
Navigation, local 32 34—35
Navigation, perception-based 30—31
Newell A. 176
Newton I. 10 16 177
Niche 168—169
Niche, space 171—178
Noser H. 33
O'Connor F. 95
Obstacle avoidance 10 28 30 32 35 47
Occam W.of 138
Octree see “Representation”
Olivier, Sir L. Ill
Ortony A. 6 211
Osherson D.N. 2
Parallel transition networks 47
Parallelism 60 142 182 195 see
Parent R.E. 9 26
Paterson C. 194
Path planning see “Navigation”
Perceiver 139
Perception 26—27 30—31 35—39 48 115 139 183 see “Action” “Complexity” “Grasping” “Navigation”
Perception, visual 38—39 188—198
Performer 34 35
Perlin K. 73 92 110 212
personality 43—57 62 63—65 92 115 120—105 121 131 189 206
Personality, and emotion 135—136 136
Personality, parameters 157—158
Personality, theory 121—136 see
Personality, theory, Behavioural-cognitive 125—128
Personality, theory, Freud see “Freud”
Personality, theory, Maslow see “Maslow”
Personality, theory, Mischel see “Mischel”
Personality, theory, Rotter see “Rotter”
Personality, theory, Skinner see “Skinner”
Personality, traits 52 54 101 104 111 123—125 158—160 210
Personality, traits, Big Five 123—124
Personality, traits, Big Two 124
Personality, traits, criticisms 124—125
Personality, vs. behaviour 211
Personality, vs. character 93 110—111
Perturbance 192
Pervin L.A. 130
Pesce M. 91
Petipa 93
Phaf R.H. 120
Phares E.J. 132
Piezos S. 73
PLANNER 140
Planning 43—57 140 see “Control” “Path
plot 88 93 98—100
Poisson coefficient 18
Poli R. 175 181 194
Pollock J.L. 214
Posture 79 101 189
Predictability 199—200
Predictor 139 150
Prem E. 215
Principle see also “Design”
Principle, charge 146—147
Principle, control see “Control principle”
Principle, design 138
Principle, interface 19
Principle, narrative 84
Principle, performance 108
Principle, status See-Saw 104 106 see
Prisoner's Dilemma 147—148
Psychology, folk 2 111 121 213
Pynchon 83
Reactivity see “Behaviour”
Read T. 194
Reagan R. 123 124
Real-time 28 35 44 58 71 73 74 113 117 140 198—199
Realism 19 46 204—205
Reasoning, locomotion 48 52
Reasoning, spatial 33 51
Recognition 28 33 38 117
Regulation, emotional 137
Reinforcement value 126
Releasing mechanism 80
Rendering 28 87
Representation see also “Belief” “Memory”
Representation, knowledge 149 184
Representation, multimedia 86—87
Representation, octree 33—34
Representation, shallow 211
responsiveness 115
Reynolds C. 26 27 28
Rezzonico S. 40
Ridsdale G. 26
Robbins H. 93
Roth-Tabak Y. 33
Rotter J. 125—128 160—162 162
Rousseau D. 92
Ruschioni R. 73
Ryan P. 92
Ryle G. 191
Santos E. 73
Schank R. 4
Scheduling 52 186 198—199
Scripting, behavioural 58—61 86 110
Sense-control-action 44—48
Shakespeare W. 92 104 110 111
Simon H.A. 166
Sims K. 26
Simulation, behavioural 40 52
Simulation, data flow 17
Simulation, haptic 29
Simulation, mechanical 16
Simulation, methodology 205—206
Singer E. 73
Situation, psychological 126
Skinner B.F. 122
Sloman A. 2 6 7 130 195—207 213
Smuin 93
Sophokles 94
Sousa R.de 213
Statistics 123
Statistics, tunable 62
STATUS see also “Complexity” “Directing” “Principle”
Status, graded transitions 108
Status, in demeanor 101
Status, in relationship 102
Status, in the space 102
Status, See-Saw transactions 108
Stewart I. 168
Story 49 71 81 84 94 see
Story, generation 85 89
Style, cognitive 45—46 128
Style, physical 45
Synthetic vision see “Virtual vision”
Tennyson, Lord A. 111
Teresa, Mother 123
Terzopoulos D. 9 10 26 28
Thalmann D. 3 36
Thatcher M. 123
Timing, emotional 151
TrapplR. 120 194
triggering 31 60 62 71 80 116 see
Tu X. 26 28
Twain M. 106
Tyson M. 123
Understanding see also “Synthetic vision”
Understanding, concept 116
Unsworth J. 91
Urgency 54 151 182 187
Victoria, Queen 98
virtual see also “Recognition”
Virtual, audition 28—29
Virtual, multi-sensor hand 36 37
Virtual, reality markup language 87
Virtual, sensing 25—42 25 48 77 162
Virtual, studio 89
Virtual, tactile 29—30
Virtual, theatre 90 210
Virtual, vision 27—28 34 38—39
Walk see “Motion”
Ware C. 26
Watson J.B. 122
Webber B.L. 3
Weil J. 9
Wertmiiller L. 106
Wey D. 73
WilhelmsJ. 26 48
Williams T. 96
Wodehouse P.G. 104
Woods N. 93
Wright I. 184
Young modulus 18
Zeffirelli F. 93
Zuffo M. 73
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