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Papert S. — The Children's Machine: Rethinking School In The Age Of The Computer
Papert S. — The Children's Machine: Rethinking School In The Age Of The Computer



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Íàçâàíèå: The Children's Machine: Rethinking School In The Age Of The Computer

Àâòîð: Papert S.

Àííîòàöèÿ:

In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children’s Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.


ßçûê: en

Ðóáðèêà: Computer science/

Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ: Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö

ed2k: ed2k stats

Ãîä èçäàíèÿ: 1994

Êîëè÷åñòâî ñòðàíèö: 256

Äîáàâëåíà â êàòàëîã: 19.10.2014

Îïåðàöèè: Ïîëîæèòü íà ïîëêó | Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà | Ñêîïèðîâàòü ID
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Ïðåäìåòíûé óêàçàòåëü
"Aha" experiences      38 121—122
"Banking model" of education      14 51 62
"Clean learning"      134—136
"Factlets"      164
"Free school" advocates of      44
"Immune responses"      50—54 213—214
"Little schools"      215—217 219 221 222 223—224
"Nation at Risk, A" (report)      37
"Sesame Street" (television program)      154
"Smoky programming"      73—74
Accommodation      41
ACE computer      157 158—159
Aeronautics      15 28—29 30 86
Aesthetics      69—70 119 132
Africa      viii 6—7 139 151 191 205 223
Africa, textiles of, study of      17 53—54
Afrocentrism      74 217 222
AI (artificial intelligence)      165 166 169—170 173 175
AI (Artificial Intelligence) and cybernetics      182 183
Algebra      13 14 159 see
America 2000 plan      209 211—213
Androcentrism      74 150 152 163—164
Animation      46 49 71
Anthropology      150
Apple Computer      35
Appropriability, quality of      191 192—193
Aptitudes      63—64
Arias, Oscar      75 77
ART      79 148
Art and fantasy      183
Art, technology vs., cultural opposition of      118 123
Assimilation      41
Aviation      15 28—29 30 86
BASIC      160 163 171
Bateson, Gregory      192—193
Behaviorism      104 164 165
Bill (case study)      43
biology      68—69 182 202
Biology and cybernetics      190
Biology and qualitative knowledge      21
Biology and technology, union of      20
Biology, etymology of the word      106
Bitzer, Donald      160
Blue-print programming (dead reckoning)      204 207
body      see also "Dance"
Body and "reasoning from within"      201
Body and mathematics      31 90—91
Body and robotics      53 129
Body and thermostats      195—196
Botany      52 73 84 93—105 113—114 152 180
Brian (case study)      43—50 54 61 64 67 79 126 136 140 145 158
Bricolage      143—146 152—153 156 216—217
Bricolage and cybernetics      200—201
Bricolage and proximality, concept of      201
Bricolage, definition of      131 200—201
Bureaucracy      viii 60 76 78—79 208—210 218—219 224
Bureaucracy and decentralization      215
Bush, George      209 211 212—213
CAI (Computer Aided Instruction)      41—43 76 107 163—168
Calculators      161
Capitalism      206—207 212
case studies      see Students (case studies)
Chemistry      59—60 61 67
Child-centered education      14
Children as Software Designers (Harel)      110
Chomsky, Noam      165
Choreography      26 47 61
Class, social      133 136 218
Coercion      57—58
Common sense      27 60 138
Communism      viii 206 see
Competition      vi 37 212 213 218
Computer Aided Instruction (CAI)      41—43 76 107 163—168
Computer in the School: Tutor, Tutee, Tool, The (Taylor)      161—162
Computer labs      39 51 53—54 66
Computer labs and the Costa Rica project      77
Computer labs, time available in      70
Computer literacy, definition of      51—52
Concreteness, concept of      138
Connectionism, concept of      104—105
Constructionism      137—156
Constructivism      14 17 83 104 142
Cooking      30—31 32 55 113—116 see
Costa Rica project (Programa Informatica Educativa)      75—78 110 158 215 216
Creativity      33 70 167 173 183
Croissants      30—31 32
Cultivation, concept of      104
Cybernetics      179—204
Cybernetics and "centralized mindsets"      201—202
Cybernetics and "managed vagueness"      185 189
Cybernetics and "reasoning from within"      199—200 201
Cybernetics and feedback      187—188 191 192 193—194 196
Cybernetics and gender      198 199 201
Cybernetics and the turtle      185—191 196—197 201—202 203—205 207
Cybernetics: Control and Communication in the Animal and the Machine (Wiener)      181—182
Dance      11 26 44—45 47—50 131—136 222
Data bases      70
Dawn (case study)      126—127 140
Dead reckoning (blue-print programming)      186 189
Debbie (case study)      38 107—113 127—128 131 136 140—141 145—146 155 158 165
Debugging      52
Decentralization      215 218
Democracy      6 15 225
Descartes, Rene      47 85
Deschooling Society (Illich)      141
Desktop publishing      23
Developmental teaching      40—41
Dewey, John      5 6 15 16
Dirty Dancing (film)      132—136
Disabilities, learning      38 89—90 91
Discovery method      16
Distancing      22
Dumb, use of the word      172
Ecology      161 203 223 see
Economics      20 37 203—204
Economics and command economies      206—208 209 212 224
Electronic mail      37
Electronic notebooks      8
Elevator code, example of learning      63
Emergent programming      186 187 189 204 207 208 211
Environment      viii 104 180 222
Environment and the concept of feedback      20
Environment and the Kidnet project      25—26
Epistemology      ix 6 16—17 58 109 212 222
Epistemology and being "vaguely right"      167—168 172—173
Epistemology and bricolage      152 216—217
Epistemology and computerists      164—165 167—168 172—173
Epistemology and constructionism vs. instructionism      137 145 152 155—157
Epistemology and cybernetics      182—185 194
Epistemology and feedback, concept of      20
Epistemology and hard-edged programming      74
Epistemology and kitchen math      114—115
Epistemology and knowledge-in-use, phenomenon of      63—64
Epistemology and literacy, use of the term      10—11
Epistemology and science and aesthetics      69 70
Epistemology and the Afrocentric school      217
Epistemology and the primacy of reading      9
Epistemology and turning science into "used knowledge"      183
Epistemology, "of precision"      185
Epistemology, hierarchical theory of      62
Errors      120 187 190
Ethnic differences      118 124 217
Etymology      96—97 100 106—107
Evaluation      71 75
Evolution      15 27 203 217
Exceptional children      13—14 23—24
Exceptional children, interaction between      44-45 50
Families      20 55 125 193 219—222
Fantasy      20 91 183
Feedback      191—194 196 187—188 211
Feminism      74 80 152 164 222
Fernandez, Alejandrina      75
Feuerzeig, Wally      171
Feynmann, Richard      180
film      11 132—136
flowers      106 107 192
Flowers, study of      52 73 84 93—105
Fluency      48 49
Fonseca, Clotilda      76
Force concept of      199
Force concept of, use of the word      138
Fractions      107—113 140—141 155 165
Fractions and "clean learning"      135—136
Fractions and bricolage      144—145 146
Fractions and kitchen math      113—116
Francisco (case study)      117 118
Frank (case study)      89—91
Free enterprise      208 212
Freire, Paulo      10 14 51
French language      32 64 131 143—144
Freud, Sigmund      91 152
Gardner Academy (San Jose, California)      78
Gender      13 42 76 118 163
Gender and "reasoning from within"      201
Gender and abstract-formal knowledge, emphasis on      148
Gender and cybernetics      198 199 201
Gender and Lego-Logo projects      198 199
Gender and technology, attitudes towards      119 124
Generality, ideal of      143—144
Geometry      13 176—178 see
Geometry and CAI      43—44 47
Geometry and the Lego-Logo workshop      119
Geometry and the study of African textiles      17—19
Gorbachev, Mikhail      205—206
Gosplan      206—207 217—218
Gothic cathedral model of learning      62—63 207
Grammar      32 83 85 173 175
Grey, Jennifer      133
Hard-edged programming      73 74 148 159 162
Harel, Idit      108 110
Hechinger, Fred      59 60—61 67 79
Hennigan Elementary School (Boston, Massachusetts)      50—51 52 68 77
Henry (case study)      43—50 54 61 64 67 79 126 136
Heterarchy, concept of      61—62 201
Heuristics      85 86—87 89 189
Hierarchical organization      60—62 65 83 184 190 212
history      13 68
hobbies      13 29—30 35
Hooks, Bell      216
How to Solve It (Polya)      85
Humor      91 125—128 172 193—194
IBM      35 75 158
Identity      23—24 29 216—217 119 123
Illich, Ivan      141 144
Illiteracy      see "Literacy"
Imagination      29 34 132 183
Individuality      22—24
Individualized instruction      41
Information, access to      45 191
Instructionism      137—156
Intuition      27 28 58 107 165
Intuition and computerists      158 166—167
Intuition and game-playing programs      171
Intuition and Lego-Logo projects      210
Japan      viii 35 209
Jeff (case study)      147—148 150 178
Jennifer (case study)      6—8 9—10 11—12 191
Joe (case study)      66—67 69 72—73
jokes      91 125—128 172
Kay, Alan      36 42
Keller, Evelyn Fox      152
Kemeny, John      160 163
Kevin (case study)      147—148 150 178
Kidnet project      25—26
Kinesthesia      8 31
Kitchen math      113—117 131 141—143
Kitchen math and bricolage      144—145 146
Kitchen math and constructionism vs. instructionism      153
Knowledge Machine      8—9 11 12 13 17 191—192
Knowledge-in-use, phenomenon of      63—64 65
Lamplighter School (Dallas, Texas)      25 77
Languages, foreign      32 121
Languages, foreign and aptitudes, concept of      64
Languages, foreign and the use of the word fluent      48
Languages, foreign, French      32 64 131 143—144
Languages, foreign, Latin      58 84 96 101 103
Latin (language)      58 84 96 101 103
Latour, Bruno      150 151
Lave, Jean      113
Learning disabilities      94 95
Learning stories      see "Students (case studies)"
LEGO      87 89 122—124 173
Lego and bricolage      144
Lego and constructionism      142
Lego and cybernetics      194 197—199
Lego, lab, at MIT      128—131
Lego-Logo projects      118—124 144 170 197—199 210
Leonardo da Vinci      15 28
Lesson plans      55 59—60 61
Letteracy      16 49
Letteracy, definition of      11—12
Levi-Strauss, Claude      131 143—144 150 151—153
Lift, principle of      28 29
Linnaeus      84 97
Literacy "computer"      51—62 213 214
Literacy and letteracy      11—12
Literacy and oral fluency and writing, contrast between      49
Literacy, "flower"      93
Literacy, definition of      52
Literacy, use of the word      10—11
Logic      153 157 158
Logic and artificial intelligence      165
Logic and computerists      164 166
Logic and cybernetics      182 190
Logic and intuition      166—167
Logic and New Math      220
Logic and the turtle      187
Logic, "bashing"      146
LOGO      20 34 45—46 64
Logo and "funny learning"      126
Logo and "reasoning from within"      201
Logo and cybernetics      197—199 201 202
Logo and learning-in-use      64—66
Logo and PET      42
Logo and Project Headlight      50—51
Logo and Project Mindstorm      78—79
Logo and studying fractions      107—113
Logo and the "Robin Hood vision"      180
Logo and the African textiles study      17—18
Logo and the Costa Rica project      76—77
Logo and the guidance process      168
Logo and the human skeleton, study of      68—69 70
Logo, development of      58—59 171 173—174 175—176
Logo, Lego- projects      118—124 144 170 197—199 210
Logo, LogoWriter program      68
Logo, Microworlds Logo version      20
Logo, traffic program      202—203
Logo, workshop, for teachers      71—72
Maria (case study)      116—125 127—128 131 145 210
Market systems      212
Martha (case study)      213—214 216 219
Mary (case study)      177—178
Matchstick game      170 173—175 182
Mathematic(s)      26 31—32 38 see
Mathematic(s) and "clean learning"      135—136
Mathematic(s) and "funny learning"      125—128
Mathematic(s) and "generalizing the idea"      46
Mathematic(s) and "set theory"      222
Mathematic(s) and aptitudes, concept of      64
Mathematic(s) and art      79
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