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Roberts S. — Character Animation in 3D (Focal Press Visual Effects and Animation Series)
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Íàçâàíèå: Character Animation in 3D (Focal Press Visual Effects and Animation Series)
Àâòîð: Roberts S.
Àííîòàöèÿ: Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.
Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!
The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.
www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!
* Improve your 3D animation by understanding the key 2D skills
* Inspiring coverage for all that is needed to produce original, humorous and exciting animation
* Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials
ßçûê:
Ðóáðèêà: Òåõíîëîãèÿ /
Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö
ed2k: ed2k stats
Èçäàíèå: 1st edition
Ãîä èçäàíèÿ: 2004
Êîëè÷åñòâî ñòðàíèö: 245
Äîáàâëåíà â êàòàëîã: 11.12.2007
Îïåðàöèè: Ïîëîæèòü íà ïîëêó |
Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
Ïðåäìåòíûé óêàçàòåëü
3D Studio Max 206—207 220
Acting see Animation acting
Acting out a scene 173—175
Action column 5—6
Alternating shots 214—15
Anal fins 143
Analysis of character 178
Anatomy 48—53 189 224
Anger 112 169 170 192—3
Angle of head 196
Animals: appendage follow-through 89—90
Animals: birds 151—158
Animals: cats 128—129
Animals: construction 122—125
Animals: dogs 126—128 133—138
Animals: elephants 130
Animals: fish 139—143 145—149
Animals: horses 122—123 129—130 131—132
Animals: running 130—133 135—137
Animals: snakes 143—145 149—150
Animals: walking 121—130 133—138
Animated radio 175—176
Animating straight ahead 13
Animation acting 159—183
Animation acting, acting out a scene 173—175
Animation acting, anticipation 81—87 200 201
Animation acting, consequence 161
Animation acting, emotions 162
Animation acting, facial expressions 184—208
Animation acting, full 176—177
Animation acting, limited 175—176
Animation acting, method acting 160—161
Animation acting, mime 177—178
Animation acting, pose-to-pose 176
Animation acting, theatrical acting 161
Animation acting, two or more characters 209—221
Animation curves 24 73
Animation Mixer (SoftImage XSI) 207—208
Animation paper 3 14
Anticipation 81—87 200 201
Arcs 53
ARMs 91—92 109—110 171—172
Attraction, staring 213
Back body postures 165
Background characters 216
Background level 36
balance 56 57—58 60—65
Ball bouncing exercise 19—24
Ball-and-socket joints 52
balloons 32—34 43—44
Balls: beach ball 42
Balls: bouncy ball 19—24 36—40 44—46
Balls: bowling ball 31—32 37—40
Balls: lift 60—65
Balls: ping-pong ball 43
Balls: soccer ball 32 40—42
Basic human character design 53—58
Beach ball 42
Birds 151—8
Blend Shapes (Maya) 206
Blinking 188
Blur 92 153—154
Body: body language 159—183
Body: facial movement 200—201
Body: human anatomy 48—53
Body: movement in walking 110—111
BodyControl 137 158
Bones 48—53 204
boredom 194 214
Bouncy ball 19—24 36—40 44—46
Bowling ball 31—2 37—40
Brain, left/right 59
Breakdown drawings 15 16 98 99 154 156—157
Burst swimmers (fish) 141
Butting in (conversation) 214
Camera column 8—9
Cantering 131—133
Cartoon four-legged walks 123—124
Cats 128—129
Catwalk model walk 113—114
Caudal fin 142
Cel 8
Centre of gravity 57
Characters: analysis 178
Characters: construction 47—77
Characters: design of basic human 53—58
Characters: groups 215—216
Characters: two characters 209—215
Children 211
Chinagraph pencils 46
close-ups 198
Closed body postures 164 168
Cloven feet 129
Colour for emphasis 216
Columns, x-sheets 4—9
Combative postures 168—169
Competitive stare 213
Complexity of characters 55
Concertina movement (snakes) 144
Condyloid joints 52—53
Consequence 161
Consonants 225 228 231 236
Construction process 30 122—125
Contempt 193
Cool walk 112—113
Correct four-legged animal construction 124—125
Couples’ behaviour 212
Crossed arms 171—172
Crossed legs 172—173
Crossover key positions 108 115 126
Crotaline movement (snakes) 144
Cruisers (fish) 141
CURVES 24 73
Daily life observations 80
Deceit gestures 197
Defiant postures 169
Depressed mood 111 163—4 168
Determined walk 112
Dialogue 223—4 226—7
DigiCel Flipbook program 10 19 20 21
DigiCel Flipbook program, bowling ball animation 37 40
DigiCel Flipbook program, dialogue 223 224
Disgust 193
Dishonesty 170
Displeasure 172
Distress 194
Dive exercise 96—103
Dogs 126—128 133—138
Dorsal fins 143
Double bounce walk 113
Double takes 84
Doubles see Two characters
Drag (fish) 140
Drawing skills 25—27
Dreamy walk 113
Drops of liquid 34—35
Eagerness 166 170
Early animation 232
Ears 90
Eight basic emotions 186
Elbows 110
Elephants 130
Emotions 162 185—187
Emphasis points in dialogue 226
Environment 29—30
Equipment 3—11
Erratic pose-to-pose movement 227
Evaluation gestures 197
Exercises: animation of acting 178—182
Exercises: bird flying on the spot 154 156—158
Exercises: bird flying through the air 155 158
Exercises: bird model 155—156
Exercises: bouncy ball 19—24 36
Exercises: dive 96—103
Exercises: dog walk cycle 133—138
Exercises: double acting 216—221
Exercises: facial expression 202—208
Exercises: fish 145—149
Exercises: lift 60—68
Exercises: lip-sync 232—236
Exercises: pull 74—77
Exercises: push 68—74
Exercises: snake 149—150
Exercises: string and stick 94—96
Exercises: walk or run cycle 117
Expressions see Facial expressions
External influences on walking 114
Extreme close-ups 198
Eyebrows 204 205
Eyelash fluttering 188—189
eyes 187—189 212—213
Facial expressions 184—208
Facial expressions, anger 192—193
Facial expressions, animation acting 198—202
Facial expressions, bones method 204
Facial expressions, boredom 194
Facial expressions, combinations 195
Facial expressions, disgust/contempt 193
Facial expressions, exercises 202—208
Facial expressions, extreme close-ups 198
Facial expressions, eyes 187—189
Facial expressions, fear 192
Facial expressions, hand-to-face gestures 196—198
Facial expressions, happiness 189
Facial expressions, head angle 195 196
Facial expressions, interest 193—194
Facial expressions, pain 194
Facial expressions, sadness 190—191
Facial expressions, surprise 191—192
False expressions 186—187 190 191 192 194
familiarity 210—213
Fear 192
Feet 125 129—130
Field-guides 9
Finger pointing 93 169
Fins 142—143 146
First dates 212
FISH 139—143 145—149
Flat feet 130
Flatfish 142
Flicking 13 14—17
flipping 13—14
flying 151—158
Focus emphasis 216
Follow-through: animate objects 89—92
Follow-through: ears 90
Follow-through: hair 90
Follow-through: inanimate objects 88—89
Follow-through: limbs 91—92
force 30
Forward body postures 164 165—166 168
Four-legged animals: cats 128—129
Four-legged animals: construction 122—124
Four-legged animals: dogs 126—128 133—138
Four-legged animals: elephants 130
Four-legged animals: horses 122—123 129—130 131—132
Frame numbers column 6—8
frames per second 2
Frameslider 23
Fugitive postures 167—168
Full animation acting 176—177
Function Curves 24
Gallops 132—133
gestures 169—173 196—198
Graphic nature of characters 55—56
Gravity 56—57
Groups of characters 215—216
Hair 90 93
Hand gestures 170—171
Hand-to-face gestures 196—198
Handholding 212
Happiness 112 189—190
Head angle 196
Head movement 93
headphones 216—219
hierarchies 44—45
Hinge joints 52
Hips 107 126 127
Hooves 129—130
Horses 122—123 129—130 131—132
How this book works 19
Human anatomy 48—53
Hummingbirds 153—154
In-betweens 63—65 71—72 74 76 175
Inanimate objects 28—46
Inanimate objects (contd), ping-pong ball 43
Inanimate objects (contd), soccer balls 32 40—42
Inanimate objects (contd), water-filled balloons 33—34 43—44
Inanimate objects, balloons 32—34 43—44
Inanimate objects, beach ball 42
Inanimate objects, bouncy ball 19—24 36—40 44—46
Inanimate objects, bowling ball 31—32 37—40
Inanimate objects, definition 29—30
Inanimate objects, follow-through 88—89
Inanimate objects, liquids 34—36
Insects 153—154
Interest 193—194
Jaw movement 225
Joints 51—53
Jumping 81 83 93
Key positions: bouncy ball 45—46
Key positions: bowling ball animation 38
Key positions: dive 97—99 100—102
Key positions: dog walk 126
Key positions: facial expressions 199
Key positions: fish swimming 147
Key positions: flying birds 152
Key positions: good timing 79
Key positions: human running 115
Key positions: lift 61—63 67
Key positions: pantomime horse 122
Key positions: pull 75—76
Key positions: push 68—71 73
Key positions: scene animations 174—175
Key positions: string and stick 95—96
Key-to-key animation 11—12
Large groups of characters 215—216
Left-hand side of brain 59
legs 125 172—173
Levels column 8
Life drawing 26
Lift 60—68
Light boxes 4
Lighting emphasis 216
LightWave 208 220—201
Limbs 91—92 104—120 125 171—173
Limited animation 175—176
Line testers 9—10 18—19 55
Line thickness 198
Lip laziness 225
Lip-sync 222—236
Lip-sync, acting with dialogue 226—227
Lip-sync, exercises 232—236
Lip-sync, how we speak 224—225
Lip-sync, mouth shapes 228—232
Liquids 33—36 43—44
listening 166 169 171 214
Looking at each other 212—213
Love, eyes 212—213
Lying 163 186 197
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