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Deitel H.M. — C++ How to Program
Deitel H.M. — C++ How to Program



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Название: C++ How to Program

Автор: Deitel H.M.

Аннотация:

With nearly 250,000 sold, Harvey and Paul Deitel'sC++ How to Programis the world's best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The authors have given this edition a general tune-up of object-oriented programming presentation. The new Fourth Edition has a new code-highlighting style that uses an alternate background color to focus the reader on new code elements in a program. The Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published — with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. This new Fourth Edition has an upgraded OOD/UML case to latest UML standard, as well as significant improvements to exception handling and operator overloading chapters. Features enhanced treatment of strings and arrays as objects earlier in the book using standard C++ classes, string and vector. The Fourth Edition retains every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the code from the book as well as essential software for learning C++. For anyone who wants to learn C++, improve their existing C++ skills, and master object-oriented development with C++.


Язык: en

Рубрика: Технология/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Издание: fifth edition

Год издания: 2005

Количество страниц: 1536

Добавлена в каталог: 14.11.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
member object's default constructor      
member of a derived class      
member of structure      
member operator (.)      
member selection (.)      
member selection operator (.)      2nd 3rd 4th
member-function      
member-function and friend function definitions      
member-function and friend-function definitions      
member-function argument      
member-function definitions      
Member-function definitions for class GradeBook with a set function that validates the length of data member courseName      
member-function definitions, including constructor with a member-initializer list      
member-object initializer      
Member-object initializers      
members default to private access      
members of a base class      
memberwise assignment      2nd
memberwise copy      
memchr function      2nd 3rd
memcmp function      2nd
memcpy function      2nd
memmove function      2nd
Memory      2nd 3rd 4th
memory access violation      2nd
Memory address      2nd
memory consumption      
memory functions of the string-handling library      
Memory leak      2nd 3rd 4th 5th 6th
Memory location      2nd 3rd
memory not allocated      
Memory unit      
memory-access violation      
Memory-handling function memchr      
Memory-handling function memcmp      
Memory-handling function memcpy      
Memory-handling function memmove      
Memory-handling function memset      
memset function      2nd
menu driven system      
MERGE      2nd
merge in the UML      
merge member function of list      
Merge sort      
Merge sort algorithm      2nd
merge STL algorithm      2nd
merge symbol      
merge two arrays      
merge two ordered list objects      
Message      2nd 3rd
message (send to an object)      
message in the UML      2nd 3rd
message passing in the UML      
method      
method (function)      
method = "get" (XHTML)
method = "post" (XHTML)
method attribute (XHTML)      2nd
metric conversion program      
MFC      
Microsoft MFC (Microsoft Foundation Classes)      
Microsoft Visual C++      2nd 3rd 4th
Microsoft Windows      
Microsoft Windows-based systems      
Microsoft's .NET Framework Class Library      
middle tier      
mileage obtained by automobiles      
MIME (Multipurpose Internet Mail Extensions) type      
MIN      
min and max      
min STL algorithm      
minus      
minus function object      
minus sign ()      
minus sign (-) indicating private visibility in the UML      2nd
min_element      2nd
min_element STL algorithm      2nd
Mismatch      2nd
mismatch STL algorithm      2nd 3rd
mission critical situation      
mission-critical computing      
mixed-type expression      
Model      
model of a software system      2nd 3rd
modifiable      
modifiable lvalue      2nd 3rd 4th
modifications to the Simple compiler      
modify a constant pointer      
modify address stored in pointer variable      
Modifying Class GradeBook      
Modifying Class GradeBook exercise      
modularizing a program with functions      
Modulus      
modulus function object      
monetary calculations      
monetary formats      
most derived class      
Mouse      
multidimensional array      2nd 3rd
multimap associative container      
multimap class template      
Multiple      2nd 3rd 4th 5th 6th 7th 8th
multiple inheritance      2nd 3rd 4th 5th 6th 7th 8th
multiple parameters      
multiple parameters to a function      
multiple-selection statement      2nd
multiple-source file program      
multiple-source-file program      2nd
multiple-statement body      
Multiplication      2nd
multiplicative (*, /, %)      
multiplicative operators (*, /, %)      
Multiplicity      2nd
multiplies      
multiplies function object      
multiprocessor      
Multiprogramming      
Multipurpose Internet Mail Extension (MIME)      
Multipurpose sorting program using function pointers      
multiset class template      
Multitasking      
Multithreading      
multitier application      
Musser, David      
must be initialized      
mutable      
mutating-sequence algorithms      
mutator      
My Network Places      
mystery recursive exercise      
n-tier application      
NAME      2nd
name as a constant pointer to beginning of array      2nd 3rd
name attribute of element input      
name decoration      
name enclosed in angle brackets (<>)      
name enclosed in quotes (" ")
name function of class type_info      
name handle      2nd
name in the UML      
Name mangling      
Name mangling to enable type-safe linkage      
name of a control variable      
name of a source file      
name of a user-defined class      
name of a variable      2nd
name of an array      2nd
name of an attribute      
name/value pair      
Named constant      
Namespace      2nd
Namespace keyword      2nd
namespace member      
namespace scope      
naming      
naming conflict      2nd
naming convention      
natural language of a computer      
Natural logarithm      
navigability arrow in the UML      
NCSA (the National Center for Supercomputing Applications)      
NDEBUG (preprocessor)      
near container      2nd
negate      
negate function object      
negation operator      
Nested      
Nested and ordered lists in XHTML      
nested building blocks      2nd
nested control statement      2nd 3rd 4th 5th 6th 7th
Nested control statements: Examination-results problem      
nested element      
nested function call      
nested if...else      
nested list      
nested message in the UML      
nested namespace      
nested parentheses      
Nesting      2nd 3rd
nesting rule      
Netscape Communicator      
Network and Dialup Connections explorer      
network connection      
Network dialog      
Network Identification      
network message arrival      
network node      
NEW      2nd 3rd
new block of memory      
new failure handler      2nd
new operator      2nd 3rd
new stream manipulators      
new throwing bad_alloc on failure      
Newline      
newline ('\n') escape sequence      2nd 3rd 4th 5th 6th
newline character      2nd
new_handler function      
next command      
Nickname      
no arguments      
noboolalpha      
noboolalpha stream manipulator      
Node      
non-const member function      
non-const member function called on a const object      
non-const member function on a non-const object      
Non-friend/non-member functions cannot access private members      
non-static member function      2nd 3rd
nonconstant pointer to constant data      2nd 3rd
nonconstant pointer to nonconstant data      
noncontiguous memory layout of a deque      
nondestructive read      
nonfatal      
nonlinear data structures      
nonlinear, two-dimensional data structure      
nonmodifiable function code      
nonmodifying sequence algorithm      
nonparameterized stream manipulator      
nonrecoverable failures      
nontype template parameter      
nonvirtual destructor      
nonzero treated as true      
noshowbase      2nd
noshowbase stream manipulator      2nd
noshowpoint      
noshowpoint stream manipulator      
noshowpos      2nd 3rd
noshowpos stream manipulator      2nd 3rd
noskipws      
noskipws stream manipulator      
NOT      
not changed by overloading      
not operator keyword      
Notation      
notation for accessing elements      
Note      
Notepad text editor      
nothrow object      
nothrow_t type      
not_eq      
not_eq operator keyword      
not_equal_to      
not_equal_to function object      
Noun      
noun phrase in requirements document      2nd
nouns in a system specification      
nouns in problem statement      
nouppercase      2nd
nouppercase stream manipulator      2nd
nth_element      
NULL      
null character ('\0')      2nd 3rd 4th 5th 6th 7th 8th 9th 10th
null pointer (0)      2nd 3rd 4th 5th 6th 7th 8th
null statement (;)      
Null string      
null-terminated string      2nd 3rd 4th
number of arguments      
number of elements in an array      
Number system      
numeric algorithm      
Numerical algorithms      
numerical data type limits      
O(1) time      
O(log n) time      
O(n) time      
O(n2) time      
O(nlog n) time      
Object      
object (or instance)      2nd 3rd 4th 5th 6th 7th
Object code      2nd 3rd 4th
object diagram in the UML      
Object file      
object goes out of scope      
object handle      2nd
object leaves scope      
Object Management Group (OMG)      
Object module      
object of      
object of a derived class      2nd
object of a derived class is instantiated      
object orientation      
object's vtable pointer      
Object-Oriented Analysis and Design (OOAD)      2nd
object-oriented design (OOD)      2nd 3rd 4th 5th 6th 7th 8th 9th 10th
object-oriented language      2nd
object-oriented programming (OOP)      2nd 3rd 4th 5th 6th 7th 8th 9th 10th
objects contain only data      
ObjectSpace STL Tool Kit examples      2nd
ocating      
OCT      2nd 3rd
oct stream manipulator      2nd 3rd
octal (base-8) number system      2nd 3rd 4th
Octal number      2nd 3rd 4th 5th
Odd integer      
odd number      
of a bit field      
of a class definition      
of a function      2nd
of a loop      2nd 3rd 4th
of a sequence container      
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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