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                    Miles R., Hamilton K. — Learning UML 2.0 
                  
                
                    
                        
                            
                                
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                                    Название:   Learning UML 2.0Авторы:   Miles R., Hamilton K. Аннотация:  "Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world—open-source, standards-based, and proprietary—now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers—and there isn't a better choice than this clear, step-by-step guide to learning the language." —Richard Mark Soley, Chairman and CEO, OMG
Язык:  Рубрика:  Технология /Статус предметного указателя:  Готов указатель с номерами страниц ed2k:   ed2k stats Год издания:  2006Количество страниц:  286Добавлена в каталог:  23.10.2006Операции:  Положить на полку  |
	 
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                    Предметный указатель 
                  
                
                    
                        "Architectural BlueprintsThe "4+1" View Model of Software Architecture" (Krutchen) # (hash symbol), protected visibility ( ) (parentheses), annotations + (plus symbol) + (plus symbol), public visibility 2nd - (minus symbol), private visibility 2nd 4+1 view model (Krutchen) 2nd : (colon) : (colon), in attribute name : (colon), in operation signature :: (double colons), in fully-scoped class name << >> (guillemots), stereotypes 2nd <<access>> stereotype <<apply>> stereotype <<artifact>> stereotype <<component>> stereotype <<deploy>> stereotype <<deployment spec>> stereotype <<device>> stereotype <<executable>> stereotype <<executionEnvironment>> stereotype <<extend>> relationships <<file>> stereotype <<import>> stereotype <<include>> relationships <<library>> stereotype <<manifest>> stereotype <<realizations>> stereotype <<service>> stereotype <<source>> stereotype <<subsystem>> stereotype <<utility>> stereotype Abstract classes 2nd abstraction level of classes Actions actions, in Activity diagram actions, inputs and outputs for actions, objects passed between actions, parallel actions, transformations of objects between activation bars activation bars, indicating active participant activation bars, return messages at end of active states Activities activities, called within Activity diagram activities, changing state of object activities, enclosing in activity frame activities, ending 2nd activities, flow of activities, inputs and outputs for activities, interrupting activities, naming activities, starting 2nd Activity diagram 2nd Activity diagram, actions in Activity diagram, calling other activities from Activity diagram, compared to Interaction Overview diagram Activity diagram, concurrent tasks in Activity diagram, connectors in Activity diagram, decisions in 2nd Activity diagram, edges in Activity diagram, ending Activity diagram, ending flows in Activity diagram, expansion regions in Activity diagram, final node in Activity diagram, guard conditions in Activity diagram, in process view Activity diagram, initial node in Activity diagram, inputs and outputs for Activity diagram, interrupting Activity diagram, merges in 2nd Activity diagram, objects in Activity diagram, partitions in Activity diagram, signals to and from external participants Activity diagram, starting Activity diagram, time events in Activity diagram, when to create activity final nodes activity final nodes, in Activity diagram activity final nodes, multiple activity final nodes, object output as alternative to activity frame 2nd actors 2nd actors, generalizations used with actors, naming actors, notation for actors, participation with use cases, showing actors, primary actor for use case actors, relationships between actors, system boundaries excluding actors, tricky actors aggregation between classes agile methods of software development Agile Software Development (Prentice Hall) alt fragment angle brackets (<< >>), stereotypes       2nd annotations for partitions, Activity diagram anonymous objects arrows arrows, arrowed lines (edges) arrows, connecting states (transitions) arrows, dependency arrows 2nd arrows, dotted arrow (<<include>> relationships) arrows, empty diamond arrowhead (aggregations) arrows, extension arrow in profile arrows, filled diamond arrowhead (compositions) arrows, generalization arrow arrows, generalization arrow, class inheritance arrows, generalization arrow, use case inheritance arrows, message arrows 2nd arrows, on communication lines arrows, on state-lines Artifacts artifacts, dependencies between artifacts, deploying to a node artifacts, deployment specifications as artifacts, manifesting components artifacts, notation for artifacts, of components artifacts, stereotypes applied to assembly connectors 2nd assert fragment association classes associations between classes associations between classes, attributes representing 2nd associations between classes, object links requiring associations between classes, properties representing Asynchronous messages 2nd 3rd Attributes 2nd attributes, as collections of objects (multiplicity) attributes, associated with another class 2nd attributes, inline attributes 2nd attributes, naming attributes, private visibility for, when to use attributes, properties of attributes, public visibility for, when to use attributes, static attributes, type of attributes, visibility of base use cases behavioral state machines binding templates black-box component views blueprint, UML used as BPM (business process management) tools brackets ([ ]) brackets ([ ]), guard conditions brackets ([ ]), multiplicities on connectors break fragment business process management (BPM) tools Business processes call activity node Chain of Responsibility (COR) design pattern child classes choice pseudostates Class diagram 2nd Class diagram, abstract classes in Class diagram, attributes in Class diagram, class relationships in Class diagram, constraints in Class diagram, in logical view Class diagram, interfaces in Class diagram, operations in Class diagram, Package diagram modeled using Class diagram, static class elements in Class diagram, templates in Class diagram, when not to use Class diagram, when to create class invariant Classes classes, abstract classes 2nd classes, abstraction level of classes, aggregation between classes, association classes classes, associations between 2nd classes, attributes of 2nd classes, compared to components classes, composition relationship between 2nd classes, constraints for 2nd classes, delegation and classes, dependencies between classes, encapsulation and classes, generalization relationship between classes, interfaces for 2nd 3rd classes, internal structures of classes, name of classes, notation for classes, operations of 2nd classes, parts of classes, ports for 2nd classes, public interface of classes, realizing components classes, relationships between 2nd classes, static classes, stereotypes applied to classes, templates for 2nd classes, tightly coupled 2nd classes, visibility of elements in clock, system, as tricky actor collaborations 2nd colon (:) colon (:), in attribute name colon (:), in operation signature colons, double (::), in fully-scoped class name Communication diagram 2nd Communication diagram, communication links in 2nd Communication diagram, compared to Sequence diagram 2nd Communication diagram, creating from interactions Communication diagram, in logical view Communication diagram, incorporated into Interaction Overview diagram Communication diagram, messages in 2nd Communication diagram, messages, invoked conditionally Communication diagram, messages, invoked multiple times Communication diagram, messages, nested Communication diagram, messages, sent by pariticipant to itself Communication diagram, messages, simultaneous Communication diagram, participants in 2nd Communication diagram, when to create 2nd 3rd 4th Communication diagram, when to use communication lines communication links 2nd 3rd communication paths between nodes Component diagram 2nd Component diagram, components in Component diagram, dependencies in Component diagram, in development view Component diagram, interfaces in Component diagram, internal structures in Component diagram, ports in Component diagram, realizing classes in Component diagram, views of components in components components, as subsystems components, black-box view of components, compared to classes components, dependencies between components, interfaces for 2nd components, internal structure of components, notation for components, ports for components, realized by classes components, stereotypes applied to components, white-box view of composite states Composite Structure diagram Composite Structure diagram, classes with internal structures in Composite Structure diagram, collaborations in Composite Structure diagram, connectors in Composite Structure diagram, objects with internal structures in Composite Structure diagram, parts of classes in Composite Structure diagram, ports in Composite Structure diagram, properties in Composite Structure diagram, when to create 2nd Composite Structure diagram, when to use composition relationship between classes 2nd concurrent tasks, Activity diagram Connectors connectors, in Activity diagram connectors, in Component diagram 2nd connectors, in Composite Structure diagram Constraints constraints, for classes constraints, for classes, in Class diagram constraints, for classes, in Object diagram constraints, in profiles constraints, timing constraints Constructors COR (Chain of Responsibility) design pattern create message 2nd critical regions curly braces ({ }), constraints decisions, Activity diagram 2nd Delegation delegation connectors Dependencies dependencies, between artifacts dependencies, between classes dependencies, between components dependencies, between packages Deployment diagram 2nd Deployment diagram, artifacts (files) in Deployment diagram, communication paths in Deployment diagram, execution environments in Deployment diagram, hardware in Deployment diagram, in physical view Deployment diagram, nodes in Deployment diagram, when to create Deployment diagram, when to use deployment specifications Design patterns design patterns, abstract classes and design patterns, collaborations as Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley) 2nd 3rd destroy message destroy method development view 2nd diagram notations diagram notations, "t" in Timing diagram       2nd diagram notations, arrows 
                            
                     
                  
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