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Roberts S. — Character Animation in 3D (Focal Press Visual Effects and Animation Series)
Roberts S. — Character Animation in 3D (Focal Press Visual Effects and Animation Series)



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Íàçâàíèå: Character Animation in 3D (Focal Press Visual Effects and Animation Series)

Àâòîð: Roberts S.

Àííîòàöèÿ:

Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.

www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

* Improve your 3D animation by understanding the key 2D skills
* Inspiring coverage for all that is needed to produce original, humorous and exciting animation
* Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials


ßçûê: en

Ðóáðèêà: Òåõíîëîãèÿ/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Èçäàíèå: 1st edition

Ãîä èçäàíèÿ: 2004

Êîëè÷åñòâî ñòðàíèö: 245

Äîáàâëåíà â êàòàëîã: 11.12.2007

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
Macho walk      113
Materials for 2D studio      3—11
Matter animation      28—46 87—89
Maya      204 206 220
Mechanics of walking      106—111
Method acting      160—161
MIME      177—178
Mirroring      115 211—212
Mirrors      79—80 173
Model walk      113—114
Mood      111—114 118—120
Mood, angry      112 169 170 192—193
Mood, depressed      111 163—164 168 190
Mood, happy      112 189—190
Mood, walking style      111—114 118—120
Morph Targets (Lightwave)      208
Morpher (3D Studio Max)      206—7
Morphing method      204
Motion blur      92 153—4
Mouth: animation      205 206—207
Mouth: cover gesture      197
Mouth: lip-sync      222—236
Mouth: mouth shut consonants      228
Mouth: shapes      225 234—236
Movement      see also Running; Walking
Movement: anticipation during      85—86
Movement: between poses      227
Movement: blur      92 153—154
Movement: facial expression      201
Movement: in arcs      53
Negative acting      161
Not so clever walk      111
Object falling into water      35—36
Open body postures      164 165—166
Overlapping action      92—93
Overshoot      92—93 200 201
Pace of walking      105—106 118 119—120
Pain      194
Palm gestures      169—170
Pantomime horse      122—123
PAPER      3 14
Park bench doubles      216—219
Paws      125
Pectoral fins      143 146
Peg bars      3—4 14—15 17
Pelvic fins      143
Pelvic girdle      49
Pencils      11
Personal space      210—211
Ping-pong ball      43
Pitch and roll      143
Pivot joints      51
Plane joints      51
Planning a scene      58—59
Pointing a finger      93 169
Pose tests      18
Pose-to-pose animation acting      176
Poses, acting with dialogue      226—227
Postures: basic      163—165
Postures: combative      168—169
Postures: fugitive      167—168
Postures: reflective      167
Postures: responsive      165—166
Pull      74—77
pupil size      187 194
Puppets      163
push      68—74
Quick pose-to-pose movement      227
Quiet walk      112
Quieter vowels/consonants      231 236
Rays (fish)      142
Recording dialogue tracks      223—224
Reflective postures      167
Rejecting postures      168
Responsive postures      165—166
Ribcages      49 128—129 143
Right-hand side of brain      59
Roll and pitch      143
Rolling      13 17—18
Rotary gallops      132—133
Running: animals      130—133 135—137
Running: dog      135—137
Running: exercises      117—118
Running: human      115—116
Running: walking cycle      115
Saddle joints      52
Sadness      111 163—164 168 190—191
scenes      58—59 173—175
Shoaling (fish)      141—142
Shot alternation      214—215
Shoulders      50—51 107 108—109 126 127
Sidewinder movement (snakes)      144—145
Silhouettes, strong      56 173
Simple character construction      47—77
Sinusoidal waves      140 142
skeletons      48 140 143 151
Sketching skills      25—27
Skilled drawing      25—27
skipping      116
Skulls      50 140
Slow pose-to-pose movement      227
Smearing      92
Smiles      189—190
Snakes      143—145 149—150
soccer balls      32 40—42
SoftImage      207—208 220
Solidity      30
Sound column      4—5
Sound Recorder      223
Speaking      see Lip-sync
special effects      87
Speed      12 85 92 153—154
Spine      49
Splashes      35 99
Splines      24
Stability      57—58
Stanislavsky, Konstatin      160
Staring      213
Straight-ahead animation      13 14 95 173 176—177
Straight-on face to camera      195
Strasberg, Lee      161
Stress      198
Stride positions      106—108 127—128
String and stick exercise      94—96
Strong silhouettes      56 173
Studio equipment      3—11
Suppliers of animation equipment      3—4
Surprise      85 191—192
Swimming fish      139—143 145—149
Tails      89—90 153
Talking      213—214 222—236
Teeth      231
Theatrical acting      161
Thinking gestures      197
Three-dimensional animation: animation acting      182
Three-dimensional animation: bird flying on the spot      156—158
Three-dimensional animation: bird flying through the air      158
Three-dimensional animation: bouncy ball      44—46
Three-dimensional animation: dive      100—103
Three-dimensional animation: dog walk cycle      134—138
Three-dimensional animation: facial expression      203—208
Three-dimensional animation: fish      146—149
Three-dimensional animation: lift      65—68
Three-dimensional animation: lip-sync      234—236
Three-dimensional animation: pull      76—77
Three-dimensional animation: push      72—74
Three-dimensional animation: snake      150
Three-dimensional animation: string and stick      96
Three-dimensional animation: two characters      219—221
Three-dimensional animation: walk or run cycle      117—120
Thumb-sheets      58—59
Thumbnail sketches      80 173—174 178—182 199 200
Thumbs      171
Timeslider      23
Timing      79—80 177
Timing charts      38—39 41—42
Tiptoe walk      112
Touching      210—211
Trotting      131
Two characters      209—215
Two characters, 2D exercise      216—219
Two characters, 3D exercise      219—221
Two characters, acting and talking      213—214
Two characters, alternating from one shot to another      214—215
Two characters, interaction      209—210
Two characters, looking at each other      212—213
Two characters, mirroring      211—212
Two characters, personal space      210—211
Two characters, walking together      115
Two-dimensional animation: animation acting      178—182
Two-dimensional animation: beach ball      42
Two-dimensional animation: bird flying on the spot      154
Two-dimensional animation: bird flying through the air      155
Two-dimensional animation: bouncy ball      36
Two-dimensional animation: bowling ball      37—40
Two-dimensional animation: dive      96—100
Two-dimensional animation: dog walk cycle      133—134
Two-dimensional animation: double acting      216—219
Two-dimensional animation: equipment      3—11
Two-dimensional animation: facial expression      202—203
Two-dimensional animation: fish      145—146
Two-dimensional animation: flicking      13 14—17
Two-dimensional animation: flipping      13—14
Two-dimensional animation: frames per second      2
Two-dimensional animation: how it works      2
Two-dimensional animation: key to key      11—12
Two-dimensional animation: lift      60—65
Two-dimensional animation: line testers      18—19
Two-dimensional animation: lip-sync      232—234
Two-dimensional animation: materials/equipment      3—11
Two-dimensional animation: ping-pong ball      43
Two-dimensional animation: pull      74—76
Two-dimensional animation: push      68—72
Two-dimensional animation: relating to 3D animation      22—24
Two-dimensional animation: rolling      13 17—18
Two-dimensional animation: snake      149—150
Two-dimensional animation: soccer ball      40—42
Two-dimensional animation: string and stick      94—96
Two-dimensional animation: walk or run cycle      117 118—119
Two-dimensional animation: water-filled balloon      43—44
Two-dimensional animation: working practice      1—27
Undulation (snakes)      143—145
Up and down body movement      110—111
Vertebrae      49
Vibration      94
Vowels      230—231 236
Walking: animals      121—130 133—138
Walking: arm movement      109—110
Walking: cat      128—129
Walking: crossover positions      108
Walking: cycles      105 111—114
Walking: dog      126—128 133—138
Walking: exercise      117—118
Walking: external influences      114
Walking: human      104—115 117—120
Walking: mechanics      106—111
Walking: moods      111—114
Walking: pace      105—106
Walking: shoulder movement      107 108—109
Walking: stride positions      106—108
Walking: two people together      115
Walking: up and down body movement      110—111
Water splash      35 99
Water-filled balloons      33—34 43—44
Weight      29 56 60—65 126
Whiz lines      92 118
Wings      151—158
Working practice      1—27
Wrists      110
Writing character animations      199
X-sheets      4—10 21
X-sheets, animation acting      199
X-sheets, dive exercise      97
X-sheets, double acting in 2D      219
X-sheets, lip-sync      232—234
X-sheets, sound tracks      224
X-sheets, thumb-sheets      58—59
Xsheet window      20—21
Yaw      143
‘AR’ mouth shape      230 235
‘A’ mouth shape      230 235
‘B’ mouth shape      229
‘Children’ (hierarchies)      45
‘EE’ mouth shape      231 236
‘EH’ mouth shape      231 236
‘F’ mouth shape      229
‘Hello...how are you’      232 233
‘Major emphasis poses’      226—227
‘M’ mouth shape      228—229
‘One moment....my good man’      232—234
‘OOO’ mouth shape      230 235
‘O’ mouth shape      230 235
‘Parents’ (hierarchies)      45
‘P’ mouth shape      229
‘Twinning’      173
‘V’ mouth shape      229
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