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Roberts S. — Character Animation in 3D (Focal Press Visual Effects and Animation Series)
Roberts S. — Character Animation in 3D (Focal Press Visual Effects and Animation Series)



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Íàçâàíèå: Character Animation in 3D (Focal Press Visual Effects and Animation Series)

Àâòîð: Roberts S.

Àííîòàöèÿ:

Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.

www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

* Improve your 3D animation by understanding the key 2D skills
* Inspiring coverage for all that is needed to produce original, humorous and exciting animation
* Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials


ßçûê: en

Ðóáðèêà: Òåõíîëîãèÿ/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Èçäàíèå: 1st edition

Ãîä èçäàíèÿ: 2004

Êîëè÷åñòâî ñòðàíèö: 245

Äîáàâëåíà â êàòàëîã: 11.12.2007

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
3D Studio Max      206—207 220
Acting      see Animation acting
Acting out a scene      173—175
Action column      5—6
Alternating shots      214—15
Anal fins      143
Analysis of character      178
Anatomy      48—53 189 224
Anger      112 169 170 192—3
Angle of head      196
Animals: appendage follow-through      89—90
Animals: birds      151—158
Animals: cats      128—129
Animals: construction      122—125
Animals: dogs      126—128 133—138
Animals: elephants      130
Animals: fish      139—143 145—149
Animals: horses      122—123 129—130 131—132
Animals: running      130—133 135—137
Animals: snakes      143—145 149—150
Animals: walking      121—130 133—138
Animated radio      175—176
Animating straight ahead      13
Animation acting      159—183
Animation acting, acting out a scene      173—175
Animation acting, anticipation      81—87 200 201
Animation acting, consequence      161
Animation acting, emotions      162
Animation acting, facial expressions      184—208
Animation acting, full      176—177
Animation acting, limited      175—176
Animation acting, method acting      160—161
Animation acting, mime      177—178
Animation acting, pose-to-pose      176
Animation acting, theatrical acting      161
Animation acting, two or more characters      209—221
Animation curves      24 73
Animation Mixer (SoftImage XSI)      207—208
Animation paper      3 14
Anticipation      81—87 200 201
Arcs      53
ARMs      91—92 109—110 171—172
Attraction, staring      213
Back body postures      165
Background characters      216
Background level      36
balance      56 57—58 60—65
Ball bouncing exercise      19—24
Ball-and-socket joints      52
balloons      32—34 43—44
Balls: beach ball      42
Balls: bouncy ball      19—24 36—40 44—46
Balls: bowling ball      31—32 37—40
Balls: lift      60—65
Balls: ping-pong ball      43
Balls: soccer ball      32 40—42
Basic human character design      53—58
Beach ball      42
Birds      151—8
Blend Shapes (Maya)      206
Blinking      188
Blur      92 153—154
Body: body language      159—183
Body: facial movement      200—201
Body: human anatomy      48—53
Body: movement in walking      110—111
BodyControl      137 158
Bones      48—53 204
boredom      194 214
Bouncy ball      19—24 36—40 44—46
Bowling ball      31—2 37—40
Brain, left/right      59
Breakdown drawings      15 16 98 99 154 156—157
Burst swimmers (fish)      141
Butting in (conversation)      214
Camera column      8—9
Cantering      131—133
Cartoon four-legged walks      123—124
Cats      128—129
Catwalk model walk      113—114
Caudal fin      142
Cel      8
Centre of gravity      57
Characters: analysis      178
Characters: construction      47—77
Characters: design of basic human      53—58
Characters: groups      215—216
Characters: two characters      209—215
Children      211
Chinagraph pencils      46
close-ups      198
Closed body postures      164 168
Cloven feet      129
Colour for emphasis      216
Columns, x-sheets      4—9
Combative postures      168—169
Competitive stare      213
Complexity of characters      55
Concertina movement (snakes)      144
Condyloid joints      52—53
Consequence      161
Consonants      225 228 231 236
Construction process      30 122—125
Contempt      193
Cool walk      112—113
Correct four-legged animal construction      124—125
Couples’ behaviour      212
Crossed arms      171—172
Crossed legs      172—173
Crossover key positions      108 115 126
Crotaline movement (snakes)      144
Cruisers (fish)      141
CURVES      24 73
Daily life observations      80
Deceit gestures      197
Defiant postures      169
Depressed mood      111 163—4 168
Determined walk      112
Dialogue      223—4 226—7
DigiCel Flipbook program      10 19 20 21
DigiCel Flipbook program, bowling ball animation      37 40
DigiCel Flipbook program, dialogue      223 224
Disgust      193
Dishonesty      170
Displeasure      172
Distress      194
Dive exercise      96—103
Dogs      126—128 133—138
Dorsal fins      143
Double bounce walk      113
Double takes      84
Doubles      see Two characters
Drag (fish)      140
Drawing skills      25—27
Dreamy walk      113
Drops of liquid      34—35
Eagerness      166 170
Early animation      232
Ears      90
Eight basic emotions      186
Elbows      110
Elephants      130
Emotions      162 185—187
Emphasis points in dialogue      226
Environment      29—30
Equipment      3—11
Erratic pose-to-pose movement      227
Evaluation gestures      197
Exercises: animation of acting      178—182
Exercises: bird flying on the spot      154 156—158
Exercises: bird flying through the air      155 158
Exercises: bird model      155—156
Exercises: bouncy ball      19—24 36
Exercises: dive      96—103
Exercises: dog walk cycle      133—138
Exercises: double acting      216—221
Exercises: facial expression      202—208
Exercises: fish      145—149
Exercises: lift      60—68
Exercises: lip-sync      232—236
Exercises: pull      74—77
Exercises: push      68—74
Exercises: snake      149—150
Exercises: string and stick      94—96
Exercises: walk or run cycle      117
Expressions      see Facial expressions
External influences on walking      114
Extreme close-ups      198
Eyebrows      204 205
Eyelash fluttering      188—189
eyes      187—189 212—213
Facial expressions      184—208
Facial expressions, anger      192—193
Facial expressions, animation acting      198—202
Facial expressions, bones method      204
Facial expressions, boredom      194
Facial expressions, combinations      195
Facial expressions, disgust/contempt      193
Facial expressions, exercises      202—208
Facial expressions, extreme close-ups      198
Facial expressions, eyes      187—189
Facial expressions, fear      192
Facial expressions, hand-to-face gestures      196—198
Facial expressions, happiness      189
Facial expressions, head angle      195 196
Facial expressions, interest      193—194
Facial expressions, pain      194
Facial expressions, sadness      190—191
Facial expressions, surprise      191—192
False expressions      186—187 190 191 192 194
familiarity      210—213
Fear      192
Feet      125 129—130
Field-guides      9
Finger pointing      93 169
Fins      142—143 146
First dates      212
FISH      139—143 145—149
Flat feet      130
Flatfish      142
Flicking      13 14—17
flipping      13—14
flying      151—158
Focus emphasis      216
Follow-through: animate objects      89—92
Follow-through: ears      90
Follow-through: hair      90
Follow-through: inanimate objects      88—89
Follow-through: limbs      91—92
force      30
Forward body postures      164 165—166 168
Four-legged animals: cats      128—129
Four-legged animals: construction      122—124
Four-legged animals: dogs      126—128 133—138
Four-legged animals: elephants      130
Four-legged animals: horses      122—123 129—130 131—132
Frame numbers column      6—8
frames per second      2
Frameslider      23
Fugitive postures      167—168
Full animation acting      176—177
Function Curves      24
Gallops      132—133
gestures      169—173 196—198
Graphic nature of characters      55—56
Gravity      56—57
Groups of characters      215—216
Hair      90 93
Hand gestures      170—171
Hand-to-face gestures      196—198
Handholding      212
Happiness      112 189—190
Head angle      196
Head movement      93
headphones      216—219
hierarchies      44—45
Hinge joints      52
Hips      107 126 127
Hooves      129—130
Horses      122—123 129—130 131—132
How this book works      19
Human anatomy      48—53
Hummingbirds      153—154
In-betweens      63—65 71—72 74 76 175
Inanimate objects      28—46
Inanimate objects (contd), ping-pong ball      43
Inanimate objects (contd), soccer balls      32 40—42
Inanimate objects (contd), water-filled balloons      33—34 43—44
Inanimate objects, balloons      32—34 43—44
Inanimate objects, beach ball      42
Inanimate objects, bouncy ball      19—24 36—40 44—46
Inanimate objects, bowling ball      31—32 37—40
Inanimate objects, definition      29—30
Inanimate objects, follow-through      88—89
Inanimate objects, liquids      34—36
Insects      153—154
Interest      193—194
Jaw movement      225
Joints      51—53
Jumping      81 83 93
Key positions: bouncy ball      45—46
Key positions: bowling ball animation      38
Key positions: dive      97—99 100—102
Key positions: dog walk      126
Key positions: facial expressions      199
Key positions: fish swimming      147
Key positions: flying birds      152
Key positions: good timing      79
Key positions: human running      115
Key positions: lift      61—63 67
Key positions: pantomime horse      122
Key positions: pull      75—76
Key positions: push      68—71 73
Key positions: scene animations      174—175
Key positions: string and stick      95—96
Key-to-key animation      11—12
Large groups of characters      215—216
Left-hand side of brain      59
legs      125 172—173
Levels column      8
Life drawing      26
Lift      60—68
Light boxes      4
Lighting emphasis      216
LightWave      208 220—201
Limbs      91—92 104—120 125 171—173
Limited animation      175—176
Line testers      9—10 18—19 55
Line thickness      198
Lip laziness      225
Lip-sync      222—236
Lip-sync, acting with dialogue      226—227
Lip-sync, exercises      232—236
Lip-sync, how we speak      224—225
Lip-sync, mouth shapes      228—232
Liquids      33—36 43—44
listening      166 169 171 214
Looking at each other      212—213
Love, eyes      212—213
Lying      163 186 197
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